First and foremost, the red is only there for the 4 boros charm. If color is going to be wasted on this, it had better be worth it. Guildgates need to go in any case and not being able to turn 2 precinct captain sometimes is plenty a case against the red. So if you want the red, put in some red. Arkoan hoplite, wojek halberdiers, etc. Things that will justify playing the color. And as another note, the land count needs to go down to 21 or so with the curve dropping to match it.
On your suggested adds, chained to the rocks depends on whether you end up blitzkreig aggo or not. Stormbreath is way too costly. Arrester is weaker than the other choices. Frontline medic is nice but fairly expensive. I wouldn't unless your meta is revelation heavy. Fabled hero belongs in heroic, not in a rush styled deck.
I believe a boros deck would but I don't believe a deck with fundamental mistakes like 8 inefficient lands for just the boros charms and no boros elite (in a deck running skyjek) would have won.
I tried running Red/White/Green and it was a nightmare. Unless you have 4 Boros, Selesnya, and Gruul Guildgates, tri-color lands, and mana-giving artifacts don't try it.
Battalion is an amazing ability if used right, and your deck is straddling the line between effective and not. You should either cut all battalion cards or double the number in your deck.
I use many Boros-specific cards that can replace some cards you are using. Boros has some excellent multicolors to use.
It gets a bit pricy for the shock lands but there's nothing wrong with running red, white green conceptually. Not all cards in a battalion deck needs battalion. It simply needs a lot of cheap creatures that are effective and efficient. As long as you have that, you can play with your battalion creatures.
Vulkan didn't know what standard was and was indeed suggesting cards from the alara block.
Elfless, if you have the mana fixing for it, again, there's nothing wrong with naya. But there isn't anything wrong with boros either. More colors allows you to play more goodstuff creatures but is more greedy, thus costing you life off shock lands or chances for color screw. Often times this is acceptable but there's a limit to it. For example, trying to play 5 color aggro for all the best 1 drops and 2 drops probably isn't going to work out well. So you have to find the sweet spot for what you want. Every new color is more greed and requires land balancing to work so by extension, every new color needs to bring something that the deck really needs and enough of it without compromising the main plan to justify it being there.
Battalion itself is indeed a strong mechanic, especially for your deck's colors because there are plenty of strong cards with battalion in those colors, ready to be used by you. Not to mention that you're aggro. Something like extort is something that befits a slower game. It isn't for you (unless simply tacked onto a card that is so much goodstuff that you should run it anyway).
And lastly, no offense to Yakusoku but that isn't a valid case for whether the deck is effective or not because the deck is horribly flawed. Instead of just stating a name, I'll again tell you why. 4 sacred foundry is fine. But 4 mountains and 4 guildgates (which screw up your curve by coming into play tapped) just to support 4 boros charm? It hurts the deck's speed and consistency terribly just for playing a set of a single card. Sorry but that's plain bad from a conceptual standpoint that makes me barely look at the rest and dismiss it as bad deckbuilding. A particular person constructing a deck doesn't make it effective or not. A professional could always get drunk one day and throw together a pile of garbage. Sure, the pro made it but it isn't good. Don't just trust the maker. Trust your own experience too as well as the matter of shuffling it up and testing it out (with pieces of paper or a program if you don't have the cards. No need to impulsively buy) to reach your own conclusions.
Indeed, mono white is not stronger than, say, boros. But he needs to decide if he wants to actually go boros (or selesnya) or forget the pointlessly oversupported splash in favor of sticking to what the deck is closest to. However, I advocate not using the deck itself as a base and just figuring out what he wants a deck to do. Then do it without the constraints of a specific list that's sitting there ahead of time.
And extort is a pretty bad constructed ability and no where near as good as battalion. Jesus Crist.
Please remember some players playing levels differ before getting aggro at them. S**t. And this is your opinion. Go flame my inbox if it makes you feel better lol.
For sideboard, have any of you used assemble the legions for SB?
