I'm Currently working and playing a Red Blue Devotion(ish) deck. It dose okay but i would like to make it a competitive based deck. I like the devotion route but the way how people are working towards Blue Devotion hate.
In short to make this a more effective and efficient deck and make it more consistent what should be done to help this deck best. Any suggestions/Comments on the deck are appreciated
I have been away from MtG for years (sinnnnnce...Future Sight or thereabouts). But someone is pulling me back in for a dabble in Standard and I ended up in UR as well. Yours is headed to control, and mine is more aggressive, centering on Elementals a little stronger. Either way--if you are running that many critters, try and run Bident of Thasa.
You also have so many 1- and 2-drops that I think running 4 Guildgates is going to impact your early game often enough to be annoying. Dial that back to 2 and swap in more basics.
I have been away from MtG for years (sinnnnnce...Future Sight or thereabouts). But someone is pulling me back in for a dabble in Standard and I ended up in UR as well. Yours is headed to control, and mine is more aggressive, centering on Elementals a little stronger. Either way--if you are running that many critters, try and run Bident of Thasa.
You also have so many 1- and 2-drops that I think running 4 Guildgates is going to impact your early game often enough to be annoying. Dial that back to 2 and swap in more basics.
Sounds good to me I might give it a try. Now I do have bident in the main board I just forgot to put that up in my list. I will try the land suggestions though.
I get Elemental synergy from the Pyromancer, Nivmagus Elemental, Vaporkin, Mutavault, and Izzet Keyrune. Packing a legit 3 counters, and another 7 to play around. Overloaded removal with the Mizzium Mortars and Cyclonic Rift, but will use them early to clear the way for a poke or two if the Bident is coming down.
The Deck
2 Omenspeaker
3 Thasa, God of the Sea
4 Coudfin Raptor
4 Frostburn Weird
4 Young Pyromancer
4 Master of Waves
Instant/Sorcery
1 Rapid Hybridization
3 Cyclonic Rift
4 Lightning Strike
4 Magma Jet
4 Mutavault
4 Steam Vents
4 Izzet Guildgate
6 Islands
5 Mountain
1 Curse of the Swine
2 Izzet Charm
2 Rapid Hybridization
3 Anger of the Gods
3 Pithing Needle
4 Skullcrack
In short to make this a more effective and efficient deck and make it more consistent what should be done to help this deck best. Any suggestions/Comments on the deck are appreciated
You also have so many 1- and 2-drops that I think running 4 Guildgates is going to impact your early game often enough to be annoying. Dial that back to 2 and swap in more basics.
Sounds good to me I might give it a try. Now I do have bident in the main board I just forgot to put that up in my list. I will try the land suggestions though.
4 Steam Vents
2 Izzet Guildgate
6 Mountain
7 Island
2 Mutavault
--SPELLS: 19--
4 Izzet Charm
2 Izzet Keyrune
4 Mizzium Mortars
2 Bident of Thassa
2 Cyclonic Rift
3 Dissolve
2 Magma Jet
4 Young Pyromancer
4 Nivmagus Elemental
4 Master of Waves
2 Thassa, God of the Sea
3 Vaporkin
3 Judge's Familiar
I get Elemental synergy from the Pyromancer, Nivmagus Elemental, Vaporkin, Mutavault, and Izzet Keyrune. Packing a legit 3 counters, and another 7 to play around. Overloaded removal with the Mizzium Mortars and Cyclonic Rift, but will use them early to clear the way for a poke or two if the Bident is coming down.