Also shield ate is kind blah as well it cost just one less to bestow and all it gives u is one more defense. Also I have a question; say u enchant nyxborn shield mate with etheal armor does etheal armor give it 2/2 because shieldmate is a enchantment and creature?
a 1/1 with lifelink for W is kind of blah.
an enchantment that gives +1/+1 and lifelink for 3W is pretty bad.
combining both on the same card makes it playable in this archetype since it now does 2 things this deck likes. In your opening hand he's great to drop T1 and pile enchantments on. Also not bad to dump T2-3 as a chump blocker if you have too. A T4 bestow triggers heroic, pumps our guy up, and gives our fatty an awesome ability. All on the same card. It's value city in this deck.
Same reason I included Nyxborn. Running 3x4 one drops means we're nearly guaranteed to pull one in our opening hand, and 2 of them can also function as 3 and 4 drops that trigger heroic. Without Nyxborn Shieldmate my deck doesn't have a 3 CMC heroic trigger (although you could make a pretty good argument to swap nyxborn for Gift of orzhova or Ephara's enlightenment). I'm actually worried that I'm running too many heroic triggers and not enough heroic creatures... but all the enchantment creatures combined with ethereal armor and Eidolon of Countless Battles kinda fixes that
Also shield ate is kind blah as well it cost just one less to bestow and all it gives u is one more defense. Also I have a question; say u enchant nyxborn shield mate with etheal armor does etheal armor give it 2/2 because shieldmate is a enchantment and creature?
Yes, it has the type Enchantment Creature making it count for the Armor. It become a 3/4 first striker. If you manage to get 2 Armors on there it counts it even more. Giving it 3 from one armor and 3 from the other for a total of +6/+6.
I'm still refusing to give up on w/r heroics. When it's on it's powerful but if it doesn't run smoothly or I lose my main fatty especially against control it's over. So I'm curious what people think is the proper ratio of heroic/ bestow creatures? Also I've been thinking about gift of orzhova my self when I get to a computer ill post my ideal
Heroic/bestow reminds me a lot of old school ninjas which is probably why I like it so much but it also gives you the same headaches lol ninja to ninja enablers mix, not always having the proper pieces and once your thrown off by something it can be tough to get back on track
I'm still refusing to give up on w/r heroics. When it's on it's powerful but if it doesn't run smoothly or I lose my main fatty especially against control it's over. So I'm curious what people think is the proper ratio of heroic/ bestow creatures? Also I've been thinking about gift of orzhova my self when I get to a computer ill post my ideal
Heroic/bestow reminds me a lot of old school ninjas which is probably why I like it so much but it also gives you the same headaches lol ninja to ninja enablers mix, not always having the proper pieces and once your thrown off by something it can be tough to get back on track
W/R seems more fit to, either a not-so-reliable combo deck, or a swarming aggro deck. Some heroic decks that have get success is because they contain more than 25 creatures in their arsenal, so you never lack of creatures to play with. In case of red, some of this creatures can be bestowing creatures (such as Nyxborn Rollicker and Everflame Eidolon, arguably the best bestow creatures in red) You can fill with some white bestow creatures and many aggro dudes. Something like this
Certainly I just improvised this decklist, but it seems to have the flavour it needs to succeed. It contains Some T1 drops, and in T2 is where you start playing well, being very aggressive or having board presence. Most creatures are white, and this allow to play Brave the Elements in the sideboard efficiently. An aggro build which has ways to surprise with sudden powerful attacks with Titan's Strength, which also fixes our next draw, and the deck in general favours to target Phalanx Leader, so our little army increases in strength, I may say this is a nice build against aggro mirror and midrange, but it would require some work against control, which can be achieved with cards such as Gods Willing or Fiendslayer Paladin
I'm still refusing to give up on w/r heroics. When it's on it's powerful but if it doesn't run smoothly or I lose my main fatty especially against control it's over. So I'm curious what people think is the proper ratio of heroic/ bestow creatures? Also I've been thinking about gift of orzhova my self when I get to a computer ill post my ideal
Heroic/bestow reminds me a lot of old school ninjas which is probably why I like it so much but it also gives you the same headaches lol ninja to ninja enablers mix, not always having the proper pieces and once your thrown off by something it can be tough to get back on track