Playing assemble in a deck that caps at cmc 3 isn't a good idea. You'll basically have a useless card in your hand when you draw it and that'll cost you games.
First, you'd need to decide what deck speed you want (aggro, midrange, control). You need to decide the color(s). And you need to decide on the synergy or theme that you're going to focus on (like heroic, devotion, goodstuff, blitz, etc)
Everyone needs to keep in mind that this original decklist came from the budget section. That's why the best cards available to the deck might not be listed due to money constraints.
I did keep that in mind. However, I also kept in mind that there are serious flaws that go well beyond the matter of budgeting, starting with a fundamental mistake in allocation of land and ending with the fact that its effectively a white weenie deck with most of the alotted funds wasted on dual lands. In fact, the deck could remove all 12 red producing lands and the 4 boros charms, opting to replace them with 10 plains, 4 rootborn defenses (which is honestly too many), and 2 of any halfway decent white creature. What you'd have is a better deck for 50 dollars cheaper. It doesn't even deserve to be called "boros". It is a badly designed attempt at white weenie, oversplashing red for boros charm. Budget has nothing to do with it. If he wants "boros", using the red needs to be justified by actually using the strengths of red, probably mostly coming from the white red multicolor cards. 4 shock lands (which should probably be hitting him for 2 almost every time, given its aggro), 4 off color lands, and 4 cipt lands (which is terrible for aggro) and a land count of 23? For 4 cards. And bad use of budget.
Okay. Done venting at that. Seriously, though. If a second color is going to be played heavily, he could just as well be playing more of the multicolor cards and legion's initiative. That'd also open up cheap removal in the form of chained to the rocks. if so desired. If you're gonna play boros, then play boros. If you're gonna play white weenie, play white weenie.
Boros elite is effectively still a mono white card. Its called boros but is played with just white.
I'm not saying you'd necessarily play all these but here's some examples of cards that use both the white and the red.
Boros charm
Legion's initiative
Wojek halberdiers
Akroan hoplite
Chained to the rocks (may be mono white but it requires a mountain)
As well as any card you play that's going to be red if you're playing a lean towards white or any white card that's you're going to play if you lean towards red.
Long story sort, your extra color needs to do something significant enough to justify breaking up the land base.
I think I'd play rakdos cackler before firedrinker satyr (since not planning to block anyway). Firefist striker may fit into some builds. Spark trooper is a matter of taste but could be used, depending on the deck. However, do keep in mind that mono red creatures don't get the benefit of brave the elements. So if you plan to keep them, it had better be amazing. Of course, not every boros deck needs brave the elements. Its all a tradeoff.
I think you need to read again. There is no "splashing for boros charm is bad". There is, however, a "Spending half your budget on shock lands for just that, plus 4 off color lands (in a deck that's got enough white in it that being off color can and will wreck your curve unless the plan is to just have too many lands and hope that you get enough plains to curve out, leaving the mountain in your hand till later (so it can do things that don't include spamming and winning the game quickly like aggro is supposed to) as well as 4 cipt lands (which weakens the curve) just to enable boros charm. The concept can be done right but 12 lands to support it, 8 of which shoot the deck in the knee is bad."
I am well aware of which deck that the "budget" deck was trying to model itself after too. Here it is.
Played by MichaelDanto. 1st in TCGplayer Fall States 2013 - Florida (Oct-2013)
Maindeck
Effectively, it is the same deck except card for card that it replaces temple of triumph with boros guildgate (I don't prefer but semi acceptable, I suppose) and replaces mutavault with mountain. But Michael Danto effectively plays a 19 lands deck with some small ability to scry away what he doesn't need. Yakusoku took away that scry and jumped the land count from 19 to 23. For all effective purposes, mutavault is really a creature. Yes, it is also a land but its main function is as a creature. A closer replacement would have been creatures or 3 creatures and a plains, not 4 mountains that make the deck clunky. If you're going to do it, fine. But if you're going to do it, do it right. There's a paramount difference between playing a deck that's effectively 19 lands and one that's effectively 23 lands.
