I love Master of Waves!! By far my favorite Theros card. I'm Bringing this to my fnm tonight... So far it does really well against RDW and Junk. I haven't gotten to play test the deck with the Hydras in, and I'm still working on the sideboard.
The idea is to get Master Biomancer out along Prophet of Kruphix, and then drop Master of Waves. Kalonian Hydra is in there for a second wincon, plus if I lay Prophet out, then on my opponents turn I can put the Hydra out, and it just becomes really dangerous on my turn.
I feel like there should be more protection/"removal" for you. x4 charms for protection (plus with six mana you can give biomancer +3, then play master of waves for 6 power waves). I like vaporkin, but think it could be something better. I know it gets buffs from MoW, but im not sure about it. idk. tidebinder mage? i like the invlusion of clone, but wonder if the single thassa is needed- or add 1 more?
I feel like there should be more protection/"removal" for you. x4 charms for protection (plus with six mana you can give biomancer +3, then play master of waves for 6 power waves). I like vaporkin, but think it could be something better. I know it gets buffs from MoW, but im not sure about it. idk. tidebinder mage? i like the invlusion of clone, but wonder if the single thassa is needed- or add 1 more?
I agree. I'd replace the one Thassa with another clone... That was in my original build. I'd like to run a second Thassa because I don't really have much at the three drop spot, but clone is amazing in this build. I'll put the Mage in my sideboard.
In play testing I did exactly what you said, pumping the Biomancer and dropping MoW. Protection is the biggest issue, that's why my sideboard will have Negate, another Rift in it and 2 more charms. I may replace one of the dissolves for another charm. Aetherize as well is gonna be in the side because with the prophet out, I can usually get the mana to cast on their turn.
This has been one of the most fun builds I've had in a long time.
I like the deck a lot indeed this is why I love magic so much, because new weird builds can appear from nowhere.
I'm not sure about Omenspeaker, if you want her because of the scry, I guess is ok, but if you want her because what offers as a creature, she doesn't do much for the deck, Tidebinder Mage would do more, even if there are not red and green creatures on your opponent's side (and gruul and RDW are still dominant decks, lol)
Would Simic Manipulator have a chance here? I really like how he just steals the creatures, not like other creatures in other formats that do the same but they must remain tapped. He also helps a lot with the devotion. Or maybe you would prefer Nightveil Specter, ultra devotion enabler for blue
I like the deck a lot indeed this is why I love magic so much, because new weird builds can appear from nowhere.
I'm not sure about Omenspeaker, if you want her because of the scry, I guess is ok, but if you want her because what offers as a creature, she doesn't do much for the deck, Tidebinder Mage would do more, even if there are not red and green creatures on your opponent's side (and gruul and RDW are still dominant decks, lol)
Would Simic Manipulator have a chance here? I really like how he just steals the creatures, not like other creatures in other formats that do the same but they must remain tapped. He also helps a lot with the devotion. Or maybe you would prefer Nightveil Specter, ultra devotion enabler for blue
Thanks!! Ive had a lot of fun with this deck. It comes out of nowhere... ive turn 4 Prophet, then on their turn dropped Master of Waves, gotten 4 elementals, then cloned him on my turn for 5 more, while they all become 3/2's. If i have the Biomancer out, they are massive!!
Youve provided some good ideas! All great points! The Specter is something I have to try... Manipulator is sweet, but on turn 3 I need to be evolving my Cloudfin raptors... That's why I like omenspeaker... She's got that big booty that can handle Ash Zealot and evolve cloudfin raptor. She's also nice to flash in when I have the Prophet out. I can see a case for the Mage... So I'm going to put 4 in my sideboard and test before fnm to iChat.
Youve provided some good ideas! All great points! The Specter is something I have to try...
You will love it, you first hit the opponent with it, and if you exile a land, you can play it
You want another reason to play him? You cast it and say "I play Skeletor, your turn" LOL
You will love it, you first hit the opponent with it, and if you exile a land, you can play it
You want another reason to play him? You cast it and say "I play Skeletor, your turn" LOL
Hahah! Yeah, no kidding! Master of Waves is for sure He-Man and Prophet has to She-Ra!!
The good: Beat a strong RDW, Mono Green and a Naya Slivers. Had a very good matchup against BUG. Cloning Master Biomancer and then playing Master of Waves for multiple 8/7 Elementals is silly. Vaporkin was very good and very reliable. I could just build a wall of elementals, and fly right over their creatures since he got +1/+1 from Master of Waves he became a decent thread for 2 mana.
