Naya, a shard from Alara known for having red, green, and white mana, has been an aggresive type since the first Ravnica. With the zoo decks having kird ape/watchwolf/lightning helix having won a pro tour back then(we all know about the legendary lightning helix off the top ftw) to how they are more of the midrange decks with efficient beaters and ways to close out games. I personally have been playing Naya for quite some time. Ever since I won my states with it in 2010 with Naya Vengevine I have been infatuated with the playstyle of naya. It has the aggression of an aggro deck but the ability to go toe to toe in the mid/later stages of the game with the control decks. We dont have the recurring freight train that is vengevine anymore but instead we have very versatile creatures that fill multiple roles.
Naya has been on the verge of tier 1 for quite some time now. Some could consider it, and its not wrong to think this. But with its numbers never too high its mostly been a tier 1.5 deck, which isn't bad AT ALL. That is what we are here to fix. With collective and organized thought hopefully we can make the most optimal list
Stomping Ground
- Essential for our 3 color deck. 4 is a must. Temple Garden
- Essential for our 3 color deck. 4 is a must. Sacred Foundry
- Essential for our 3 color deck. 4 is a must. Mutavault
- A nice utility land. Very nice to have but with our color dependent creatures and spells it can screw around with our manabase. Temple of Abandon
- A new scry land. The scry ability works very well with domri's +1. They do however always come into play tapped so you would likely not want to run the full 4. 2-4 copies is perfectly fine Temple of Triumph
- A new scry land. The scry ability works very well with domri's +1. They do however always come into play tapped so you would likely not want to run the full 4. 2-4 copies is perfectly fine
Boros Charm - 2-3 - A must in the board in my opinion. Counters Supreme Verdict, kills planeswalkers, kills opponents, and is a super sweet combat trick especially with ghor-clan bloodrush.
Destructive Revelery - 0-3 - I personally run 2, not entirely sold on this card but im sure having enchantment removal will be needed and naturalize with 2 damage strapped on it is pretty good
Assemble the Legion - 0-1 - This is a card that last season would never leave my board. So far this season i dont find it to be 100% needed and there is more enchantment hate being brough in peoples sideboard thanks to theros.
Unflinching Courage - 2-3 - Another must in the board. Can turn the board around with put on a smiter or any other creature for the matter outside of a elvish mystic.
Mizzium Mortars - 2-2 - If this isnt in the maindeck then its a must in the board. This is the one card that kills Blood Baron outright in our colors that isnt a 2 for 1. Also the overload is realistic thanks to xenagos.
Glare of Heresy - 0-2 - Gets rid of a few problem cards; Detention Sphere, Elspeth, Opposing Voices, Reckoner. Pretty valueable to just off a planeswalker without the need to Dreadbore or Hero's Downfall
Flames of the Firebrand - 0-2 - Good against any aggressive deck that plays with a lot 1-2 toughness creatures, mainly RDW.
Selesnya Charm - 2-3 - This card is really strong against the RG decks and also good against desecration demon. Can save your guy from a mizzium mortars or just kill their big fatty. Chained to the Rocks - 0-2 - With 10 mountains in the deck its not too hard to cast it and it does kill almost anything
Mistcutter Hydra - 0-3 - Mostly against UW control or american as esper can just doom blade it, but it also gives you the the "Must answer" creature.
Ruric Thar, the Unbowed - 0-2 - Against your spell based control decks. Also not bad against your Jund/GB "Rock-esuqe" decks.
IV. Match-Ups"
Vs Gruul Midrange
Vs RDW
Pre-Board = 1-3
Post-Board = 4-4
So this isnt that great of a matchup. I will be looking at the sideboard for more help and possibly even the mainboard once again.
Vs GW Aggro
Vs Esper
Pre-Board = 1-1
Post-Board = 4-1
The current Sideboard is very good against them, that along with the amount of walkers I have in my list. In one turn after he played elspeth I played and made Monstrious a strombreath dragon thanks to xenagos
Any reason you don't have Ruric Thar, the Unbowed listed as a 6CMC creature?
I've never seen any reason to not play this card especially now that the format will most likely slow down with all the scry.
Any reason you don't have Ruric Thar, the Unbowed listed as a 6CMC creature?
I've never seen any reason to not play this card especially now that the format will most likely slow down with all the scry.
tbh I didnt really think of him. I dont think he deserves to be mainboard but I could totally see him in the board versus spell heavy decks. even if they take 6 just to kill him thats fine.
tbh I didnt really think of him. I dont think he deserves to be mainboard but I could totally see him in the board versus spell heavy decks. even if they take 6 just to kill him thats fine.
thanks for reminding me
Sure no problem, I would personally run 1 maindeck at minimum because he's only 4(G)(R) which is easy on the mana. Since this deck is 3 colors you're going to need to make sure your able to play your game ending creatures, and boy does this guy ever look like he wants to end games.
Sure no problem, I would personally run 1 maindeck at minimum because he's only 4(G)(R) which is easy on the mana. Since this deck is 3 colors you're going to need to make sure your able to play your game ending creatures, and boy does this guy ever look like he wants to end games.
I dont like him mainboard because he doesnt close the game immediately and if you are behind you doesnt impact the board.
Thats why I have aurelia in the main. She can end a game by herself. Especially paired with a ghor-clan rampager in hand. And she gives the deck another haste dude. Only negative thing about her is that she is killed by pretty much any removal spell.
I dont like him mainboard because he doesnt close the game immediately and if you are behind you doesnt impact the board.
Thats why I have aurelia in the main. She can end a game by herself. Especially paired with a ghor-clan rampager in hand. And she gives the deck another haste dude. Only negative thing about her is that she is killed by pretty much any removal spell.
Another downside is that she forces you to have additional creatures on the board to make her effective. If you drop a Ruric on to a empty board he's more then happy.
