I have such a variety of threats that my opponents need specific removal while taxing their better removal. The new cards from Born of the Gods especially the new temple really helped this deck out. Courser of Kruphix and Brimaz, King of Oreskos gives this deck an overall edge in other creature matches and the planeswalkers help out versus control.
Of course the mana base is the biggest downfall of the deck but I think temple of plenty gives a bit of help. Shocks hurt a lot and there is a possibility that I should be playing some number of caryatids for fixing. Sideboard was kind of thrown together and could possibly use some tuning.
I decided to take a look at this deck again because of fanatic of xenagos. Previously we had the option to play boros reckoner which was always a pain to cast and boon satyr which ive never been a fan of. Fanatic is easy to cast and usually gets in for at least 4 damage. Hes been great in my testing. LMK what yall think!
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by DarkNightCavalier @ Heroes of the Plane Studios
I agree that Fanatic is the bread & butter 3-drop beater of just about any Naya deck. I love Reckoner, but the lack of any green in his mana cost hurts his castability (and thus playability). Fanatic is always going to be a 4/4 at some point, and in the first tournament I ran him at, they always (or at least almost always) gave him the counter.
As far as "terrible mana" goes, the version I'm running now has little issue with mana. I'm not playing Mystic, and I'm leaning heavily on Caryatid, Temples, and Courser of Kruphix to hit the mana I need. I can't always hit the VOR on turn two, but I usually don't need to anyway. In my experience, the mana is fine if you tune it just right.
You should really try to find room for Xenagos, God of Revels in there. Seriously, card is crazy good. Especially if you're running a bunch of trample with Fanatics and Ghor-Clans (bloodrush in response to Xenagos trigger!) and evasion (Stormbreath). Another thing I do, is I'll target my VOR with the trigger instead of Polukranos, so they have to deal with two beefy attacking elephants instead of chumping the non-trampler and taking 2.
Unflinching Courage is awesome out of the board, too. I might try to find room for a third one, actually, because you usually want to see it in the matchups you bring it in. But remember that Stormbreath is pro-red.
So, question for the group: What do y'all think of the Maze's End matchup? I ran into it this week and had a horrible time with it. So many Fogs, and Kiora can be a pretty significant speedbump (especially post-wrath).
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I designed this to prey on aggro, control, and black decks while having a fighting chance against devotion. The mana while seems like it would be bad was actually very consistent thanks to Courser, this card is insanely powerful, and Caryatid. The power level of this deck is very high and I will be tuning it more for an upcoming Ptq in my area.
How did you do against the devotion decks?
How was Xenagos the planeswalker?
Did you ever have problems with having too many mana dorks without anything to dump the mana into?
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I didn't face much devotion, but it's probably a 50/50 match up. I love Xenagos in the deck because he allows me to dump my hand quicker and also fixes my mana for dragons and mortars overload. I also love having a lot of mana dorks because they help me get my game plan going quicker and if I don't see one in my opener my draws just get clunky. They also help with monstrosity which is the best mana dump this deck can have.
Ah, yeah, monstrous'ing Polukranos and Stormbreath for a lot seems pretty good. I only run 4 Caryatids to help fix colors and get me to 5 mana, and I rely more on the midrange undercosted doodz to get the job done. I usually only monstrous Puke for 1-2, and don't often monstrous Stormy at all (though it usually ends the game when I do). So in my configuration, Xenagos the Planeswalker seems pretty mediocre.
I haven't faced much black devotion for whatever reason, but black decks in general seem like a problem. When I think about the cards I fear the most in this format, Thoughtseize and Hero's Downfall are probably #1 and #2. And in general, huge Devotion plays are scary since removal often isn't as plentiful as I'd like. Anybody have any thoughts about how to battle these kinds of matchups?
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I think black decks are pretty easy because we have so many threats where thoughtseizing us is pretty redundant when you see a hand of Brimaz, Voice, Domri, and a Dragon. Also on the devotion decks they are very inconsistent so if they are caught slipping we can just put the game very far out of reach, but of they draw the nuts you're just bound to lose. Having a set of Mortars can really help.
