(Abit) Post rotation WU Control for Theros

  • #1
    Hi guys, i like playing control so i thought of making one in anticipation for Theros. I play tested it a bit with my guys and this went so-so well. I'll post the sub rotation decklist first then the completely rotated list. Please give me some ideas and help in creating the better post rotation deck without the snappy-guy bullcarp.

    Ensoleille's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Lands
    4 Hallowed fountain
    4 Glacial fortress
    10 plains
    6 island

    Creatures
    4 Fiendslayer paladin
    3 Angel of serenity

    Instants
    3 Azorious charm
    2 Frost breath
    4 Essence scatter
    3 Sphinx's Revelation

    Sorcery
    1 Entreat the angels
    3 Supreme verdict

    Enchantments
    4 Pacifism
    4 Detention sphere
    2 Blind obedience

    Planeswalkers
    3 Tamiyo, the moon sage



    Now, i havent exactly tested this yet... But....

    Ensoleille's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Lands
    4 Hallowed fountain
    12 Plains
    8 Island

    Creatures
    4 Fiendslayer paladin
    2 Angel of serenity
    3 Aetherling

    Instants
    4 Azorious charm
    3 Frost breath
    4 Essence scatter
    2 Sphinx's Revelation

    Sorcery
    4 Supreme verdict

    Enchantments
    4 Pacifism
    4 Detention sphere
    2 Blind obedience

    Planeswalkers
    3 Jace architect of thought

    Last edited by Ensoleille: 7/28/2013 3:59:52 AM
    Quote from Maokun
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  • #2
    Quote from Ensoleille

    Right, so i managed to kill my opponent with the extort from Blind obedience as well. Cast pacifism, extort for 6, lolol. Was funny.


    How did you manage that?

    You only have two blind obedience in the deck, so the most life you should be able to make them lose off one spell is two. And that's only if you have both blind obedience on the table.

    It sounds like you're casting a spell and then just pumping the rest of your mana into extort to bleed out your opponent. Extort doesn't work like that.

    Each thing with extort you control allows you to extort once when you cast a spell, no more.
  • #3
    Quote from namdoolb
    How did you manage that?

    You only have two blind obedience in the deck, so the most life you should be able to make them lose off one spell is two. And that's only if you have both blind obedience on the table.

    It sounds like you're casting a spell and then just pumping the rest of your mana into extort to bleed out your opponent. Extort doesn't work like that.

    Each thing with extort you control allows you to extort once when you cast a spell, no more.


    Oh, i did that wrong then. I didnt exactly knew the rules of extort since this is the first time i actually used blind obedience. Thanks.
    Quote from Maokun
    I see, here you go, an empty can of the precious metal called tin, it s very valuable. Oh don't mind those words, "tuna" means er, God's gift in my language.
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  • #4
  • #5
    No reason to be trying to build this deck without knowing what Theros is going to give you
    Standard:

    TBD...
  • #6
    Quote from NightmareVampire
    No reason to be trying to build this deck without knowing what Theros is going to give you


    It's fair to try.

    OP I would consider Syncopate in place of the Essence scatter, or at least a few Syncopate.
  • #7
    Quote from KoolMaqe
    Poor guy lost 6 life for nothin :p


    Well, he top decked temporal mastery using chandra's 0 ability on turn 4. I guess we're even. Cos all he wrote on the proxy was "New chandra 2RR"
    Quote from NightmareVampire
    No reason to be trying to build this deck without knowing what Theros is going to give you


    Quote from Scarth
    It's fair to try.

    OP I would consider Syncopate in place of the Essence scatter, or at least a few Syncopate.


    Yeah its worth a try. Its not bad though. Without entreat, i fear it may be pretty bad.
    Quote from Maokun
    I see, here you go, an empty can of the precious metal called tin, it s very valuable. Oh don't mind those words, "tuna" means er, God's gift in my language.
    Quote from Thought Criminal
    Plain Yogurt 2WW
    Sorcery {U, Un-set}
    Destroy target creature with flavor text. If its flavor text is funny, exile that creature instead.

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  • #8
    You're seriously not running Sphinx's Revelation?

    Quote from clan_iraq

    Oh, I thought he was talking about playing a spell that is countering a spell with counters on it as it comes into play, but I see you guys were just discussing whether he was flashing a creature with flash in order to flash a flashback or just flashing a creature with flash but not needing flash in order to flashback a spell without flash.