W/R seems more fit to, either a not-so-reliable combo deck, or a swarming aggro deck. Some heroic decks that have get success is because they contain more than 25 creatures in their arsenal, so you never lack of creatures to play with. In case of red, some of this creatures can be bestowing creatures (such as Nyxborn Rollicker and Everflame Eidolon, arguably the best bestow creatures in red) You can fill with some white bestow creatures and many aggro dudes. Something like this
Certainly I just improvised this decklist, but it seems to have the flavour it needs to succeed. It contains Some T1 drops, and in T2 is where you start playing well, being very aggressive or having board presence. Most creatures are white, and this allow to play Brave the Elements in the sideboard efficiently. An aggro build which has ways to surprise with sudden powerful attacks with Titan's Strength, which also fixes our next draw, and the deck in general favours to target Phalanx Leader, so our little army increases in strength, I may say this is a nice build against aggro mirror and midrange, but it would require some work against control, which can be achieved with cards such as Gods Willing or Fiendslayer Paladin
Thanks for the idea!!! I see you added the temples in it which I didn't only because it seems to slow you down when you want to be aggro
Thanks for the idea!!! I see you added the temples in it which I didn't only because it seems to slow you down when you want to be aggro
You're welcome I added them to fix the draws, so you don't topdeck lands that often (that really sucks on aggro), but if you feel like it is slowing down the deck, you can always try 3 plains and 1 mountain. Tell us how well you perform with it now when you have a chance, maybe tomorrow's FNM?
I'm still refusing to give up on w/r heroics. When it's on it's powerful but if it doesn't run smoothly or I lose my main fatty especially against control it's over. So I'm curious what people think is the proper ratio of heroic/ bestow creatures? Also I've been thinking about gift of orzhova my self when I get to a computer ill post my ideal
Heroic/bestow reminds me a lot of old school ninjas which is probably why I like it so much but it also gives you the same headaches lol ninja to ninja enablers mix, not always having the proper pieces and once your thrown off by something it can be tough to get back on track
W/R seems more fit to, either a not-so-reliable combo deck, or a swarming aggro deck. Some heroic decks that have get success is because they contain more than 25 creatures in their arsenal, so you never lack of creatures to play with. In case of red, some of this creatures can be bestowing creatures (such as Nyxborn Rollicker and Everflame Eidolon, arguably the best bestow creatures in red) You can fill with some white bestow creatures and many aggro dudes. Something like this
Certainly I just improvised this decklist, but it seems to have the flavour it needs to succeed. It contains Some T1 drops, and in T2 is where you start playing well, being very aggressive or having board presence. Most creatures are white, and this allow to play Brave the Elements in the sideboard efficiently. An aggro build which has ways to surprise with sudden powerful attacks with Titan's Strength, which also fixes our next draw, and the deck in general favours to target Phalanx Leader, so our little army increases in strength, I may say this is a nice build against aggro mirror and midrange, but it would require some work against control, which can be achieved with cards such as Gods Willing or Fiendslayer Paladin
Thanks for the idea!!! I see you added the temples in it which I didn't only because it seems to slow you down when you want to be aggro
I tried this on cockatrice for fun and lost 5 matches (red burn, esper control,uw control, mono black aggro) lol Im sure I could mess around and get a half way decent w/r deck but I'm going to try w/b.. I'm tired of looking at red. Black looks like there's more to try and more fun to play anyways. I'm still not giving up on heroics!!!!!!!!!!!!!!
4 Brave the Elements
2 Gods Willing
2 Revoke Existence
3 Hopeful Eidolon
4 Fiendslayer Paladin
Ok after countless attempts to get something consistent at least online this is what I put together. I've actually been able to beat mono black aggro a few times. Yes I decided to put in 4 boros charms because you need something to keep your guy/guys alive early game. I feel like I should have ethreal armor in this list somewhere but I don't know how to fit it in. Also brave the elements/ god's willing kinda stresses me out. It just sucks playing red or white to just have to give up your bestow/enchantments but will see.. I'm almost wanting to put Fiendslayer Paladin main board becase it seems red and black are popular and it destroys it!
