Hey all,
Seeing as rotation is soon, I want to bring back some sweet durdles for FNM tonight, but I'm having trouble deciding on what to play. I've narrowed it down to three:
2. UR Burn at the Stake/Battle Hymn combo.
Fairly standard Young Pyromancer fun times. Been fiddling with Battle Hymn long before it had any support, and as fun as YP is, all the extra attention kind of spoils some of the fun (maybe I'm just a magic hipster..) Still, Storm is great.
3. UR Guttersnipe/Burning Vengeance
I'm going to miss Burning Vengeance and it's value train when it rotates. Adding 4 untargetable burn and killing a dude to Think Twice just feels soo good. I fear it's lost some impact with S-Ooze's introduction, but it might still be fun as a last hurrah.
Any thoughts on which it'd be more fun to lose to/beat mercilessly? I've thought about just running each a different week, but I have to travel a lot on the weekends for work, and I'm not sure I'll make it to any more FNM's before rotation.
I've still got a few hours to decide (yay Alaska time! >_>) but looking for some input. Anyways, feel free to post your thoughts or wacky combos/plays you're going to miss. Just waxing nostalgic a bit, looking for like-minded souls.
Private Mod Note
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Rollback Post to RevisionRollBack
"I typically board in little to no cards in those matchups and just run them over like Mufasa by Wildabeasts." -TreyTheTitan
I guess OP wants it to be 'keyworded' like "dies" was. What word would you replace ETB with though?
When Aegis Angel is born?
When Huntmaster of the Fells arrives?
When Kitchen Sphinx lands?
When Faerie Imposter busts in?
When Dread Cacodemon pops in?
When Malfegor shows up?
Defender Deck is the epitome of durdle combo decks. Axebane Guardian and Galvanic Alchemist plus tons of defenders. Chose X spell of choice to win. Back up with tons of fog effects lol.
Seeing as rotation is soon, I want to bring back some sweet durdles for FNM tonight, but I'm having trouble deciding on what to play. I've narrowed it down to three:
1. UG Sphinx of the Chimes/Lab Maniac
with Devastation Tide and Elvish Visionary shenanigans. Draw all the cards!
2. UR Burn at the Stake/Battle Hymn combo.
Fairly standard Young Pyromancer fun times. Been fiddling with Battle Hymn long before it had any support, and as fun as YP is, all the extra attention kind of spoils some of the fun (maybe I'm just a magic hipster..) Still, Storm is great.
3. UR Guttersnipe/Burning Vengeance
I'm going to miss Burning Vengeance and it's value train when it rotates. Adding 4 untargetable burn and killing a dude to Think Twice just feels soo good. I fear it's lost some impact with S-Ooze's introduction, but it might still be fun as a last hurrah.
Any thoughts on which it'd be more fun to lose to/beat mercilessly? I've thought about just running each a different week, but I have to travel a lot on the weekends for work, and I'm not sure I'll make it to any more FNM's before rotation.
I've still got a few hours to decide (yay Alaska time! >_>) but looking for some input. Anyways, feel free to post your thoughts or wacky combos/plays you're going to miss. Just waxing nostalgic a bit, looking for like-minded souls.
Also, if I played Sphinx of the Chimes with Lab Maniac, I'd use Shadowborn Apostle.
Except infinite life with Angel of Glories Rise, a fiend hunter, a Cathedral Sanctifier, and a sac outlet.
Dega midrange 1-0
BUG Reanimator
BWG Nic-Fit
BGR Punishing Nic-Fit