Xenagos, God of Revel

  • #1
    3RG 6/5
    Same devotion rules as the other ones
    Beginning of combat on your turn target creature gains haste and +X/X where X is that creatures power.

    Seems legit to me. Thoughts?
  • #2
    seems like it would be a good 1/2 of in collosal gruul
    Standard:
    BWRDEGA MIDRANGEBWR
    Modern:
    RGWUKiki PodRGWU Legacy:
    xMANALESS DREDGEx
  • #3
    Seems nasty. For the record, one of the few gods that affects the board on the turn it drops. Dunno how well it'll work in but I doubt it'd be a bad choice. Giving extra relevance to trample, though.
  • #4
    Definitely a 1-2 of. I think xenagos and his fanatic are welcome additions to G/R aggro/midrange.
  • #5
    12/12 trample and haste Kalonian Hydra seems pretty good on turn 5.
  • #6
    Agreed, but only if you could generate 10 mana on turn five.
    Last edited by JReeves0130: 1/15/2014 7:45:48 PM
  • #7
    If you play Xenagos the Planeswalker with the right drops you could potentially goldfish to ten mana using his +1.
    "One thing I've learned in playing magic. The smaller the cardpool, the slower the average mana curve. The larger the card pool, the faster the average mana curve. Once rotation happens the card pool will shrink pretty significantly, thus raising the average mana curve. There are just simply less good cards in the lower curve slots." -Novajoe
  • #8
    Quote from JReeves0130
    Agreed, but only if you could generate 10 mana on turn five.


    sylvan caryatid? elvish mystic? voyaging satyr?
  • #9
    Quote from JReeves0130
    Agreed, but only if you could generate 10 mana on turn five.


    Nythkos/BTE is the answer to that problem. You could even have xenagos himself attacking by turn 4.
  • #10
    This card reads really well and has an impact the turn you play it if you have anything else on board. Also lets you swing in with 4/4 Mutavaults.

    Nylea really enjoys that this card exists I think. It's a nice incentive to give all your guys Trample.
  • #11
    I like how this makes Ghor-Clan Rampager a more respectable hard cast. At least you can threaten with 8/8 trampler while adding to devotion.
    Currently Playing ~ RWG Naya Control GWR


    Disclaimer: Unless I state otherwise, I'm referring to standard.
  • #12
    Quote from JReeves0130
    Agreed, but only if you could generate 10 mana on turn five.


    While Kalonian hydra was an ADHD example, you don't need to generate that 10 mana. All you'd have to do is mana dork so you could drop one or the other the turn before.
  • #13
    On one hand I like the fact that he is 5 mana and does not compete with the plethera of amazing 4 drops that R/G has (including himself). But I also can't help thinking that 5 mana may be too much? I'm not sure yet.

    Also, Zur-Tah druid replaces Sylvan Caryatid in R/G midrange now because it adds two devotion?
    Bring back Transmute as a U/B mechanic and take your mill back to the depths of hell where it came from!
  • #14
    Quote from Zanzabar21
    On one hand I like the fact that he is 5 mana and does not compete with the plethera of amazing 4 drops that R/G has (including himself). But I also can't help thinking that 5 mana may be too much? I'm not sure yet.

    Also, Zur-Tah druid replaces Sylvan Caryatid in R/G midrange now because it adds two devotion?


    Being able to fix for red is important I think they'd still rather have Caryatid.
    Currently Playing ~ RWG Naya Control GWR


    Disclaimer: Unless I state otherwise, I'm referring to standard.
  • #15
    Quote from DTG99
    Being able to fix for red is important I think they'd still rather have Caryatid.


    Agree Caraytid will always be better because of the fact it is easier to cast with only needing 1 green and also being able to produce ANY Color and Hexproof 3 toughness is always a plus for blocking.
    New York, United States

    Standard:
    U/W/X Control
    U/W Elehumentals aka UW Flying Matters

    Modern:
    U/W/R Control
    Mono Blue Taking Turns

  • #16
    Quote from VeroProDiGY
    Agree Caraytid will always be better because of the fact it is easier to cast with only needing 1 green and also being able to produce ANY Color and Hexproof 3 toughness is always a plus for blocking.


    Do you really want to be blocking in that deck though? I would think not really.
    Bring back Transmute as a U/B mechanic and take your mill back to the depths of hell where it came from!
  • #17
    Quote from Zanzabar21
    Do you really want to be blocking in that deck though? I would think not really.


    Depending on your deck and your hand why wouldn't you want to block all the 2/2s and 1/1 a lot of the aggro decks have. Every point counts. With him having Hexproof it's almost safe to block 95% of things baring bloodrush creatures.

    I think you are confusing me talking about blocking with "chump" blocking.
    New York, United States

    Standard:
    U/W/X Control
    U/W Elehumentals aka UW Flying Matters

    Modern:
    U/W/R Control
    Mono Blue Taking Turns

  • #18
    Quote from VeroProDiGY
    Depending on your deck and your hand why wouldn't you want to block all the 2/2s and 1/1 a lot of the aggro decks have. Every point counts. With him having Hexproof it's almost safe to block 95% of things baring bloodrush creatures.

    I think you are confusing me talking about blocking with "chump" blocking.


    All blocks are chump blocks! Muahahaha! Lol I just mean that in R/G you should always be the aggressor right? Even vs the faster decks like RDW you still have to get them to zero by attacking.
    Bring back Transmute as a U/B mechanic and take your mill back to the depths of hell where it came from!
  • #19
    Well, I imagine that at the least, you'd be blocking on the turn it comes down, before it can tap for mana. Not to mention that you don't spend every mana every turn. There's a difference between hurriedly blocking on the defensive and having a creature that can opportunely block in between doing its main job.
  • #20
    Quote from Nev
    Well, I imagine that at the least, you'd be blocking on the turn it comes down, before it can tap for mana. Not to mention that you don't spend every mana every turn. There's a difference between hurriedly blocking on the defensive and having a creature that can opportunely block in between doing its main job.


    Exactly not to mention not having to worry about removal is really big, the biggest downfall of decks with any rampers is that if you make us play honest and fair sometimes our deck just sucks, not always of course, don't get me wrong, but the biggest ways to beat ramp decks is to keep them honest, now R/G isn't a crap deck without its rampers but it sure as hell is A LOT better when it does.
    New York, United States

    Standard:
    U/W/X Control
    U/W Elehumentals aka UW Flying Matters

    Modern:
    U/W/R Control
    Mono Blue Taking Turns

  • #21
    This card was made for the beatdown strategy. One of the big negatives though is that with Mono Black being a big deck right now, a strategy relying on big creatures seems kind of bad because they can trade their removal for your dudes and lower the devotion in the process.

    But that being said... the passive ability it has is probably going to end up being the strongest of the new Gods. Effectively giving every creature haste (unless you play two in a turn) and doubling it's power as well... and being able to easily threaten 7 devotion with something like Ash Zealot and Boros Reckoner in play.
  • #22
    I think that the devotion isn't super relevant for this card. The passive is the main reason to use. Not that devotion should be a terrible problem anyway...
  • #23
    Aww, I was thinking Polis Crusher might see play with this since it already has trample, but then realized that it's not a valid target for Xenagos.
  • #24
    By far the best of the multicolor gods thus far. It's nice that he pays off right away too provided you have any sort of board presence. I could certainly see running a couple copies as the top end of a Gruul aggro deck.
  • #25
    Quote from Pater Peccavi
    Aww, I was thinking Polis Crusher might see play with this since it already has trample, but then realized that it's not a valid target for Xenagos.


    Mind blown.

    Polis Crusher must feel awkward facing down all these indestructible enchantments.
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