Lost to the same guy twice who had a BUG brew twice, he was my second matchup, and then I saw him again in Top 8. He had loads of removal, turn 3 Desecration Demon or Reaper of the Wilds along with several counters,Thoughtseize and I didn't have enough gas in the tank. Both Matches were good matches... The first time he got me game 1 and 3, second time I got him game 1, and he took 2 and 3 when he sided in 4 more removal spells. Both matches he was able to put down a turn 3 Demon or Reaper.
Scrolling down, I see that the change you're making is exactly what I was going to recommend: my own similar deck was wildly unreliable until I started packing it with more control and removal.
Scrolling down, I see that the change you're making is exactly what I was going to recommend: my own similar deck was wildly unreliable until I started packing it with more control and removal.
Nice.. I feel it's a good path.
I was hoping having enough threats out would really push hard against packing the deck with removal or counters, but it just needs it.
I was thinking of adding in one or two Door of Destinies If I choose elementals, Vaporkin Triggers it which hits all of the tokens. Or 'Wizards' which affects MoW, Tidebinder, Prophet... and the big one... Master Biomancer... I'd love to put him on the board with an extra 2 or 3 +1/+1 counters on him. Probably too slow.. but could be very very fun to test.
Consider Bow of Nylea, especially if you have Polukranos. Being able to attack, then use monstrosity to deathtouch-damage X creatures is pretty damned handy.
i had a similar idea to this a couple of days ago...but pretty much the only difference is i decided to splash white for a couple of cards haha.....while putting the deck together and testing, i found that i always died to wrath.....so i splashed white to prevent that. this is what i have built, and it is doing pretty well for me so far. i have yet to face RDW with it though.
i had a similar idea to this a couple of days ago...but pretty much the only difference is i decided to splash white for a couple of cards haha.....while putting the deck together and testing, i found that i always died to wrath.....so i splashed white to prevent that. this is what i have built, and it is doing pretty well for me so far. i have yet to face RDW with it though.
I'd look into trying Judge's Familiar in place of the Rogues or replacing one or two of your forests with overgrown tomb. Also Sphinx's Rev would be a must have imo if you splash white. I'd probably replace dissolve or dispel with Azorious charm.
I'd look into trying Judge's Familiar in place of the Rogues or replacing one or two of your forests with overgrown tomb. Also Sphinx's Rev would be a must have imo if you splash white. I'd probably replace dissolve or dispel with Azorious charm.
Why add black with the tomb? And the revelation is in the sideboard....which is not posted yet lol. And I thought about the charm....but that's too much stuff hoping I get white mana, in my opinion lol. I don't want a hand full of white hoping for white man a. Until then they're dead cards.
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I'm not going to call him dad..NOT EVER!! EVEN IF THERE'S A FIRE!!!
Why add black with the tomb? And the revelation is in the sideboard....which is not posted yet lol. And I thought about the charm....but that's too much stuff hoping I get white mana, in my opinion lol. I don't want a hand full of white hoping for white man a. Until then they're dead cards.
I'm changing two of my forests to tombs just to help cast the Specter. Dropping the Specter Turn 3, then MoW Turn 4 can change the whole dynamics of the game.
I really like your deck. However I'm just kinda confused as to what the purpose of the prophet is in this deck. In my eyes prophet really shines in decks that have a lot of mana dorks/ ramp or that have instants they want to untap on their opponents turn for. This deck doesn't really seem to have either, those decks are trying to be responsive where almost every slot here is dedicated to being offensive or building the combo, honestly I think you should just lose it.
I love world eater, but considering how many things you already have at cmc4 slot is he really the right choice? On top of that you're running a blue devotion deck with only 3 caryatids and he is double green. I would cut him, just a glut at cmc4. I would even consider cutting clone, you wanna burst offense on turn 4 or 5, not copy some creatures.
Consider cutting tide bender. Try 3 omen, 3 frostburn weird, and 4 sylvan caryatids at cmc2.
I really feel one has to choose with tide bender Mage, omenspeaker, and frostburn. My inclination is to be proactive and get our combo so omen speaker gets the cards. frostburn gives double devotion, can attack, survive anger of gods, and is clutch against aggro. Tide bender is great and can be awesome against midrange, however I truly believe it's a sideboard card because right now the meta is more toward aggro and we just don't know what color combinations we will see the most of anyway. against midrange big red they are gonna pack anger of the gods and magma jet which make short work of it as well. Lastly it's reactive which this deck typically does not want to be.
Nightveil is good, and great for devotion. But I don't really see a midrange creature deck wanting to cast my opponents spells. It's a personal choice, you can take out prime speaker and have nightveil instead, I see the overall power as similar.
Maybe fathom Mage to help find master of waves. Good with master biomancer is well. I still like prime speaker better.
Giant growth can get in the last points of damage, save a creature from burn. Furthermore it can do double or even triple duty with master biomancer and prime speaker.
With all of the lands that produce blue in this deck, and all of the red aggro decks, I'd rather have the forest because it won't ping me for 2 to play it untapped, and by turn 4 (because with that hand id play the rogue on turn 3) statistically speaking, I would have drawn into another blue land and be right as rain. That's just my thinking though.
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I'm not going to call him dad..NOT EVER!! EVEN IF THERE'S A FIRE!!!
I really like your deck. However I'm just kinda confused as to what the purpose of the prophet is in this deck. In my eyes prophet really shines in decks that have a lot of mana dorks/ ramp or that have instants they want to untap on their opponents turn for. This deck doesn't really seem to have either, those decks are trying to be responsive where almost every slot here is dedicated to being offensive or building the combo, honestly I think you should just lose it.
I love world eater, but considering how many things you already have at cmc4 slot is he really the right choice? On top of that you're running a blue devotion deck with only 3 caryatids and he is double green. I would cut him, just a glut at cmc4. I would even consider cutting clone, you wanna burst offense on turn 4 or 5, not copy some creatures.
Consider cutting tide bender. Try 3 omen, 3 frostburn weird, and 4 sylvan caryatids at cmc2.
I really feel one has to choose with tide bender Mage, omenspeaker, and frostburn. My inclination is to be proactive and get our combo so omen speaker gets the cards. frostburn gives double devotion, can attack, survive anger of gods, and is clutch against aggro. Tide bender is great and can be awesome against midrange, however I truly believe it's a sideboard card because right now the meta is more toward aggro and we just don't know what color combinations we will see the most of anyway. against midrange big red they are gonna pack anger of the gods and magma jet which make short work of it as well. Lastly it's reactive which this deck typically does not want to be.
Nightveil is good, and great for devotion. But I don't really see a midrange creature deck wanting to cast my opponents spells. It's a personal choice, you can take out prime speaker and have nightveil instead, I see the overall power as similar.
Maybe fathom Mage to help find master of waves. Good with master biomancer is well. I still like prime speaker better.
Giant growth can get in the last points of damage, save a creature from burn. Furthermore it can do double or even triple duty with master biomancer and prime speaker.
The Tidebinders are very sideboardable for the Frostburns.
I feel the mana Curve top out should be 5. If I got rid of the Omenspeakers I'd also get rid of Polukranos, and add in 3 Prognostic Sphinx for the deep scry.
Polukranos is also good for a second Wincon and for when I run into cards like Mistcutter Hydra
The main reason for the Prophet of Kruphix is because it speeds up the game considerably. During multiple games I had a board full of elementals that were 4/3 and bigger.
Example of how it can play out with the Prophet
T1 - Scryland
T2 - Land Caryatid
T3 - Land Nightveil Specter
T4 - Land Prophet
Opponents T4 - Biomancer
T5 - Clone the Biomancer
Opponents T5 - MoW
At this point I have 7 elementals that are 8/7's. Sounds like Magical Christmas, but it's awesome when it hits. Clone adds versatility because I could drop the MoW on Turn 5 and have six 4/3 elementals, then opponents T5 clone it, and land 7 more elementals that become 5/4s.
Speeding up the clock puts the pressure on my opponent... Big ol elementasl are the whole idea behind the deck....
With all of the lands that produce blue in this deck, and all of the red aggro decks, I'd rather have the forest because it won't ping me for 2 to play it untapped, and by turn 4 (because with that hand id play the rogue on turn 3) statistically speaking, I would have drawn into another blue land and be right as rain. That's just my thinking though.
If you look at a lot of the top 3 color decks the pros ran before rotation many would run a tow extra shocks to be able to cast cards like Boros Reckoner.
With all the aggro decks out there I'd rather lay a land, take two damage from my land rather than Ash Zealot, Voice, etc. play the Specter and then next turn lay the MoW with 4+ Elementals, than hope I draw a land to be able to play the card in my hand.
The Tidebinders are very sideboardable for the Frostburns.
I feel the mana Curve top out should be 5. If I got rid of the Omenspeakers I'd also get rid of Polukranos, and add in 3 Prognostic Sphinx for the deep scry.
Polukranos is also good for a second Wincon and for when I run into cards like Mistcutter Hydra
The main reason for the Prophet of Kruphix is because it speeds up the game considerably. During multiple games I had a board full of elementals that were 4/3 and bigger.
Example of how it can play out with the Prophet
T1 - Scryland
T2 - Land Caryatid
T3 - Land Nightveil Specter
T4 - Land Prophet
Opponents T4 - Biomancer
T5 - Clone the Biomancer
Opponents T5 - MoW
At this point I have 7 elementals that are 8/7's. Sounds like Magical Christmas, but it's awesome when it hits. Clone adds versatility because I could drop the MoW on Turn 5 and have six 4/3 elementals, then opponents T5 clone it, and land 7 more elementals that become 5/4s.
Speeding up the clock puts the pressure on my opponent... Big ol elementasl are the whole idea behind the deck....
You didn't speed up the clock you can land biomancer 3rd and then wave master 4th. You just added an unrealistic amount of cards to draw at the same time, and levels of interaction for them to mess up your plan.
You're talking about dedicating so much to magical Christmas but the plan can be messed up on so many levels. Pros also try to stay true to one central strategy and execute that as well as possible with one line of insurance and maybe one back up plan. To me instead of over extending the plan just be happy with a little army of decent creatures and win the game like that.
Before rotation we had a lot more mana fixing choices. Now I say it's best to have one central color and splash one or two. With green you are allowed to have two main colors and splash a third. However when playing devotion, be devoted to your color, no reason to mess around with the world eater when there could be other things that work just as well. I think clone has some nice possible applications but why extend the plan when it was good enough as it was. Rather focus on some card draw and scry to get the pieces, and then a bit of insurance with a couple counter, bounce and pump.
Also spell blast or essence scatter to take care of mist cutter or other problem creatures.
Also realize that you added another turn and clone to the mix, when casting giant growth on biomancer and then casting the wave master would have done almost the same thing.
You're acting as if the extra "turns" you get with the untap from prophet are times when your opponent is just gonna be sitting there dumbfounded. When you over extend yourself like the set up you just described you are almost asking to have it blow up in your face.
You didn't speed up the clock you can land biomancer 3rd and then wave master 4th. You just added an unrealistic amount of cards to draw at the same time, and levels of interaction for them to mess up your plan.
You're talking about dedicating so much to magical Christmas but the plan can be messed up on so many levels. Pros also try to stay true to one central strategy and execute that as well as possible with one line of insurance and maybe one back up plan. To me instead of over extending the plan just be happy with a little army of decent creatures and win the game like that.
Before rotation we had a lot more mana fixing choices. Now I say it's best to have one central color and splash one or two. With green you are allowed to have two main colors and splash a third. However when playing devotion, be devoted to your color, no reason to mess around with the world eater when there could be other things that work just as well. I think clone has some nice possible applications but why extend the plan when it was good enough as it was. Rather focus on some card draw and scry to get the pieces, and then a bit of insurance with a couple counter, bounce and pump.
Also realize that you added another turn and clone to the mix, when casting giant growth on biomancer and then casting the wave master would have done almost the same thing.
I completely see what you're saying.
I'm playing for the big combo... It worked when I played and it was a lot of fun, but it could be ran more effectively and streamlined.
By adding Giant Growth, and subtracting Prophet and clone that would lower the curve as well. I gotcha, I smell what you're stepping in! You were able to put it into terms I could understand. Thanks. So many times decks get built and posted on here, and then people(me in this case) get defensive about our builds. I always try to keep an open mind I appreciate all the ideas... It helps a ton.
What about Galerider Sliver in the deck? It would give Mutavault flying. I did have success with Vaporkin doing damage, so the Sliver gives the same devotion and mutavault becomes flying and still gets the +1/+1 from MoW.
4 Cloudfin Raptor
4 Master Biomancer
4 Master of Waves
3 Prophet of Kruphix
3 Vaporkin
3 Omenspeaker
3 Sylvan Carytid
3 Elvish Mystic
2 Kalonian Hydra
1 Clone
1 Thassa, God of the Sea
1 Bident of Thassa
2 Simic Charm
2 Dissolve
2 Cyconic Rift
Land
6 Islands
6 Forests
4 Breeding Pool
4 Temple of Mystery
2 Mutavault
The idea is to get Master Biomancer out along Prophet of Kruphix, and then drop Master of Waves. Kalonian Hydra is in there for a second wincon, plus if I lay Prophet out, then on my opponents turn I can put the Hydra out, and it just becomes really dangerous on my turn.
I found 4 Prophets being too much. Also, I chose cloudfin raptor over Experiment One for the devotion. Same for the Vaporkin, plus he gets a +1/+1 from Master of Waves.
Thoughts???
I agree. I'd replace the one Thassa with another clone... That was in my original build. I'd like to run a second Thassa because I don't really have much at the three drop spot, but clone is amazing in this build. I'll put the Mage in my sideboard.
In play testing I did exactly what you said, pumping the Biomancer and dropping MoW. Protection is the biggest issue, that's why my sideboard will have Negate, another Rift in it and 2 more charms. I may replace one of the dissolves for another charm. Aetherize as well is gonna be in the side because with the prophet out, I can usually get the mana to cast on their turn.
This has been one of the most fun builds I've had in a long time.
I'm not sure about Omenspeaker, if you want her because of the scry, I guess is ok, but if you want her because what offers as a creature, she doesn't do much for the deck, Tidebinder Mage would do more, even if there are not red and green creatures on your opponent's side (and gruul and RDW are still dominant decks, lol)
Would Simic Manipulator have a chance here? I really like how he just steals the creatures, not like other creatures in other formats that do the same but they must remain tapped. He also helps a lot with the devotion. Or maybe you would prefer Nightveil Specter, ultra devotion enabler for blue
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Thanks!! Ive had a lot of fun with this deck. It comes out of nowhere... ive turn 4 Prophet, then on their turn dropped Master of Waves, gotten 4 elementals, then cloned him on my turn for 5 more, while they all become 3/2's. If i have the Biomancer out, they are massive!!
Youve provided some good ideas! All great points! The Specter is something I have to try... Manipulator is sweet, but on turn 3 I need to be evolving my Cloudfin raptors... That's why I like omenspeaker... She's got that big booty that can handle Ash Zealot and evolve cloudfin raptor. She's also nice to flash in when I have the Prophet out. I can see a case for the Mage... So I'm going to put 4 in my sideboard and test before fnm to iChat.
You will love it, you first hit the opponent with it, and if you exile a land, you can play it
You want another reason to play him? You cast it and say "I play Skeletor, your turn" LOL
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
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Pauper
Are you Afraid of Ghosts? You Better Be!
Hahah! Yeah, no kidding! Master of Waves is for sure He-Man and Prophet has to She-Ra!!
Sideboard so far is
4 Tidebinder Mage
2 Simic Charm
2 Negate
2 Essence Scatter
2 Domestication
2 Simic Keyrune
1 Cyclonic Rift
I may put in Rapid Baconization... I mean... Curse of the Swine
The good: Beat a strong RDW, Mono Green and a Naya Slivers. Had a very good matchup against BUG. Cloning Master Biomancer and then playing Master of Waves for multiple 8/7 Elementals is silly.
Vaporkin was very good and very reliable. I could just build a wall of elementals, and fly right over their creatures since he got +1/+1 from Master of Waves he became a decent thread for 2 mana.
Lost to the same guy twice who had a BUG brew twice, he was my second matchup, and then I saw him again in Top 8. He had loads of removal, turn 3 Desecration Demon or Reaper of the Wilds along with several counters,Thoughtseize and I didn't have enough gas in the tank. Both Matches were good matches... The first time he got me game 1 and 3, second time I got him game 1, and he took 2 and 3 when he sided in 4 more removal spells. Both matches he was able to put down a turn 3 Demon or Reaper.
Things I'm maindecking are giong to be 3 Rapid Hybridization 2 Curse of the Swine and 1 more Simic Charm.
Rafiq of the Many
Kruphix, God of Horizons ~ Geist of Saint Traft ~ Trostani, Selesnya's Voice
planned: Kodama of the South Tree ~ Patron of the Moon ~ Mangara of Corondor
G ~ ~ U ~ ~ W ~ ~ G
Nice.. I feel it's a good path.
I was hoping having enough threats out would really push hard against packing the deck with removal or counters, but it just needs it.
The other ideas were to Replace the Raptors with Galerider Sliver and the Elvish Mystic with Manaweft Sliver. That would give a lot more dork options
I will probably add in Polukranos, World Eater instead of the Kalonian Hydra. It just feels the need to be quicker.
I was thinking of adding in one or two Door of Destinies If I choose elementals, Vaporkin Triggers it which hits all of the tokens. Or 'Wizards' which affects MoW, Tidebinder, Prophet... and the big one... Master Biomancer... I'd love to put him on the board with an extra 2 or 3 +1/+1 counters on him. Probably too slow.. but could be very very fun to test.
3 Temple of Mystery
3 Breeding Pool
4 Forest
5 Island
3 Temple Garden
2 Hallowed Fountain
1 Plains
4 Master Biomancer
2 Clone
4 Master of Waves
2 Prophet of Kruphix
4 Cloudfin Raptor
3 Deathcult Rogue
3 Nightveil Specter
4 Sylvan Caryatid
3 Voice of Resurgence
3 Dispel
3 Dissolve
4 Rootborn Defenses
That's awesome!
I'd look into trying Judge's Familiar in place of the Rogues or replacing one or two of your forests with overgrown tomb. Also Sphinx's Rev would be a must have imo if you splash white. I'd probably replace dissolve or dispel with Azorious charm.
4 Cloudfin Raptor
4 Master Biomancer
4 Master of Waves
3 Nightveil Specter
3 Omenspeaker
3 Sylvan Carytid
3 Tidebinder Mage
2 Prophet of Kruphix
2 Polukranos, World Eater
2 Clone
2 Tidebinder Mage
2 Thassa, God of the Sea
2 Rapid Hybridization
2 Simic Charm
2 Cyconic Rift
Land
6 Islands
5 Forests
4 Breeding Pool
4 Temple of Mystery
2 Mutavault
1 Nykthos, Shrine to Nyx
3 Witchstalker
2 Curse of the Swine
2 Rapid Hybridization
2 Simic Charm
2 Simic Keyrune
1 Tidebinder Mage
1 Mutavault
1 Cyclonic Rift
1 Thassa, God of the Sea
Why add black with the tomb? And the revelation is in the sideboard....which is not posted yet lol. And I thought about the charm....but that's too much stuff hoping I get white mana, in my opinion lol. I don't want a hand full of white hoping for white man a. Until then they're dead cards.
I'd change two forests to Overgrown Tomb because when It's your opening hand and you are holding Deathcult Rogue, Nightveil Specter, Island, Hallowed Fountain and a 3rd land.. Would you rather have your 3rd land be a Forest or an Overgrown Tomb?
I'm changing two of my forests to tombs just to help cast the Specter. Dropping the Specter Turn 3, then MoW Turn 4 can change the whole dynamics of the game.
Very nice list
I really like your deck. However I'm just kinda confused as to what the purpose of the prophet is in this deck. In my eyes prophet really shines in decks that have a lot of mana dorks/ ramp or that have instants they want to untap on their opponents turn for. This deck doesn't really seem to have either, those decks are trying to be responsive where almost every slot here is dedicated to being offensive or building the combo, honestly I think you should just lose it.
I love world eater, but considering how many things you already have at cmc4 slot is he really the right choice? On top of that you're running a blue devotion deck with only 3 caryatids and he is double green. I would cut him, just a glut at cmc4. I would even consider cutting clone, you wanna burst offense on turn 4 or 5, not copy some creatures.
Consider cutting tide bender. Try 3 omen, 3 frostburn weird, and 4 sylvan caryatids at cmc2.
I would do
4 Cloudfin Raptor
4 Master Biomancer
4 Master of Waves
3 frostburn weird
4 Sylvan Carytid
3 omen speaker
2 Thassa, God of the Sea
2 prime speaker zegana
2 Simic Charm
2 Cyclonic Rift
2 curse of the swine
2 Swan song
2 giant growth
Land (24)
8 Islands
6 Forests
4 Breeding Pool
4 Temple of Mystery
2 Nykthos, Shrine to Nyx
I really feel one has to choose with tide bender Mage, omenspeaker, and frostburn. My inclination is to be proactive and get our combo so omen speaker gets the cards. frostburn gives double devotion, can attack, survive anger of gods, and is clutch against aggro. Tide bender is great and can be awesome against midrange, however I truly believe it's a sideboard card because right now the meta is more toward aggro and we just don't know what color combinations we will see the most of anyway. against midrange big red they are gonna pack anger of the gods and magma jet which make short work of it as well. Lastly it's reactive which this deck typically does not want to be.