If you have ghor-clan in hand and you have ruric on the board, I'd much rather simply bloodrush and swing in for 10 trample.
edit: Bloodrush is a creature 'ability' fyi so no 6 damage for using it
Another downside is that she forces you to have additional creatures on the board to make her effective. If you drop a Ruric on to a empty board he's more then happy.
If you have ghor-clan in hand and you have ruric on the board, I'd much rather simply bloodrush and swing in for 10 trample.
edit: Bloodrush is a creature spell fyi so no 6 damage for using it
its not a spell at all. Its an ability. Yea but when you play her she swings for 6 by herself the turn she enters play. I'll test both and see how they work.
So, should we make a little list of what cards in what colors we'd most like to test, so everyone has a general idea of things that may or may not works, or see what works in certain setups of the list, etc.?
Or, do the little tidbits not yet written and hidden by spoilers suffice?
Unless you've got a more life-gainy build, where Archangel of Thune's presence immediately triggers her ability (meaning you'd need Trostani in play, unless I'm overlooking some worthy cards), she's really not a card I'd consider more than once. Thanks to Miz Mortars and Stormbreath Dragon (and whatever instant speed kills) it just doesn't look like this is her home at all.
Unless you've got a more life-gainy build, where Archangel of Thune's presence immediately triggers her ability (meaning you'd need Trostani in play, unless I'm overlooking some worthy cards), she's really not a card I'd consider more than once. Thanks to Miz Mortars and Stormbreath Dragon (and whatever instant speed kills) it just doesn't look like this is her home at all.
I could understand that. But with scavenging ooze and/or unflinching courage out of the board. Things could get quite silly. But that sounds a little winmore.
So far I'm seeing enough blood barons and stormbreath dragons that make me want to test GWr instead of GW more.
Card that i'd remove immediately though is boros reckoner. The power of that card is being a roadblock against other aggro and being good on synergy with domri but aggressively it's terrible. This deck can rarely cast it early though because you need forests early and without it coming down fast it just loses almost all it's value.
Boros charm is not really a maindeck card either i'd say, it's only good vs control.
Mistcutter hydra can be ignored as an option all together really, it's just way too expensive for what you get and protection from blue isn't even very relevant.
Chained to the rocks is a difficult one, on the one hand it's just a great journey to nowhere it seems and of the only ways to remove an opposing reckoner easily but the card has too many weaknesses to play in the end I think. First of all it requires enough mountains to reliably play, ie you need to play basic mountains for it since just 8 is a bit iffy. Playing mountains however kinda messes up with your early curve which is almost all Gw. Chained to the rocks also just seems poorly positioned, it doesn't deal with baron, stormbreath, aetherling or big elspeth. Mizzium mortars scores much better there. Also worst of all plenty sideboards make you cry for playing chained to the rocks like destructive revelry, sundering growth and most of all peak eruption. All in all it's probably not worth the trouble especially as I don't think reckoner will be too popular which would be the main reason to go chained to the rocks over mortars probably.
Aurelia, Ruric thar etc is just too slow. I don't think this deck should be as high end as naya before rotation was, the quality just isn't there. I'm not even sure stormbreath dragon deserves a spot.
Magma jet is something I quite like in here, not as a 4-of or something but it's just a good burn spell and the scry and easy casting cost help out in a lot of hands. It can fix those hands where you have red but not green and white by giving some decent action and it sets up domri superbly.
Currently I like a couple advent of the wurms too, mostly because I don't like any other 4-5 drops currently except rampager. I'm still not liking the dragon too much but generally think the lategame is a bit weak actually.
In the sideboard Xenagos might have a place. As a token pumper against control it's quite good and fits quite a similar role to assemble the legion. It hits much faster but isn't as inevitable, I like how it's 4 mana instead of 5 though so for now I like it more but have to still testing. So far he feels stronger than I expected, of course you rarely use the +1 but it does come up, usually when you can dump him early while still playing creatures too.
Warleader's helix and unflinching courage are probably the best bet against RDW and other fast aggro. RDW is definately not to be underestimated and it's far from some autowin matchup since they have quite a bit of reach with phoenix and especially an active firefist striker.
Peak eruption is also a must I feel in any aggro deck that has access to red. People will be trying control with red and it just excels there. It's also just really great against anyone using chained to the rocks. Destructive revelry on the other hand might not be neccesary, despite what Theros promised enchantments probably won't be big in this standard. The god weapons suck mostly and detention sphere or chained to the rocks will probably be the targets for it which may not warrant the slot. As long as the format is new though it will be fine i guess. Boros charms are obviously a must in the board if they aren't main and extra mizziums seems fine.
So far I'm seeing enough blood barons and stormbreath dragons that make me want to test GWr instead of GW more.
Card that i'd remove immediately though is boros reckoner. The power of that card is being a roadblock against other aggro and being good on synergy with domri but aggressively it's terrible. This deck can rarely cast it early though because you need forests early and without it coming down fast it just loses almost all it's value.
Boros charm is not really a maindeck card either i'd say, it's only good vs control.
Mistcutter hydra can be ignored as an option all together really, it's just way too expensive for what you get and protection from blue isn't even very relevant.
Chained to the rocks is a difficult one, on the one hand it's just a great journey to nowhere it seems and of the only ways to remove an opposing reckoner easily but the card has too many weaknesses to play in the end I think. First of all it requires enough mountains to reliably play, ie you need to play basic mountains for it since just 8 is a bit iffy. Playing mountains however kinda messes up with your early curve which is almost all Gw. Chained to the rocks also just seems poorly positioned, it doesn't deal with baron, stormbreath, aetherling or big elspeth. Mizzium mortars scores much better there. Also worst of all plenty sideboards make you cry for playing chained to the rocks like destructive revelry, sundering growth and most of all peak eruption. All in all it's probably not worth the trouble especially as I don't think reckoner will be too popular which would be the main reason to go chained to the rocks over mortars probably.
Aurelia, Ruric thar etc is just too slow. I don't think this deck should be as high end as naya before rotation was, the quality just isn't there. I'm not even sure stormbreath dragon deserves a spot.
Magma jet is something I quite like in here, not as a 4-of or something but it's just a good burn spell and the scry and easy casting cost help out in a lot of hands. It can fix those hands where you have red but not green and white by giving some decent action and it sets up domri superbly.
Currently I like a couple advent of the wurms too, mostly because I don't like any other 4-5 drops currently except rampager. I'm still not liking the dragon too much but generally think the lategame is a bit weak actually.
In the sideboard Xenagos might have a place. As a token pumper against control it's quite good and fits quite a similar role to assemble the legion. It hits much faster but isn't as inevitable, I like how it's 4 mana instead of 5 though so for now I like it more but have to still testing. So far he feels stronger than I expected, of course you rarely use the +1 but it does come up, usually when you can dump him early while still playing creatures too.
Warleader's helix and unflinching courage are probably the best bet against RDW and other fast aggro. RDW is definately not to be underestimated and it's far from some autowin matchup since they have quite a bit of reach with phoenix and especially an active firefist striker.
Peak eruption is also a must I feel in any aggro deck that has access to red. People will be trying control with red and it just excels there. It's also just really great against anyone using chained to the rocks. Destructive revelry on the other hand might not be neccesary, despite what Theros promised enchantments probably won't be big in this standard. The god weapons suck mostly and detention sphere or chained to the rocks will probably be the targets for it which may not warrant the slot. As long as the format is new though it will be fine i guess. Boros charms are obviously a must in the board if they aren't main and extra mizziums seems fine.
This was a pretty big wall of text so I will try and address each thing you mention.
1. I havent seen that many Blood baron so far, oddly enough. If you look at the decks toppig on Magic-League you see its mostly GR Aggro/Ramp with Rock, Grixis, Esper, and BW. I believe that number of blood barons are so low because so much red is being played which means mizzium mortars, which kills him good and dead
2. Boros Reckoner. I do notice his power level go down slightly which is why im only playing 2 now in the mainboard and 2 in the side for the aggro matchups(may take him out still) because like you said sometiems we just cant cast him turn 3 and never turn 2. I do think he still holds some amount of warrant to be played just def not the 4-of
3. Chained to the Rocks. You say it doesnt deal with baron, stormbreath, aetherling or big elspeth. And although mizzium mortars does deal with stormbreath and blood baron it does not deal with big elspeth or aetherling. Not gonna go into blood baron as I already did. Stormbreath we can generally race and post board we have unflinching courage, which they will likely be an aggressive deck nor do we normally have a ton of cards in hand to get too hard by the monstrosity. Elspeth, you need to overload the mizzium mortars and then swing at elsepth. I've played against her, and she is def no walk in the part. Boros charm helps against her game 1 and if she proves to be too much of a problem Pithing needle may be needed since we dont have oblivion ring anymore
4. Late game naya. Aurelia is a card that is an out when we normally wouldnt have one. It can win games that we normally shouldnt be able to win. And the fact that post-rotation doesnt have the end game that pre-rotation naya has I believe is false.
As you can see one 1 ran 1 aurelia to some success and the rest tops off at thundermaw, like they always have. That isnt that much more end game then stormbreath dragon. In fact you can easily argue stormbreath's end game is better due to monstrosity. Also Fleecemane Lion's monstrosity is pretty good to, being that you have to have an edict effect to kill him.
5. Peak Eruption. I do like this card. Im just not 100% sold on running a LD spell in the board that doesnt wreck a strategy(unlike molten rain and sowing salt in modern(against tron)).
6. Destructive Revelry. At the very worst this can work as a shock if you target a god with it. Also its good against; All the god weapons(3 of them will/art seeing play(spear, whip, hammer)), Chain to the rocks, D Sphere, Blind Obdience, Primeval Bounty, opposing unflinching courage, Burning earth. And thats to name only but a few. Im sure there is some im missing. Burning earth alone should warrant some SB slots.
7. Closing. I hope I addressed all the points clearly and throughly.
Generally mistcutter is a 4/4-6/6. That is simply too many 5 drops. You will just get aggro'd out the game before you can even get into it. Also there is nothing stopping you from just getting chumped into infinity. No ghor-clans, no slesnya, no boros charm. No removal at all infact. Not even domri although you have 32 creatures, which is more than the normal Domri Naya decks.
Something to keep in mind (I believe this is correct) that Boros Reckoner is still considered attacking when he redirects damage. Therefore he would have death touch with the bow of nylea. While that bow is no Umezawa's Jitte it's still bonkers and I fully intend to run 1-2. I'm iffy on voice and fleecemane so I'll keep testing them.
Something to keep in mind (I believe this is correct) that Boros Reckoner is still considered attacking when he redirects damage. Therefore he would have death touch with the bow of nylea. While that bow is no Umezawa's Jitte it's still bonkers and I fully intend to run 1-2. I'm iffy on voice and fleecemane so I'll keep testing them.
Voice has been ok. The token he leaves behind is better than him, lol.
Fleecemane lion has been pretty awesome. Applies amazing pressure and if you monstrosity him then, well, they have to block it forever unless they have far/away, celestial flare.
Seems good. If not, I'd rather play Scavenging Ooze over VoR, it's imo too easy to play around.
It is easy to play around. But it forces your opp to do such. And its really good against the aggressive red aggro decks. And like i had said, the token is quite serious.
I actually dont like scooze in naya that much. I understand he is great but I value Fleecemane/VoR over him.
I could see an arguement of a 2/2 split with VoR. I would never want more than 2 scoozes post-rotation.
This is what I'm at so far. What I meant to say Talroma about the lategame compared to naya in the previous standard for example that there is less incentive to play 5-6 mana cards. Stormbreath dragon isn't Thundermaw and there are already good 5 mana plays in using montrosity on fleecemane or bestowing with satyr, which may lead me to drop the dragon all together and just play some scavening ooze or extra boon satyr perhaps. But i'm very much in doubt about this still, either way I don't think you want too many and shouldn't have 6 drops at all.
Either way most of the deck choices I explained before. I think it's crucial to play just 1 basic mountain, you need red sources but plains and forests are far more important early on.
Scavenging ooze is cut so far by the way because I find it to be on the receiving end of magma jet too often for now and it often takes some time before the grave fills up, either way it would be a 2-of at most because lion and voice are just far better now.
Xenagos from the board is really impressing me so far and I'm almost considering it moving main. Against control it's just a house making guys with the occasional power play of xenagos +1 into domri. Against GW aggro or the mirror it's actually a decent plan to try and ultimate it while using the +1 for overloaded mizziums, bestowed boon satyrs, rampagers or dragons.
I guess the rest of the board pretty much speaks for itself.
I can see your point about peak eruption not being so great because decks don't really die to getting a land blown up. It is however a house against anything with chained to the rocks and especially against GR ramp / big red. Taking out a land and killing or hurting a domri/chandra/xenagos badly is quite useful. On the play it can often prevent a timely anger of the gods too.
It is easy to play around. But it forces your opp to do such. And its really good against the aggressive red aggro decks. And like i had said, the token is quite serious.
I actually dont like scooze in naya that much. I understand he is great but I value Fleecemane/VoR over him.
I could see an arguement of a 2/2 split with VoR. I would never want more than 2 scoozes post-rotation.
I agree. At least not until we see some graveyard shenanigans that makes it more valuable.
This is what I'm at so far. What I meant to say Talroma about the lategame compared to naya in the previous standard for example that there is less incentive to play 5-6 mana cards. Stormbreath dragon isn't Thundermaw and there are already good 5 mana plays in using montrosity on fleecemane or bestowing with satyr, which may lead me to drop the dragon all together and just play some scavening ooze or extra boon satyr perhaps. But i'm very much in doubt about this still, either way I don't think you want too many and shouldn't have 6 drops at all.
Either way most of the deck choices I explained before. I think it's crucial to play just 1 basic mountain, you need red sources but plains and forests are far more important early on.
Scavenging ooze is cut so far by the way because I find it to be on the receiving end of magma jet too often for now and it often takes some time before the grave fills up, either way it would be a 2-of at most because lion and voice are just far better now.
Xenagos from the board is really impressing me so far and I'm almost considering it moving main. Against control it's just a house making guys with the occasional power play of xenagos +1 into domri. Against GW aggro or the mirror it's actually a decent plan to try and ultimate it while using the +1 for overloaded mizziums, bestowed boon satyrs, rampagers or dragons.
I guess the rest of the board pretty much speaks for itself.
I can see your point about peak eruption not being so great because decks don't really die to getting a land blown up. It is however a house against anything with chained to the rocks and especially against GR ramp / big red. Taking out a land and killing or hurting a domri/chandra/xenagos badly is quite useful. On the play it can often prevent a timely anger of the gods too.
I dont doubt that Peak Eruption is good I just feel like their is other cards that do a similar job that you are trying to do with more versatility. Like destructive revelery. It blows up CttR and deals two to a walker. It also blows up spear, whip, d sphere, blah blah blah, lol.
You may be right about the no 6 drops, and maybe no dragons even. I just feel like they put you bigger in a format that im expecting you need to be. Yea you have plays at 5 mana like fleecemane lion's monstrosity and bestowed boon satyr(which is sick as hell btw) but you are generally winning that game if you can simply tap 5 mana to monstrosity your lion on turn 4/5 with no chance of removal. And yea that happens it just seems slightly inconsistant to have that train of though. Sometimes its better to play that boon satyr turn 3 EoT and beat in, let them wrath and then play you a nice hastey dragon.
Thats also another good nod to him. The haste in a deck that has none anymore. They wrath, you dome them for 4 and they have to wrath again because they cant d sphere it(if esper they can cast X removal spell and america has turn/burn but yea that happens) And he flies over blood baron, and with his monstrosity(if you can get it off safely) can help you win that race sometimes.
Not a fan of AoS right now. It cant get rid of BBV, Stormbreath Dragon, Aetherling. Nor does it bring back thrag/resto anymore.
Also dont care for 4 selesnya charm and 8 mana dorks.
I think it it is trying to go to big with nothing in th emiddle. It has early creatures, and later creatures. Nothing in between. Also dont like reckoner as a 4-of mainboard anymore. Also mistcutter seems quite meh. I also think the scg articles try building new decks to show off/hype new cards in a set. Like mistcutter/polokuras/heliod/elspeth/xenagos.
There is no Boon Satyr(who is amazing). Nor is there any Fleecemane Lion.
I. Introduction:
Naya, a shard from Alara known for having red, green, and white mana, has been an aggresive type since the first Ravnica. With the zoo decks having kird ape/watchwolf/lightning helix having won a pro tour back then(we all know about the legendary lightning helix off the top ftw) to how they are more of the midrange decks with efficient beaters and ways to close out games. I personally have been playing Naya for quite some time. Ever since I won my states with it in 2010 with Naya Vengevine I have been infatuated with the playstyle of naya. It has the aggression of an aggro deck but the ability to go toe to toe in the mid/later stages of the game with the control decks. We dont have the recurring freight train that is vengevine anymore but instead we have very versatile creatures that fill multiple roles.
Naya has been on the verge of tier 1 for quite some time now. Some could consider it, and its not wrong to think this. But with its numbers never too high its mostly been a tier 1.5 deck, which isn't bad AT ALL. That is what we are here to fix. With collective and organized thought hopefully we can make the most optimal list
II. Card Choices
1cmc
Elvish Mystic
Dryad Militant
Experiment One
Fleecemane Lion
Voice of Resurgence
Slyvan Caryatid
Imposing Sovereign
Scavenging Ooze
Boon Satyr
Loxodon Smiter
Boros Reckoner
Ghor-Clan Rampager
Polukranos, World Eater
Archangel of Thune
Stormbreath Dragon
Kalonian Hydra
Aurelia, The Warleader
Mistcutter Hydra
1cmc
Chain to the Rocks
Selesnya Charm
Boros Charm
Magma Jet
Mizzium Mortars
Domri Rade
Xenogos, The Revealer
Chandra, Pyromaster
Advent of the Wurm
Warleader's Helix
Stomping Ground
- Essential for our 3 color deck. 4 is a must.
Temple Garden
- Essential for our 3 color deck. 4 is a must.
Sacred Foundry
- Essential for our 3 color deck. 4 is a must.
Mutavault
- A nice utility land. Very nice to have but with our color dependent creatures and spells it can screw around with our manabase.
Temple of Abandon
- A new scry land. The scry ability works very well with domri's +1. They do however always come into play tapped so you would likely not want to run the full 4. 2-4 copies is perfectly fine
Temple of Triumph
- A new scry land. The scry ability works very well with domri's +1. They do however always come into play tapped so you would likely not want to run the full 4. 2-4 copies is perfectly fine
III. Decklists
4 Forest
2 Mountain
3 Plains
4 Sacred Foundry
4 Stomping Grounds
4 Temple Garden
1 Temple of Triumph
Creatures = 27
4 Elvish Mystic
4 Loxodon Smiter
4 Ghor-Clan Rampager
3 Stormbreath Dragon
1 Trostani
3 Boon Satyr
4 Fleecemane Lion
4 Voice of Resurengce
3 Xenagos, the Revealer
2 Mizzium Mortars
2 Scavenging ooze
2 centaur healers
2 glare of heresey
2 destructive reverlry
3 unflinching courage
2 selesnya charm
2 boros charm
4 Elvish Mystic
4 Loxodon Smiter
3 Scavenging Ooze
4 Stormbreath Dragon
4 Sylvan Caryatid
3 Polukranos, World Eater
4 Domri Rade
3 Forest
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden
4 Temple of Abandon
4 Temple of Triumph
2 Mizzium Mortars
1 Ghor-Clan Rampager
3 Voice of Resurgence
3 Unflinching Courage
3 Destructive Revelry
2 Ruric Thar, the Unbowed
3 Flames of the Firebrand
4 Elvish Mystic
2 Ghor-Clan Rampager
2 Imposing Sovereign
4 Loxodon Smiter
2 Scavenging Ooze
4 Stormbreath Dragon
4 Voice of Resurgence
2 Polukranos, World Eater
2 Xenagos, the Reveler
3 Forest
2 Mountain
1 Plains
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden
4 Temple of Abandon
2 Temple of Triumph
2 Fiendslayer Paladin
1 Imposing Sovereign
3 Unflinching Courage
3 Selesnya Charm
1 Smite
2 Wear
1 Purphoros, God of the Forge
2 Glare of Heresy
4 Fleecemane Lion
3 Ghor-Clan Rampager
4 Loxodon Smiter
2 Scavenging Ooze
4 Stormbreath Dragon
4 Voice of Resurgence
1 Boon Satyr
1 Polukranos, World Eater
4 Domri Rade
1 Mountain
2 Plains
4 Sacred Foundry
2 Selesnya Guildgate
4 Stomping Ground
4 Temple Garden
3 Temple of Abandon
3 Temple of Triumph
2 Selesnya Charm
2 Mizzium Mortars
3 Unflinching Courage
3 Boros Charm
1 Ranger's Guile
1 Selesnya Charm
1 Ruric Thar, the Unbowed
1 Chandra, Pyromaster
3 Glare of Heresy
1 Mizzium Mortars
III. Sideboard Discussion:
Boros Charm - 2-3 - A must in the board in my opinion. Counters Supreme Verdict, kills planeswalkers, kills opponents, and is a super sweet combat trick especially with ghor-clan bloodrush.
Destructive Revelery - 0-3 - I personally run 2, not entirely sold on this card but im sure having enchantment removal will be needed and naturalize with 2 damage strapped on it is pretty good
Assemble the Legion - 0-1 - This is a card that last season would never leave my board. So far this season i dont find it to be 100% needed and there is more enchantment hate being brough in peoples sideboard thanks to theros.
Unflinching Courage - 2-3 - Another must in the board. Can turn the board around with put on a smiter or any other creature for the matter outside of a elvish mystic.
Mizzium Mortars - 2-2 - If this isnt in the maindeck then its a must in the board. This is the one card that kills Blood Baron outright in our colors that isnt a 2 for 1. Also the overload is realistic thanks to xenagos.
Glare of Heresy - 0-2 - Gets rid of a few problem cards; Detention Sphere, Elspeth, Opposing Voices, Reckoner. Pretty valueable to just off a planeswalker without the need to Dreadbore or Hero's Downfall
Flames of the Firebrand - 0-2 - Good against any aggressive deck that plays with a lot 1-2 toughness creatures, mainly RDW.
Selesnya Charm - 2-3 - This card is really strong against the RG decks and also good against desecration demon. Can save your guy from a mizzium mortars or just kill their big fatty.
Chained to the Rocks - 0-2 - With 10 mountains in the deck its not too hard to cast it and it does kill almost anything
Mistcutter Hydra - 0-3 - Mostly against UW control or american as esper can just doom blade it, but it also gives you the the "Must answer" creature.
Ruric Thar, the Unbowed - 0-2 - Against your spell based control decks. Also not bad against your Jund/GB "Rock-esuqe" decks.
IV. Match-Ups"
Vs Gruul Midrange
Post-Board = 4-4
So this isnt that great of a matchup. I will be looking at the sideboard for more help and possibly even the mainboard once again.
Post-Board = 4-1
The current Sideboard is very good against them, that along with the amount of walkers I have in my list. In one turn after he played elspeth I played and made Monstrious a strombreath dragon thanks to xenagos
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
I've never seen any reason to not play this card especially now that the format will most likely slow down with all the scry.
tbh I didnt really think of him. I dont think he deserves to be mainboard but I could totally see him in the board versus spell heavy decks. even if they take 6 just to kill him thats fine.
thanks for reminding me
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
Sure no problem, I would personally run 1 maindeck at minimum because he's only 4(G)(R) which is easy on the mana. Since this deck is 3 colors you're going to need to make sure your able to play your game ending creatures, and boy does this guy ever look like he wants to end games.
I dont like him mainboard because he doesnt close the game immediately and if you are behind you doesnt impact the board.
Thats why I have aurelia in the main. She can end a game by herself. Especially paired with a ghor-clan rampager in hand. And she gives the deck another haste dude. Only negative thing about her is that she is killed by pretty much any removal spell.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
Another downside is that she forces you to have additional creatures on the board to make her effective. If you drop a Ruric on to a empty board he's more then happy.
If you have ghor-clan in hand and you have ruric on the board, I'd much rather simply bloodrush and swing in for 10 trample.
edit: Bloodrush is a creature 'ability' fyi so no 6 damage for using it
its not a spell at all. Its an ability. Yea but when you play her she swings for 6 by herself the turn she enters play. I'll test both and see how they work.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
Or, do the little tidbits not yet written and hidden by spoilers suffice?
Aurelia
Mistcutter Hydra
Boon Satyr
Kalonian Hydra
Archangel of Thune
Ruric Thar
spells
chain to the rocks
magma jet
chandra, pyromaster
advent of the wurm
warleaders helix
Some of the options I didt mention tend to lead to a more aggro version of naya which isnt what this is really about.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
~Signature by Rivenor @ Miraculous Recovery Studios~
Not really sure. I don't know what sort of value I, personally, could get out of it. I haven't seen many lists will a full set of oozes yet, either.
I could understand that. But with scavenging ooze and/or unflinching courage out of the board. Things could get quite silly. But that sounds a little winmore.
I apologize greatly. I love me some scooze. Not sure how I overlooked him. Adding him now.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
Card that i'd remove immediately though is boros reckoner. The power of that card is being a roadblock against other aggro and being good on synergy with domri but aggressively it's terrible. This deck can rarely cast it early though because you need forests early and without it coming down fast it just loses almost all it's value.
Boros charm is not really a maindeck card either i'd say, it's only good vs control.
Mistcutter hydra can be ignored as an option all together really, it's just way too expensive for what you get and protection from blue isn't even very relevant.
Chained to the rocks is a difficult one, on the one hand it's just a great journey to nowhere it seems and of the only ways to remove an opposing reckoner easily but the card has too many weaknesses to play in the end I think. First of all it requires enough mountains to reliably play, ie you need to play basic mountains for it since just 8 is a bit iffy. Playing mountains however kinda messes up with your early curve which is almost all Gw. Chained to the rocks also just seems poorly positioned, it doesn't deal with baron, stormbreath, aetherling or big elspeth. Mizzium mortars scores much better there. Also worst of all plenty sideboards make you cry for playing chained to the rocks like destructive revelry, sundering growth and most of all peak eruption. All in all it's probably not worth the trouble especially as I don't think reckoner will be too popular which would be the main reason to go chained to the rocks over mortars probably.
Aurelia, Ruric thar etc is just too slow. I don't think this deck should be as high end as naya before rotation was, the quality just isn't there. I'm not even sure stormbreath dragon deserves a spot.
Magma jet is something I quite like in here, not as a 4-of or something but it's just a good burn spell and the scry and easy casting cost help out in a lot of hands. It can fix those hands where you have red but not green and white by giving some decent action and it sets up domri superbly.
Currently I like a couple advent of the wurms too, mostly because I don't like any other 4-5 drops currently except rampager. I'm still not liking the dragon too much but generally think the lategame is a bit weak actually.
In the sideboard Xenagos might have a place. As a token pumper against control it's quite good and fits quite a similar role to assemble the legion. It hits much faster but isn't as inevitable, I like how it's 4 mana instead of 5 though so for now I like it more but have to still testing. So far he feels stronger than I expected, of course you rarely use the +1 but it does come up, usually when you can dump him early while still playing creatures too.
Warleader's helix and unflinching courage are probably the best bet against RDW and other fast aggro. RDW is definately not to be underestimated and it's far from some autowin matchup since they have quite a bit of reach with phoenix and especially an active firefist striker.
Peak eruption is also a must I feel in any aggro deck that has access to red. People will be trying control with red and it just excels there. It's also just really great against anyone using chained to the rocks. Destructive revelry on the other hand might not be neccesary, despite what Theros promised enchantments probably won't be big in this standard. The god weapons suck mostly and detention sphere or chained to the rocks will probably be the targets for it which may not warrant the slot. As long as the format is new though it will be fine i guess. Boros charms are obviously a must in the board if they aren't main and extra mizziums seems fine.
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden
3 Temple of Abandon
3 Temple of Triumph
4 Plains
2 Mountain
Creatures
4 Voice of Resurgence
4 Boros Reckoner
4 Loxodon Smiter
4 Advent of the Wurm
3 Trostani, Selesnya's Voice
4 Archangel of Thune
4 Stormbreath Dragon
2 Aurelia, the Warleader
3 Mistcutter Hydra
4 Xenagos, the Reveler
4 Fiendslayer Paladin
1 Mistcutter Hydra
3 Boros Charm
4 Assemble the Legion
3 Wear // Tear
This was a pretty big wall of text so I will try and address each thing you mention.
1. I havent seen that many Blood baron so far, oddly enough. If you look at the decks toppig on Magic-League you see its mostly GR Aggro/Ramp with Rock, Grixis, Esper, and BW. I believe that number of blood barons are so low because so much red is being played which means mizzium mortars, which kills him good and dead
2. Boros Reckoner. I do notice his power level go down slightly which is why im only playing 2 now in the mainboard and 2 in the side for the aggro matchups(may take him out still) because like you said sometiems we just cant cast him turn 3 and never turn 2. I do think he still holds some amount of warrant to be played just def not the 4-of
3. Chained to the Rocks. You say it doesnt deal with baron, stormbreath, aetherling or big elspeth. And although mizzium mortars does deal with stormbreath and blood baron it does not deal with big elspeth or aetherling. Not gonna go into blood baron as I already did. Stormbreath we can generally race and post board we have unflinching courage, which they will likely be an aggressive deck nor do we normally have a ton of cards in hand to get too hard by the monstrosity. Elspeth, you need to overload the mizzium mortars and then swing at elsepth. I've played against her, and she is def no walk in the part. Boros charm helps against her game 1 and if she proves to be too much of a problem Pithing needle may be needed since we dont have oblivion ring anymore
4. Late game naya. Aurelia is a card that is an out when we normally wouldnt have one. It can win games that we normally shouldnt be able to win. And the fact that post-rotation doesnt have the end game that pre-rotation naya has I believe is false.
4 Avacyn's Pilgrim
4 Boros Reckoner
2 Flinthoof Boar
3 Ghor-Clan Rampager
3 Loxodon Smiter
3 Scavenging Ooze
4 Thundermaw Hellkite
4 Voice of Resurgence
2 Forest
3 Clifftop Retreat
1 Gavony Township
4 Rootbound Crag
4 Sacred Foundry
4 Stomping Ground
2 Sunpetal Grove
4 Temple Garden
2 Mizzium Mortars
2 Zealous Conscripts
1 Assemble the Legion
1 Oblivion Ring
1 Rest in Peace
3 Unflinching Courage
2 Boros Charm
2 Ray of Revelation
1 Garruk Relentless
2 Blasphemous Act
4 Avacyn's Pilgrim
4 Boros Reckoner
2 Hellrider
4 Loxodon Smiter
3 Scavenging Ooze
4 Thundermaw Hellkite
4 Voice of Resurgence
1 Chandra, Pyromaster
4 Domri Rade
3 Clifftop Retreat
1 Gavony Township
4 Rootbound Crag
4 Sacred Foundry
4 Stomping Ground
2 Sunpetal Grove
4 Temple Garden
2 Selesnya Charm
2 Mizzium Mortars
1 Assemble the Legion
1 Rest in Peace
3 Unflinching Courage
3 Boros Charm
2 Ray of Revelation
1 Chandra, Pyromaster
2 Blasphemous Act
4 Avacyn's Pilgrim
4 Boros Reckoner
4 Ghor-Clan Rampager
2 Huntmaster of the Fells
2 Loxodon Smiter
3 Thundermaw Hellkite
4 Voice of Resurgence
1 Aurelia, the Warleader
2 Sigarda, Host of Herons
1 Garruk Relentless
3 Clifftop Retreat
2 Kessig Wolf Run
4 Rootbound Crag
4 Sacred Foundry
4 Stomping Ground
3 Sunpetal Grove
4 Temple Garden
3 Boros Charm
2 Mizzium Mortars
1 Oblivion Ring
2 Rest in Peace
2 Unflinching Courage
1 Aurelia's Fury
2 Ray of Revelation
2 Selesnya Charm
1 Ruric Thar, the Unbowed
2 Blasphemous Act
4 Boros Reckoner
2 Flinthoof Boar
2 Hellrider
3 Loxodon Smiter
3 Scavenging Ooze
4 Thundermaw Hellkite
4 Voice of Resurgence
4 Domri Rade
3 Clifftop Retreat
1 Gavony Township
4 Rootbound Crag
4 Sacred Foundry
4 Stomping Ground
3 Sunpetal Grove
4 Temple Garden
2 Selesnya Charm
2 Bonfire of the Damned
2 Mizzium Mortars
2 Zealous Conscripts
1 Oblivion Ring
2 Rest in Peace
3 Unflinching Courage
2 Boros Charm
2 Ray of Revelation
1 Garruk Relentless
1 Bonfire of the Damned
As you can see one 1 ran 1 aurelia to some success and the rest tops off at thundermaw, like they always have. That isnt that much more end game then stormbreath dragon. In fact you can easily argue stormbreath's end game is better due to monstrosity. Also Fleecemane Lion's monstrosity is pretty good to, being that you have to have an edict effect to kill him.
5. Peak Eruption. I do like this card. Im just not 100% sold on running a LD spell in the board that doesnt wreck a strategy(unlike molten rain and sowing salt in modern(against tron)).
6. Destructive Revelry. At the very worst this can work as a shock if you target a god with it. Also its good against; All the god weapons(3 of them will/art seeing play(spear, whip, hammer)), Chain to the rocks, D Sphere, Blind Obdience, Primeval Bounty, opposing unflinching courage, Burning earth. And thats to name only but a few. Im sure there is some im missing. Burning earth alone should warrant some SB slots.
7. Closing. I hope I addressed all the points clearly and throughly.
This looks really slow and clunky.
Your curve is
2cmc = 4
3cmc = 8
4cmc = 7
5cmc = 8
6cmc = 2
Xcmc = 3
Generally mistcutter is a 4/4-6/6. That is simply too many 5 drops. You will just get aggro'd out the game before you can even get into it. Also there is nothing stopping you from just getting chumped into infinity. No ghor-clans, no slesnya, no boros charm. No removal at all infact. Not even domri although you have 32 creatures, which is more than the normal Domri Naya decks.
This seems like a good list. I HIGHLY recommend trying out boon satyr in here. He is amazing 100% of the time.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
Voice has been ok. The token he leaves behind is better than him, lol.
Fleecemane lion has been pretty awesome. Applies amazing pressure and if you monstrosity him then, well, they have to block it forever unless they have far/away, celestial flare.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
It is easy to play around. But it forces your opp to do such. And its really good against the aggressive red aggro decks. And like i had said, the token is quite serious.
I actually dont like scooze in naya that much. I understand he is great but I value Fleecemane/VoR over him.
I could see an arguement of a 2/2 split with VoR. I would never want more than 2 scoozes post-rotation.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
4 Experiment One
4 Elvish Mystic
4 Fleecemane Lion
4 Voice of Resurgence
3 Boon Satyr
4 Loxodon Smiter
4 Ghor-Clan Rampager
2 Stormbreath Dragon
4 Domri Rade
2 Mizzium Mortars
4 Forest
1 Mountain
3 Plains
4 Temple Garden
4 Stomping Ground
4 Sacred Foundry
1 Temple of Triumph
2 Temple of Abandon
1 Destructive Revelry
2 Boros Charm
2 Mizzium Mortars
3 Unflinching Courage
3 Warleader's Helix
2 Xenagos, the Reveler
2 Peak Eruption
This is what I'm at so far. What I meant to say Talroma about the lategame compared to naya in the previous standard for example that there is less incentive to play 5-6 mana cards. Stormbreath dragon isn't Thundermaw and there are already good 5 mana plays in using montrosity on fleecemane or bestowing with satyr, which may lead me to drop the dragon all together and just play some scavening ooze or extra boon satyr perhaps. But i'm very much in doubt about this still, either way I don't think you want too many and shouldn't have 6 drops at all.
Either way most of the deck choices I explained before. I think it's crucial to play just 1 basic mountain, you need red sources but plains and forests are far more important early on.
Scavenging ooze is cut so far by the way because I find it to be on the receiving end of magma jet too often for now and it often takes some time before the grave fills up, either way it would be a 2-of at most because lion and voice are just far better now.
Xenagos from the board is really impressing me so far and I'm almost considering it moving main. Against control it's just a house making guys with the occasional power play of xenagos +1 into domri. Against GW aggro or the mirror it's actually a decent plan to try and ultimate it while using the +1 for overloaded mizziums, bestowed boon satyrs, rampagers or dragons.
I guess the rest of the board pretty much speaks for itself.
I can see your point about peak eruption not being so great because decks don't really die to getting a land blown up. It is however a house against anything with chained to the rocks and especially against GR ramp / big red. Taking out a land and killing or hurting a domri/chandra/xenagos badly is quite useful. On the play it can often prevent a timely anger of the gods too.
I agree. At least not until we see some graveyard shenanigans that makes it more valuable.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
I dont doubt that Peak Eruption is good I just feel like their is other cards that do a similar job that you are trying to do with more versatility. Like destructive revelery. It blows up CttR and deals two to a walker. It also blows up spear, whip, d sphere, blah blah blah, lol.
You may be right about the no 6 drops, and maybe no dragons even. I just feel like they put you bigger in a format that im expecting you need to be. Yea you have plays at 5 mana like fleecemane lion's monstrosity and bestowed boon satyr(which is sick as hell btw) but you are generally winning that game if you can simply tap 5 mana to monstrosity your lion on turn 4/5 with no chance of removal. And yea that happens it just seems slightly inconsistant to have that train of though. Sometimes its better to play that boon satyr turn 3 EoT and beat in, let them wrath and then play you a nice hastey dragon.
Thats also another good nod to him. The haste in a deck that has none anymore. They wrath, you dome them for 4 and they have to wrath again because they cant d sphere it(if esper they can cast X removal spell and america has turn/burn but yea that happens) And he flies over blood baron, and with his monstrosity(if you can get it off safely) can help you win that race sometimes.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
4 Boros Reckoner
4 Elvish Mystic
4 Loxodon Smiter
4 Sylvan Caryatid
4 Voice of Resurgence
2 Polukranos, World Eater
3 Domri Rade
2 Elspeth, Sun's Champion
3 Xenagos, the Reveler
3 Plains
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden
4 Temple of Abandon
2 Temple of Triumph
4 Selesnya Charm
3 Mistcutter Hydra
4 Unflinching Courage
2 Trostani, Selesnya's Voice
2 Heliod, God of the Sun
4 Glare of Heresy
Not a fan of AoS right now. It cant get rid of BBV, Stormbreath Dragon, Aetherling. Nor does it bring back thrag/resto anymore.
Also dont care for 4 selesnya charm and 8 mana dorks.
I think it it is trying to go to big with nothing in th emiddle. It has early creatures, and later creatures. Nothing in between. Also dont like reckoner as a 4-of mainboard anymore. Also mistcutter seems quite meh. I also think the scg articles try building new decks to show off/hype new cards in a set. Like mistcutter/polokuras/heliod/elspeth/xenagos.
There is no Boon Satyr(who is amazing). Nor is there any Fleecemane Lion.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW