You aren't drawing another card every turn, you're exiling a card that has to be used that turn otherwise it's gone, it's not anywhere near as good as you think she is, she's just a trap card in midrange decks. I don't want to draw my removal on an empty board and have it go to waste.
There's so many chances for Chandra to brick it's not worth putting her in the deck let alone as a four of, I don't know why you think it is.
Xenagos is good because of the 2/2 haste creature, but I wouldn't run more than two of him at any given time, you could probably make a case for garruk, but you'd need to retool the deck to be able to make use of him, but running no planeswalkers might be better than running any.
am I nuts for liking her with domri in a jund deck with slightly less creatures than a deck you'd normally run him in? I feel like they have decent play off of each other but maybe I'm off
am I nuts for liking her with domri in a jund deck with slightly less creatures than a deck you'd normally run him in? I feel like they have decent play off of each other but maybe I'm off
Yes, you're very off.
Domri (as a 3-of) wants 26+ creatures MD.
Chandra doesn't help you out of a mana flood, nor pull you to even when you're behind. Domri doesn't either, but he turns your (assumed) creatures into removal then, which is important for breaking stalemated boards.
She also wants some instants/sorceries that are back-breaking without being an X-spell for her ultimate. I don't see triple-casting a Dreadbore/Hero's Downfall or, god-forbid, Thoughtseize, being helpful to a game-state.
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Nocturnal God of Chaos of The Æsir Probably the most random person you will ever meet. Trust me on this one. Well, I'm off to poop.
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"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
Chandra doesn't help you out of a mana flood, nor pull you to even when you're behind. Domri doesn't either, but he turns your (assumed) creatures into removal then, which is important for breaking stalemated boards.
She also wants some instants/sorceries that are back-breaking without being an X-spell for her ultimate. I don't see triple-casting a Dreadbore/Hero's Downfall or, god-forbid, Thoughtseize, being helpful to a game-state.
She wants something like Helix for her ultimate which we don't have access to, therefore I think she's just not good, nor is domri in this build.
i'm the one who piloted that Jund list who made top 4 at an IQ. DRS (Deathrite Shaman) is quite good and gives a lot of value if left alone. Vs creature decks he gains you crucial life back. Vs Control decks he can just keep hitting your opponent for 2. With DRS and Scavenging ooze, you have the tools to prevent your opponent from gaining value off of your Cerebus if killed; which i think is very important to every non control matchup. Chandra is unique that it's a damage dealer and a pseudo draw engine. It's rare for me to not get value from her. That's because you also have to look at it as you're thinning your deck to get to the cards you need. If that means exiling a dreadbore vs control so you draw that RR sooner seems good as well. With enough practice with her you should feel comfortable about Zeroing her anyways, i rarely have her 0 backfire.
i'm the one who piloted that Jund list who made top 4 at an IQ. DRS (Deathrite Shaman) is quite good and gives a lot of value if left alone. Vs creature decks he gains you crucial life back. Vs Control decks he can just keep hitting your opponent for 2. With DRS and Scavenging ooze, you have the tools to prevent your opponent from gaining value off of your Cerebus if killed; which i think is very important to every non control matchup. Chandra is unique that it's a damage dealer and a pseudo draw engine. It's rare for me to not get value from her. That's because you also have to look at it as you're thinning your deck to get to the cards you need. If that means exiling a dreadbore vs control so you draw that RR sooner seems good as well. With enough practice with her you should feel comfortable about Zeroing her anyways, i rarely have her 0 backfire.
doesn't cerberus completely shut off ooze and DRS since he doesn't let cards in the gy be the target of abilities?
He's talking about previous turns. DRS and Ooze are early drops that can arrange for positive synergy with Cerberus. The Returns also work very well with Cerberus's removed on their turn.
Owlswatch, has Xenagos been really good in your deck?
I tried this Jund deck that top 4'd the IQ at my local FNM and I went 0-2. Literally had no shot against G/R. Turn 1 deathrite turn 2 ooze (which I did) is great until GR plays turn 3 World Eater and I'm sitting there with an abrupt decay and mizzium mortars watching my board get wiped.