    -regarding Snapcaster Mage.
  • #9
    Right, I've got a little bit more time to post than I did for the last one, so I have time to make a constructive addition to the thread. Smile

    As coincidence would have it I actually played a U/W control deck at Friday's FNM, to be more precise these 75 cards:

    U/WMagic OnlineOCTGN2ApprenticeBuy These Cards
    Land (24)
    7 island
    6 plains
    4 hallowed fountain
    4 glacial fortress
    3 encroaching wastes

    Creature (8)
    4 snapcaster mage
    2 aetherling
    2 angel of Serenity

    Sorcery (6)
    4 Supreme verdict
    2 Silent Departure

    Instant (16)
    2 quicken
    2 renounce the guilds
    2 think twice
    4 azorius charm
    2 dissipate
    2 syncopate
    2 sphinx's revelation

    Artifact (4)
    2 trading post
    2 Ratchet bomb

    Planeswalker (2)
    2 Jace, architect of thought



    How did it fare? 2-1-1.

    Round one beat an aggressive Naya deck 2-0.
    The deck had a lot of the cards control doesn't want to see - Voice, Thalia, Domri, Boros charm, Smiter... But apparently it wasn't enough.
    My opponent's draws weren't the best they could have been. I feel like his deck certainly had the capacity to beat mine, but it just couldn't muster up the required cards. It may just be that getting a good enough hand is asking more of his deck than it is of mine.

    Round two, draw Vs Esper control 1-1-1
    I feel like the deck as I built it is ill-equipped to handle other control decks in game 1. Issues include a vulnerability to planeswalkers, not enough countermagic, and no real way besides revelation to bait a counterspell so you can land a threat.
    Luckily game 2 gets a lot better. You're still down on countermagic relative to what you'd want, but Memory adept out of the board gives you additional threats, and blind obedience forces them to act first by giving you the inevitability. It's a shame it went to time because I had him dead to rights in game 3, just not enough turns to finish him off.

    Round three, Win Vs U/W/R midrange 2-0
    This is the case of a very good deck with a mediocre pilot. In the hands of a skilled player this deck would have given me a run for my money, but the guy who was playing it is not particularly experienced vs control, and not to put too fine a point on it I don't think he has the right mindset to become a really proficient player.
    Player skill discussion aside the matchup does feel quite winnable.

    Round 4, Loss Vs U/W/R Control 0-2
    This is the case of a very good player with a very good deck delivering a bit of a schooling. However, in terms of highlighting shortcomings and necessary changes to the deck this was probably the most enlightening match.

    So:

    Need more counterspells - 4 just isn't enough. I think 8 is the target number. I think a combination of syncopate and spell blast would actually work quite well together.

    Ratchet bomb is fine, trading post is too cute.

    Angel of Serenity needs to be something that costs a little less. There's enough board sweeps that you rarely if ever need AoS for stabilisation, and the recursion is redundant since the other wincon (Aetherling) never dies.
    A cheaper threat like restoration angel would give you a leg up in the control matchups whilst still being an acceptable finisher.

    Renounce the guilds is either really awesome or just dead dependant on the matchup, it could easily move to the board, and rest in peace could leave the 75 entirely and I don't think it would be missed.

    You could almost swap the two jaces over, 5 mana jace feels better in the main against most control/midrange strategies. (the control matchup suffers horribly for not having him in game 1)
  • #10
    Quote from HammerAndSickled
    You're seriously not running Sphinx's Revelation?

    A hindsight, edited.
    Quote from namdoolb
    Right, I've got a little bit more time to post than I did for the last one, so I have time to make a constructive addition to the thread. Smile

    As coincidence would have it I actually played a U/W control deck at Friday's FNM, to be more precise these 75 cards:

    U/WMagic OnlineOCTGN2ApprenticeBuy These Cards
    Land (24)
    7 island
    6 plains
    4 hallowed fountain
    4 glacial fortress
    3 encroaching wastes

    Creature (8)
    4 snapcaster mage
    2 aetherling
    2 angel of Serenity

    Sorcery (6)
    4 Supreme verdict
    2 Silent Departure

    Instant (16)
    2 quicken
    2 renounce the guilds
    2 think twice
    4 azorius charm
    2 dissipate
    2 syncopate
    2 sphinx's revelation

    Artifact (4)
    2 trading post
    2 Ratchet bomb

    Planeswalker (2)
    2 Jace, architect of thought



    How did it fare? 2-1-1.

    Round one beat an aggressive Naya deck 2-0.
    The deck had a lot of the cards control doesn't want to see - Voice, Thalia, Domri, Boros charm, Smiter... But apparently it wasn't enough.
    My opponent's draws weren't the best they could have been. I feel like his deck certainly had the capacity to beat mine, but it just couldn't muster up the required cards. It may just be that getting a good enough hand is asking more of his deck than it is of mine.

    Round two, draw Vs Esper control 1-1-1
    I feel like the deck as I built it is ill-equipped to handle other control decks in game 1. Issues include a vulnerability to planeswalkers, not enough countermagic, and no real way besides revelation to bait a counterspell so you can land a threat.
    Luckily game 2 gets a lot better. You're still down on countermagic relative to what you'd want, but Memory adept out of the board gives you additional threats, and blind obedience forces them to act first by giving you the inevitability. It's a shame it went to time because I had him dead to rights in game 3, just not enough turns to finish him off.

    Round three, Win Vs U/W/R midrange 2-0
    This is the case of a very good deck with a mediocre pilot. In the hands of a skilled player this deck would have given me a run for my money, but the guy who was playing it is not particularly experienced vs control, and not to put too fine a point on it I don't think he has the right mindset to become a really proficient player.
    Player skill discussion aside the matchup does feel quite winnable.

    Round 4, Loss Vs U/W/R Control 0-2
    This is the case of a very good player with a very good deck delivering a bit of a schooling. However, in terms of highlighting shortcomings and necessary changes to the deck this was probably the most enlightening match.

    So:

    Need more counterspells - 4 just isn't enough. I think 8 is the target number. I think a combination of syncopate and spell blast would actually work quite well together.

    Ratchet bomb is fine, trading post is too cute.

    Angel of Serenity needs to be something that costs a little less. There's enough board sweeps that you rarely if ever need AoS for stabilisation, and the recursion is redundant since the other wincon (Aetherling) never dies.
    A cheaper threat like restoration angel would give you a leg up in the control matchups whilst still being an acceptable finisher.

    Renounce the guilds is either really awesome or just dead dependant on the matchup, it could easily move to the board, and rest in peace could leave the 75 entirely and I don't think it would be missed.

    You could almost swap the two jaces over, 5 mana jace feels better in the main against most control/midrange strategies. (the control matchup suffers horribly for not having him in game 1)


    Will try. thanks. Is it possible to play w/o opsnappymage?
    Last edited by Ensoleille: 7/28/2013 4:38:51 AM
    Quote from Maokun
    I see, here you go, an empty can of the precious metal called tin, it s very valuable. Oh don't mind those words, "tuna" means er, God's gift in my language.
    Quote from Thought Criminal
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    Destroy target creature with flavor text. If its flavor text is funny, exile that creature instead.

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  • #11
    Btw, there is rotation discussion in a standard subforum. (Too lazy to link, sorry)

    I personally think the nonland core for UW control post rotation (main deck) are :

    moz.the.blessed's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    3-4 Jace, Architect of Thought
    3-4 Sphinx's Revelation
    4 Supreme Verdict
    2 Aetherling (3 is too much IMO)
    4 Azorius Charm
    4 Render Silent



    As extension, I personally like 2-3 Planar Cleansing and 2-4 Darksteel ingot for mass permanent destruction.

    I don't quite like d-sphere because vs Abrupt Decay, it's plain stupid. And Decay will be a major staple after rotation for sure.

    And for the non basic land cards, I like this combination :
    moz.the.blessed's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 Hallowed Fountain
    4 Azorius Guildgate
    4 Theros uw duals



    Hope that helps.

    Moreover, I prefer to splash red for some Counterflux.

    My build is based on own resiliency and versatility at handling threats.
    Avatar by DNC
    My 180 Modern Bordered Only Cube
    You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
  • #12
    Quote from Ensoleille

    Will try. thanks. Is it possible to play w/o opsnappymage?


    Yes, but it won't be as good.

    You won't really find a good cheap value creature in rtr or m14, not for a u/w control deck anyway.
    Your best bet is to run augur of bolas for the time being, (not quite as good as snappy, but will suffice) and hope that we get a creature to fill his boots when theros comes around.
  • #13
    Quote from namdoolb
    Yes, but it won't be as good.

    You won't really find a good cheap value creature in rtr or m14, not for a u/w control deck anyway.
    Your best bet is to run augur of bolas for the time being, (not quite as good as snappy, but will suffice) and hope that we get a creature to fill his boots when theros comes around.


    I dont think they will make a creature as good and overpowered as snappy.
    Quote from Maokun
    I see, here you go, an empty can of the precious metal called tin, it s very valuable. Oh don't mind those words, "tuna" means er, God's gift in my language.
    Quote from Thought Criminal
    Plain Yogurt 2WW
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  • #14
    Quote from Ensoleille
    I dont think they will make a creature as good and overpowered as snappy.


    That statement also said when they print dark confidant, goyf, and stoneforge mystic
    Avatar by DNC
    My 180 Modern Bordered Only Cube
    You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
  • #15
    Quote from moz.the.blessed
    That statement also said when they print dark confidant, goyf, and stoneforge mystic


    OH and thragtusk and Burning tree emissary. God i hate those 2.
    Quote from Maokun
    I see, here you go, an empty can of the precious metal called tin, it s very valuable. Oh don't mind those words, "tuna" means er, God's gift in my language.
    Quote from Thought Criminal
    Plain Yogurt 2WW
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    Destroy target creature with flavor text. If its flavor text is funny, exile that creature instead.

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