I have been noodling around online with both my UW and WR versions of the deck and I've decided that I like the explosiveness of the WR deck better. I played around with Vanguard of Brimaz, but found that that he really didn't have much impact on games one way or another. Having to play the Spear to support him actually seemed to slow me down more that I was comfortable with.
I have been noodling around online with both my UW and WR versions of the deck and I've decided that I like the explosiveness of the WR deck better. I played around with Vanguard of Brimaz, but found that that he really didn't have much impact on games one way or another. Having to play the Spear to support him actually seemed to slow me down more that I was comfortable with.
Revoke Existance is a metagame call to help me deal with all the random enchantment and Gods that pop up online.
Seems similar to my W/r, but with even less creatures. How are your hands? I find I was always short a creature, and will soon try a mono-white WW/Countless Battles variant.
Seems similar to my W/r, but with even less creatures. How are your hands? I find I was always short a creature, and will soon try a mono-white WW/Countless Battles variant.
More often than not, I usually hit 1-2 creatures, 2-3 spells and the rest land. my last six games I had 2 1-land hands (one I mulliganed down to 5, the other I kept just because, 1 Hopeful, 3 Ethereal Armor, 1 Gods Willing, 1 EoCB & 1 Plains. Didn't draw my 2nd land till turn 4) 2 what I call 'Hot Start' hands ( Usually hoplite, hero, armor, Madcap and or charm) and 2 that were not great but not bad. At least 1 creature and 1 aura, usually Madcap.
One of the idiosyncrasies with playing online is that is that whatever I get in my opening hand, I'll usually draw another within a few turns. (Same for your opponent) I'll almost always keep a 1 creature hand if I have Gods Willing, cause I know I'll see another fairly quickly.
Edit: I'm starting to take another look at Glimpse the Sun God as a possible way to push the final points of damage through. It could work in both WR and UW.
Just joined the forum tonight, so please bear with me while my formatting sucks. But I'm thinking about running this at my first FNM, any suggestions? I see a lot of people prefer Favored Hoplite over Akroan Crusader, would that be a call I should make? I'd love any and all suggestions. Thank you!
Just joined the forum tonight, so please bear with me while my formatting sucks. But I'm thinking about running this at my first FNM, any suggestions? I see a lot of people prefer Favored Hoplite over Akroan Crusader, would that be a call I should make? I'd love any and all suggestions. Thank you!
List seems to be solid. I don't think there's a problem with running crusader over hoplite it's just a different way at going at it. If u do I think phalanx leader should be main that way you can make your tokens bigger along with you other small creatures. Maybe cut a cpl heros out and something out. Youllbwant to run 4 of phalanx leader. I also prefer titAn strength over coordinate assault. With heroic ability it makes creature really big and u get to scry. But my deck I want to make one or two creatures big and strike fast where you maybe trying to win with multiple creatures.
Just joined the forum tonight, so please bear with me while my formatting sucks. But I'm thinking about running this at my first FNM, any suggestions? I see a lot of people prefer Favored Hoplite over Akroan Crusader, would that be a call I should make? I'd love any and all suggestions. Thank you!
List seems to be solid. I don't think there's a problem with running crusader over hoplite it's just a different way at going at it. If u do I think phalanx leader should be main that way you can make your tokens bigger along with you other small creatures. Maybe cut a cpl heros out and something out. Youllbwant to run 4 of phalanx leader. I also prefer titAn strength over coordinate assault. With heroic ability it makes creature really big and u get to scry. But my deck I want to make one or two creatures big and strike fast where you maybe trying to win with multiple creatures.
Thank you for the response. I'm definitely gonna get some , , and and just try both and see what I want. I know that by using , I'm diverging from the traditional Heroic decks with counters, instead choosing to strike really hard. I'll keep working at it. Thanks again.
