You guys are forgetting 1 crucial thing, the main reason I mentioned heroes reunion many pages ago, instead of fog and I suppose feeling of dread now, is that we can cast it on our own turn against VoR. Fog and feeling of dread are much worse when you are adding damage to your opponents board, and I've personally never cared much for feeling of dread when I wasn't using it to force through damage. Plus reunion is better if we are ahead because we can cast it whenever.
Also another true statement when you are against VoR.
I just used Naya Humans as an example.
Personally I like Heroes' Reunion better but it definitely is Meta dependent and player preference
I like Feeling of Dread because it can also let us push damage through, which is important if we find ourselves in a racing situation. I have won a lot of games simply because I've been able to tap down their blockers as well, though tapping their guys down before their combat also accomplishes this. I do agree it will be meta dependent, however. A lot of player around here have yet to adopt Voice, do I've never run into that issue though it is a great bring up.
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I make art!
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing: Standard: UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
I like Feeling of Dread because it can also let us push damage through, which is important if we find ourselves in a racing situation. I have won a lot of games simply because I've been able to tap down their blockers as well, though tapping their guys down before their combat also accomplishes this. I do agree it will be meta dependent, however. A lot of player around here have yet to adopt Voice, do I've never run into that issue though it is a great bring up.
Just one question, with most of your big attackers being Tramplers and Flyers wouldn't flat out gaining 7 life and getting damage through "Almost Always" be putting you ahead in a race?
Post sideboard against aggro I like to bring in Trostani so getting her through can sometimes make a difference - her and Augur of Bolas won me a game against Rakdos Aggro at States because of Feeling of Dread letting me push them through for the last few turns. Plus being afraid of the Wurm getting chumped and then Searing Spear'd can be an issue. If I can get max damage in and mitigate the issue of devoting resources to protect the token (in that example), it's a win-win.
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I make art!
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing: Standard: UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Post sideboard against aggro I like to bring in Trostani so getting her through can sometimes make a difference - her and Augur of Bolas won me a game against Rakdos Aggro at States because of Feeling of Dread letting me push them through for the last few turns. Plus being afraid of the Wurm getting chumped and then Searing Spear'd can be an issue. If I can get max damage in and mitigate the issue of devoting resources to protect the token (in that example), it's a win-win.
I can understand that but remember them chumping and searing spearing the wurm effectively saved you 3 life as well
But yeah ultimately it is meta and player preference I just like hearing people's reasonings.
That's true, but being down a token can be a more severe disadvantage for us because its a more reliable win con for us. It's nt the end all be all, but it still usually sucks.
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I make art!
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing: Standard: UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Advent seems like just a better resto angel in these games... Umm Selesnya charm is extraordinarily good I think because it can block a 2/2 stromkirk turn 2 or exile a blood rushed attacker. Lost game 3 with the guy stabilizing at 8 or so then Trostani into Augur sealed the deal. Granted I didn't have the best hands, but they were still decent.
Don't want to seem like a leech here, but could i get a little bit of opinionated feed for my sb on the previous page? Sorry if it seems like a cry for hep, as it isn't. I'd just like to see how people feel about it.
Don't want to seem like a leech here, but could i get a little bit of opinionated feed for my sb on the previous page? Sorry if it seems like a cry for hep, as it isn't. I'd just like to see how people feel about it.
Unless your local meta is 100% aggro and control I think its probably a bad sideboard. Transformational is nice and all, but you have 0 cards to bring in against midrange decks and presumably multiple in the MD that are probably mediocre against them. Aggro shouldn't be that bad of a MU that you need to devote essentially 13 slots to it in a normal meta.
So I've been playtesting this list alot lately and i found that certain matchups really just ran my ass over. SO the obvious solution was to tweak the board. What myself and my shop owner came up with a conversion board.
So it's as follows:
3x Centaur healer
3x Thragtusk
2x Rhox Faithmender
1x Trostani, Selesnya's Voice
3x Terminus
1 Supreme Verdict
2x Curse of Echoes
This is very well primed for Aggro matchups, which is fine if that's your meta. However, you don't have a lot of answers to Bant Hexproof, Midrange decks like Jund, and agaoinst Control you just have Curse of Echoes, which can be tough to resolve. There isn't a lot to help against Rites either.
