I'm not even sure about the sideboard just yet, but the deck is just insane to build while considering all of the different brick walls in standard to it right now, this is the most adaptable to everything, and it is still going to have trouble against simple sweepers, but let me try to show you, the reader, why this is the best.
1. Playing against Courser of Kruphix is a tough fight after they land it, this deck has some methods to combat it on the turn it enters the battlefield, specifically Mogis's Warhound allows a creature to at least run into it without dying, if you tack on a damage from Forge Devil, you should manage to kill it without losing any card advantage. Swiftspear and any spell can kill it alone due to his pumped toughness for the turn. Its all about not losing gas (cards compared to your opponent) while continuing to strike at the opponent.
2. Playing against a midrange deck you need to get every last hit in before they completely wall you out, this is where Frienzied Goblin becomes a utility creature, allowing you to get those last few points in before it becomes all about burning to the face. With twelve spells that hit the face the deck should be able to get there, but barely.
3. Impetuous Sunchaser is meant to be a real pain for decks that are not expecting a flyer in a mono red deck, with this particular list he can voltron a little bit with Mogis's Warhound and Inferno Fist, just beware of spot removal, that's where you pop inferno fist for a shock and let Mogis's Warhound hit the ground running. Impetuous Sunchaser with a couple tacked on spells like Titan's Strength can quickly bring your opponent low enough to be worried about burn to the face.
4. Jeskai is a real deck, so having Lightning Strike specifically for their flying hasty 3/3 is a real necessity, so I built the sideboard package to have enough burn and firedancer to make the list more adaptable to low cmc creature lists just so we don't trade cards away without burning to the face.
5. Firedrinker Satyr is in there just for control.
"Thinning a deck" is relevant in any format that has the ability to use fetches. It allows you to play less actual lands and still be able to hit your land drops, giving you a better chance to draw a more relevant card instead of another land. You'd be surprised how little people will block with a Courser or Caryatid early on if you attack and have mana open. The ramp they provide is essential to the decks that run them, so losing them can really hurt. They could be shut off an entire color until they draw the correct land. There are ways to get around/through Courser/Caryatid/Rhino. I actually find a monstrous Fleecemane Lion to be a bigger hurdle than the aforementioned three cards. I'm probably going to be testing Blinding Flare out in some numbers as a decent mana sink and way to get through ground blockers. I run zem's Boros Burn list atm, and have run into similar problems.
im playing a very similar deck, except i threw a couple more land in for 1 chandra and 2 stormbreath for those last few points of damage against the green decks.
I would cut forge devil, impetuous sun chaser, magma jet, and inferno fist.
Add in Foundry street, valley dasher, lightning strike, and trumpet blast.
If you insist on fetches, you could cut to 18 lands I think.
Hall of Triumph is very good here, as well as Hordeling Outburst.
"Thinning a deck" is relevant in any format that has the ability to use fetches. It allows you to play less actual lands and still be able to hit your land drops, giving you a better chance to draw a more relevant card instead of another land.
I imagine this argument is going to come up constantly now that fetches are reprinted... Anyhow, no, the deck thinning does nothing for you almost every time, but costs you life every time. It's not worth it. Here's a handy link http://magic.tcgplayer.com/db/print.asp?ID=3096
Drawing 1 more spell ~once per 25 games is not worth spending 1-3 life in each of those games.
2-3 of the land could be Radiant Fountain if your meta is overly aggressive. Also, Titan's Strength is probably the worst card in the deck, but with Caryatid/Courser everywhere, it's a necessary evil.
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redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
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4 Forge Devil
4 Frenzied Goblin
4 Monastery Swiftspear
4 Impetuous Sunchaser
4 Mogis's Warhound
4 Goblin Rabblemaster
4 Titan's Strength
4 Inferno Fist
4 Magma Jet
4 Stoke the Flames
Lands
20 Mountain
4 Lightning Strike
4 Searing Blood
3 Firedrinker Satyr
4 Satyr Firedancer
I'm not even sure about the sideboard just yet, but the deck is just insane to build while considering all of the different brick walls in standard to it right now, this is the most adaptable to everything, and it is still going to have trouble against simple sweepers, but let me try to show you, the reader, why this is the best.
1. Playing against Courser of Kruphix is a tough fight after they land it, this deck has some methods to combat it on the turn it enters the battlefield, specifically Mogis's Warhound allows a creature to at least run into it without dying, if you tack on a damage from Forge Devil, you should manage to kill it without losing any card advantage. Swiftspear and any spell can kill it alone due to his pumped toughness for the turn. Its all about not losing gas (cards compared to your opponent) while continuing to strike at the opponent.
2. Playing against a midrange deck you need to get every last hit in before they completely wall you out, this is where Frienzied Goblin becomes a utility creature, allowing you to get those last few points in before it becomes all about burning to the face. With twelve spells that hit the face the deck should be able to get there, but barely.
3. Impetuous Sunchaser is meant to be a real pain for decks that are not expecting a flyer in a mono red deck, with this particular list he can voltron a little bit with Mogis's Warhound and Inferno Fist, just beware of spot removal, that's where you pop inferno fist for a shock and let Mogis's Warhound hit the ground running. Impetuous Sunchaser with a couple tacked on spells like Titan's Strength can quickly bring your opponent low enough to be worried about burn to the face.
4. Jeskai is a real deck, so having Lightning Strike specifically for their flying hasty 3/3 is a real necessity, so I built the sideboard package to have enough burn and firedancer to make the list more adaptable to low cmc creature lists just so we don't trade cards away without burning to the face.
5. Firedrinker Satyr is in there just for control.
Vi Veri Veniversum Vivus Vici.
Add in Foundry street, valley dasher, lightning strike, and trumpet blast.
If you insist on fetches, you could cut to 18 lands I think.
Hall of Triumph is very good here, as well as Hordeling Outburst.
I imagine this argument is going to come up constantly now that fetches are reprinted... Anyhow, no, the deck thinning does nothing for you almost every time, but costs you life every time. It's not worth it. Here's a handy link http://magic.tcgplayer.com/db/print.asp?ID=3096
Drawing 1 more spell ~once per 25 games is not worth spending 1-3 life in each of those games.
Anywho, here's something to play around with:
4 Monastery Swiftspear
3 Frenzied Goblin
4 Borderland Marauder
4 War-Name Aspirant
3 Mogis's Warhound
4 Goblin Rabblemaster
4 Titan's Strength
4 Lightning Strike
3 Stoke the Flames
2-3 of the land could be Radiant Fountain if your meta is overly aggressive. Also, Titan's Strength is probably the worst card in the deck, but with Caryatid/Courser everywhere, it's a necessary evil.
—Jaya Ballard, task mage
—Jaya Ballard, task mage