OK, I tried the Craig's B/W heroic aggro deck in the GPT Buenos Aires, and I may say it sucked, hahahah. Then after each battle, I played with my 'old&improved orzhov voltron to check how good it was; I must say I won every game I played with my deck, and then made a minor changes so it got better. This is my new list:
Metagame was plaged up with aggro, so I have easy wins when I got my Hopeful Eidolon, or Fiendslayer Paladin or Gift of Orzhova, that's what makes this deck soo good against aggro (but if you don't draw them, you are very likely to lose). I also played against GR monsters and Big Red, I must say the deck has a decent match against them, and the opponent has a hard time dealing on with your voltron creatures. I didn't have a chance to test against American Control or Black Devotion or UW Control, but the sideboard seems competent enough for those matches as well, packing up a full set of Thoughtseize and Sin Collector for strategy disruption. The card drawing advantage provoked by Pain Seer is also nice against midrange and control builds, considering the most expensive card costs 3 mana, and you have tons way to gain life. I heavily recommend this build, works well against aggro, and just need a little testing against control, but as I say, it seems to be competent enough in paper, so is worth a shot
After going through several versions of UW Heroic playing stuff like Fabled Hoplite, Ordeal of Thassa, and Hidden Strings, here is where the deck has settled after about a month of playtesting and tweaking. This is a really tricky deck to build, a lot of the things that you would think would be good in a deck like this are actually bad. I've found this version to be solid and more resilient than typical UW Heroic builds, while still maintaining the ability to create an unbeatable threat against non-interactive decks.
Alright thanks Aoi for post-results. I will still use the previously Volton B/W deck, because I never had the chance to test it out yet. I still want to try Agent of the Fates x 4 and if I can't get much out of it, i'll be tempted to switch.
I went back to my mono green hero deck and worked some white cards I had floating around into it, And some temples I've pulled over the past couple of weeks and this is what I came up with.
And any all help would be great.
Right now I'm having problems with going all out and ending up top decking after like turn 4.
I'm not looking to go crazy but please help.
I went back to my mono green hero deck and worked some white cards I had floating around into it, And some temples I've pulled over the past couple of weeks and this is what I came up with.
And any all help would be great.
Right now I'm having problems with going all out and ending up top decking after like turn 4.
I'm not looking to go crazy but please help.
I have many observations on the deck, I must say that this is intending to be a voltron most of the time rather than swarming. I don't see a place for Phalanx Leader in this build, it is mana-extensive for T2 nad you won't have that many creatures anyway so, I would go for, either Akroan Skyguard or Hero of Leina Tower, or even Gladecover Scout
I don't know how good can be Gift of Immortality, but at least in testings it seems to be a mediocre card, which will make us lose our preciated +1/+1 counters, so is not worth it, go for Unflinching Courage instead, so this will make any creature you enchant into something fearsible and ready for the delivering blow next turn. Bow of Nylea doesn't convince me in here, since your creatures will be stronger most of the time like to need deathtouch, and the effects aren't what you need on this deck. You could go for Selesnya Charm, since it gives buff and trample (something the deck needs) or can remove heavy hitters, or even gods when they get the devotion, is an awesome card you shall not miss.
I have many observations on the deck, I must say that this is intending to be a voltron most of the time rather than swarming. I don't see a place for Phalanx Leader in this build, it is mana-extensive for T2 nad you won't have that many creatures anyway so, I would go for, either Akroan Skyguard or Hero of Leina Tower, or even Gladecover Scout
I don't know how good can be Gift of Immortality, but at least in testings it seems to be a mediocre card, which will make us lose our preciated +1/+1 counters, so is not worth it, go for Unflinching Courage instead, so this will make any creature you enchant into something fearsible and ready for the delivering blow next turn. Bow of Nylea doesn't convince me in here, since your creatures will be stronger most of the time like to need deathtouch, and the effects aren't what you need on this deck. You could go for Selesnya Charm, since it gives buff and trample (something the deck needs) or can remove heavy hitters, or even gods when they get the devotion, is an awesome card you shall not miss.
Thank you Aoi. I'll try those changes and see how it goes.