It's so hard to play fair magic right now with the crazy things decks are doing...
I think the one circulating more recently with the larger creatures is clearly stronger.
Jund in top 4 of SCGO. Woot! I'm really surprised he isn't running any Xenagos. Other then that, it's very close to the list I've been running.
Let's hope it wins!
I don't know how much I like running 4 Stormbreaths and 3 Scooze, but we'll see how it goes, his numbers on some of the spells are quite interesting, not sure how relevant this SCG is due to GPABQ happening at the same time.
I tried this Jund deck that top 4'd the IQ at my local FNM and I went 0-2. Literally had no shot against G/R. Turn 1 deathrite turn 2 ooze (which I did) is great until GR plays turn 3 World Eater and I'm sitting there with an abrupt decay and mizzium mortars watching my board get wiped.
It's so hard to play fair magic right now with the crazy things decks are doing...
I think the one circulating more recently with the larger creatures is clearly stronger.
Seems you drew unlucky, turn 1 drs into turn 2 ooze is not always ideal. But awkward draws are awkward draws for any deck, this version just plays a little different sometimes/takes some time to get use to. If you ran my exact 75, you could have easily hit a kill spell for poluk, you just got unlucky. I tried out Underworld Cerebus, as a way to get through Atherling and Elspeth tokens. There's a lot of control at my shop so that's my initial thinking behind him. He can put your opponent on a clock once you stabilize in general. I guess getting 8 creatures back into your hand vs control game 1 is good.. my first version of Jund Midrange this season ran 2-3 stormbreaths, but i found drawing him in certain situations was underwhelming and i never was too high on polukranos. Plus with the emergence of monoblack and esper rocking 4 doomblades maindeck for awhile didn't make it enticing to play them. Doom blade is on the decline/has been so i can see how those creatures are good right now. I'm glad to see another version of Jund be in the top 4 of an open. Any Jund is a good thing.
His card choices were based on alot about the expected meta. In the world of white weenie, mono blue and esper - Abrupt decay is pretty good.
While this list did very well, and pulled off a win, alot of people need to understand why it did well at this particular tournament.
He did expect a lot of blue and black devotion, esper, and red aggro. Those are some of the best decks in the format. This deck should do well if those stay popular.
Hey guys, for the longest time since Theros I've been on the Junk train but 1 for 1'ing creatures just isn't cutting it anymore. I felt like red instead of white is needed to combat my aggro full meta.
I've found Underworld Cerberus to be quite the double edged blade. In control match ups it'll bring your creatures back but against creature heavy decks not so good. I don't believe midrange has enough creatures. In a Jund Domri deck definitely great card.
I played against a friends monogreen deck and started with a decent hand of removal, but when i drew cerberus and played it, I'd pretty much dug myself a grave with all the creatures he'd get back with his huge ramp. I think SB card at most for control decks but if you feel you need to deal with stuff in the graveyard then Scooze should be fine and run mistcutter sideboard to deal with control.
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Standard
Jund Midrange Moneypit
Devotion to Rakdos
Personally I'd opt for Ruric and Thar over both Sire and Master as once resolved it gives you instant value due to the nature of it's abilities against Control, also just a really big dude. 6 life is a lot against most decks, especcially seeing as you can compliment him with both Rakdos's Return and Strombreath Dragon.
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Personally I'd opt for Ruric and Thar over both Sire and Master as once resolved it gives you instant value due to the nature of it's abilities against Control, also just a really big dude. 6 life is a lot against most decks, especcially seeing as you can compliment him with both Rakdos's Return and Strombreath Dragon.
I personally opted for Sire over Ruric. Jund has a lot of spells and while it'll be great against control I couldn't run it MB (or SB for me), smacking yourself in the face to cast removal isn't fun. Sire does a great job of annoying control decks and decks with Bident and other draw power and removes mind games from the equation. Ruric Thar is one of those cards I'd also prefer to run in a more creature heavy deck where you don't have to worry about hitting yourself when you need to get rid of that master of waves and his army of elementals
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Standard
Jund Midrange Moneypit
Devotion to Rakdos
Exactly my thought. In Domri Naya or even Naya control I ran Ruric thar, the unbowed as a one of, because those 2 decks have either tons of creatures or creature making machines (planeswalkers and/or assemble).