Here's a somewhat similar mono white list too.
Played by SpencerJanssen. 2nd in TCGplayer Fall States 2013 - Nebraska (Oct-2013)
Maindeck
4 Daring Skyjek
4 Dryad Militant
4 Soldier of the Pantheon
4 Judge's Familiar
3 Precinct Captain
3 Imposing Sovereign
4 Boros Charm
4 Brave the Elements
3 Spear of Heliod
4 Mountain
4 Boros Guildgate
11 Plains
Now for some other cards that I think may help.
Boros Reckoner
Chained to the Rocks
Stormbreath Dragon
Azorius Arrester
Frontline Medic
Fabled Hero
or adding another color. naya, Patriot.
Any suggestions..
On your suggested adds, chained to the rocks depends on whether you end up blitzkreig aggo or not. Stormbreath is way too costly. Arrester is weaker than the other choices. Frontline medic is nice but fairly expensive. I wouldn't unless your meta is revelation heavy. Fabled hero belongs in heroic, not in a rush styled deck.
Fleecemane Lion,
Loxodon Smiter,
Experiment One,
Selesnya Charm?
And run Temple Garden instead of Foundry?
http://forums.mtgsalvation.com/showthread.php?t=538117
Mabbz on MTGO | Demgrinds on Twitch & Twitter | Helpdesk
I tried running Red/White/Green and it was a nightmare. Unless you have 4 Boros, Selesnya, and Gruul Guildgates, tri-color lands, and mana-giving artifacts don't try it.
Battalion is an amazing ability if used right, and your deck is straddling the line between effective and not. You should either cut all battalion cards or double the number in your deck.
I use many Boros-specific cards that can replace some cards you are using. Boros has some excellent multicolors to use.
I have 4 Sacred Foundry, 4 temple Garden and 4 Stomping Ground Also 3 each of Temple of Triumph and Temple of Abandon. tri-color? You mean those Shards block ones?
This.
Some of my favourite cheap yet effective creatures.
Soldier of the Pantheon
Experiment One
Fleecemane Lion
Dryad Militant
Rakdos Cackler
As is Unleash, Devotion, Evolve, Extort, and countles others lol.
As does Gruul, Esper, Azorius, Jund, Patriot, Junk, Selesnya...
see below
Elfless, if you have the mana fixing for it, again, there's nothing wrong with naya. But there isn't anything wrong with boros either. More colors allows you to play more goodstuff creatures but is more greedy, thus costing you life off shock lands or chances for color screw. Often times this is acceptable but there's a limit to it. For example, trying to play 5 color aggro for all the best 1 drops and 2 drops probably isn't going to work out well. So you have to find the sweet spot for what you want. Every new color is more greed and requires land balancing to work so by extension, every new color needs to bring something that the deck really needs and enough of it without compromising the main plan to justify it being there.
Battalion itself is indeed a strong mechanic, especially for your deck's colors because there are plenty of strong cards with battalion in those colors, ready to be used by you. Not to mention that you're aggro. Something like extort is something that befits a slower game. It isn't for you (unless simply tacked onto a card that is so much goodstuff that you should run it anyway).
And lastly, no offense to Yakusoku but that isn't a valid case for whether the deck is effective or not because the deck is horribly flawed. Instead of just stating a name, I'll again tell you why. 4 sacred foundry is fine. But 4 mountains and 4 guildgates (which screw up your curve by coming into play tapped) just to support 4 boros charm? It hurts the deck's speed and consistency terribly just for playing a set of a single card. Sorry but that's plain bad from a conceptual standpoint that makes me barely look at the rest and dismiss it as bad deckbuilding. A particular person constructing a deck doesn't make it effective or not. A professional could always get drunk one day and throw together a pile of garbage. Sure, the pro made it but it isn't good. Don't just trust the maker. Trust your own experience too as well as the matter of shuffling it up and testing it out (with pieces of paper or a program if you don't have the cards. No need to impulsively buy) to reach your own conclusions.
