I have been playing Brad Nelson's deck since it was introduced last weekend at the SCG Open. I played it straight up until today when I went to the Atlanta PTQ and made T8 with it. Only losing to the mirror. I am now currently 14-2-1 with the deck.
The only change I have made to the deck is removing the Young Pyromancer and Mizzium Mortars in the side and adding two Flame-Wreathed Phoenix. I did this because I believe the hardest match up for the deck is R/G monsters as most of the time I will have to 2 for 1 a Stormbreath Dragon or Palukranos. Mizzium Mortars answers Stormbreath Dragon but not Polukranos, World Eater or any monster bigger than 5/5. Flame-Wreathed Phoenix does. It will either be a 3/3 with haste that comes back to my hand when it dies, another great blocker like Chandra's Phoenix that automatically comes back to my hand upon death or they will make it a 5/5 and not be able to kill it as they usually only have Mizzium Mortars as removal and I will be able to go over the top of Dragon or be able to hold off and kill a Palukranos if it ever attacks..
As I said, I went 6-1-1 and made it into T8 where I lost to Mono Blue.
Round 1 vs. U/W/R control
Game 1 - I win fairly easily, not losing a single life point. I had a T2 Pyromancer that pretty much went unchecked.
Game 2 - I lost because I sideboarded out the Firedancers and he brought in Fiendslayer Paladin and Archangel of Thune. He is at 10 life and I have a Lighting Strike in hand. He attacks with his Fiendslayer and I respond by casting Skullcrack so he doesn't gain life, putting him to 7. He then drops the Archangel and I need to top deck Helix or Boros Charm to win. I don't and concede since he is going to gain 7 next turn.
Game 3 - I side back in the Firedancers but again this is much like game 1 and I just blow him out.
Games 2-1, Match 1-0
Round 2 vs. Boros Burn
Game 1 - I have what I think is a great opening hand, Mountain, Temple of Triumph, 2x Mutavault, Satyr Firedancer, Boros Charm and Skullcrack. This hand is exceptional vs. both control and creature decks but NOT vs. the mirror. He drops T2 Pyromancer and I have no way to get it off the board as he burns my T2 Firedancer. I also draw more land than he does.
Game 2 - I keep a decent hand but I draw 7 land while he draws only 4. He kills me the turn before I can kill him.
Games 0-2, Match 1-1
Round 3 vs. B/W Midrange
Game 1 - I don't see any white from him, burn his Pack Rat and easily burn him out.
Game 2 - I have him to about 10 and he drops Demon, then Baron and I can't burn him out before Baron will start gaining him life.
Game 3 - Very much like game 1 but he gets no Baron. He does drop a demon but it's a little to late and I easily burn him out.
Games 2-1, Match 2-1
Round 4 vs. R/G Monsters
Game 1 - I lose as he goes finds a Polukranos, World Eater that I can't deal with. Sadly I should have won this game as I made a play error. He ate a dead elf with his Ooze and in response I should have Skullcracked him but forgot and did it end of turn. He gains a few more life with Courser and I can only bring him down to 1 before he can kill me.
Game 2 - He paris' to 5, and I have a Satyr in hand I play turn 2, his T2 he plays elf, elf, my turn 3 I burn his face with two burn spells and eat both elves. It's a pretty easy win from there.
Game 3 - This one is again all me. He is stuck on 4 mana and doesn't have a Polukranos, World Eater. Even with a Domri and Courser, I burn him out ASAP.
Games 2-1, Match 3-1
Round 5 vs. Boros Burn
Game 1 - I am on the draw but win because I draw two Searing Blood's to kill his stuff and just draw better burn.
Game 2 - Again on the draw, I draw more burn and fewer land. I win the turn before he kills me.
Games 2-0, Match 4-1
Round 6 vs. Mono Black
Game 1 - I have this game pretty much in the bag as all he has on the board is a Connections. He then proceeds to cast 3 Gray Merchants in a row doing 4, 6 & 8 to me in consecutive turns. Can't come back from that.
Game 2 - On the play, I play Firedrinker Satyr T1, he Thoughtseizes me T1 and takes Lightning Strike, the only spell in my hand I that can kill a creature. I draw, Shock, pump my Satyr doing 3 damage to him and pass, he plays Pack Rat thinking it's safe. I kill it on my turn with Shock and pump the Satyr again. From there I run him over with burn.