Speaking of planeswalkers.
Id like to find room for one or two.
Im not sure Domri Rade actually does anything relevant for us.
Obviously all his abilities are good, his +1 is likely to "wiff" about (25lands+18noncreature / 60) ~ 70% of the time but is that necesarily bad? Its card knowledge that can be scryed away.
His -2 can often be a free removal spell and his ulti just over the tops all of our creatures.
Is Domri too conditional for our needs and would another hero's downfall or putrefy simply be better?
What about Xenagos, the reveler?
We're a mana intensive deck so his +1 can be super relevant, even if it only works in our turn.
His 0 ability just makes it easyer.
His ulti seems quite meh, seeing as many of our spells gets us across the finish line (Rakdos's return) and hitting 2 lands a sylvan caryatid and 4 spells would be quite sad.
What about Chandra, pyromaster?
Her +1 deal damage part doesnt seem very relevant. The cannot block part might be. Its helped me push across the last points of dmg in a Naya creatures deck, but thats not the case for us?
Her 0 could potentially be good, but it puts us in a proactive situation, rather than a reactive situation, which I believe we're better suited for.
Her ulti is the same as Xenagos's. Except we get spells rather than creatures. Which could be equally bad.
Her RR2 seems very hard to cast though.
Am I being silly for contemplating this?
Currently I kinda like the Domri plan.
Xenagos is the best option of those 3, and he's not even that good. Garruk isn't good in our deck either, we may just be better without running any PW's whatsoever, this isn't entirely the Jund of old, we can't use Garruk to -3 and gain a bunch of life/cards anymore.
Making 2/2 haste Satyr's is the most useful part of the Xenagos card, as we don't have enough creatures for his +1 to be very relevant, the ultimate isn't any good, but you'll never ultimate him anyway.
Chandra is just bad in general in any deck that's not mono red. Domri won't hit almost 75% of the time, why do you want that?
Exactly my thought. In Domri Naya or even Naya control I ran Ruric thar, the unbowed as a one of, because those 2 decks have either tons of creatures or creature making machines (planeswalkers and/or assemble).
Speaking of planeswalkers.
Id like to find room for one or two.
Im not sure Domri Rade actually does anything relevant for us.
Obviously all his abilities are good, his +1 is likely to "wiff" about (25lands+18noncreature / 60) ~ 70% of the time but is that necesarily bad? Its card knowledge that can be scryed away.
His -2 can often be a free removal spell and his ulti just over the tops all of our creatures.
Is Domri too conditional for our needs and would another hero's downfall or putrefy simply be better?
What about Xenagos, the reveler?
We're a mana intensive deck so his +1 can be super relevant, even if it only works in our turn.
His 0 ability just makes it easyer.
His ulti seems quite meh, seeing as many of our spells gets us across the finish line (Rakdos's return) and hitting 2 lands a sylvan caryatid and 4 spells would be quite sad.
What about Chandra, pyromaster?
Her +1 deal damage part doesnt seem very relevant. The cannot block part might be. Its helped me push across the last points of dmg in a Naya creatures deck, but thats not the case for us?
Her 0 could potentially be good, but it puts us in a proactive situation, rather than a reactive situation, which I believe we're better suited for.
Her ulti is the same as Xenagos's. Except we get spells rather than creatures. Which could be equally bad.
Her RR2 seems very hard to cast though.
Am I being silly for contemplating this?
Currently I kinda like the Domri plan.
I think Domri would be a better choice if you're running mainly creatures and a more aggro take on Jund, less chance of pulling creatures with so many spells, but for midrange Xenagos seems cool. Fills out the board, helps with mana for monstrousing your polukranos/stormbreath, helps stabilize then drop the ult for some healthy amount of creatures to win . I believe people are using Chandra for her draw power function, could easily sub out for read the bones if you need draw but an extra card per turn is pretty nice.
I have a Vraska on the way for mine to try out but i don't think she'll stay in there long, extra win condition, removal. Seems okay in theory but i'd probably run a Domri > Vraska
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Standard
Jund Midrange Moneypit
Devotion to Rakdos
Xenagos is what anchors a board presence for us, and IMO is a key player in the midrange strategy. I love him in my list because it goes 2 ways with him-- some people don't think he's a huge threat, and I get a few tokens out of him before they decide to deal with him, or with others he's a must-answer immediately, usually drawing out a Hero's Downfall they won't have later in the game as I'm grinding my way to victory.
Hey guys, for the longest time since Theros I've been on the Junk train but 1 for 1'ing creatures just isn't cutting it anymore. I felt like red instead of white is needed to combat my aggro full meta.
I've been finding with my testing that I've been wanting 2 copies of Devour Flesh in MD just for those creatures such as Fleecemane Lion that I just can't deal with.
Would there be a kill spell I could drop 2 copies of Devour Flesh?
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
am I nuts for liking her with domri in a jund deck with slightly less creatures than a deck you'd normally run him in? I feel like they have decent play off of each other but maybe I'm off
Yes, you're very off.
Domri (as a 3-of) wants 26+ creatures MD.
Chandra doesn't help you out of a mana flood, nor pull you to even when you're behind. Domri doesn't either, but he turns your (assumed) creatures into removal then, which is important for breaking stalemated boards.
She also wants some instants/sorceries that are back-breaking without being an X-spell for her ultimate. I don't see triple-casting a Dreadbore/Hero's Downfall or, god-forbid, Thoughtseize, being helpful to a game-state.
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
She wants something like Helix for her ultimate which we don't have access to, therefore I think she's just not good, nor is domri in this build.
doesn't cerberus completely shut off ooze and DRS since he doesn't let cards in the gy be the target of abilities?
Owlswatch, has Xenagos been really good in your deck?
It's so hard to play fair magic right now with the crazy things decks are doing...
I think the one circulating more recently with the larger creatures is clearly stronger.
Let's hope it wins!
Modern
Ad Nauseam
Dredge
Living End
Legacy
Lands
I don't know how much I like running 4 Stormbreaths and 3 Scooze, but we'll see how it goes, his numbers on some of the spells are quite interesting, not sure how relevant this SCG is due to GPABQ happening at the same time.
Seems you drew unlucky, turn 1 drs into turn 2 ooze is not always ideal. But awkward draws are awkward draws for any deck, this version just plays a little different sometimes/takes some time to get use to. If you ran my exact 75, you could have easily hit a kill spell for poluk, you just got unlucky. I tried out Underworld Cerebus, as a way to get through Atherling and Elspeth tokens. There's a lot of control at my shop so that's my initial thinking behind him. He can put your opponent on a clock once you stabilize in general. I guess getting 8 creatures back into your hand vs control game 1 is good.. my first version of Jund Midrange this season ran 2-3 stormbreaths, but i found drawing him in certain situations was underwhelming and i never was too high on polukranos. Plus with the emergence of monoblack and esper rocking 4 doomblades maindeck for awhile didn't make it enticing to play them. Doom blade is on the decline/has been so i can see how those creatures are good right now. I'm glad to see another version of Jund be in the top 4 of an open. Any Jund is a good thing.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=60976
His card choices were based on alot about the expected meta. In the world of white weenie, mono blue and esper - Abrupt decay is pretty good.
While this list did very well, and pulled off a win, alot of people need to understand why it did well at this particular tournament.
He did expect a lot of blue and black devotion, esper, and red aggro. Those are some of the best decks in the format. This deck should do well if those stay popular.
Here's my list.
