Every casual standard deck needs a good magical Christmas land.
T1: Land, Elvish Mystic
T2: Land, Voyaging Satyr
T3: Land, Prophet of Kruphix
Opponents Turn: Untap in upkeep. EOT flash in Zhur-Tar Ancient
T4: Land, tap 3 lands to another Zhur-Tar Ancient, one mana in pool. Tap Voyaging Satyr to untap 1 land, tap 2 lands to cast Prime Speaker Zegana drawing 7 cards off of Zhur-Tar Ancient.
Opponents Turn: Untap in upkeep. EOT flash in Shipbreaker Kraken by tapping 2 lands. Tap Voyaging Satyr to untap 1 land, make the Kraken monstrous by tapping 3 lands. Tap down (most likely) all of their dudes.
T5: Swing for 34! On the play, and having 7 cards in hand.
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The deck wants to drop in lots of big creatures, and hopes to break the symmtery from Zhur-Tar Ancient by taking two untap steps, flashing it in in the opponents end step, using the Kraken to lock down what the opponent drops in, and by using Rhuric Thar to pseudo-prevent the opponent playing spells.
While a fireball would be nice, Clan Defiance is a sorcery, and all of the others require another color.
No sideboard yet.
I haven't seen anything quite this silly elsewhere, but shout out if you have a similar list or any thoughts.
Why not Urban evolution? Draw 3 and ramp? Seems legit in a deck based on mana. It also helps with the major fundamental flaw in most ramp decks and thats when you ramp like crazy and then have nothing in your hand to ramp into. Primeval Titan back a few years ago worked because he WAS the ramp spell and the threat. Also he could fetch your second attacker because it was a land. Nothing of the sort exists now so we need extra draw in a ramp deck.
Why not Urban evolution? Draw 3 and ramp? Seems legit in a deck based on mana. It also helps with the major fundamental flaw in most ramp decks and thats when you ramp like crazy and then have nothing in your hand to ramp into. Primeval Titan back a few years ago worked because he WAS the ramp spell and the threat. Also he could fetch your second attacker because it was a land. Nothing of the sort exists now so we need extra draw in a ramp deck.
You make a good point. In testing, I found that I was needing 2 more draw effects (in addition to Prime Speaker), and Fathom Mage wasn't cutting it.
You make a good point. In testing, I found that I was needing 2 more draw effects (in addition to Prime Speaker), and Fathom Mage wasn't cutting it.
Honestly fathom mage will hurt your tempo and slow you down. You will either want something on the board of value, card draw or ramp. It does really none of those things the turn it hits the board. A 1/1 for 4 is terrible.
If you're in RUG might I suggest Xenagos? His +1 goes off with all your mana dorks, you can play your Prophet on the turn you drop him if you have enough dudes.
I like how you are using Zhur-Taa Ancient. Perhaps Ral Zarek might be helpful here in conjunction with some mana dorks, he also helps to keep the pressure off by burning creatures.
4 of ZTA and Zegana might be a bit too much, would suck to have 2 of them in your opening hand. Loot like Izzet Charm, Urban Evolution as suggested earlier, guys to hold out against aggro ( Frostburn Weird ) and creature kill ( Turn//Burn pretty much is all the removal you'll need ) might be a good replacement.
Plasm Capture! It protects your Prophet of Kruphix and gets you delicious mana. Niv-Mizzet can be a good mana sink and finisher, you could take out the kraken for him.
As far as dragons are concerned, doesn't Niv Mizzet semi-regularly make idiotic clone dragons so the people of Ravnica can see how amazing he is in comparison?
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4 Elvish Mystic
4 Sylvan Caryatid
4 Voyaging Satyr
4 Zhur-taa Druid
3 Polukranos, World Eater
1 Polis Crusher
4 Zhur-taa Ancient
4 Prime Speaker Zegana
3 Ruric Thar, the Unbrowed
2 Shipbreaker Kraken
4 Stomping Ground
4 Breeding Pool
4 Steam Vents
1 Island
3 Mountain
7 Forest
Every casual standard deck needs a good magical Christmas land.
T1: Land, Elvish Mystic
T2: Land, Voyaging Satyr
T3: Land, Prophet of Kruphix
Opponents Turn: Untap in upkeep. EOT flash in Zhur-Tar Ancient
T4: Land, tap 3 lands to another Zhur-Tar Ancient, one mana in pool. Tap Voyaging Satyr to untap 1 land, tap 2 lands to cast Prime Speaker Zegana drawing 7 cards off of Zhur-Tar Ancient.
Opponents Turn: Untap in upkeep. EOT flash in Shipbreaker Kraken by tapping 2 lands. Tap Voyaging Satyr to untap 1 land, make the Kraken monstrous by tapping 3 lands. Tap down (most likely) all of their dudes.
T5: Swing for 34! On the play, and having 7 cards in hand.
---
The deck wants to drop in lots of big creatures, and hopes to break the symmtery from Zhur-Tar Ancient by taking two untap steps, flashing it in in the opponents end step, using the Kraken to lock down what the opponent drops in, and by using Rhuric Thar to pseudo-prevent the opponent playing spells.
While a fireball would be nice, Clan Defiance is a sorcery, and all of the others require another color.
No sideboard yet.
I haven't seen anything quite this silly elsewhere, but shout out if you have a similar list or any thoughts.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
You make a good point. In testing, I found that I was needing 2 more draw effects (in addition to Prime Speaker), and Fathom Mage wasn't cutting it.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Honestly fathom mage will hurt your tempo and slow you down. You will either want something on the board of value, card draw or ramp. It does really none of those things the turn it hits the board. A 1/1 for 4 is terrible.
I like how you are using Zhur-Taa Ancient. Perhaps Ral Zarek might be helpful here in conjunction with some mana dorks, he also helps to keep the pressure off by burning creatures.
4 of ZTA and Zegana might be a bit too much, would suck to have 2 of them in your opening hand. Loot like Izzet Charm, Urban Evolution as suggested earlier, guys to hold out against aggro ( Frostburn Weird ) and creature kill ( Turn//Burn pretty much is all the removal you'll need ) might be a good replacement.
Plasm Capture! It protects your Prophet of Kruphix and gets you delicious mana. Niv-Mizzet can be a good mana sink and finisher, you could take out the kraken for him.