I was also thinking about going all creature and running Unflinching courage as the only real enchantment.
---------- Deck Changes ----------
After making a few of the changes you suggested Aoi I went through my spare cards and found a couple of the theros Enchantment Creatures I'll be posting both decks to see witch one Is better.
Made in order to win by turn 3. Combo can be followed like this
T1: Land + Enchantment creature
T2: Land + Madcap Skills or Ethereal Armors (between 4 and 7 damage)
T3: Boros Charm and/or Gods Willing or Ajani (between 8 and 14 damage)
Most plays are intended to win by T4, but T3 is possible with an awesome hand. Sideboard contains enough to avoid removal. If anyone plays this out, please let me know results as well
Made in order to win by turn 3. Combo can be followed like this
T1: Land + Enchantment creature
T2: Land + Madcap Skills or Ethereal Armors (between 4 and 7 damage)
T3: Boros Charm and/or Gods Willing or Ajani (between 8 and 14 damage)
Most plays are intended to win by T4, but T3 is possible with an awesome hand. Sideboard contains enough to avoid removal. If anyone plays this out, please let me know results as well
this is an awesome deck!!!! similar to what I tried to build but more consistant. thou I really want to put fiendslayer paladian in the side board to deal with black and red.. great idea!!!!!!!!!!!
Okay so I built my first heroic deck. Wr heroic but instead of using the BotG guys I'm using battalion creatures. I feel it gives some versatility and also helps add damage and remove blockers. Let me know what you guys think.
an enchantment that gives +1/+1 and lifelink for 3W is pretty bad.
combining both on the same card makes it playable in this archetype since it now does 2 things this deck likes. In your opening hand he's great to drop T1 and pile enchantments on. Also not bad to dump T2-3 as a chump blocker if you have too. A T4 bestow triggers heroic, pumps our guy up, and gives our fatty an awesome ability. All on the same card. It's value city in this deck.
Same reason I included Nyxborn. Running 3x4 one drops means we're nearly guaranteed to pull one in our opening hand, and 2 of them can also function as 3 and 4 drops that trigger heroic. Without Nyxborn Shieldmate my deck doesn't have a 3 CMC heroic trigger (although you could make a pretty good argument to swap nyxborn for Gift of orzhova or Ephara's enlightenment). I'm actually worried that I'm running too many heroic triggers and not enough heroic creatures... but all the enchantment creatures combined with ethereal armor and Eidolon of Countless Battles kinda fixes that
Yes, it has the type Enchantment Creature making it count for the Armor. It become a 3/4 first striker. If you manage to get 2 Armors on there it counts it even more. Giving it 3 from one armor and 3 from the other for a total of +6/+6.
Heroic/bestow reminds me a lot of old school ninjas which is probably why I like it so much but it also gives you the same headaches lol ninja to ninja enablers mix, not always having the proper pieces and once your thrown off by something it can be tough to get back on track
W/R seems more fit to, either a not-so-reliable combo deck, or a swarming aggro deck. Some heroic decks that have get success is because they contain more than 25 creatures in their arsenal, so you never lack of creatures to play with. In case of red, some of this creatures can be bestowing creatures (such as Nyxborn Rollicker and Everflame Eidolon, arguably the best bestow creatures in red) You can fill with some white bestow creatures and many aggro dudes. Something like this
7 Plains
4 Sacred Foundry
4 Temple of Triumph
5 Mountain
Creatures(32)
4 Soldier of the Pantheon
4 Favored Hoplite
4 Nyxborn Rollicker
4 Hero of Iroas
4 Everflame Eidolon
4 Akroan Skyguard
4 Phalanx Leader
4 Eidolon of Countless Battles
2 Madcap Skills
Spells(5)
2 Boros Charm
4 Titan's Strength
4 Fiendslayer Paladin
4 Brave the Elements
3 Hopeful Eidolon
2 Revoke Existence
2 Gods Willing
Certainly I just improvised this decklist, but it seems to have the flavour it needs to succeed. It contains Some T1 drops, and in T2 is where you start playing well, being very aggressive or having board presence. Most creatures are white, and this allow to play Brave the Elements in the sideboard efficiently. An aggro build which has ways to surprise with sudden powerful attacks with Titan's Strength, which also fixes our next draw, and the deck in general favours to target Phalanx Leader, so our little army increases in strength, I may say this is a nice build against aggro mirror and midrange, but it would require some work against control, which can be achieved with cards such as Gods Willing or Fiendslayer Paladin
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
Thanks for the idea!!! I see you added the temples in it which I didn't only because it seems to slow you down when you want to be aggro
You're welcome I added them to fix the draws, so you don't topdeck lands that often (that really sucks on aggro), but if you feel like it is slowing down the deck, you can always try 3 plains and 1 mountain. Tell us how well you perform with it now when you have a chance, maybe tomorrow's FNM?
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
I tried this on cockatrice for fun and lost 5 matches (red burn, esper control,uw control, mono black aggro) lol Im sure I could mess around and get a half way decent w/r deck but I'm going to try w/b.. I'm tired of looking at red. Black looks like there's more to try and more fun to play anyways. I'm still not giving up on heroics!!!!!!!!!!!!!!
4 Favored Hoplite
4 Nyxborn Rollicker
4 Hero of Iroas
4 Everflame Eidolon
4 Akroan Skyguard
4 Eidolon of Countless Battles
7 Plains
4 Sacred Foundry
4 Temple of Triumph
5 Mountain
4 Madcap Skills
4 Boros Charm
4 Titan's Strength
4 Brave the Elements
2 Gods Willing
2 Revoke Existence
3 Hopeful Eidolon
4 Fiendslayer Paladin
Ok after countless attempts to get something consistent at least online this is what I put together. I've actually been able to beat mono black aggro a few times. Yes I decided to put in 4 boros charms because you need something to keep your guy/guys alive early game. I feel like I should have ethreal armor in this list somewhere but I don't know how to fit it in. Also brave the elements/ god's willing kinda stresses me out. It just sucks playing red or white to just have to give up your bestow/enchantments but will see.. I'm almost wanting to put Fiendslayer Paladin main board becase it seems red and black are popular and it destroys it!
Any opinions
Here is what I'm currently running online
4 Favored Hoplite
4 Hero of Iroas
3 Hopeful Eidolon
3 Eidolon of Countless Battles
4 Ethereal Armor
4 Madcap Skills
4 Gods Willing
3 Boros Charm
3 Revoke Existance
4 Sacred Foundry
3 Temple of Triumph
9 Plains
6 Mountain
3 Mizzium Morters
3 Chained to the Rocks
3 Glare of Heresy
2 Imposing Sovereign
2 Spirit of the labyrinth
2 Skullcrack
Revoke Existance is a metagame call to help me deal with all the random enchantment and Gods that pop up online.
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Seems similar to my W/r, but with even less creatures. How are your hands? I find I was always short a creature, and will soon try a mono-white WW/Countless Battles variant.
One of the idiosyncrasies with playing online is that is that whatever I get in my opening hand, I'll usually draw another within a few turns. (Same for your opponent) I'll almost always keep a 1 creature hand if I have Gods Willing, cause I know I'll see another fairly quickly.
Edit: I'm starting to take another look at Glimpse the Sun God as a possible way to push the final points of damage through. It could work in both WR and UW.
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
List seems to be solid. I don't think there's a problem with running crusader over hoplite it's just a different way at going at it. If u do I think phalanx leader should be main that way you can make your tokens bigger along with you other small creatures. Maybe cut a cpl heros out and something out. Youllbwant to run 4 of phalanx leader. I also prefer titAn strength over coordinate assault. With heroic ability it makes creature really big and u get to scry. But my deck I want to make one or two creatures big and strike fast where you maybe trying to win with multiple creatures.
Thank you for the response. I'm definitely gonna get some , , and and just try both and see what I want. I know that by using , I'm diverging from the traditional Heroic decks with counters, instead choosing to strike really hard. I'll keep working at it. Thanks again.
9 Plains
5 Swamp
4 Godless Shrine
4 Temple of Silence
Creatures(24)
4 Hopeful Eidolon
4 Hero of Iroas
4 Pain Seer
2 Fabled Hero
3 Fiendslayer Paladin
3 Herald of Torment
4 Eidolon of Countless Battles
4 Ethereal Armor
3 Gift of Orzhova
Instants(7)
3 Orzhov Charm
4 Gods Willing
3 Sin Collector
2 Boon of Erebos
2 Ratchet Bomb
4 Thoughtseize
2 Revoke Existence
2 Agent of the Fates
Metagame was plaged up with aggro, so I have easy wins when I got my Hopeful Eidolon, or Fiendslayer Paladin or Gift of Orzhova, that's what makes this deck soo good against aggro (but if you don't draw them, you are very likely to lose). I also played against GR monsters and Big Red, I must say the deck has a decent match against them, and the opponent has a hard time dealing on with your voltron creatures. I didn't have a chance to test against American Control or Black Devotion or UW Control, but the sideboard seems competent enough for those matches as well, packing up a full set of Thoughtseize and Sin Collector for strategy disruption. The card drawing advantage provoked by Pain Seer is also nice against midrange and control builds, considering the most expensive card costs 3 mana, and you have tons way to gain life. I heavily recommend this build, works well against aggro, and just need a little testing against control, but as I say, it seems to be competent enough in paper, so is worth a shot
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
After going through several versions of UW Heroic playing stuff like Fabled Hoplite, Ordeal of Thassa, and Hidden Strings, here is where the deck has settled after about a month of playtesting and tweaking. This is a really tricky deck to build, a lot of the things that you would think would be good in a deck like this are actually bad. I've found this version to be solid and more resilient than typical UW Heroic builds, while still maintaining the ability to create an unbeatable threat against non-interactive decks.
4 Hero of Iroas
4 Fiendslayer Paladin
2 Nyxborn Shieldmate
4 Eidolon of Countless Battles
4 Detention Sphere
4 Ethereal Armor
4 Gift of Orzhova
4 Mizzium Skin
3 Divination
4 Hallowed Fountain
3 Azorius Guildgate
1 Island
11 Plains
3 Supreme Verdict
2 Sphinx's Revelation
2 Swan Song
2 Revoke Existence
3 Soldier of the Pantheon
1 Pithing Needle
2 Curse of the Swine
3x Selesnya Guildgate
4x Temple of Plenty
5x Forest
10x Plains
Creatures 26
heroes 19
4x Favored Hoplite
4x Hero of Iroas
4x Phalanx Leader
4x Setessan Oathsworn
3x Staunch-Hearted Warrior
3x Hopeful Eidolon
4x Eidolon of Countless Battles
Enchantments 5
2x Bow of Nylea
3x Gift of Immortality
Instants 7
3x Gods Willing
4x Mortal's Resolve
3x Bioshift
4x Mortal's Ardor
4x Hold at Bay
2x Ghostblade Eidolon
2x Hunter's Prowess
And any all help would be great.
Right now I'm having problems with going all out and ending up top decking after like turn 4.
I'm not looking to go crazy but please help.
for the awesome sig.
I have many observations on the deck, I must say that this is intending to be a voltron most of the time rather than swarming. I don't see a place for Phalanx Leader in this build, it is mana-extensive for T2 nad you won't have that many creatures anyway so, I would go for, either Akroan Skyguard or Hero of Leina Tower, or even Gladecover Scout
I don't know how good can be Gift of Immortality, but at least in testings it seems to be a mediocre card, which will make us lose our preciated +1/+1 counters, so is not worth it, go for Unflinching Courage instead, so this will make any creature you enchant into something fearsible and ready for the delivering blow next turn.
Bow of Nylea doesn't convince me in here, since your creatures will be stronger most of the time like to need deathtouch, and the effects aren't what you need on this deck. You could go for Selesnya Charm, since it gives buff and trample (something the deck needs) or can remove heavy hitters, or even gods when they get the devotion, is an awesome card you shall not miss.
For sideboard, Swift Justice is way better than Mortal's Ardor, use it while it is still standard-legal.
You could chance Hold at Bay for Mending Touch, which will cost 1 mana less, and protects your creature from removals, making the deck way more resilant If you need extra life, you can always count on Hopeful Eidolon, Unflinching Courage and Swift Justice.
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Thank you Aoi. I'll try those changes and see how it goes.
I was also thinking about going all creature and running Unflinching courage as the only real enchantment.
After making a few of the changes you suggested Aoi I went through my spare cards and found a couple of the theros Enchantment Creatures I'll be posting both decks to see witch one Is better.
3x Selesnya Guildgate
4x Temple of Plenty
5x Forest
10x Plains
Creatures 27
heroes 20
4x Favored Hoplite
4x Hero of Iroas
4x Akroan Skyguard
4x Setessan Oathsworn
4x Staunch-Hearted Warrior
3x Hopeful Eidolon
4x Eidolon of Countless Battles
Enchantments 4
4x Unflinching Courage
Instants 7
3x Gods Willing
4x Mortal's Resolve
3x Bioshift
4x Mending Touch
4x Observant Alseid
2x Ghostblade Eidolon
2x Hunter's Prowess
3x Selesnya Guildgate
4x Temple of Plenty
5x Forest
10x Plains
Creatures 34
heroes 20
4x Favored Hoplite
4x Hero of Iroas
4x Akroan Skyguard
4x Setessan Oathsworn
4x Staunch-Hearted Warrior
4x Hopeful Eidolon
4x Leafcrown Dryad
4x Eidolon of Countless Battles
2x Nylea's emissary
Enchantments 4
4x Unflinching Courage
3x Bioshift
4x Mending Touch
4x Observant Alseid
2x Ghostblade Eidolon
2x Hunter's Prowess
for the awesome sig.
10 Plains
6 Mountain
4 Sacred Foundry
Creatures(23)
4 Nyxborn Shieldmate
4 Nyxborn Rollicker
4 Hopeful Eidolon
4 Favored Hoplite
3 Hero of Iroas
4 Fencing Ace
4 Madcap Skills
4 Ethereal Armor
Spells(7)
4 Boros Charm
3 Titan's Strenght
Planeswalkers(2)
2 Ajani, Caller of the Pride
3 Chained to the Rocks
4 Gods Willing
2 Revoke Existence
4 Imposing Sovereign
2 Brave the Elements
Made in order to win by turn 3. Combo can be followed like this
T1: Land + Enchantment creature
T2: Land + Madcap Skills or Ethereal Armors (between 4 and 7 damage)
T3: Boros Charm and/or Gods Willing or Ajani (between 8 and 14 damage)
Examples:
T1: Any 1 enchantment creature drop
T2: Double Ethereal Armor, swing for 7
T3: Boros Charm or Ajani, Caller of the Pride. Swing for 14, gg.
T1: Favored Hoplite
T2: Madcap Skills, swing for "unblockable" 5
T3: Boros Charm + Ethereal Armor, swing for 18, gg.
or
T3: Boros Charm + Titan's Strenght, swing for 20, gg.
Most plays are intended to win by T4, but T3 is possible with an awesome hand. Sideboard contains enough to avoid removal. If anyone plays this out, please let me know results as well
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
this is an awesome deck!!!! similar to what I tried to build but more consistant. thou I really want to put fiendslayer paladian in the side board to deal with black and red.. great idea!!!!!!!!!!!
4x Favored Hoplite
3x Boros Elite
4x Phalanx Leader
2x Precinct Captain
3x Firefist Striker
3x Fabled Hero
Spells
4x Gods Willing
4x Ethereal Armor
3x Chained to the Rocks
2x Coordinated Assault
3x Madcap Skiils
3x Martial Glory
2x Boros Charm
4x Sacred Foundry
4x Temple of Triumph
9x Plains
3x Mountain
1x Chained to the Rocks
4x Brave the Elements
3x Soldier of the Pantheon
4x Celestial Flare
1x Boros Charm
2x Spear of Heliod
I know it seems wonky but it works. Consistent 4th turn kills and main board answers for early blockers that still benefit your attack.