Thanks for all of the help, the reason I have so many Ajani, Gideon, spears and Heliod is that i want to pump up my first strikers as walls so that i can win with any combination of them. If Gideon wipes a board it should be GG, if Ajani hits his ultimate it should be GG, Heliod and spear are both 3x so that i can always have a copy on the board, and all dead mana will go to free kills from spear, or pumping out a 2/1 with dead mana.
I think Heliod is a waste. He is the worst God in the set, IMO. Vigilance is ok, but an added ability like lifelink, first strike, or even a battalion would have been better. I'd rather drop a Gideon on turn 4 or two 2 CMC creatures.
23 creatures, with 3 of those being the God who isnt a creature for most of the game, is not enough for WW to overrun anything. You need to thin it down to have around 28 real creatures. Maybe only play 3 Ajani's and 1 Gideon, to start.
I like Heliod for his vigilance and mana sink. I see him as running the same role as Slayer's Stronghold, granted with differences. Attacking with a vigilant Fiendslayer Paladin with an anthem in play ought to lead to a quick victory, especially if i'm slamming 3/2's each turn.
I like Heliod for his vigilance and mana sink. I see him as running the same role as Slayer's Stronghold, granted with differences. Attacking with a vigilant Fiendslayer Paladin with an anthem in play ought to lead to a quick victory, especially if i'm slamming 3/2's each turn.
WW is not hexproof, it isn't a voltron deck. You aren't going to be able to defend a solitary creature well and the other weenies aren't as valuable if they aren't as numerable. The problem isn't "this card is good, that card is bad" as much as looking at what their inclusions do to your mana curve and looking at how the deck plays out when it's that clunky.
Neither Favored Hoplite nor Phalanx Leader are good enough.
You're probably right about Heroic. Daunting Onslaught is pretty awful outside of limited when I could be exiling a creature, dropping spear, or ajani.
Here's how it's looking now.
I like splitting the Sovereign and Pegasus since they are redundant in duplicates. I'm running the Heliod main since I know there will be a large amount of wraths in my meta, but it also shores up the aggro matchup since the first strike and vigilance play well together. I'm not sold on mutavaults yet simply because of the amount of double and triple white. I might add in 2, but not a full 4. I'm also tempted by Blind Obedience simply because of the life drain, but eh not sure about that one.
Maybeboard:
Pithing Needle
Rootborn Defenses
Smite
Celestial Flare
Rest in Piece
Path to Bravery
Heliod’s Spear
Renounce the Guilds
Sundering Growth
I am just not a fan of Precinct Captain. He's WW for a card that's a 2/2 first-strike that might make a 1/1 when he hits whereas Azorius Arrester can shut off a blocker until we can alpha-strike. Also these lists running Nythkos, Shrine to Nyx need to understand that you need THREE White devotion just to break even and that that card is win-more after a certain point.
Sovereign and Arrester make sure my attacks are more likely to go through while Brave the Elements gives me the protection and evasion (honorable mention to the Pegasus for giving evasion). The spears I'm testing with and I might swap a few numbers around but as far as card-content this is exactly what I want.
I am just not a fan of Precinct Captain. He's WW for a card that's a 2/2 first-strike that might make a 1/1 when he hits whereas Azorius Arrester can shut off a blocker until we can alpha-strike. Also these lists running Nythkos, Shrine to Nyx need to understand that you need THREE White devotion just to break even and that that card is win-more after a certain point.
Sovereign and Arrester make sure my attacks are more likely to go through while Brave the Elements gives me the protection and evasion (honorable mention to the Pegasus for giving evasion). The spears I'm testing with and I might swap a few numbers around but as far as card-content this is exactly what I want.
Did you consider Leonin Snarecaster as Azurious Arrestors 5-8?
Also confused about no Heliod, God of the Sun He seems too good to not run, due to the fact he'll often be a creature attacking with our swarms, and the fact that he also helps us extend without playing cards from our hand.
Soverign and Pegasus are not redundant. Soverign helps us win the race by slowing down both their offense and defense, pegasus allows multiple air strikes.
Your curve is awkward at best. 12 one's 10 2's and 13 3's? You need to even it out. You're either a beefier more midrangey deck in which case you have way too many 1's and need more ways to be resillient than just 2 Heliods, or you're a swarm weenie deck that needs to drop almost all of the 3's and fill out the 2 slot.
I am just not a fan of Precinct Captain. He's WW for a card that's a 2/2 first-strike that might make a 1/1 when he hits whereas Azorius Arrester can shut off a blocker until we can alpha-strike. Also these lists running Nythkos, Shrine to Nyx need to understand that you need THREE White devotion just to break even and that that card is win-more after a certain point.
Sovereign and Arrester make sure my attacks are more likely to go through while Brave the Elements gives me the protection and evasion (honorable mention to the Pegasus for giving evasion). The spears I'm testing with and I might swap a few numbers around but as far as card-content this is exactly what I want.
I believe the Captain to be one of the best things to do on turn 2 because he represents the most damage, but I can understand where you're coming from wanting your 2's to be more utility than brute. I think you are running too few creatures though.
Soverign and Pegasus are not redundant. Soverign helps us win the race by slowing down both their offense and defense, pegasus allows multiple air strikes.
Your curve is awkward at best. 12 one's 10 2's and 13 3's? You need to even it out. You're either a beefier more midrangey deck in which case you have way too many 1's and need more ways to be resillient than just 2 Heliods, or you're a swarm weenie deck that needs to drop almost all of the 3's and fill out the 2 slot.
I believe the Captain to be one of the best things to do on turn 2 because he represents the most damage, but I can understand where you're coming from wanting your 2's to be more utility than brute. I think you are running too few creatures though.
30 Creatures should most certainly be enough. I regretted dropping the pegasus to 3 because he's so good but I'll deal. I certainly am side-boarding the Immortal Servitude's simply because they're a house.
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I think Heliod is a waste. He is the worst God in the set, IMO. Vigilance is ok, but an added ability like lifelink, first strike, or even a battalion would have been better. I'd rather drop a Gideon on turn 4 or two 2 CMC creatures.
23 creatures, with 3 of those being the God who isnt a creature for most of the game, is not enough for WW to overrun anything. You need to thin it down to have around 28 real creatures. Maybe only play 3 Ajani's and 1 Gideon, to start.
WW is not hexproof, it isn't a voltron deck. You aren't going to be able to defend a solitary creature well and the other weenies aren't as valuable if they aren't as numerable. The problem isn't "this card is good, that card is bad" as much as looking at what their inclusions do to your mana curve and looking at how the deck plays out when it's that clunky.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
You're probably right about Heroic. Daunting Onslaught is pretty awful outside of limited when I could be exiling a creature, dropping spear, or ajani.
Here's how it's looking now.
4 Dryad Militant
4 Boros Elite
4 Soldier of the Pantheon
3 Cavalry Pegasus
4 Precinct Captain
4 Imposing Sovereign
3 Banisher Priest
Spells - 11
4 Gods Willing
3 Spear of Heliod
2 Immortal Servitude
2 Ajani, Caller of the Pride
2 mutavault
2 nykthos, shrine to nyx
19 plains
3 Fiendslayer Paladin
4 Renounce the Guilds
3 Frontline Medic
3 Brave the Elements
3 Rootborn Defenses
2 Glare of Heresy
I'm liking the full human army, too bad Dryad is the oddball here, but he is definitely worth it anyway. Going to proxy town tonight.
4 Judge’s Familiar
4 Brave the Elements
2cmc (22)
4 Precinct Captain
3 Cavalry Pegasus
3 Imposing Sovereign
4 Boros Reckoner
3 Fiendslayer Paladin
3 Frontline Medic
3 Banisher Priest
2 Heliod
23 Plains
I like splitting the Sovereign and Pegasus since they are redundant in duplicates. I'm running the Heliod main since I know there will be a large amount of wraths in my meta, but it also shores up the aggro matchup since the first strike and vigilance play well together. I'm not sold on mutavaults yet simply because of the amount of double and triple white. I might add in 2, but not a full 4. I'm also tempted by Blind Obedience simply because of the life drain, but eh not sure about that one.
Maybeboard:
Pithing Needle
Rootborn Defenses
Smite
Celestial Flare
Rest in Piece
Path to Bravery
Heliod’s Spear
Renounce the Guilds
Sundering Growth
4 Dryad Militant
4 Imposing Sovereign
4 Cavalry Pegaus
4 Boros Elite
4 Azorius Arrester
3 Banisher Priest
2 Spear of Heliod
2 Immortal Servitude
2 Ajani, Caller of the Pride
2 Mutavault
21 Plains
I am just not a fan of Precinct Captain. He's WW for a card that's a 2/2 first-strike that might make a 1/1 when he hits whereas Azorius Arrester can shut off a blocker until we can alpha-strike. Also these lists running Nythkos, Shrine to Nyx need to understand that you need THREE White devotion just to break even and that that card is win-more after a certain point.
Sovereign and Arrester make sure my attacks are more likely to go through while Brave the Elements gives me the protection and evasion (honorable mention to the Pegasus for giving evasion). The spears I'm testing with and I might swap a few numbers around but as far as card-content this is exactly what I want.
Did you consider Leonin Snarecaster as Azurious Arrestors 5-8?
Also confused about no Heliod, God of the Sun He seems too good to not run, due to the fact he'll often be a creature attacking with our swarms, and the fact that he also helps us extend without playing cards from our hand.
Standard
WUW/U HumansUW
Modern
WBW/B TokensBW
Soverign and Pegasus are not redundant. Soverign helps us win the race by slowing down both their offense and defense, pegasus allows multiple air strikes.
Your curve is awkward at best. 12 one's 10 2's and 13 3's? You need to even it out. You're either a beefier more midrangey deck in which case you have way too many 1's and need more ways to be resillient than just 2 Heliods, or you're a swarm weenie deck that needs to drop almost all of the 3's and fill out the 2 slot.
Also, where is your Brave the Elements?
I believe the Captain to be one of the best things to do on turn 2 because he represents the most damage, but I can understand where you're coming from wanting your 2's to be more utility than brute. I think you are running too few creatures though.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
I decided to fiddle with it a bit:
4 Dryad Militant
4 Imposing Sovereign
3 Cavalry Pegaus
4 Precinct Captain
4 Boros Elite
4 Azorius Arrester
3 Banisher Priest
2 Spear of Heliod
2 Ajani, Caller of the Pride
22 Lands
2 Mutavault
20 Plains
30 Creatures should most certainly be enough. I regretted dropping the pegasus to 3 because he's so good but I'll deal. I certainly am side-boarding the Immortal Servitude's simply because they're a house.