Thats true, but watching the matches themselves, Nykthos was the reason they won most of their games. I wish I had a link to the matches I was thinking of.
EX: They were way behind, often staring down some sort of superior field, all of the sudden they drop Nykthos and the game changed directions completely.
EDIT: Still don't think I would go down to any lower than three copies of the shrine, it seems too crucial.
I came in here just to ask this, why so few copies were ran. Card seems insane against anything but verdict where it causes you to play into sweepers.
The other Mono-Green deck was featured in like round 3 or 5 by a guy named Clair Bigalow (#10). Then there's Chris Renner (#4) who did not run a Nyx, followed by Daniel Novak who was featured in a Deck Tech w/ Nyx.
In my opinion, Shrine to Nyx only shines during certain situations. Running their decklists, pre-sideboard, it only comes into play during Polukanos' monstrosity activation. Post side board it will either again be used for Polukanos, create a huge Mistcutter if your lucky (since you side board it in mainly against control, hard to establish and keep devotion), or it is used as it was during the featured matches...to empty your hand after using Garruk's +1.
At this point, there doesn't seem to be a "Wrong" route to go. Even the small modifications to the SCG decklists appear to neither improve nor ****** the effectiveness of using Nylea's trample ability. Kudos to Daniel, Chris, and Clair for being ballsy and playing the deck. I hope it continues to do well and not be a one hit wonder like Elfball was.
No offense meant, but you couldn't be more wrong. If you watched the SCG Open Cleveland, you probably observed the plethora of Mono green decks featured there, nearly all of them used Nykthos as their primary ramp, it allows this deck to actually work.
I meant in the deck that placed well in a tournament. The mana curve was pretty low and only Polukranos used X cost main board. 4 Mutavault is a much better colorless land to run if you go all in aggro like this.
I personally run 2 Shrines to Nyx in a ramp focused deck with 3 mistcutter hydra and heavy costs.
I been playing with this deck off and on all day today. It's just really fun. Thinking off adding two Worldspine Wurms just for giggles. Downfall of course is an opening hand with that big buggar.
Just done a final edit on the decklist... Im feeling really really good about it as of now.. so please check it out on page one and let me know your thoughts
My 2 cents, I have learned a lot from the Green Beatdown thread in standard. The input from Uncle Isty has really helped me realize that the best way to do mono green is not through stompy, but with a ramped midrange strategy. It wrecks aggro, and if you can get the engine going through Garruk and a Nykthos, then you pretty much have a deck of non-stop threats, of which control can do very little outside of a supreme verdict. The deck is way more consistent then wishing for a good hand with Mystic, BTE, and Reverent Hunter, since there is a much higher chance of getting 1 of the 10 mana ramp buddies in the deck. Without further ado, here is my list, of course as always, it is subject to change.
Let's talk about the deck, the first thing you may notice is the small amount of land in a deck with a high mana curve, this isn't a problem as we have 10 mana dorks available to us. Combine this with the crazy amount of mana we can generate from Nykthos, and his green acolyte buddy and you will see we have more mana available to us then we normally would know what to do with. To fix this issue, we have lots of Monstrosity costs in the creatures we run, Polukranos is especially nice with this. On top of that we have Arbor Colossus. Both he and Polukranos put in a lot of work removing threats from the board that green could not normally handle (Lots of tokens, flying demons and dragons, weenies, etc.) Additionally we have 2 Vastwood Hydras, greens sexy version of a fireball. He may come down as a 12/12 by turn 5 or 6, but that is just a doom blade away to nothing...until you pump the ever loving jesus out of all your other creatures. I find he is fantastic vs none UW control decks, but I will get to that later.
The sideboard is straight forward, a lot of what I see people running works, and the biggest issues we have to deal with are UW based control, Planeswalkers, and lightning fast red based aggro. Aggro is easy to deal with, just dump the disciples and Time to Feeds in there and play them when appropriate, eventually you will lock down the engine and just overwhelm them. UW, Esper, and American control is the only real issue we face, but that is also why we put so many cards in there to deal with it. Fade into Antiquity is for the Detention Spheres and Assemble the Legions you see each play. Mistcutter is a no-brainer, and excellent finisher after they drop a verdict. Lastly, the tried and true Pithing Needle stops Ashiok from wrecking your library, Jace from netting card advantage, and Elspeth from clearing your board then over running you.
