B/W Constellation with some light control and slow life gain/burn. It has done pretty well against control and aggro, and after sideboarding I can do even better against either match up. Sphere of Safety is just in sideboard because I don't know what else to add.
I kind of want to add 2 Obzedat, Ghost Council into the main deck, but don't know what I should take out. I was considering 1 of each Banishing Light and Oppressive Rays or taking out 2 Ethereal Armor. If you have any questions about my deck, ask away. Any other criticism or advice is appreciated. Also try to keep suggestions at a decent price, I can't really afford cards around $10 at the moment, especially if I need a playset.
Decided to take out 2 Nyx-Fleece Ram and put in 2 Obzedat, Ghost Council. I was considering taking out the other two and adding in 2 Pacifism. Maybe even 3 if I take out 1 Oppressive Rays. Or maybe just add them in my sideboard, I'm not sure I want to keep Sphere of Safety in there. Any opinions or other suggestions?
Surely you can find some ideas as well as a rich discussion there.
With regards to your current list, here are my suggestions:
+2 Nyx-Fleece Ram In my view, this card is essential to the strategy of B/W constellation, as it provides so many valuable functions: adds distance between your and your opponent's life totals, adds constellation triggers, and blocks dudes. It also allows you to block early without losing your constellation cards, which are essential to your build. This also allows you to maximally abuse Underworld Connections without having to fear the loss of life.
+4 Removal spells. As it stands, you don't have a way to remove threats with the exception of Banishing Light. This is definitely problematic in matches against fliers, and especially those against Stormbreath Dragon. This also gives you more opportunities to use Banishing Light on higher-value cards (Planeswalkers, Gods, etc.), while still eliminating early threats.
-4 Oppressive Rays. Yes, he adds to constellation triggers, and is especially good against early aggression. But so is Nyx-Fleece Ram and Doom Blade or Bile Blight or whatever removal you decide on.
-2 Etheral Armor. If this deck were faster, I think that this card would be awesome. As it stands, this deck seems to want to grind down your opponent, and not beat them down. Also, Etheral Armor just paints a target on the back of whoever you cast it on. It's just a no-brainer for your opponent to kill that creature. In addition, no one in this list has evasion, meaning that whoever you cast it on just gets blocked by 1/1s if he ever attacks.
+2 (or more) Fate Unraveler He's got a butt, he helps grind down your opponent, and he triggers constellation.
I hope this was helpful!
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Playing with proxied cards at sanctioned events is good, actually.
Blue lives don't matter in the slightest.
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http://tappedout.net/mtg-decks/06-07-14-bw-constellation/
I kind of want to add 2 Obzedat, Ghost Council into the main deck, but don't know what I should take out. I was considering 1 of each Banishing Light and Oppressive Rays or taking out 2 Ethereal Armor. If you have any questions about my deck, ask away. Any other criticism or advice is appreciated. Also try to keep suggestions at a decent price, I can't really afford cards around $10 at the moment, especially if I need a playset.
there has been a lot of discussion on B/W constellation in this thread under the name "Death and Taxes": http://www.mtgsalvation.com/forums/the-game/standard-type-2/competitive/established-standard/559767-primer-b-w-enchantments-std-death-and-taxes
Surely you can find some ideas as well as a rich discussion there.
With regards to your current list, here are my suggestions:
+2 Nyx-Fleece Ram In my view, this card is essential to the strategy of B/W constellation, as it provides so many valuable functions: adds distance between your and your opponent's life totals, adds constellation triggers, and blocks dudes. It also allows you to block early without losing your constellation cards, which are essential to your build. This also allows you to maximally abuse Underworld Connections without having to fear the loss of life.
+4 Removal spells. As it stands, you don't have a way to remove threats with the exception of Banishing Light. This is definitely problematic in matches against fliers, and especially those against Stormbreath Dragon. This also gives you more opportunities to use Banishing Light on higher-value cards (Planeswalkers, Gods, etc.), while still eliminating early threats.
-4 Oppressive Rays. Yes, he adds to constellation triggers, and is especially good against early aggression. But so is Nyx-Fleece Ram and Doom Blade or Bile Blight or whatever removal you decide on.
-2 Etheral Armor. If this deck were faster, I think that this card would be awesome. As it stands, this deck seems to want to grind down your opponent, and not beat them down. Also, Etheral Armor just paints a target on the back of whoever you cast it on. It's just a no-brainer for your opponent to kill that creature. In addition, no one in this list has evasion, meaning that whoever you cast it on just gets blocked by 1/1s if he ever attacks.
+2 (or more) Fate Unraveler He's got a butt, he helps grind down your opponent, and he triggers constellation.
I hope this was helpful!
Blue lives don't matter in the slightest.