Yeah, I pack a decent amount of removal. Usually 6 pieces of straight-up removal (including 3-4 Mortars), plus a few other cards that can act as removal (Domri, S-Charm, Puke). I should probably keep that in mind when mulliganing and subsequently temple-scrying. And yeah, I should probably also add Nightveil Specter to the "must kill ASAP" list.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
Yeah against devotion when playtesting I found killing their enablers really hurt their tempo a lot. If you can capitalize on them while they are behind you can get pretty far ahead.
What do you guys think of playing Ajani? I think he could be a very viable option for making the deck extra aggressive without sacrificing very much efficiency in our card choices, but I've yet to test him yet.
I don't think ajani is right for this deck. He seems more suited for a wheenie strategy. I think the direction this deck needs to go is for a more "controlling" game plan. The mana for this deck isn't fast enough to allow a true aggro approach I think. So we should try a "Naya Control" maybe something like that list Brad Nelson had awhile ago.
Maybe a creature base like (3) stormbreath (3) brimaz (3) caryatid
We have access to a lot of good removal including:
-Mizzium Mortars
-Anger of the Gods
-Chained to the Rocks
-Warleaders Helix
-Lightning Strike
-Maybe fated retribution
-selesnya charm
Then other bombs(along with stormbreath)
-assemble the legion
-elspeth
-both gruul planeswalker
And good sideboard cards like mistcutter, skylasher.
Idk, these are just some ideas running through my head. Sorry if there are any typos, I'm at work on my cell phone. But I think a slower control strategy is the route we need to go.
We need to be a Midrange Beatdown strategy. I've played this deck for so long that it works best when you try to pressure your opponent with efficient creatures backed by removal and Domri. I could be wrong, but these are just opinions from playing with the archetype a lot.
There are definitely different ways to go with a Domri/Naya deck. I personally like the midrange/beatdown plan. Efficient, threatening creatures, and disruption to force damage through. Some good top-end stuff that threatens to end the game.
I like the idea of Naya Control, but I think a U/W base is the way to go for any kind of Control strategy. You can't beat that combination for raw versatility and card advantage. Why play Warleader's Helix when you can play Detention Sphere? Also, the Gruul planeswalkers don't seem like great top-end threats in a Naya Control strategy (Domri doesn't have much fodder for either of his first two abilities, and a 2/2 every turn isn't that much of a threat).
I haven't been having as much success with my deck the last few weeks. I wonder if I need to go back on the Mystic plan to power out bigger threats earlier. Plus, I've got 10 3-drops in my deck now (4 Fanatic, 3 Smiter, 3 Domri), and each of these would be sweet on turn three. Although, if I add 4 Mystics, I gotta cut 4 cards somewhere else. Maybe Voices? Maybe cut a removal piece? But if I cut removal, that makes the devotion and aggro matchups that much worse. I dunno. I'm just thinking out loud.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I threw this list together last night, I was only able to test against mono white and the matchup was heavily in our favor(even with him side boarding, but not me because I didn't have a board at the time)
4 Sylvan Caryatid
4 Courser of Kruphix
3 Loxodon Smiter(want to make this Brimaz, just don't own any)
3 Stormbreath Dragon
4 Mizzium Mortars
3 Anger of the Gods
3 Chained to the Rocks
3 Selesnya Charm
2 Advent of the Wurm
2 Elspeth, Sun's Champion
2 Xenagos, the Reveler
1 Assemble the Legion
4 Stomping Ground
4 Temple Garden
4 Sacred Foundry
4 Temple of Abandon
3 Temple of Plenty
2 Temple of Triumph
3 Mountain
1 Forest
1 Plains
Not sure about the sideboard, but probably something like.
3 Mistcutter Hydra
2 Unravel the Aether
2 Assemble the Legion
2 Celestial Flare
2 Scavenging Ooze
4 xxx
And then 4 spots, idk about. Probably more ways to deal with planeswalkers or other big threats.
I know this isn't a Domri-centric version of Naya, but I figured I'd post it in this thread to see if I can get a few comments. Thinking about shoving Brave the Elements in here somewhere, maybe the side.
That'll definitely put some pressure on an opponent. Between Ghor-Clan, Ajani, and the two Charms, you can do a butt ton of damage out of nowhere. The things I'd ask about are, what's your plan with Xenagos in the main? What are you going to do with the extra mana? Or is it just to supply a steady stream of bodies? Then, what's your plan against Control? At the very least, some number of Mistcutter Hydras are pretty standard in this kind of deck. Also, if your plan is to attack with a duder and boost the heck out of it, yeah, some form of insurance like Brave or Gods Willing might be prudent.
In general, too, I'm curious about how Brimaz is working out for people so far.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I'm playing the God Xenagos, not the Planeswalker Xenagos. I don't feel like the Planeswalker fits into this build. I put Xenagod in the side for 2 Brave the Elements and it's been okay so far.
I actually haven't played against control yet. The guy who helped me build this deck suggested I feign a weak start and then launch a blowout when they tap out. For example, if they tap out on turn 4, I can Advent on end step, then swing with it and Boros Charm + Ghor-Clan it for a nice 9/9 double striking trampler. Assuming good draws and mana, of course.
I considered Mistcutter over Skylasher in the board. Skylasher is really only for Mono Blue which has dropped sharply in my meta.
Brimaz isn't doing much work, honestly. He doesn't feel like a $30 card. I never get more than one or two kittens out at once. I can't say that he's a plus for the deck, but I'm not sure what would be as good as him.
On a personal note, my list won FNM last night (my first ever win!). Got pretty lucky to get there, though... Round 1 was a bye, Round 2 was vs GR Monsters, and Round 3 was against Mono Black splashing white.
Excellent. Yeah, those decks are two not-easy matchups for me. But you seem pretty aggro, so I bet that works out better than my slower midrange build.
And if you need 3-drops, the good news is that we have a TON to choose from: Fanatic of Xenagos (my personal favorite), Loxodon Smiter (the original Elephant), Boros Reckoner (though not awesome against mono-black or mono-blue), Courser of Kruphix (great for smoothing out mana and some defense, not a great threat), Boon Satyr (both modes are good, and it even has flash!), Hammer of Purphoros (great post-board multi-moded threat against Control). My problem is that there are too many three-drops, and it's hard to choose which ones I don't want.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
This is the deck that I ran during one of the standard tournaments this past weekend to a 4-0 result. The deck was created by David Honn for a SCG Super IQ. I got the chance to play against GR Monsters, Mono Red, GW Hexproof, and then Mono Black Aggro. I still want to play against some control decks because I've got to imagine that matchup is pretty tough. Thoughts?
This is the Naya midrange/control deck i've been playing with JOU. Tons of fun and insane card advantage engine with courser/scry lands/domri/ajani. Game plan is simple : play threats and protect your planeswalkers who will win the game on their own as well as getting you more threats. Ajani makes fleecemane lion insane and ghor-clan to trample over once you're 10/10 hexproof indestructible^^. Not 100% sure on the Selesnya charm in side but you need more answers to polukranos and master of feast and it does the work as well as being polyvalent
I also ran Voices, Stormbreaths, Smiters, Xenagos (the god), and a singleton Aurelia, the Warleader main, which are also great against Control. Bait out counterspells, don't overextend, and stick the biggest/most resilient threat when you have a window. When I was playing Naya Midrange, I almost never lost a match to Control, including a perfect record against straight U/W (the only loss was to Esper). Thoughtseize/Hero's Downfall decks were the hardest matchup, with other devotion and monsters decks a close second. Of course, that's pretty much the whole Standard metagame this year, which is why I gave up on the deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
Some update of my naya walkers deck, where i found some room for a couple of Brimaz to add some more punch to the 3cmc slot and some basic. Sideboard is now quite optimal imho, Ruric Thar and plummet adds some control of flyers, only one deicide seems right now that Thassa is out of meta and that Ruric is pretty insane against tons of decks.
Testing of the deck are really succesful so far, you can beat almost anything, only wheenie white decks are really troublesome and monoblack match-up isn't that bad but a chandra pyromaster might help for killing those lifebane zombie as well as avoiding blood baron of viskopa to block and helping against wheenie white's X/1. U/W is an easy match-up since you'll almost always generate more card advantage than them. Just never have 1 monstrous lion and 1 not monstrous on board and things should be fine^^.
I've been playing a bunch of Naya again recently. I really like the potential of being able to play Voice of Resurgence with Xenagos finally. The mana hasn't really been quite good enough to do that until now. You can play a very monsters game but actually be able to one shot the opponent a lot easier without going all in on tricks (although some number is needed). After trying all the different colour combinations I think this type of deck needs to be jamming Stormbreath to work. So using GR Domri/Xenagos engine makes a lot of sense. The other option is something like Elspeth but there are better builds to leverage that (with more removal/sweepers).
The hardest part of play Naya is recognizing the need to streamline and to pick the best 2 and 3 drops since you don't want to be playing too many if you are play Caryatid. It's too easy to get drawn into investing on your board. Having intrinsically good threats on curve can do wonders still, and if you play Caryatid you want to be getting to 4-5 mana. So far I've arrived here:
The blue splash is basically a nod to other green decks but the rest of this fairly stock to how I see this working. I'd like to find room for another Ajani since the Xenagos/Domri/Ajani team works well and Ajani lets you keep finding them through removal. This saves you from having to play answer their answer cards like Destructive Revelry. I mean there is already Glare, but you want those as Elspeth insurance too.
It's possible there is a way to make the deck so that it can punch damage better, and drop those rifts all together. That's what I'm trying next. I had them in Jund Monsters since that deck couldn't do it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks: GWUKnightfall Modern UWTempo Legacy UGRBurning Wish Cobra Vintage
To post a comment, please login or register a new account.
4x Elvish Mystic
4x Voice of Resurgence
3x Sylvan Caryatid
4x Brimaz, King of Oreskos
3x Courser of Kruphix
4x Polukranos, World Eater
4x Stormbreath Dragon
Planeswalkers:
4x Domri Rade
2x Xenagos, the Reveler
2x Selesnya Charm
2x Mizzium Mortars
Lands:
4x Stomping Ground
4x Temple Garden
4x Sacred Foundry
4x Temple of Plenty
2x Temple of Triumph
1x Temple of Abandon
3x Forest
2x Plains
4x Mistcutter Hydra
4x Last Breath
3x Boros Charm
2x Mizzium Mortars
2x Unravel the Aether
I have such a variety of threats that my opponents need specific removal while taxing their better removal. The new cards from Born of the Gods especially the new temple really helped this deck out. Courser of Kruphix and Brimaz, King of Oreskos gives this deck an overall edge in other creature matches and the planeswalkers help out versus control.
4 fleecemane lion
4 voice of resurgence
4 loxodon smiter
4 fanatic of xenagos
4 ghor-clan rampager
1 polukranos, world eater
4 stormbreath dragon
2 mizzium mortars
2 selesnya charm
4 stomping ground
4 temple garden
4 sacred foundry
4 temple of adandon
3 temple of plenty
1 temple of triumph
3 forest
2 unflinching courage
2 assemble the legion
2 xenagos, the reveler
2 plummet
2 unravel the aether
1 mizzium mortars
Of course the mana base is the biggest downfall of the deck but I think temple of plenty gives a bit of help. Shocks hurt a lot and there is a possibility that I should be playing some number of caryatids for fixing. Sideboard was kind of thrown together and could possibly use some tuning.
I decided to take a look at this deck again because of fanatic of xenagos. Previously we had the option to play boros reckoner which was always a pain to cast and boon satyr which ive never been a fan of. Fanatic is easy to cast and usually gets in for at least 4 damage. Hes been great in my testing. LMK what yall think!
Sig by DarkNightCavalier @ Heroes of the Plane Studios
As far as "terrible mana" goes, the version I'm running now has little issue with mana. I'm not playing Mystic, and I'm leaning heavily on Caryatid, Temples, and Courser of Kruphix to hit the mana I need. I can't always hit the VOR on turn two, but I usually don't need to anyway. In my experience, the mana is fine if you tune it just right.
You should really try to find room for Xenagos, God of Revels in there. Seriously, card is crazy good. Especially if you're running a bunch of trample with Fanatics and Ghor-Clans (bloodrush in response to Xenagos trigger!) and evasion (Stormbreath). Another thing I do, is I'll target my VOR with the trigger instead of Polukranos, so they have to deal with two beefy attacking elephants instead of chumping the non-trampler and taking 2.
Unflinching Courage is awesome out of the board, too. I might try to find room for a third one, actually, because you usually want to see it in the matchups you bring it in. But remember that Stormbreath is pro-red.
So, question for the group: What do y'all think of the Maze's End matchup? I ran into it this week and had a horrible time with it. So many Fogs, and Kiora can be a pretty significant speedbump (especially post-wrath).
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
4x Elvish Mystic
4x Voice of Resurgence
4x Sylvan Caryatid
4x Brimaz, King of Oreskos
3x Courser of Kruphix
4x Polukranos, World Eater
4x Stormbreath Dragon
Planeswalkers:
4x Domri Rade
2x Xenagos, the Reveler
2x Selesnya Charm
2x Mizzium Mortars
Lands:
4x Stomping Ground
4x Temple Garden
4x Sacred Foundry
4x Temple of Plenty
1x Temple of Triumph
1x Temple of Abandon
3x Forest
2x Plains
1x Assemble the Legion
4x Mistcutter Hydra
2x Mizzium Mortars
1x Pithing Needle
1x Plummet
3x Unflinching Courage
2x Unravel the Aether
1x Xenagos, God of Revels
I designed this to prey on aggro, control, and black decks while having a fighting chance against devotion. The mana while seems like it would be bad was actually very consistent thanks to Courser, this card is insanely powerful, and Caryatid. The power level of this deck is very high and I will be tuning it more for an upcoming Ptq in my area.
How did you do against the devotion decks?
How was Xenagos the planeswalker?
Did you ever have problems with having too many mana dorks without anything to dump the mana into?
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I haven't faced much black devotion for whatever reason, but black decks in general seem like a problem. When I think about the cards I fear the most in this format, Thoughtseize and Hero's Downfall are probably #1 and #2. And in general, huge Devotion plays are scary since removal often isn't as plentiful as I'd like. Anybody have any thoughts about how to battle these kinds of matchups?
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
Maybe a creature base like (3) stormbreath (3) brimaz (3) caryatid
We have access to a lot of good removal including:
-Mizzium Mortars
-Anger of the Gods
-Chained to the Rocks
-Warleaders Helix
-Lightning Strike
-Maybe fated retribution
-selesnya charm
Then other bombs(along with stormbreath)
-assemble the legion
-elspeth
-both gruul planeswalker
And good sideboard cards like mistcutter, skylasher.
Idk, these are just some ideas running through my head. Sorry if there are any typos, I'm at work on my cell phone. But I think a slower control strategy is the route we need to go.
I like the idea of Naya Control, but I think a U/W base is the way to go for any kind of Control strategy. You can't beat that combination for raw versatility and card advantage. Why play Warleader's Helix when you can play Detention Sphere? Also, the Gruul planeswalkers don't seem like great top-end threats in a Naya Control strategy (Domri doesn't have much fodder for either of his first two abilities, and a 2/2 every turn isn't that much of a threat).
I haven't been having as much success with my deck the last few weeks. I wonder if I need to go back on the Mystic plan to power out bigger threats earlier. Plus, I've got 10 3-drops in my deck now (4 Fanatic, 3 Smiter, 3 Domri), and each of these would be sweet on turn three. Although, if I add 4 Mystics, I gotta cut 4 cards somewhere else. Maybe Voices? Maybe cut a removal piece? But if I cut removal, that makes the devotion and aggro matchups that much worse. I dunno. I'm just thinking out loud.
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
4 Sylvan Caryatid
4 Courser of Kruphix
3 Loxodon Smiter(want to make this Brimaz, just don't own any)
3 Stormbreath Dragon
4 Mizzium Mortars
3 Anger of the Gods
3 Chained to the Rocks
3 Selesnya Charm
2 Advent of the Wurm
2 Elspeth, Sun's Champion
2 Xenagos, the Reveler
1 Assemble the Legion
4 Stomping Ground
4 Temple Garden
4 Sacred Foundry
4 Temple of Abandon
3 Temple of Plenty
2 Temple of Triumph
3 Mountain
1 Forest
1 Plains
Not sure about the sideboard, but probably something like.
3 Mistcutter Hydra
2 Unravel the Aether
2 Assemble the Legion
2 Celestial Flare
2 Scavenging Ooze
4 xxx
And then 4 spots, idk about. Probably more ways to deal with planeswalkers or other big threats.
4 Fleecemane Lion
4 Voice of Resurgence
3 Boros Reckoner
3 Brimaz, King of Oreskos
4 Ghor-Clan Rampager
2 Xenagos, God of Revels
Spells (16)
2 Mizzium Mortars
4 Boros Charm
4 Selesnya Charm
4 Advent of the Wurm
2 Ajani, Caller of the Pride
1 Forest
2 Plains
4 Sacred Foundry
4 Temple of Triumph
4 Temple Garden
3 Temple of Plenty
4 Stomping Ground
2 Temple of Abandon
2 Imposing Sovereign
2 Mizzium Mortars
2 Skullcrack
3 Skylasher
3 Sundering Growth
3 Unflinching Courage
Retired
Modern
Burn
Legacy
Burn
In general, too, I'm curious about how Brimaz is working out for people so far.
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I actually haven't played against control yet. The guy who helped me build this deck suggested I feign a weak start and then launch a blowout when they tap out. For example, if they tap out on turn 4, I can Advent on end step, then swing with it and Boros Charm + Ghor-Clan it for a nice 9/9 double striking trampler. Assuming good draws and mana, of course.
I considered Mistcutter over Skylasher in the board. Skylasher is really only for Mono Blue which has dropped sharply in my meta.
Brimaz isn't doing much work, honestly. He doesn't feel like a $30 card. I never get more than one or two kittens out at once. I can't say that he's a plus for the deck, but I'm not sure what would be as good as him.
On a personal note, my list won FNM last night (my first ever win!). Got pretty lucky to get there, though... Round 1 was a bye, Round 2 was vs GR Monsters, and Round 3 was against Mono Black splashing white.
Retired
Modern
Burn
Legacy
Burn
And if you need 3-drops, the good news is that we have a TON to choose from: Fanatic of Xenagos (my personal favorite), Loxodon Smiter (the original Elephant), Boros Reckoner (though not awesome against mono-black or mono-blue), Courser of Kruphix (great for smoothing out mana and some defense, not a great threat), Boon Satyr (both modes are good, and it even has flash!), Hammer of Purphoros (great post-board multi-moded threat against Control). My problem is that there are too many three-drops, and it's hard to choose which ones I don't want.
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
4 Fleecemane Lion
4 Voice of Resurgence
2 Scavenging Ooze
4 Boros Reckoner
4 Loxodon Smiter
2 Boon Satyr
2 Brimaz, King of Oreskos
3 Stormbreath Dragon
3 Ghor-Clan Rampager
2 Xenagos, God of Revels
3 Selesnya Charm
Planeswalkers
3 Domri Rade
Lands
2 Forest
1 Plains
4 Temple Garden
4 Stomping Ground
4 Sacred Foundry
3 Temple of Plenty
3 Temple of Abandon
3 Temple of Triumph
1 Selesyna Charm
1 Scavenging Ooze
3 Glare of Heresy
3 Unflinching Courage
3 Destructive Revelry
2 Boros Charm
2 Plummet
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
4 Sylvan Caryatid
4 Fleecemane Lion
4 Voice of Resurgence
4 Banisher Priest
4 Courser of Kruphix
4 Ghor-Clan Rampager
3 Ajani, Mentor of Heroes
3 Domri Rade
2 Elspeth, Sun's Champion
2 Mutavault
4 Temple Garden
3 Stomping Ground
3 Sacred Foundry
4 Temple of Plenty
2 Temple of Abandon
2 Temple of Victory
2 Archangel of Thune
3 Selesnya Charm
2 Deicide
2 Banishing Light
2 Glare of Heresy
1 Elspeth, Sun's Champion
This is the Naya midrange/control deck i've been playing with JOU. Tons of fun and insane card advantage engine with courser/scry lands/domri/ajani. Game plan is simple : play threats and protect your planeswalkers who will win the game on their own as well as getting you more threats. Ajani makes fleecemane lion insane and ghor-clan to trample over once you're 10/10 hexproof indestructible^^. Not 100% sure on the Selesnya charm in side but you need more answers to polukranos and master of feast and it does the work as well as being polyvalent
3-4x Mistcutter Hydra (great against mono-U, too)
1x Hammer of Purphoros
1x Chandra, Pyromaster
0-2x Assemble the Legion
I also ran Voices, Stormbreaths, Smiters, Xenagos (the god), and a singleton Aurelia, the Warleader main, which are also great against Control. Bait out counterspells, don't overextend, and stick the biggest/most resilient threat when you have a window. When I was playing Naya Midrange, I almost never lost a match to Control, including a perfect record against straight U/W (the only loss was to Esper). Thoughtseize/Hero's Downfall decks were the hardest matchup, with other devotion and monsters decks a close second. Of course, that's pretty much the whole Standard metagame this year, which is why I gave up on the deck.
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
4 Sylvan Caryatid
4 Fleecemane Lion
4 Voice of Resurgence
3 Banisher Priest
4 Courser of Kruphix
3 Ghor-Clan Rampager
2 Brimaz, King of Oreskos
3 Ajani, Mentor of Heroes
3 Domri Rade
2 Elspeth, Sun's Champion
2 Mutavault
2 forest
4 Temple Garden
2 Stomping Ground
2 Sacred Foundry
4 Temple of Plenty
2 Temple of Abandon
2 Temple of Victory
2 Archangel of Thune
2 Selesnya Charm
1 Deicide
2 Banishing Light
3 Glare of Heresy
1 Plummet
1 Ruric Thar, the Unbowed
Some update of my naya walkers deck, where i found some room for a couple of Brimaz to add some more punch to the 3cmc slot and some basic. Sideboard is now quite optimal imho, Ruric Thar and plummet adds some control of flyers, only one deicide seems right now that Thassa is out of meta and that Ruric is pretty insane against tons of decks.
Testing of the deck are really succesful so far, you can beat almost anything, only wheenie white decks are really troublesome and monoblack match-up isn't that bad but a chandra pyromaster might help for killing those lifebane zombie as well as avoiding blood baron of viskopa to block and helping against wheenie white's X/1. U/W is an easy match-up since you'll almost always generate more card advantage than them. Just never have 1 monstrous lion and 1 not monstrous on board and things should be fine^^.
The hardest part of play Naya is recognizing the need to streamline and to pick the best 2 and 3 drops since you don't want to be playing too many if you are play Caryatid. It's too easy to get drawn into investing on your board. Having intrinsically good threats on curve can do wonders still, and if you play Caryatid you want to be getting to 4-5 mana. So far I've arrived here:
4 Temple Garden
4 Sacred Foundry
4 Stomping Ground
1 Temple of Plenty
1 Temple of Abandon
1 Temple of Triumph
3 Mana Confluence
2 Mutavault
3 Forest
Creatures(25):
4 Elvish Mystic
4 Sylvan Caryatid
3 Voice of Resurgence
2 Courser of Kruphix
3 Polukranos, World Eater
3 Ghor Clan Rampager
2 Eidolon of Countless Battles
4 Stormbreath Dragon
2 Mizzium Mortars
1 Cyclonic Rift
2 Banishing Light
4 Domri Rade
2 Xenagos, the Reveler
1 Ajani, Mentor of Heroes
2 Boros Charm
2 Glare of Heresy
1 Mizzium Mortars
1 Cyclonic Rift
3 Scavenging Ooze
2 Unflinching Courage
3 Mistcutter Hydra
The blue splash is basically a nod to other green decks but the rest of this fairly stock to how I see this working. I'd like to find room for another Ajani since the Xenagos/Domri/Ajani team works well and Ajani lets you keep finding them through removal. This saves you from having to play answer their answer cards like Destructive Revelry. I mean there is already Glare, but you want those as Elspeth insurance too.
It's possible there is a way to make the deck so that it can punch damage better, and drop those rifts all together. That's what I'm trying next. I had them in Jund Monsters since that deck couldn't do it.
GWU Knightfall Modern
UW Tempo Legacy
UGR Burning Wish Cobra Vintage