Nightveil is good, and great for devotion. But I don't really see a midrange creature deck wanting to cast my opponents spells. It's a personal choice, you can take out prime speaker and have nightveil instead, I see the overall power as similar.
Maybe fathom Mage to help find master of waves. Good with master biomancer is well. I still like prime speaker better.
Giant growth can get in the last points of damage, save a creature from burn. Furthermore it can do double or even triple duty with master biomancer and prime speaker.
With all of the lands that produce blue in this deck, and all of the red aggro decks, I'd rather have the forest because it won't ping me for 2 to play it untapped, and by turn 4 (because with that hand id play the rogue on turn 3) statistically speaking, I would have drawn into another blue land and be right as rain. That's just my thinking though.
The Tidebinders are very sideboardable for the Frostburns.
I feel the mana Curve top out should be 5. If I got rid of the Omenspeakers I'd also get rid of Polukranos, and add in 3 Prognostic Sphinx for the deep scry.
Polukranos is also good for a second Wincon and for when I run into cards like Mistcutter Hydra
The main reason for the Prophet of Kruphix is because it speeds up the game considerably. During multiple games I had a board full of elementals that were 4/3 and bigger.
Example of how it can play out with the Prophet
T1 - Scryland
T2 - Land Caryatid
T3 - Land Nightveil Specter
T4 - Land Prophet
Opponents T4 - Biomancer
T5 - Clone the Biomancer
Opponents T5 - MoW
At this point I have 7 elementals that are 8/7's. Sounds like Magical Christmas, but it's awesome when it hits. Clone adds versatility because I could drop the MoW on Turn 5 and have six 4/3 elementals, then opponents T5 clone it, and land 7 more elementals that become 5/4s.
Speeding up the clock puts the pressure on my opponent... Big ol elementasl are the whole idea behind the deck....
If you look at a lot of the top 3 color decks the pros ran before rotation many would run a tow extra shocks to be able to cast cards like Boros Reckoner.
With all the aggro decks out there I'd rather lay a land, take two damage from my land rather than Ash Zealot, Voice, etc. play the Specter and then next turn lay the MoW with 4+ Elementals, than hope I draw a land to be able to play the card in my hand.
Just a thought.
You didn't speed up the clock you can land biomancer 3rd and then wave master 4th. You just added an unrealistic amount of cards to draw at the same time, and levels of interaction for them to mess up your plan.
You're talking about dedicating so much to magical Christmas but the plan can be messed up on so many levels. Pros also try to stay true to one central strategy and execute that as well as possible with one line of insurance and maybe one back up plan. To me instead of over extending the plan just be happy with a little army of decent creatures and win the game like that.
Before rotation we had a lot more mana fixing choices. Now I say it's best to have one central color and splash one or two. With green you are allowed to have two main colors and splash a third. However when playing devotion, be devoted to your color, no reason to mess around with the world eater when there could be other things that work just as well. I think clone has some nice possible applications but why extend the plan when it was good enough as it was. Rather focus on some card draw and scry to get the pieces, and then a bit of insurance with a couple counter, bounce and pump.
Also spell blast or essence scatter to take care of mist cutter or other problem creatures.
Also realize that you added another turn and clone to the mix, when casting giant growth on biomancer and then casting the wave master would have done almost the same thing.
You're acting as if the extra "turns" you get with the untap from prophet are times when your opponent is just gonna be sitting there dumbfounded. When you over extend yourself like the set up you just described you are almost asking to have it blow up in your face.
I completely see what you're saying.
I'm playing for the big combo... It worked when I played and it was a lot of fun, but it could be ran more effectively and streamlined.
By adding Giant Growth, and subtracting Prophet and clone that would lower the curve as well. I gotcha, I smell what you're stepping in! You were able to put it into terms I could understand. Thanks. So many times decks get built and posted on here, and then people(me in this case) get defensive about our builds. I always try to keep an open mind I appreciate all the ideas... It helps a ton.
What about Galerider Sliver in the deck? It would give Mutavault flying. I did have success with Vaporkin doing damage, so the Sliver gives the same devotion and mutavault becomes flying and still gets the +1/+1 from MoW.
Modern: Eldrazi Tron, UW Tron, GR Tron, BW Tokens, WU Death and Taxes