Terminus is an interesting choice, and is not a bad idea, since it actually is pretty good against the current meta, but the problem is that if you flip it too early, it can be a dead Miracle sometimes, and then sits in your hand for too long. I think it's a little too risky as a reliable SB card.
remember that SBs are primarily going to biased towards local meta. So if your local meta leans towards Blitz/Aggro, it seems fine. It just doesn't seem primed for other matchups.
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I make art!
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing: Standard: UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Quite the contrary, The SB is and aggro and midrange stopper. Rites generally isn't an issue as i can beat it with the main and i'm more afraid of the token list running around.
Terminus helps beat almost all of my matchups especially rites. And going in to the mirror Curse just wins the game.
I have a question - is everybody more or less settled at playing 3-4 Thought Scour? Im currently running 2 Think Twice and don't know if I should switch to the Scours. Also, i don't see a lot of mass removal in most of the lists. Do we really not need it? I'm having some problems with token matchups, and I guess Hexproof can be really hard without dropping a Verdict on that Stalker/Geist.
I ran Think Twice over Thought Scour at States, and liked it better than Scour because of how much digging it allows. However, if running the Runechanter's Pike package, Scour is definitely better.
I run two Verdicts, and running more wipes on the SB is going to be a meta call. Usually those two are fine enough, since we can dig for them with Augur and flash them back with Snapcaster. Also, Azorius Charm buys us a lot of time, and Selesnya Charm can make chump blcokers/trades. Basically if we can stabalize around turn 4, we can usually beat them back down with Wurm tokens and Resto Angels and race them efficiently because our creatures are so much scarier.
EDIT: Hexproof is definitely one of our tougher matchups pre-sideboard. Mainly Invisible Stalker gives us more trouble over Geist, since aside from a wipe we have no relevancy against that card. At least Geist we can block and possibly kill with a Charm token if he isn't enchanted.
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I make art!
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing: Standard: UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
I'm uncertain if the Jaces or Garruks should become Restoration Angels. I feel Jace is good against the BTE decks, because it effectively halves their power. Garruk is great against opposing control decks, but poor against BTE.
I'm uncertain if the Jaces or Garruks should become Restoration Angels. I feel Jace is good against the BTE decks, because it effectively halves their power. Garruk is great against opposing control decks, but poor against BTE.
Restoration angels are more versatile than jace/garruk. If you know your meta is full of control decks than having mb jace/garruk seems fine. If it's a mix than you can put those in sb for the angel mb. But the best way is to playtest with angels or the jace/garruk.
I have been looking for a sideboard with outs to Bant Hexproof, as my LGS is just crawling with it. At FNM last week, I would estimate 1 in 3 out of 45 people were running it. My deck, for reference:
I have toyed around with the following off-the-beaten-path cards during heavy grinding sessions and will post my opinion;
AEtherize: I ran three AEtherize instead of Supreme Verdict, and was impressed with the results. It was very fun to feign upset, slam a land, and shove the turn. My opponent thinks I whiffed on the Supreme, advances his position and goes for the swing, thinking he has got it in the bag... AETHERIZE! I like the fact that I don't have to play any sorceries if this were to replace Supreme Verdict, and Rewind/AEtherize is a pretty good turn too. This gets around Hexproof shenanigans, and also Rootborn Defenses/Boros Charm type effects. The downside is that you still need a way to eliminate returning creatures, namely countermagic. Without 6-10 counterspells, the advantage and gained ground are quickly lost.
Devastation Tide: I resigned to try a list with four mainboard, along with a couple Terminus, and no creatures besides Snapcaster Mage and Auger of Bolas. I have to say, it was nice to play a psuedo-Evacuation in standard again. It did quite a bit to hinder most decks, but it was especially effective against Hexproof, as they play a whole bunch of permanents. Miracle on third, or fourth turn is amazing tempo, considering the Snaps and Augers are back in your hand for another blast of filtering and re-using spells. Devastation Tide is NOT Evacuation, sorcery speed really hinders this spell. In the end, I was not willing to play Devastation Tide without Blind Obedience, Render Silent or a slew of other less substantial counterspells. At that point, it doesn't feel like a flash deck anymore.
Downsize: I boarded in 3 for aggro matchups, while at the same time, getting something that would slow down Hexproof creatures as well. Every single time, I wished that it was AEtherize. Hysterical Blindness was just a less versatile choice.
Paraselene: I wish it were an instant, but it is still a way to avoid lethal damage while looking for a sweeper, sometimes it will gain you 4-5 life if your opponent had a nut draw, which could turn the tide. Overall, not as versatile as something that exiles enchantments. Rancor is a jerk.
Rain of Blades: Take out a x/1? Less useful with each passing turn.
Druids Deliverance: This is the card that I am leaning on now, as it really only gets better as the match goes on. Negating all combat damage, and getting another 5/5 trample wurm is almost as potent as Rewind/Wurm. On turn three, as a fog, it is just fine. Snapcaster really makes this bonkers late game as well.
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A lot of what we ascribe to luck is not luck at all, it's seeing what other people do not see and pursuing that vision.
- Howard Shultz
Restoration angels are more versatile than jace/garruk. If you know your meta is full of control decks than having mb jace/garruk seems fine. If it's a mix than you can put those in sb for the angel mb. But the best way is to playtest with angels or the jace/garruk.
That is a good point. It also helps preserve the no-tap-out tempo of play, so I can keep up counter magic or threaten other instant speed threats. I think I'll try a 3/1 split with Resto and Jace at FNM, and make changes for Game Day based on the results there.
Druids deliverance is a really good card here, as it can cause some crazy blowouts. However, it's going to depend on Voice and how many are played in your area. Because this is a card you must play on their turn, along with Aerherize, it starts cutting into your options. If you have a meta with few VoR being played, both seem fine - but in a meta where you anticipate it will be boarded in or is in the main, both don't seem as impressive as their cousin cards we discussed.
Don't get me wrong though, I think Artherize has some pretty good application in our deck, and Druids deliverance can basically just let us win even sooner if the board is right.
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I make art!
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing: Standard: UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Actually Aetherize would be fine against Voice as the token enters play before Aetherize resolves and kills any other tokens he may have had. The biggest issue I think is the 4cc when we already have so many
Oh that's right. Hm...that's actually not bad then. I kind of like the idea of it, though Verdict is better at just shattering their hand. Aetherize seems like an okay card for always keeping mana up, but ETB effects can be killer off it.
EDIT - aetherize only hits attaching creatures. They still get a token. This actually seems terrible because next turn they just replay Voice and their dudes and get to swing with a big elemental.
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing: Standard: UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Oh that's right. Hm...that's actually not bad then. I kind of like the idea of it, though Verdict is better at just shattering their hand. Aetherize seems like an okay card for always keeping mana up, but ETB effects can be killer off it.
EDIT - aetherize only hits attaching creatures. They still get a token. This actually seems terrible because next turn they just replay Voice and their dudes and get to swing with a big elemental.
Turn 4/5 they will get to replay voice and a smiter?/Augur? or at worst voice and Geist with no enchantments.
3/3 Isn't that big when you saved yourself 5/6 damage potentially 12 damage or more and now have more board presence and force them to replay lower value creatures.
I'm not saying I agree with Aetherize but to look at it in that vacuum of oh they now get a 3/3 elemental doesn't do the card justice.
In a deck that also play unsummon/simic I'm more worried about the voice/smiter/geist itself then the token it leaves behind. You won't be that willing to rancor/courage a token, so it also puts their effective clock back a few turns or opens them up to easy 2/3 for 1s if they all in on the token.
Personally I would rather tap out and board wipe rather than have to waste more resources on removal. I get that's there are other aspects to think about, but my opponent gets to drop their creatures again, especially if they go straight to combat without playing anything main phase 1.
A board wipe ensures that we stave those cards off permanently except in corner cases, and the opponent has to rebuild their board from draws. That's gives us a better advantage in my opinion.
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I make art!
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing: Standard: UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
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Also another true statement when you are against VoR.
I just used Naya Humans as an example.
Personally I like Heroes' Reunion better but it definitely is Meta dependent and player preference
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing:
Standard:
UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Just one question, with most of your big attackers being Tramplers and Flyers wouldn't flat out gaining 7 life and getting damage through "Almost Always" be putting you ahead in a race?
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing:
Standard:
UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
I can understand that but remember them chumping and searing spearing the wurm effectively saved you 3 life as well
But yeah ultimately it is meta and player preference I just like hearing people's reasonings.
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing:
Standard:
UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
What is a pain about it specifically?
Advent seems like just a better resto angel in these games... Umm Selesnya charm is extraordinarily good I think because it can block a 2/2 stromkirk turn 2 or exile a blood rushed attacker. Lost game 3 with the guy stabilizing at 8 or so then Trostani into Augur sealed the deal. Granted I didn't have the best hands, but they were still decent.
Decks:
Standard:
Nope
Modern:
Mono-Green Nykthos
Gifts Tron
Melira Pod
Legacy:
Maverick (retired)
Unless your local meta is 100% aggro and control I think its probably a bad sideboard. Transformational is nice and all, but you have 0 cards to bring in against midrange decks and presumably multiple in the MD that are probably mediocre against them. Aggro shouldn't be that bad of a MU that you need to devote essentially 13 slots to it in a normal meta.
This is very well primed for Aggro matchups, which is fine if that's your meta. However, you don't have a lot of answers to Bant Hexproof, Midrange decks like Jund, and agaoinst Control you just have Curse of Echoes, which can be tough to resolve. There isn't a lot to help against Rites either.
Terminus is an interesting choice, and is not a bad idea, since it actually is pretty good against the current meta, but the problem is that if you flip it too early, it can be a dead Miracle sometimes, and then sits in your hand for too long. I think it's a little too risky as a reliable SB card.
remember that SBs are primarily going to biased towards local meta. So if your local meta leans towards Blitz/Aggro, it seems fine. It just doesn't seem primed for other matchups.
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing:
Standard:
UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Terminus helps beat almost all of my matchups especially rites. And going in to the mirror Curse just wins the game.
Decks:
Standard:
Nope
Modern:
Mono-Green Nykthos
Gifts Tron
Melira Pod
Legacy:
Maverick (retired)
I ran Think Twice over Thought Scour at States, and liked it better than Scour because of how much digging it allows. However, if running the Runechanter's Pike package, Scour is definitely better.
I run two Verdicts, and running more wipes on the SB is going to be a meta call. Usually those two are fine enough, since we can dig for them with Augur and flash them back with Snapcaster. Also, Azorius Charm buys us a lot of time, and Selesnya Charm can make chump blcokers/trades. Basically if we can stabalize around turn 4, we can usually beat them back down with Wurm tokens and Resto Angels and race them efficiently because our creatures are so much scarier.
EDIT: Hexproof is definitely one of our tougher matchups pre-sideboard. Mainly Invisible Stalker gives us more trouble over Geist, since aside from a wipe we have no relevancy against that card. At least Geist we can block and possibly kill with a Charm token if he isn't enchanted.
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing:
Standard:
UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
UPDATED
3x Augur of Bolas
4x Snapcaster Mage
2x Thragtusk
3x Restoration Angel
Spells (23)
4x Azorius Charm
4x Advent of the Wurm
2x Selesnya Charm
4x Farseek
2x Sphinx's Revelation
2x Rewind
1x Unsummon
4x Supreme Verdict
1 Jace, Architect of Thought
Land (24)
4x Hallowed Fountain
4x Glacial Fortress
4x Temple Garden
4x Sunpetal Grove
4x Breeding Pool
4x Hinterland Harbor
4 Grafdigger's Cage
1 Psychic Spiral
2 Garruk, Primal Hunter
2 Jace, Memory Adept
TappedOut
I'm uncertain if the Jaces or Garruks should become Restoration Angels. I feel Jace is good against the BTE decks, because it effectively halves their power. Garruk is great against opposing control decks, but poor against BTE.
Check out Odds//Ends - My articles on Quirky Cards and Oddball Builds
Long-time PucaTrade member and sometime author. Send me cards!
Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
Restoration angels are more versatile than jace/garruk. If you know your meta is full of control decks than having mb jace/garruk seems fine. If it's a mix than you can put those in sb for the angel mb. But the best way is to playtest with angels or the jace/garruk.
1x Runechanter's Pike
25 // Instants
3x Unsummon
4x Thought Scour
4x Selesnya Charm
4x Azorius Charm
1x Supreme Verdict
2x Rewind
4x Advent of the Wurm
3x Sphynx's Revelation
2x Restoration Angel
2x Auger of Bolas
4x Snapcaster Mage
26 // Land
4x Temple Garden
4x Sunpetal Grove
4x Hallowed Fountain
4x Glacial Fortress
4x Breeding Pool
4x Hinterland Harbor
1x Forest
1x Plains
3x Supreme Verdict
3x Syncopate
1x Psychic Spiral
2x AEtherize
3x Druids Deliverance
3x Renounce the Guilds
I have toyed around with the following off-the-beaten-path cards during heavy grinding sessions and will post my opinion;
AEtherize: I ran three AEtherize instead of Supreme Verdict, and was impressed with the results. It was very fun to feign upset, slam a land, and shove the turn. My opponent thinks I whiffed on the Supreme, advances his position and goes for the swing, thinking he has got it in the bag... AETHERIZE! I like the fact that I don't have to play any sorceries if this were to replace Supreme Verdict, and Rewind/AEtherize is a pretty good turn too. This gets around Hexproof shenanigans, and also Rootborn Defenses/Boros Charm type effects. The downside is that you still need a way to eliminate returning creatures, namely countermagic. Without 6-10 counterspells, the advantage and gained ground are quickly lost.
Devastation Tide: I resigned to try a list with four mainboard, along with a couple Terminus, and no creatures besides Snapcaster Mage and Auger of Bolas. I have to say, it was nice to play a psuedo-Evacuation in standard again. It did quite a bit to hinder most decks, but it was especially effective against Hexproof, as they play a whole bunch of permanents. Miracle on third, or fourth turn is amazing tempo, considering the Snaps and Augers are back in your hand for another blast of filtering and re-using spells. Devastation Tide is NOT Evacuation, sorcery speed really hinders this spell. In the end, I was not willing to play Devastation Tide without Blind Obedience, Render Silent or a slew of other less substantial counterspells. At that point, it doesn't feel like a flash deck anymore.
Downsize: I boarded in 3 for aggro matchups, while at the same time, getting something that would slow down Hexproof creatures as well. Every single time, I wished that it was AEtherize. Hysterical Blindness was just a less versatile choice.
Lavinia of the Tenth: The effect is what we need, the mana cost is not.
Paraselene: I wish it were an instant, but it is still a way to avoid lethal damage while looking for a sweeper, sometimes it will gain you 4-5 life if your opponent had a nut draw, which could turn the tide. Overall, not as versatile as something that exiles enchantments. Rancor is a jerk.
Rain of Blades: Take out a x/1? Less useful with each passing turn.
Druids Deliverance: This is the card that I am leaning on now, as it really only gets better as the match goes on. Negating all combat damage, and getting another 5/5 trample wurm is almost as potent as Rewind/Wurm. On turn three, as a fog, it is just fine. Snapcaster really makes this bonkers late game as well.
- Howard Shultz
CURRENTLY PLAYING
UWR: American Control
That is a good point. It also helps preserve the no-tap-out tempo of play, so I can keep up counter magic or threaten other instant speed threats. I think I'll try a 3/1 split with Resto and Jace at FNM, and make changes for Game Day based on the results there.
Check out Odds//Ends - My articles on Quirky Cards and Oddball Builds
Long-time PucaTrade member and sometime author. Send me cards!
Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
Don't get me wrong though, I think Artherize has some pretty good application in our deck, and Druids deliverance can basically just let us win even sooner if the board is right.
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing:
Standard:
UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Actually Aetherize would be fine against Voice as the token enters play before Aetherize resolves and kills any other tokens he may have had. The biggest issue I think is the 4cc when we already have so manyC Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
EDIT - aetherize only hits attaching creatures. They still get a token. This actually seems terrible because next turn they just replay Voice and their dudes and get to swing with a big elemental.
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing:
Standard:
UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)
Turn 4/5 they will get to replay voice and a smiter?/Augur? or at worst voice and Geist with no enchantments.
3/3 Isn't that big when you saved yourself 5/6 damage potentially 12 damage or more and now have more board presence and force them to replay lower value creatures.
I'm not saying I agree with Aetherize but to look at it in that vacuum of oh they now get a 3/3 elemental doesn't do the card justice.
In a deck that also play unsummon/simic I'm more worried about the voice/smiter/geist itself then the token it leaves behind. You won't be that willing to rancor/courage a token, so it also puts their effective clock back a few turns or opens them up to easy 2/3 for 1s if they all in on the token.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
A board wipe ensures that we stave those cards off permanently except in corner cases, and the opponent has to rebuild their board from draws. That's gives us a better advantage in my opinion.
Sorry for any grammar/spelling errors, I mostly post from my tablet/smartphone.
Currently playing:
Standard:
UBRControl
Commander:
White Makes Right (Mikaeus, The Lunarch)
Izzet Fun Yet? (Jhoira of the Ghitu)
The Perfect Storm (Jeleva, Nephalia's Scourge)
Dead Grave Walking (Skullbriar, the Walking Grave)
How Could You Be So Heartless? (Heartless Hidetsugu)