4 Sylvan Caryatid
3 Scavenging Ooze
3 Reaper of the Wilds
2 Polukranos, World Eater
3 Stormbreath Dragon
1 Underworld Cerberus
Spells: 18
2 Dreadbore
2 Hero's Downfall
2 Mizzium Mortars
3 Abrupt Decay
1 Putrefy
3 Anger of the Gods
3 Thoughtseize
2 Whip of Erebos
1 Xenagos, the Relever
Lands: 25
3 Forest
2 Mountain
2 Swamp
4 Temple of Abandon
2 Gruul Guildgate
4 Stomping Ground
4 Overgrown Tomb
4 Blood Crypt
1 Anger of the Gods
1 Doom Blade
2 Rakdos's Return
1 Xenagos, the Relever
1 Hero's Downfall
1 Ruric Thar, the Unbowed
2 Golgari Charm
2 Pithing Needle
2 Slaughter Games
2 Underworld Connections
My Meta:
35/20/15/10%
Aggro-Aggro Devotion Decks (Mono R, RB, Mono White or Boros Weenies) Etc)/Control (Esper, UW mostly)/Midrange BW, Junk Walkers/Misc. Decks (Mazes End, casual decks) Respectively.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I played against a friends monogreen deck and started with a decent hand of removal, but when i drew cerberus and played it, I'd pretty much dug myself a grave with all the creatures he'd get back with his huge ramp. I think SB card at most for control decks but if you feel you need to deal with stuff in the graveyard then Scooze should be fine and run mistcutter sideboard to deal with control.
Jund
MidrangeMoneypitDevotion to Rakdos
Modern
Infect Combo
Legacy
Manaless Dredge
EDH
Thrax Stax
Jarad, Reanimator Lord
I personally opted for Sire over Ruric. Jund has a lot of spells and while it'll be great against control I couldn't run it MB (or SB for me), smacking yourself in the face to cast removal isn't fun. Sire does a great job of annoying control decks and decks with Bident and other draw power and removes mind games from the equation. Ruric Thar is one of those cards I'd also prefer to run in a more creature heavy deck where you don't have to worry about hitting yourself when you need to get rid of that master of waves and his army of elementals
Jund
MidrangeMoneypitDevotion to Rakdos
Modern
Infect Combo
Legacy
Manaless Dredge
EDH
Thrax Stax
Jarad, Reanimator Lord
Xenagos is the best option of those 3, and he's not even that good. Garruk isn't good in our deck either, we may just be better without running any PW's whatsoever, this isn't entirely the Jund of old, we can't use Garruk to -3 and gain a bunch of life/cards anymore.
Making 2/2 haste Satyr's is the most useful part of the Xenagos card, as we don't have enough creatures for his +1 to be very relevant, the ultimate isn't any good, but you'll never ultimate him anyway.
Chandra is just bad in general in any deck that's not mono red. Domri won't hit almost 75% of the time, why do you want that?
I think Domri would be a better choice if you're running mainly creatures and a more aggro take on Jund, less chance of pulling creatures with so many spells, but for midrange Xenagos seems cool. Fills out the board, helps with mana for monstrousing your polukranos/stormbreath, helps stabilize then drop the ult for some healthy amount of creatures to win . I believe people are using Chandra for her draw power function, could easily sub out for read the bones if you need draw but an extra card per turn is pretty nice.
I have a Vraska on the way for mine to try out but i don't think she'll stay in there long, extra win condition, removal. Seems okay in theory but i'd probably run a Domri > Vraska
Jund
MidrangeMoneypitDevotion to Rakdos
Modern
Infect Combo
Legacy
Manaless Dredge
EDH
Thrax Stax
Jarad, Reanimator Lord
Sadly the closest thing we have to that now is Xenagos, the Reveler.
No other planeswalkers besides that does the same thing besides Garruk Caller of the Beasts which is mediocre in this deck.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I would do
-3 Read the Bones
+1 Thoughtseize
+2 Whip
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I've been finding with my testing that I've been wanting 2 copies of Devour Flesh in MD just for those creatures such as Fleecemane Lion that I just can't deal with.
Would there be a kill spell I could drop 2 copies of Devour Flesh?
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Instead stick with Primeval Bounty. Card is the STONE COLD NUTS.
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Agreed. Nothing will be as good as Garruk, Primal Hunter but primeval bounty is getting there.
So MD changes.
-1 Whip
-1 Xenagos, the Reveler
-1 ???
+1 Primeval Bounty
+2 Devour Flesh
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi