With a certain few spoilers from Theros, mainly Soldier of the Pantheon I think we can have a viable aggro deck here.
**Taken from my post in the single card discussion thread**
Just drafted up a very quick list, I'm actually really liking Immortal Servitude here. Seems VERY good, especially with Necromancer, just and endless army (zombie anyone?) lol, but with humans. Plus it gives a great way to mana sink and keep our guys coming back for more, since sweeper's are at an all time low.
Again, just a very quick idea, but it can really be potent, especially with the format slowing down and scry-lands being a thing. The only real road block is the Auger of Bolas 2.0, which could be an issue, but hey, aggro always has to overcome those kind of cards. Either way, I'm liking it a lot. Thrill-Kill Assassin could actually be a number of different cards, testing will have to determine which one that will be. Azorius Arrester, Daring Skyjek come to mind. I was going to put Precinct Captain, and might ultimatly do so, but I just feel WW might be a little hard? I don't know. It probably won't be so he may end up taking that slot as I said.
Just pointing out that Immortal Servitude could very well be a thing now. It was already fringe playable, but the combination of Necromancer and Servitude gives this deck some SERIOUS reach, and a nightmare for Mid-range and control lists.
In the two drop slot, another one for consideration might be Syndic of Tithes. It's still two power for two mana, like Thrill Kill, plus it add some reach, which might end up being what this deck needs.
The thing that gave immortal servitude reach was blood artist though. You dont have that anymore so you dont get the reach. Just kinda wraith "proof" card you can say.
Im def interested in b/w aggro though. With the new guy it seems like it could maybe be a thing or maybe losing champion of the parish was just too big of a lose
The thing that gave immortal servitude reach was blood artist though. You dont have that anymore so you dont get the reach. Just kinda wraith "proof" card you can say.
Im def interested in b/w aggro though. With the new guy it seems like it could maybe be a thing or maybe losing champion of the parish was just too big of a lose
Very true, like i said Xathrid and Immortal servitude just keeps making your guys come back and always be a threat, but yeah losing Blood Artist is a big deal when it comes to that strategy.
Though if we do drop servitude what would be this deck's game plan? It seems almost a staple just because of the resiliency. It's back breaking for mid-range and control to re-deal with your threats, especially considering they cant Thragtusk and restoration angel it anymore.
I am thinking that the best version is a disruptive heavy swarm build that uses Immortal Servitude as a back up plan if they get wiped. This is what I've got so far...
I am thinking that the best version is a disruptive heavy swarm build that uses Immortal Servitude as a back up plan if they get wiped. This is what I've got so far...
This deck needs some sort of Blood Artist replacement! please Wizards!
I'm liking that a lot, I'm sort of embarrassed I left out Fiend Hunter, I kind of just said 21 lands, but was implying Mutavault would be a part of that as well.
The only thing I would just replace is probably Blood Scrivener for another 2 drop Human, testing will have to be done, but I just don't feel Scrivener will be doing as big of work. I'm on the fence about Tormented hero as well, unless there's some really compelling arguments for his addition, I just dont think he will be getting enough heroic triggers, even with Orzohv Charm, which is a great addition to the deck I may add.
I think W/B is the way to go but certainly Mono White has it's merrits and strengths as well.
I'm liking that a lot, I'm sort of embarrassed I left out Fiend Hunter, I kind of just said 21 lands, but was implying Mutavault would be a part of that as well.
The only thing I would just replace is probably Blood Scrivener for another 2 drop Human, testing will have to be done, but I just don't feel Scrivener will be doing as big of work. I'm on the fence about Tormented hero as well, unless there's some really compelling arguments for his addition, I just dont think he will be getting enough heroic triggers, even with Orzohv Charm, which is a great addition to the deck I may add.
I think W/B is the way to go but certainly Mono White has it's merrits and strengths as well.
Scrivener is in there because I assumed id be vomiting my hand as fast as possible much like rdw, and although hes not human he is a situational card advantage engine that doubles as a beat stick.
I agree about the hero though, I mean he is a human and has 2 power which is just good enough for an inclusion, but without his heroic triggers he's a little lack luster which is why I cut him to two.
I'm currently iffy on Heliod, Path of Bravery and Cartel Aristocrat. Heliod doesn't feel like he does enough (Hero of Bladehold spoiled me), Path has been mediocre in the current Standard season, and Cartel Aristocrat is just a bear with marginally relevant text that dies to the sideboard Renounce the Guilds. The mana base looks sketchy as hell to me too, but my experience with Precinct Captain, Fiendslayer Paladin, and Banisher Priest makes me want it to work, dammit.
Renounce the Guilds has proven amazing for me since Wescoe's Boros Humans at Worlds. I see that card going places and surprising a lot of decks with it's efficiency. Banisher Priest is solid to get rid of better creatures. Glare of Heresy is my hedge against the inevitable GW decks playing Voices, Smiters and Fleecemane Lions. Thoughtseize and Sin Collector are for the decks that try to draw a million cards and play Wraths/Mizzium Mortars.
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With a certain few spoilers from Theros, mainly Soldier of the Pantheon I think we can have a viable aggro deck here.
**Taken from my post in the single card discussion thread**
Just drafted up a very quick list, I'm actually really liking Immortal Servitude here. Seems VERY good, especially with Necromancer, just and endless army (zombie anyone?) lol, but with humans. Plus it gives a great way to mana sink and keep our guys coming back for more, since sweeper's are at an all time low.
4x Boros Elite
4x Soldier of the Pantheon
4x Imposing Sovereign
4x Cartel Aristocrat
4x Xathrid Necromancer
4x Thrill Kill Assassin (or another 2 drop)
4x Thoughtseize
3x Doomblade
1x Spear of Heliod
Just pointing out that Immortal Servitude could very well be a thing now. It was already fringe playable, but the combination of Necromancer and Servitude gives this deck some SERIOUS reach, and a nightmare for Mid-range and control lists.
Im def interested in b/w aggro though. With the new guy it seems like it could maybe be a thing or maybe losing champion of the parish was just too big of a lose
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
4 tormented hero
4 boros elite
4 imposing sovereign
4 cartel aristocrat
4 syndic of tithes
3 frontline medic
1 sin collector
4 xathrid necromancer
1 orzhov charm
2 thoughtseize
1 spear of heliod
4 godless shrine
3 temple of silence
1 encroaching wastes
8 plains
6 swamp
Very true, like i said Xathrid and Immortal servitude just keeps making your guys come back and always be a threat, but yeah losing Blood Artist is a big deal when it comes to that strategy.
Though if we do drop servitude what would be this deck's game plan? It seems almost a staple just because of the resiliency. It's back breaking for mid-range and control to re-deal with your threats, especially considering they cant Thragtusk and restoration angel it anymore.
BImmortalityW
4 Boros Elite
4 Soldier of the Pantheon
2 Tormented Hero
4 Cartel Aristocrat
3 Imposing Sovereign
2 Blood Scrivener
4 Xathrid Necromancer
3 Fiendslayer Paladin
3 Sin Collector
4 Thoughtsieze
2 Orzhov Charm
2 Immortal Servitude
2 Spear of Heliod
Lands:21
4 Godless Shrine
4 Temple of Silence
3 Mutavault
7 Plains
3 Swamp
2 Lifebane Zombie
3 Glare of Heresy
This deck needs some sort of Blood Artist replacement! please Wizards!
I'm liking that a lot, I'm sort of embarrassed I left out Fiend Hunter, I kind of just said 21 lands, but was implying Mutavault would be a part of that as well.
The only thing I would just replace is probably Blood Scrivener for another 2 drop Human, testing will have to be done, but I just don't feel Scrivener will be doing as big of work. I'm on the fence about Tormented hero as well, unless there's some really compelling arguments for his addition, I just dont think he will be getting enough heroic triggers, even with Orzohv Charm, which is a great addition to the deck I may add.
I think W/B is the way to go but certainly Mono White has it's merrits and strengths as well.
Scrivener is in there because I assumed id be vomiting my hand as fast as possible much like rdw, and although hes not human he is a situational card advantage engine that doubles as a beat stick.
I agree about the hero though, I mean he is a human and has 2 power which is just good enough for an inclusion, but without his heroic triggers he's a little lack luster which is why I cut him to two.
4 Tormented Hero
4 Soldier of the Pantheon
Two Drops- 11
4 Imposing Sovereign
3 Cartel Aristocrat
4 Precinct Captain
Three Drops- 13
3 Banisher Priest
4 Fiendslayer Paladin
4 Xathrid Necromancer
2 Frontline Medic
2 Heliod, God of the Sun
Other Stuff- 5
2 Spear of Heliod
3 Path of Bravery
Lands- 21
4 Godless Shrine
4 Temple
8 Plains
3 Swamps
2 Mutavault
3 Renounce the Guilds
1 Banisher Priest
2 Glare of Heresy
3 Thoughtseize
3 Sin Collector
3 ???
Some other cards that are on my radar:
1 Brave the Elements
1 Gideon, Champion of Justice
1 Gift of Orzhova
1 Profit/Loss
1 Orzhov Charm
1 Seraph of the Sword
1 Doomblade
I'm currently iffy on Heliod, Path of Bravery and Cartel Aristocrat. Heliod doesn't feel like he does enough (Hero of Bladehold spoiled me), Path has been mediocre in the current Standard season, and Cartel Aristocrat is just a bear with marginally relevant text that dies to the sideboard Renounce the Guilds. The mana base looks sketchy as hell to me too, but my experience with Precinct Captain, Fiendslayer Paladin, and Banisher Priest makes me want it to work, dammit.
Renounce the Guilds has proven amazing for me since Wescoe's Boros Humans at Worlds. I see that card going places and surprising a lot of decks with it's efficiency. Banisher Priest is solid to get rid of better creatures. Glare of Heresy is my hedge against the inevitable GW decks playing Voices, Smiters and Fleecemane Lions. Thoughtseize and Sin Collector are for the decks that try to draw a million cards and play Wraths/Mizzium Mortars.