This is something I've wanted to do for a while, but up until now I've felt it was just too hard to pull off with two thirds of the U/R dual lands in standard coming into play tapped. But with the enemy painlands being reprinted in M15 the deck now has access to Shivan Reef so I think this is something worth trying out.
Yeah, this deck is pretty much your standard MUD deck, except instead of the two Hall of Triumphs that they tend to play nowadays, I've added Purphoros and his Hammer. My justification for this is that Purphoros, God of the Forge, when played on turn 4, can make a turn 5 Master of Waves outright deadly, and Hammer of Purphoros allows all of the Elementals to attack right away. It's true you have to put off casting Master for a turn for either of them to be put to their best use with him, but the same can be said for the Hall (though yes, neither the red god nor his hammer give your Cloudfins the additional +1/+1 in the sky).
I've seen a few MUD Splash red running around my LGS a while ago, they seemed fun and they played the Purphoros/Master combo, and it was cute, especially when you can Nykthos into a bunch of pumps of Purphoros to help push through that last bit of damage.
The main thing that sticks out to me is the 1 Blood Crypt. I played the hell out of Mono Blue Splash White for detention sphere back before Mana Confluence, and let me tell you having a Godless shrine in the deck to allow for the casting of Nightveil and Detention Sphere was the worst thing in the entirety of the deck. Having that Godless Shrine and an island Mutavault hand just makes little babies cry. It's horrible. If you're going to splash a color, either do a Mana Confluence, or try a scry land. I have played Mono Blue with a few scry lands added to the mix just for the scry, and while they slow you down sometimes, other times they can be a great late game tool to allow for you to smooth out draws even more with Thassa. I would say start with a Mana Confluence instead of a Blood Crypt. I get that it's more life in the long run, but I think a trade off for having to mulligan more, and getting it when you need that blue will outweigh it in the long run. I'd rather win at 3 life than lose with most of my hand stranded due to lack of blue mana in a super blue mana intensive deck.
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4x Shivan Reef
4x Steam Vents
12x Island
1x Blood Crypt
3x Mutavault
1x Nykthos, Shrine to Nyx
Spells
1x Cyclonic Rift
2x Rapid Hybridization
1x Bident of Thassa
1x Hammer of Purphoros
4x Cloudfin Raptor
4x Judge's Familiar
1x Galerider Sliver
4x Frostburn Weird
4x Tidebinder Mage
4x Thassa, God of the Sea
4x Nightveil Specter
4x Master of Waves
1x Purphoros, God of the Forge
2x Domestication
1x Claustrophobia
1x Chandra, Pyromaster
1x Dispel
2x Dissolve
2x Gainsay
2x Negate
1x Mizzium Mortars
1x Magma Spray
2x Jace, Memory Adept
Yeah, this deck is pretty much your standard MUD deck, except instead of the two Hall of Triumphs that they tend to play nowadays, I've added Purphoros and his Hammer. My justification for this is that Purphoros, God of the Forge, when played on turn 4, can make a turn 5 Master of Waves outright deadly, and Hammer of Purphoros allows all of the Elementals to attack right away. It's true you have to put off casting Master for a turn for either of them to be put to their best use with him, but the same can be said for the Hall (though yes, neither the red god nor his hammer give your Cloudfins the additional +1/+1 in the sky).
The sideboard is still very much a work in progress. Chandra, Pyromaster is there to bring in against Mono-Black devotion, as a way to keep Desecration Demon from blocking without having to sac a creature. Magma Spray kills Voice of Resurgence and Chandra's Phoenix dead, and Mizzium Mortars has a ton of targets, not the least of which being Stormbreath Dragon.
GW GW Aggro WG
UR UR Tutelage RU
BGU Sultai Pact UGB
EDH:
RWB Alesha BWR
WU Sygg UW
BG Sapling GB
BGU Sidisi UGB
UR Melek RU
The main thing that sticks out to me is the 1 Blood Crypt. I played the hell out of Mono Blue Splash White for detention sphere back before Mana Confluence, and let me tell you having a Godless shrine in the deck to allow for the casting of Nightveil and Detention Sphere was the worst thing in the entirety of the deck. Having that Godless Shrine and an island Mutavault hand just makes little babies cry. It's horrible. If you're going to splash a color, either do a Mana Confluence, or try a scry land. I have played Mono Blue with a few scry lands added to the mix just for the scry, and while they slow you down sometimes, other times they can be a great late game tool to allow for you to smooth out draws even more with Thassa. I would say start with a Mana Confluence instead of a Blood Crypt. I get that it's more life in the long run, but I think a trade off for having to mulligan more, and getting it when you need that blue will outweigh it in the long run. I'd rather win at 3 life than lose with most of my hand stranded due to lack of blue mana in a super blue mana intensive deck.
I do custom signatures! PM me for more details.