The idea of the deck is to win with my opponents cards.
Ashiok is mainly there to mill to remove my opponents options and hopefully trick my opponent into wasting some attacks, I have yet to use him for any ability other than his plus.
Meletis Charlatan was a card I initially threw in to fill space but he has been helpful to double up Cures, Griptides and spells I stole from opponents.
Clone and Stolen Identity are there for tons of reasons, an extra Specter, triggering comes into play abilities of Primordial's and the Wall and copying my opponents creatures.
Scourgemarks are 100% filler but I want to replace them with something that has card draw.
I would get a second Ashiok, lower your curve (get rid of all of the expensive cards) play a lot more removal/countermagic to protect specter and ashiok, and consider playing:
I would get a second Ashiok, lower your curve (get rid of all of the expensive cards) play a lot more removal/countermagic to protect specter and ashiok, and consider playing:
Cyclonic Rift seems pretty solid, I am not too sure about the other ones though.
What do you consider expensive? Obviously the Primordials, probably the Stolen Identitys, what about the 5 mana stuff?
Private Mod Note
():
Rollback Post to RevisionRollBack
Break, O Earth.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Dimir Charm is something that will stay relevant the entire game. Early removal, protects against burn and its 3rd mode synergizes well with Nightveil Spectre.
Mnemonic Wall isn't really worth playing outside casual or limited. I mean it's fairly costed and all, but at 5cmc a 0/4 wall isn't going to do much for you at that stage of the game. It's ability is also dependent on what it can return and looking at your spells the effect won't really be that astounding. If you look at current control lists, people are coping with the loss of Snapcaster Mage by just playing more copies of important spells. If you really need the effect then Archaeomancer is probably better. Better yet, play more copies of spells you need, cast Opportunity EOT and be done with it.
Also, why play bounce when you can flat out kill the creature?
Other spells you might want to take a look at: Hero's Downfall - deals with PWs, somewhat pricey Far / Away - slowly becoming control staple Ratchet Bomb - one of the two decent mass removal available to you Aetherize - the other mass "removal" spell, quite good IMO Quicken - since you're looking to replace Scourgemark
Ashiok is mainly there to mill to remove my opponents options and hopefully trick my opponent into wasting some attacks, I have yet to use him for any ability other than his plus.
Meletis Charlatan was a card I initially threw in to fill space but he has been helpful to double up Cures, Griptides and spells I stole from opponents.
Clone and Stolen Identity are there for tons of reasons, an extra Specter, triggering comes into play abilities of Primordial's and the Wall and copying my opponents creatures.
Scourgemarks are 100% filler but I want to replace them with something that has card draw.
2 Voyage's End
4 Omenspeaker
3 Pharika's Cure
3 Scourgemark
1 Ashiok, Nightmare Weaver
3 Read the Bones
1 Meletis Charlatan
4 Nightveil Specter
1 Clone
2 Griptide
3 Soul Ransom
2 Mnemonic Wall
2 Psychic Intrusion
2 Stolen Identity
1 Sepulchral Primordial
1 Diluvian Primordial
3 Temple of Deceit
10 Island
9 Swamp
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Cyclonic Rift seems pretty solid, I am not too sure about the other ones though.
What do you consider expensive? Obviously the Primordials, probably the Stolen Identitys, what about the 5 mana stuff?
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Mnemonic Wall isn't really worth playing outside casual or limited. I mean it's fairly costed and all, but at 5cmc a 0/4 wall isn't going to do much for you at that stage of the game. It's ability is also dependent on what it can return and looking at your spells the effect won't really be that astounding. If you look at current control lists, people are coping with the loss of Snapcaster Mage by just playing more copies of important spells. If you really need the effect then Archaeomancer is probably better. Better yet, play more copies of spells you need, cast Opportunity EOT and be done with it.
Also, why play bounce when you can flat out kill the creature?
Other spells you might want to take a look at:
Hero's Downfall - deals with PWs, somewhat pricey
Far / Away - slowly becoming control staple
Ratchet Bomb - one of the two decent mass removal available to you
Aetherize - the other mass "removal" spell, quite good IMO
Quicken - since you're looking to replace Scourgemark
Thanks, I forgot about M14.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.