Game 3 - He Duress' me T1 and takes Searing Blood, I top deck another so when he plays rat T2, I kill it and do 3 damage to him T3. He gets stuck on 3 mana for a turn and I just run him over. He does drop a demon but by then I can just completely ignore it.
Games 2-1, Match 5-1
Round 7 vs. Mono Black
Game 1 - He gets and excellent draw and has T3 Specter, T4 Demon and I can't really race that well. When I try to kill his demon during his next turn, he Devour Flesh's it and gains 6 life and I can't come back.
Game 2 - On the play I just run over him. He has no removal for my Phoenix. He's able to Gray Merch for 3 but it's not enough to really matter.
Game 3 - We are fighting back and fourth. I think I have the win close at hand but he Devour Flesh's his creature in response to my Searing Blood. I have to hold back my Phoenix as he has a Pack Rat and Mutavault in play. I play my 6th land, scry for it and leave the Magma Jet on top. I have 2 Phoenix in hand and a Warleader's Helix. At 5 life he plays Gray Merchant for a drain of 3, I respond with Helixing him putting him to 1 then he gained 3 so he's at 4. He swings with a Rat putting me to 3. He's tapped out so I play Phoenix and Jet him for the final 4 damage.
Game 2-1, Match 6-1
Round 8 I draw with my opponent.
I make T8 at the 8th slot and have to play Mono U round 1.
I lose in 2 games as game 1 he's not playing Jace main but Domestication and he takes my Firedancer. I have Charm and Helix in hand, he's at 6 life but I have no white mana so I lose. Game 2 I didn't draw a Satyr and too much burn to the dome and not enough burn to creatures so he's able to cast a Master making 6 tokens.
I really like the deck but think Pyromancer honestly sucks. I sideboarded him out a ton. I am going to be replacing him with Flames of the Firebrand instead, as his token generating does almost nothing these days except maybe vs. U/W control. Other than that he's either killed instantly or his tokens and body are irrelevant because everyone is playing Mutavaults or bigger creatures. More burn hitting creatures is better in my opinion, especially when I can possibly 2-1 with said burn.
This is very interesting! When against the green ramp machine, and you have no synergy working from your board, do you burn his mana dorks or his face?
You burn out their mana elves, you can many times burn out their Ooze still and I even burn out their Courser if I feel it's necessary, when they are using it to ensure their mana drops. Game 1 vs. R/G Monsters I burned out a courser with a shock and Searing Blood so even though I had to 2-1 to get his guy off the table, I still got 3 to his face, so in reality it isn't a true 2-1 it's really an on par 2-2. I have even burned out a Polukranos doing the same thing except with Lighting Strike and Searing Blood. Once the game gets to beyond T4 thought, usually all your burn is going at their head.
Not a fan of Flame-Wreathed Phoenix at all. At the 4 drop slot there are so much better options, and for big red flyers there are better options. Seems like the worst of both worlds for me. Chandra's Phoenix & Stormbreath Dragon are just so efficient for their mana cost the 4 drop seems like a waste. It ends up being an overcosted Chandra's Phoenix best case scenario, and just decent sized flyer worst. All my testing with it has just made me appreciate the other 2 cards more.
We have similar lists except I didn't copy Brad Nelson and didn't run mutavaults cuz its screws my mana too much...I came 11th in ptq :/ monoblue and r/g too hard with this deck, rw devotion also tough cookie, other than that it does very well vs the mono b and uw control decks
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Currently Playing:
Standard: Mardu Midrange, Jeskai Wins, Naya Walkers, Boss Sligh, Mono Black Aggro
Modern: RUG Scapeshift, Burn, UG Infect
Legacy: Death n Taxes, Burn, Tendrils
EDH: Teysa, Orzhov Scion, Krenko, Mob Boss, Narset, Enlightened Master
We have similar lists except I didn't copy Brad Nelson and didn't run mutavaults cuz its screws my mana too much...I came 11th in ptq :/ monoblue and r/g too hard with this deck, rw devotion also tough cookie, other than that it does very well vs the mono b and uw control decks
I've beaten all three of those decks with R/W Burn. I have never had a problem with R/W devotion as they don't usually run much burn. Also, why are you running Mizzium Mortars? It doesn't go to the face at all? Young Pyromancer sucks as as Chandra. Just run more burn and out race your opponent.
I love the deck! Won a shortened 8 man FNM at my local shop with it last week. (only change was a Purphoros God in place of the 3rd Mutavault-don't have it)
I'm gonna try another slight change for the main deck tomorrow (4x Pyromancer and 3x Firedancer instead of the original main deck setup of 3x Pyromancer and 4x Firedancer - leaving the other in the side of course)
I'll probably be playing this until it rotates out in October (maybe we'll get lucky and get another good card or two for it in May with the 3rd set of Theros block).
Brimaz, coursers etc etc...sometimes satyr and boros charm ain't there. I strongly disagree on YP and Chandra being bad and simple tap and burn doesn't last long vs quite a few decks. I think I prefer a little more gas :/
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Currently Playing:
Standard: Mardu Midrange, Jeskai Wins, Naya Walkers, Boss Sligh, Mono Black Aggro
Modern: RUG Scapeshift, Burn, UG Infect
Legacy: Death n Taxes, Burn, Tendrils
EDH: Teysa, Orzhov Scion, Krenko, Mob Boss, Narset, Enlightened Master
Brimaz, coursers etc etc...sometimes satyr and boros charm ain't there. I strongly disagree on YP and Chandra being bad and simple tap and burn doesn't last long vs quite a few decks. I think I prefer a little more gas :/
Congratulations, great in depth info on your build and matchups. I think this deck has some really good potential, despite Brad dissing it in today's SCG article.
Nice photo, I love going to Supergames!
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I make art!
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing: Standard: UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
If anyone sees this in the next few hours (leaving at 7am eastern for a tournament about an hour or so away), I need advice to what to change up in the side to deal with mono-blue devotion...only thing I can think of (to go with Chained to the Rocks) is either:
Banisher Priest (but I'm not a fan of the double white)
adding another red/black scry land and putting in:
Ultimate Price or Doom Blade
idk what to do as it seems to be the roughest matchup I have
Yeah, it seems like Chandra, Pyromaster would shore up issues with Polukranos and the like. Not to mention planeswalkers give you ridiculous staying power. Also, I haven't played this enough to say, but I would assume that young pyromancer is meant to be a lightning rod? I mean, firedancer is very squishy so having another must-kill creature can't be a bad thing
So I played a variant of this deck this weekend (I actually want to thank the OP because it was his deck that I based mine off of) and between FNM and my LGS's sunday tournament I went 9-0-2 and the two draws were ID's so I could make Top 8. This is the list I ran this weekend:
I will probably test -1x Shock +1x Warleader's Helix; Sideboard -2x Oracle of Bones +2x Wear/Tear. I really liked the performance of Oracle of Bones in this deck, but occassionally multiples were just unnecessary, so I'm just making it more consistently what I need. Being able to deal with Whip and Blind Obedience is really important.
By the way, has anyone set up a Forum for us to talk about this deck yet? I would really like to start being able to post match results and getting hard data to improve the deck with.
@ArousMaster: Welcome to MTGSalvation. I personally prefer Young Pyromancer over Guttersnipe because it is as good at offence and is better at defence. But the major thing is that I wouldn't run more than 10 creatures mainboard, so it has to be one or the other. Chandra's Phoenix is too good to drop, so I guess you could run 4x Young Pyromancer, 4x Chandra's Phoenix and 2x Guttersnipe, but I don't think that Guttersnipe does enough to warrant it over Satyr Firedancer or Oracle of Bones.
Thanks, yep, I'm a newbie here
One more question, you removed Firedrinker Satyr from the main, and I thought it's one of the main offensives, which lets you burn opponent in the face while removing his creatures at the same time... And if not, most of your burn will be wasted on creatures, no? How does the process usually go?
Sorry for bothering, but I'm new here, and I really like this type of decks.
Thanks, yep, I'm a newbie here
One more question, you removed Firedrinker Satyr from the main, and I thought it's one of the main offensives, which lets you burn opponent in the face while removing his creatures at the same time... And if not, most of your burn will be wasted on creatures, no? How does the process usually go?