All in all I find this to be a solid deck, and it can only get better when more theros block sets get released and more janky giant creatures come out with them.
I've been playing Mono Green since Theros dropped and I must say, Pit FightPit Fight a hundred times Pit Fight. When attacking with the bow all your creatures gain deathtouch and makes Pit Fight turn into a Dreadbore that doesn't hit planeswalkers. My deck is somewhat similar to OP's minus the Polukranos. I've been using Wasteland Viper as early removal, also don't discount the card Rubblebelt Raiders its gives 3 G devotion and loves attacking alongside a Kalonian Hydra. Green has always been my favorite color and I'm loving the green in standard right now.
My 2 cents, I have learned a lot from the Green Beatdown thread in standard. The input from Uncle Isty has really helped me realize that the best way to do mono green is not through stompy, but with a ramped midrange strategy. It wrecks aggro, and if you can get the engine going through Garruk and a Nykthos, then you pretty much have a deck of non-stop threats, of which control can do very little outside of a supreme verdict. The deck is way more consistent then wishing for a good hand with Mystic, BTE, and Reverent Hunter, since there is a much higher chance of getting 1 of the 10 mana ramp buddies in the deck. Without further ado, here is my list, of course as always, it is subject to change.
Let's talk about the deck, the first thing you may notice is the small amount of land in a deck with a high mana curve, this isn't a problem as we have 10 mana dorks available to us. Combine this with the crazy amount of mana we can generate from Nykthos, and his green acolyte buddy and you will see we have more mana available to us then we normally would know what to do with. To fix this issue, we have lots of Monstrosity costs in the creatures we run, Polukranos is especially nice with this. On top of that we have Arbor Colossus. Both he and Polukranos put in a lot of work removing threats from the board that green could not normally handle (Lots of tokens, flying demons and dragons, weenies, etc.) Additionally we have 2 Vastwood Hydras, greens sexy version of a fireball. He may come down as a 12/12 by turn 5 or 6, but that is just a doom blade away to nothing...until you pump the ever loving jesus out of all your other creatures. I find he is fantastic vs none UW control decks, but I will get to that later.
The sideboard is straight forward, a lot of what I see people running works, and the biggest issues we have to deal with are UW based control, Planeswalkers, and lightning fast red based aggro. Aggro is easy to deal with, just dump the disciples and Time to Feeds in there and play them when appropriate, eventually you will lock down the engine and just overwhelm them. UW, Esper, and American control is the only real issue we face, but that is also why we put so many cards in there to deal with it. Fade into Antiquity is for the Detention Spheres and Assemble the Legions you see each play. Mistcutter is a no-brainer, and excellent finisher after they drop a verdict. Lastly, the tried and true Pithing Needle stops Ashiok from wrecking your library, Jace from netting card advantage, and Elspeth from clearing your board then over running you.
All in all I find this to be a solid deck, and it can only get better when more theros block sets get released and more janky giant creatures come out with them.
This just proves to me that there is no "Wrong" way to build a good versatile green deck. When we've play tested decks in a competitive format, then we can determine what actually works best against what type of deck. For example, a devotion/ramp deck may not work well in a removal/wipe heavy meta. Either way, thanks for the inputs.
This just proves to me that there is no "Wrong" way to build a good versatile green deck. When we've play tested decks in a competitive format, then we can determine what actually works best against what type of deck. For example, a devotion/ramp deck may not work well in a removal/wipe heavy meta. Either way, thanks for the inputs.
Well I am going by personal experience. Yes boardwipe is a major issue for green no matter the deck type. I just find ramp to be a better way of coping with it. Worldspine Wurm is fantastic vs supreme verdicts, as well as having Garruk at the ready with a hand full of new threats ready to roll! Also Nemesis of Mortals is also surprisingly good to throw down and monstrify on the cheap after said board wipe hits.
That being said, it could just be my bad luck, but I tried the stompy lists that people have been showing on here, and I never seem to get the crushing starts that people keep talking about. No card draw as well causes the deck to peter out pretty bad. Maybe Warrior's Lesson would do the trick, as it is cheap. I'll try giving it a shot and see where it leads me.
I see a lot of Fade into Antiquity in the sideboards and I understand the idea of having a way to deal with Gods...but isn't Bramblecrush just world's better than anything else for that slot? Sure it can't deal with a god but it get's just about everything else, including planeswalkers.
If mana costs are an issue then why not just play Naturalize at instant speed? I just don't see any real reason why it's important to pay an extra mana to exile an enchantment or artifact at sorcery speed.
Seriously, educate me if I'm just flat out wrong at my assessment.
I see a lot of Fade into Antiquity in the sideboards and I understand the idea of having a way to deal with Gods...but isn't Bramblecrush just world's better than anything else for that slot? Sure it can't deal with a god but it get's just about everything else, including planeswalkers.
If mana costs are an issue then why not just play Naturalize at instant speed? I just don't see any real reason why it's important to pay an extra mana to exile an enchantment or artifact at sorcery speed.
Seriously, educate me if I'm just flat out wrong at my assessment.
You can see that Gods are a non-neglectable subgroup here. I think Red and White Weenie is a good matchup tough, you don't really need to pack sideboard hate for them. I'd go with Bramblecrush, mainly for UW control. Imagine destroying that 3rd land on your 4 turn to avoid the verdict.
I mentioned in my previous post how I think this deck should be built as big mana deck around nykthos, bte and garruk as that just seems way more powerful and focused to me than the SCGOpen E1 aggro version. This is how I would build this deck:
Splashing for Xenagos is practically freeroll here and it does go extremely well with the deck's plan and provides even more potential for explosiveness and resiliency to board wipes to boot.
Only thing I may mention is that you may find problems with having too many mana ramps and not enough beef, leading to a loss against decks like BWR Midrange, an archetype that seems pretty common right now.
I really like Bramblecrush, it also works on Chained to the Rocks (Green Peak Eruption) and can ruin some delicate manabases!
This just proves to me that there is no "Wrong" way to build a good versatile green deck. When we've play tested decks in a competitive format, then we can determine what actually works best against what type of deck. For example, a devotion/ramp deck may not work well in a removal/wipe heavy meta. Either way, thanks for the inputs.
I might put this together for the Classic in Raleigh.
As for Nyx vs Mutavault. The obv answer is Nyx. This should be a 3 or 4 of if (and only if) you are running the 4 BTEs. The deck tech video says it perfectly. Why would you not play a land that gives you the ability (though xmas land) to give you a T2 5 drop? That is insane, let alone the follow up play of a possible:
T1 Forest, Elvish Mystic
T2 Burning Tree into Burning Tree. Nyx. Kalonian Hydra
T3 Use Nyx (7 green mana floating), play another Nyx (12 mana floating) Miscutter Hydra for 11, attack for lethal
Is this Magic Christmas Land? Sure. But the point of decks like this is to have that banana start.
Also wonder if Biomass Mutation should be somewhere in here. Biomass + any creature with +1/+1 counters is just rediculous.
After acquiring most pieces for this, I decided to post some thoughts on this deck.
The Good
-If we play against a goldfish, it's a brilliant deck;
-It has a quick first wave that sets up devotion for the second wave (which is more like tsunami then a wave, given the size of the creatures);
-The deck has great mana sinks with Monstrosity, Mistcutter Hydra, Nylea the god and his bow and carddraw of Garruk;
-It's fun to play!!!
The Bad
-If we lose a monster (big drop) against discard (Thoughtseize or Lifebane Zombie) we might get stuck;
-If we get swept, it takes a lot a hard work to rebuild in the face of more disruption;
-The first wave is smaller as the Selesnya creatures that come out to play at that point;
-The deck is to slow to ignore the weak points;
-It's hard to find reliable solutions (such as player hexproof, indestructible creatures or more carddraw at a reasonable cost);
What would be great is some equipment, some digging/cantripping or a way to use small creatures late game (like the Glare of Subdual from the first Ravnica era). Red has a headstart there since it has cards that convert small creatures into direct damage late game (the god and the Fanatic of Mogis).
In my eyes, only Garruk fills this void somewhat but at 6 mana, it's a bit slow and that's problematic against control (if they handle the first wave, the second might never happen).
Can anyone think of some onconventional solutions?
I tried Magma Jet, to scry for cardquality a bit more as just the land. But 2 damage isn't enough really. And scrying isn't great either.
White offers Advent of the Wurm to get more options vs control and stuff lower on the curve, but nothing we need I think (not without evolving to Selesnya anyway)
Blue has great cards, especially Zegana, prime Speaker. But some bounce, scry and evasion are there to be found as well. Maybe even Capture Plasm to accelerate the big threats? It's another mana-engine in addition to being an answer. Or the Bident of Thassa to get some carddraw going? Al the double blue makes is hard though...
(and yes, I know it's All in on Green, but there are plenty lists which splash a color, but it is always red. Why?)
Have you tried Warrior's Lesson for card draw? Could be good vs control when you smack them with some early drops.
-If we lose a monster (big drop) against discard (Thoughtseize or Lifebane Zombie) we might get stuck;
The solution is to play plenty of threats. Sylvan Caryatid and Voyaging Satyr aren't. They are good cards but they don't help you much in a tight spot. Gyre Sage is a preferable ramp. Also the reason why I play 22 lands even though 23-24 might make it easier against control sometimes.
The deck is quite vulnerable to discard and removal, black is a though matchup. That's why I recommend Witchstalker mainboard.
-If we get swept, it takes a lot a hard work to rebuild in the face of more disruption;
Indeed. Planeswalker are pretty good here, but Garruk doesn't come cheap. Also, Nemesis of Mortals and Deadbirdge Goliath. Mutavault is also really great. Having 1 or two is often a pretty threatening clock vs control.
-The first wave is smaller as the Selesnya creatures that come out to play at that point;
My solution to this is playing lots of Evolving creatures (Exp One x4, Gyre Sage x4, Elusive Krasis x2) to start blocking. Nylea's Disciple is also a pretty solid SB card against racing decks, especially Red.
I'm not sold on splashing an other color. At first I though splashing Black might be good for Golgari Charm and other utility, but the manabase is really a strong point of the mono list. I don't like Sylvan Caryatid as I said earlier and Shocklands/Temple either slow you too much or deals damage you can't afford against aggro decks.
I dont dislike the Raiders.... I only like the deadbridge more simply due to the fact that it can still be helpful post Supreme Verdict even if you topdeck a mystic... no matter the creature +5/+5 will help you recover after a sweeper
The main problem I see with Rubble is that it is a 3/3 for a turn which doesn't really intimidate/guard much. Sure, it works well with the other guys for Devotion and since you often attack with a lot of dudes but that is about it. The fact it dies to Mizzium, Lightning, and Anger is not really helping its argument for me at all since 5/5 not dying to those has be too important to me so far.
On the other hand I have yet to test it and it does not seem really threatening in some board states so maybe its not the worst card you could choose.
I've been testing a Nykthos build for a few days on **** and it definitely feels solid. I'm not sure how much of an impact not playing Mutavault will have in the control matchup. (as for some reason all I've been playing against was Goblin Pyromancer, BUG, other irrelevant decks. :/ ) The list has evolved a bunch so this is how it is as of now:
This deck can be very sacky, as I'm sure you all know. Voyaging Satyr going off with Nyk + a number of cards wins me games, easily.
I love Polukranos at 4 since when I do have the mana sink I can just play one over another to drop cards from their field. Sometimes it is annoying to not be able to have both out but I have found that the ability to draw it into this card more often then not has proven too strong. Do take note I have not tried 2 and 2 with Goliath.
Tusker is replaced for Satyr and I do miss it a bit for small creature spam decks so I might change the ratio or fit it in the side or just straight test it in the main again.
Caratyd over Satyr is another thing I have been thinking about since it can go well with Experiment > Burning > Cara for a 3/3 on turn 2 but on the other hand my opponents have to save their removal for my other creatures and then I'm stuck with something that is not a threat at all, not the mention the Nyk synergy. I might test a full 4 at some point. (2 did well for blocking aggro but still not sure)
4 Nykthos has not been too much of a problem. Sometimes I have to take draws because I don't have green but otherwise unless you have 3 in hand you can just do both once a turn by sacking one off and get on with winning.
I've also been thinking about maining/testing 1 or 2 Encroaching Wastes to kill off my opponent's lands to help me keep my board position further ahead. I know Bramblecrush does the same thing but on the other hand this card acts as a land in the mean while.
You make some nice points and the evolve on some creatures is pretty sweet, adding nice synergy with the Kalonian Hydra.
However, Gyre Sage is not real ramp in the sense that turn 2 Sage makes no mana turn 3. It has no counters so you cannot drop that 5/5 on turn 3. Isn't that a big problem?
Turn 3:
Against aggro: depending on whether you have Experiment one or the elf turn 1 you either have 4 mana or likely a 3/3 and a 2/3 to block with.
Against control: same, but instead of blocking you attack for 2 more then a caryatid would before the wipe.
Getting a 3/4 or 4/5 out of your mana dork really helps you out.
Most of this deck dodges anger, and as always you can play around board wipes
One thing that I think we need is arbor colossus, the fact that he adds 3 devotion and reach is crucial. 6/6 is not bad either, and he can beef up and zap DD, Stormbreath, and any other flier that may be seen.
What I'd like to add:
More Boon Satyr. They might replace a few Tuskers.
More Deadbridge Goliath, more Kalonian Hydra. Don't know where to cut though.
More Nylea's Disciple in the side.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I came in here just to ask this, why so few copies were ran. Card seems insane against anything but verdict where it causes you to play into sweepers.
It wins games for me very frequently. It is truly amazing
Signature and Avatar by Inkfox Aesthetics
In my opinion, Shrine to Nyx only shines during certain situations. Running their decklists, pre-sideboard, it only comes into play during Polukanos' monstrosity activation. Post side board it will either again be used for Polukanos, create a huge Mistcutter if your lucky (since you side board it in mainly against control, hard to establish and keep devotion), or it is used as it was during the featured matches...to empty your hand after using Garruk's +1.
At this point, there doesn't seem to be a "Wrong" route to go. Even the small modifications to the SCG decklists appear to neither improve nor ****** the effectiveness of using Nylea's trample ability. Kudos to Daniel, Chris, and Clair for being ballsy and playing the deck. I hope it continues to do well and not be a one hit wonder like Elfball was.
Keep up the play testing!
I meant in the deck that placed well in a tournament. The mana curve was pretty low and only Polukranos used X cost main board. 4 Mutavault is a much better colorless land to run if you go all in aggro like this.
I personally run 2 Shrines to Nyx in a ramp focused deck with 3 mistcutter hydra and heavy costs.
4 Elvish Mystic
2 Nylea, God of the Hunt
4 Kalonian Tusker
2 Polukranos, World Eater
4 Reverent Hunter
3 Boon Satyr
2 Worldspine Wurm
3 Arbor Colossus
4 Sylvan Caryatid
2 Vastwood Hydra
3 Bow of Nylea
20 Forest
2 Nykthos, Shrine to Nyx
4 Nylea's Disciple
3 Mistcutter Hydra
3 Time to Feed
3 Pithing Needle
Let's talk about the deck, the first thing you may notice is the small amount of land in a deck with a high mana curve, this isn't a problem as we have 10 mana dorks available to us. Combine this with the crazy amount of mana we can generate from Nykthos, and his green acolyte buddy and you will see we have more mana available to us then we normally would know what to do with. To fix this issue, we have lots of Monstrosity costs in the creatures we run, Polukranos is especially nice with this. On top of that we have Arbor Colossus. Both he and Polukranos put in a lot of work removing threats from the board that green could not normally handle (Lots of tokens, flying demons and dragons, weenies, etc.) Additionally we have 2 Vastwood Hydras, greens sexy version of a fireball. He may come down as a 12/12 by turn 5 or 6, but that is just a doom blade away to nothing...until you pump the ever loving jesus out of all your other creatures. I find he is fantastic vs none UW control decks, but I will get to that later.
The sideboard is straight forward, a lot of what I see people running works, and the biggest issues we have to deal with are UW based control, Planeswalkers, and lightning fast red based aggro. Aggro is easy to deal with, just dump the disciples and Time to Feeds in there and play them when appropriate, eventually you will lock down the engine and just overwhelm them. UW, Esper, and American control is the only real issue we face, but that is also why we put so many cards in there to deal with it. Fade into Antiquity is for the Detention Spheres and Assemble the Legions you see each play. Mistcutter is a no-brainer, and excellent finisher after they drop a verdict. Lastly, the tried and true Pithing Needle stops Ashiok from wrecking your library, Jace from netting card advantage, and Elspeth from clearing your board then over running you.
All in all I find this to be a solid deck, and it can only get better when more theros block sets get released and more janky giant creatures come out with them.
RBWort, Boggart AuntieBR
G Seshiro, the Anointed Decklist found here: http://forums.mtgsalvation.com/showthread.php?p=10261813#post10261813
This just proves to me that there is no "Wrong" way to build a good versatile green deck. When we've play tested decks in a competitive format, then we can determine what actually works best against what type of deck. For example, a devotion/ramp deck may not work well in a removal/wipe heavy meta. Either way, thanks for the inputs.
Well I am going by personal experience. Yes boardwipe is a major issue for green no matter the deck type. I just find ramp to be a better way of coping with it. Worldspine Wurm is fantastic vs supreme verdicts, as well as having Garruk at the ready with a hand full of new threats ready to roll! Also Nemesis of Mortals is also surprisingly good to throw down and monstrify on the cheap after said board wipe hits.
That being said, it could just be my bad luck, but I tried the stompy lists that people have been showing on here, and I never seem to get the crushing starts that people keep talking about. No card draw as well causes the deck to peter out pretty bad. Maybe Warrior's Lesson would do the trick, as it is cheap. I'll try giving it a shot and see where it leads me.
If mana costs are an issue then why not just play Naturalize at instant speed? I just don't see any real reason why it's important to pay an extra mana to exile an enchantment or artifact at sorcery speed.
Seriously, educate me if I'm just flat out wrong at my assessment.
You might be on to something. It seems god see very little play. Still, from the top 100 of most used cards in standard you have:
#19 Detention sphere
#60 Unflinching Courage
#70 Spear of Heliod
#72 Purphoros, God of the Forge
#74 Chained to the Rocks
#78 Hammer of Purphoros
#83 Whip of Erebos
#85 Heliod, God of the Sun
#87 Ratchet Bomb
#98 Underworld Connections
#100 Bow of Nylea
You can see that Gods are a non-neglectable subgroup here. I think Red and White Weenie is a good matchup tough, you don't really need to pack sideboard hate for them. I'd go with Bramblecrush, mainly for UW control. Imagine destroying that 3rd land on your 4 turn to avoid the verdict.
Only thing I may mention is that you may find problems with having too many mana ramps and not enough beef, leading to a loss against decks like BWR Midrange, an archetype that seems pretty common right now.
I really like Bramblecrush, it also works on Chained to the Rocks (Green Peak Eruption) and can ruin some delicate manabases!
Signature and Avatar by Inkfox Aesthetics
Couldn't have said it better myself
As for Nyx vs Mutavault. The obv answer is Nyx. This should be a 3 or 4 of if (and only if) you are running the 4 BTEs. The deck tech video says it perfectly. Why would you not play a land that gives you the ability (though xmas land) to give you a T2 5 drop? That is insane, let alone the follow up play of a possible:
T1 Forest, Elvish Mystic
T2 Burning Tree into Burning Tree. Nyx. Kalonian Hydra
T3 Use Nyx (7 green mana floating), play another Nyx (12 mana floating) Miscutter Hydra for 11, attack for lethal
Is this Magic Christmas Land? Sure. But the point of decks like this is to have that banana start.
Also wonder if Biomass Mutation should be somewhere in here. Biomass + any creature with +1/+1 counters is just rediculous.
http://forums.mtgsalvation.com/showthread.php?t=519290
Have you tried Warrior's Lesson for card draw? Could be good vs control when you smack them with some early drops.
The solution is to play plenty of threats. Sylvan Caryatid and Voyaging Satyr aren't. They are good cards but they don't help you much in a tight spot. Gyre Sage is a preferable ramp. Also the reason why I play 22 lands even though 23-24 might make it easier against control sometimes.
The deck is quite vulnerable to discard and removal, black is a though matchup. That's why I recommend Witchstalker mainboard.
Indeed. Planeswalker are pretty good here, but Garruk doesn't come cheap. Also, Nemesis of Mortals and Deadbirdge Goliath. Mutavault is also really great. Having 1 or two is often a pretty threatening clock vs control.
My solution to this is playing lots of Evolving creatures (Exp One x4, Gyre Sage x4, Elusive Krasis x2) to start blocking. Nylea's Disciple is also a pretty solid SB card against racing decks, especially Red.
I'm not sold on splashing an other color. At first I though splashing Black might be good for Golgari Charm and other utility, but the manabase is really a strong point of the mono list. I don't like Sylvan Caryatid as I said earlier and Shocklands/Temple either slow you too much or deals damage you can't afford against aggro decks.
Signature and Avatar by Inkfox Aesthetics
what exactly does your sideboard look like right now?
Standard
W.I.P.
EDH
WNorn Tokens
I dont dislike the Raiders.... I only like the deadbridge more simply due to the fact that it can still be helpful post Supreme Verdict even if you topdeck a mystic... no matter the creature +5/+5 will help you recover after a sweeper
The main problem I see with Rubble is that it is a 3/3 for a turn which doesn't really intimidate/guard much. Sure, it works well with the other guys for Devotion and since you often attack with a lot of dudes but that is about it. The fact it dies to Mizzium, Lightning, and Anger is not really helping its argument for me at all since 5/5 not dying to those has be too important to me so far.
On the other hand I have yet to test it and it does not seem really threatening in some board states so maybe its not the worst card you could choose.
I've been testing a Nykthos build for a few days on **** and it definitely feels solid. I'm not sure how much of an impact not playing Mutavault will have in the control matchup. (as for some reason all I've been playing against was Goblin Pyromancer, BUG, other irrelevant decks. :/ ) The list has evolved a bunch so this is how it is as of now:
4 Experiment One
4 Burning-Tree Emissary
4 Voyaging Satyr
2 Scavenging Ooze
4 Reverent Hunter
4 Boon Satyr
4 Nylea, God of the Hunt
4 Polukranos, World Eater
19 Forest
4 Nykthos, Shrine to Nyx
This deck can be very sacky, as I'm sure you all know. Voyaging Satyr going off with Nyk + a number of cards wins me games, easily.
I love Polukranos at 4 since when I do have the mana sink I can just play one over another to drop cards from their field. Sometimes it is annoying to not be able to have both out but I have found that the ability to draw it into this card more often then not has proven too strong. Do take note I have not tried 2 and 2 with Goliath.
Tusker is replaced for Satyr and I do miss it a bit for small creature spam decks so I might change the ratio or fit it in the side or just straight test it in the main again.
Caratyd over Satyr is another thing I have been thinking about since it can go well with Experiment > Burning > Cara for a 3/3 on turn 2 but on the other hand my opponents have to save their removal for my other creatures and then I'm stuck with something that is not a threat at all, not the mention the Nyk synergy. I might test a full 4 at some point. (2 did well for blocking aggro but still not sure)
4 Nykthos has not been too much of a problem. Sometimes I have to take draws because I don't have green but otherwise unless you have 3 in hand you can just do both once a turn by sacking one off and get on with winning.
I've also been thinking about maining/testing 1 or 2 Encroaching Wastes to kill off my opponent's lands to help me keep my board position further ahead. I know Bramblecrush does the same thing but on the other hand this card acts as a land in the mean while.
Turn 3:
Against aggro: depending on whether you have Experiment one or the elf turn 1 you either have 4 mana or likely a 3/3 and a 2/3 to block with.
Against control: same, but instead of blocking you attack for 2 more then a caryatid would before the wipe.
Getting a 3/4 or 4/5 out of your mana dork really helps you out.
One thing that I think we need is arbor colossus, the fact that he adds 3 devotion and reach is crucial. 6/6 is not bad either, and he can beef up and zap DD, Stormbreath, and any other flier that may be seen.
Signature and Avatar by Inkfox Aesthetics
4 Elvish Mystic
4 Experiment One
4 Kalonian Tusker
1 Sylvan Caryatid
4 Gyre Sage
1 Boon Satyr
2 Witchstalker
2 Renegade Krasis
1 Karametra's Acolyte
2 Nylea, God of the Hunt
1 Deadbridge Goliath
2 Polukranos, World Eater
3 Kalonian Hydra
2 Arbor Colossus
2 Garruk, Caller of Beasts
2 Mistcutter Hydra
2 Nykthos, Shrine to Nyx
18 Forest
3 Mutavault
2 Nylea's Disciple
2 Witchstalker
3 Nemesis of Mortals
2 Bow of Nylea
2 Savage Summoning
2 Bramblecrush
1 Arbor Colossus
What I'd like to add:
More Boon Satyr. They might replace a few Tuskers.
More Deadbridge Goliath, more Kalonian Hydra. Don't know where to cut though.
More Nylea's Disciple in the side.