Indeed, mono white is not stronger than, say, boros. But he needs to decide if he wants to actually go boros (or selesnya) or forget the pointlessly oversupported splash in favor of sticking to what the deck is closest to. However, I advocate not using the deck itself as a base and just figuring out what he wants a deck to do. Then do it without the constraints of a specific list that's sitting there ahead of time.
Also, what is a better choice overall for current standard, celestial flare or mizzium mortars?
Please remember some players playing levels differ before getting aggro at them. S**t. And this is your opinion. Go flame my inbox if it makes you feel better lol.
Was thinking to mainboaard it.
RGWNaya MidrangeWGR
RGR/G MonstersGR
Okay. Done venting at that. Seriously, though. If a second color is going to be played heavily, he could just as well be playing more of the multicolor cards and legion's initiative. That'd also open up cheap removal in the form of chained to the rocks. if so desired. If you're gonna play boros, then play boros. If you're gonna play white weenie, play white weenie.
-4 Judge's Familiar
+4 Boros Elite
Banishing Priest moved to SB for Boros Reckoner?
I'm not saying you'd necessarily play all these but here's some examples of cards that use both the white and the red.
Boros charm
Legion's initiative
Wojek halberdiers
Akroan hoplite
Chained to the rocks (may be mono white but it requires a mountain)
As well as any card you play that's going to be red if you're playing a lean towards white or any white card that's you're going to play if you lean towards red.
Long story sort, your extra color needs to do something significant enough to justify breaking up the land base.
Firefist Stiker
Firedrinker Stayr
or even
Spark trooper
Played by Jared LaCombe. 2nd in StarCityGames.com Standard Open - Dallas, TX (Nov-2013)
Maindeck
4 Stormbreath Dragon
4 Burning-Tree Emissary
4 Ash Zealot
4 Fanatic of Mogis
4 Boros Reckoner
4 Frostburn Weird
1 Aurelia's Fury
3 Mizzium Mortars
1 Chained to the Rocks
2 Hammer of Purphoros
12 Mountain
4 Temple of Triumph
4 Sacred Foundry
1 Boros Guildgate
3 Nykthos, Shrine to Nyx
This?
I am well aware of which deck that the "budget" deck was trying to model itself after too. Here it is.
Played by MichaelDanto. 1st in TCGplayer Fall States 2013 - Florida (Oct-2013)
Maindeck
4 Judge's Familiar
4 Dryad Militant
3 Imposing Sovereign
4 Banisher Priest
4 Daring Skyjek
4 Soldier of the Pantheon
3 Precinct Captain
4 Brave the Elements
3 Spear of Heliod
11 Plains
4 Mutavault
4 Temple of Triumph
4 Sacred Foundry
Effectively, it is the same deck except card for card that it replaces temple of triumph with boros guildgate (I don't prefer but semi acceptable, I suppose) and replaces mutavault with mountain. But Michael Danto effectively plays a 19 lands deck with some small ability to scry away what he doesn't need. Yakusoku took away that scry and jumped the land count from 19 to 23. For all effective purposes, mutavault is really a creature. Yes, it is also a land but its main function is as a creature. A closer replacement would have been creatures or 3 creatures and a plains, not 4 mountains that make the deck clunky. If you're going to do it, fine. But if you're going to do it, do it right. There's a paramount difference between playing a deck that's effectively 19 lands and one that's effectively 23 lands.
Here's a somewhat similar mono white list too.
Played by SpencerJanssen. 2nd in TCGplayer Fall States 2013 - Nebraska (Oct-2013)
Maindeck
4 Dryad Militant
3 Imposing Sovereign
4 Banisher Priest
4 Frontline Medic
4 Soldier of the Pantheon
4 Precinct Captain
4 Boros Elite
2 Cavalry Pegasus
2 Spear of Heliod
19 Plains
4 Mutavault