Sorry for bothering, but I'm new here, and I really like this type of decks.
Just base it on your meta. I think you meant Satyr Firedancer. Satyr Firedancer can be completely useless against certain decks without creatures, while Young Pyromancer would still be a threat.
Personally, I play against a lot of creature decks, so Satyr Firedancer is main deck for me.
Yep, that was exactly my reasoning. In testing, Satyr Firedancer was a great bonus in creature matchups, but those matchups were still winnable game 1 without him. Control was terrible because I would start with 8 cards tht were completely dead. By switching in Oracle of Bones over the Firedancer I was able to keep the aggro matchup about the same and improve the game 1 control matchp.
This is what I was playing.
4 Shock
4 Magma Jet
4 Lightning Strike
4 Searing Blood
4 Boros Charm
3 Skullcrack
3 Warleader's Helix
3 Young Pyromancer
4 Satyr Firedancer
4 Chandra's Phoenix
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
2 Temple of Silence
1 Temple of Malice
1 Skullcrack
2 Oracle of Bones
2 Flame-Wreathed Phoenix
3 Toil/Trouble
3 Chained to the Rocks
4 Firedrinker Satyr
The only change I have made to the deck is removing the Young Pyromancer and Mizzium Mortars in the side and adding two Flame-Wreathed Phoenix. I did this because I believe the hardest match up for the deck is R/G monsters as most of the time I will have to 2 for 1 a Stormbreath Dragon or Palukranos. Mizzium Mortars answers Stormbreath Dragon but not Polukranos, World Eater or any monster bigger than 5/5. Flame-Wreathed Phoenix does. It will either be a 3/3 with haste that comes back to my hand when it dies, another great blocker like Chandra's Phoenix that automatically comes back to my hand upon death or they will make it a 5/5 and not be able to kill it as they usually only have Mizzium Mortars as removal and I will be able to go over the top of Dragon or be able to hold off and kill a Palukranos if it ever attacks..
As I said, I went 6-1-1 and made it into T8 where I lost to Mono Blue.
Round 1 vs. U/W/R control
Game 1 - I win fairly easily, not losing a single life point. I had a T2 Pyromancer that pretty much went unchecked.
Game 2 - I lost because I sideboarded out the Firedancers and he brought in Fiendslayer Paladin and Archangel of Thune. He is at 10 life and I have a Lighting Strike in hand. He attacks with his Fiendslayer and I respond by casting Skullcrack so he doesn't gain life, putting him to 7. He then drops the Archangel and I need to top deck Helix or Boros Charm to win. I don't and concede since he is going to gain 7 next turn.
Game 3 - I side back in the Firedancers but again this is much like game 1 and I just blow him out.
Games 2-1, Match 1-0
Round 2 vs. Boros Burn
Game 1 - I have what I think is a great opening hand, Mountain, Temple of Triumph, 2x Mutavault, Satyr Firedancer, Boros Charm and Skullcrack. This hand is exceptional vs. both control and creature decks but NOT vs. the mirror. He drops T2 Pyromancer and I have no way to get it off the board as he burns my T2 Firedancer. I also draw more land than he does.
Game 2 - I keep a decent hand but I draw 7 land while he draws only 4. He kills me the turn before I can kill him.
Games 0-2, Match 1-1
Round 3 vs. B/W Midrange
Game 1 - I don't see any white from him, burn his Pack Rat and easily burn him out.
Game 2 - I have him to about 10 and he drops Demon, then Baron and I can't burn him out before Baron will start gaining him life.
Game 3 - Very much like game 1 but he gets no Baron. He does drop a demon but it's a little to late and I easily burn him out.
Games 2-1, Match 2-1
Round 4 vs. R/G Monsters
Game 1 - I lose as he goes finds a Polukranos, World Eater that I can't deal with. Sadly I should have won this game as I made a play error. He ate a dead elf with his Ooze and in response I should have Skullcracked him but forgot and did it end of turn. He gains a few more life with Courser and I can only bring him down to 1 before he can kill me.
Game 2 - He paris' to 5, and I have a Satyr in hand I play turn 2, his T2 he plays elf, elf, my turn 3 I burn his face with two burn spells and eat both elves. It's a pretty easy win from there.
Game 3 - This one is again all me. He is stuck on 4 mana and doesn't have a Polukranos, World Eater. Even with a Domri and Courser, I burn him out ASAP.
Games 2-1, Match 3-1
Round 5 vs. Boros Burn
Game 1 - I am on the draw but win because I draw two Searing Blood's to kill his stuff and just draw better burn.
Game 2 - Again on the draw, I draw more burn and fewer land. I win the turn before he kills me.
Games 2-0, Match 4-1
Round 6 vs. Mono Black
Game 1 - I have this game pretty much in the bag as all he has on the board is a Connections. He then proceeds to cast 3 Gray Merchants in a row doing 4, 6 & 8 to me in consecutive turns. Can't come back from that.
Game 2 - On the play, I play Firedrinker Satyr T1, he Thoughtseizes me T1 and takes Lightning Strike, the only spell in my hand I that can kill a creature. I draw, Shock, pump my Satyr doing 3 damage to him and pass, he plays Pack Rat thinking it's safe. I kill it on my turn with Shock and pump the Satyr again. From there I run him over with burn.
Game 3 - He Duress' me T1 and takes Searing Blood, I top deck another so when he plays rat T2, I kill it and do 3 damage to him T3. He gets stuck on 3 mana for a turn and I just run him over. He does drop a demon but by then I can just completely ignore it.
Games 2-1, Match 5-1
Round 7 vs. Mono Black
Game 1 - He gets and excellent draw and has T3 Specter, T4 Demon and I can't really race that well. When I try to kill his demon during his next turn, he Devour Flesh's it and gains 6 life and I can't come back.
Game 2 - On the play I just run over him. He has no removal for my Phoenix. He's able to Gray Merch for 3 but it's not enough to really matter.
Game 3 - We are fighting back and fourth. I think I have the win close at hand but he Devour Flesh's his creature in response to my Searing Blood. I have to hold back my Phoenix as he has a Pack Rat and Mutavault in play. I play my 6th land, scry for it and leave the Magma Jet on top. I have 2 Phoenix in hand and a Warleader's Helix. At 5 life he plays Gray Merchant for a drain of 3, I respond with Helixing him putting him to 1 then he gained 3 so he's at 4. He swings with a Rat putting me to 3. He's tapped out so I play Phoenix and Jet him for the final 4 damage.
Game 2-1, Match 6-1
Round 8 I draw with my opponent.
I make T8 at the 8th slot and have to play Mono U round 1.
I lose in 2 games as game 1 he's not playing Jace main but Domestication and he takes my Firedancer. I have Charm and Helix in hand, he's at 6 life but I have no white mana so I lose. Game 2 I didn't draw a Satyr and too much burn to the dome and not enough burn to creatures so he's able to cast a Master making 6 tokens.
I really like the deck but think Pyromancer honestly sucks. I sideboarded him out a ton. I am going to be replacing him with Flames of the Firebrand instead, as his token generating does almost nothing these days except maybe vs. U/W control. Other than that he's either killed instantly or his tokens and body are irrelevant because everyone is playing Mutavaults or bigger creatures. More burn hitting creatures is better in my opinion, especially when I can possibly 2-1 with said burn.
You burn out their mana elves, you can many times burn out their Ooze still and I even burn out their Courser if I feel it's necessary, when they are using it to ensure their mana drops. Game 1 vs. R/G Monsters I burned out a courser with a shock and Searing Blood so even though I had to 2-1 to get his guy off the table, I still got 3 to his face, so in reality it isn't a true 2-1 it's really an on par 2-2. I have even burned out a Polukranos doing the same thing except with Lighting Strike and Searing Blood. Once the game gets to beyond T4 thought, usually all your burn is going at their head.
What to take out and add for which match-ups, etc...
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4 Sacred Foundry
4 Temple of Triumph
2 Temple of Silence
2 Temple of Malice
9 Mountain
1 Plains
Creatures (12)
4 Young Pyromancer
4 Satyr Firedancer
4 Chandra's Phoenix
4 Lightning Strike
4 Chained to the Rocks
4 Magma Jet
4 Boros Charm
2 Warleader's Helix
2 Skullcrack
2 Searing Blood
2 Mizzium Mortars
Planeswalkers (2)
2 Chandra, Pyromaster
4 Toil//Trouble
2 Wear//Tear
2 Anger of the Gods
2 Searing Blood
2 Warleader's Helix
1 Oracle of Bones
We have similar lists except I didn't copy Brad Nelson and didn't run mutavaults cuz its screws my mana too much...I came 11th in ptq :/ monoblue and r/g too hard with this deck, rw devotion also tough cookie, other than that it does very well vs the mono b and uw control decks
Standard: Mardu Midrange, Jeskai Wins, Naya Walkers, Boss Sligh, Mono Black Aggro
Modern: RUG Scapeshift, Burn, UG Infect
Legacy: Death n Taxes, Burn, Tendrils
EDH: Teysa, Orzhov Scion, Krenko, Mob Boss, Narset, Enlightened Master
I've beaten all three of those decks with R/W Burn. I have never had a problem with R/W devotion as they don't usually run much burn. Also, why are you running Mizzium Mortars? It doesn't go to the face at all? Young Pyromancer sucks as as Chandra. Just run more burn and out race your opponent.
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I'm gonna try another slight change for the main deck tomorrow (4x Pyromancer and 3x Firedancer instead of the original main deck setup of 3x Pyromancer and 4x Firedancer - leaving the other in the side of course)
I'll probably be playing this until it rotates out in October (maybe we'll get lucky and get another good card or two for it in May with the 3rd set of Theros block).
Standard: Mardu Midrange, Jeskai Wins, Naya Walkers, Boss Sligh, Mono Black Aggro
Modern: RUG Scapeshift, Burn, UG Infect
Legacy: Death n Taxes, Burn, Tendrils
EDH: Teysa, Orzhov Scion, Krenko, Mob Boss, Narset, Enlightened Master
Chained to the Rocks is a thing.
Sales Thread!
Nice photo, I love going to Supergames!
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing:
Standard:
UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Banisher Priest (but I'm not a fan of the double white)
adding another red/black scry land and putting in:
Ultimate Price or Doom Blade
idk what to do as it seems to be the roughest matchup I have
4x Young Pyromancer
4x Chandra's Phoenix
2x Oracle of Bones
Other (28)
2x Chained to the Rocks
4x Shock
4x Magma Jet
4x Searing Blood
3x Skullcrack
4x Boros Charm
4x Lightning Strike
3x Warleader's Helix
4x Temple of Triumph
2x Temple of Silence
2x Temple of Malice
4x Sacred Foundry
2x Blood Crypt
1x Mutavault
7x Mountain
1x Skullcrack
3x Firedrinker Satyr
2x Chained to the Rocks
4x Satyr Firedancer
3x Toil/Trouble
2x Oracle of Bones
I will probably test -1x Shock +1x Warleader's Helix; Sideboard -2x Oracle of Bones +2x Wear/Tear. I really liked the performance of Oracle of Bones in this deck, but occassionally multiples were just unnecessary, so I'm just making it more consistently what I need. Being able to deal with Whip and Blind Obedience is really important.
By the way, has anyone set up a Forum for us to talk about this deck yet? I would really like to start being able to post match results and getting hard data to improve the deck with.
@ArousMaster: Welcome to MTGSalvation. I personally prefer Young Pyromancer over Guttersnipe because it is as good at offence and is better at defence. But the major thing is that I wouldn't run more than 10 creatures mainboard, so it has to be one or the other. Chandra's Phoenix is too good to drop, so I guess you could run 4x Young Pyromancer, 4x Chandra's Phoenix and 2x Guttersnipe, but I don't think that Guttersnipe does enough to warrant it over Satyr Firedancer or Oracle of Bones.
One more question, you removed Firedrinker Satyr from the main, and I thought it's one of the main offensives, which lets you burn opponent in the face while removing his creatures at the same time... And if not, most of your burn will be wasted on creatures, no? How does the process usually go?
Sorry for bothering, but I'm new here, and I really like this type of decks.
Just base it on your meta. I think you meant Satyr Firedancer. Satyr Firedancer can be completely useless against certain decks without creatures, while Young Pyromancer would still be a threat.
Personally, I play against a lot of creature decks, so Satyr Firedancer is main deck for me.
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what he said.