I was just thinking about some Type 2 hypothetical scenario for all decks. IF ALL DECKS had their perfect starting 7 cards and could draw their perfect outs in their subsequent turns, which one would be the best?
On the Competitive Forum we can find as Proven Competitive Decks: Aristocrats, Bant, Jund, Junk, Naya, Rxx, UWR, which one would simply beat the others if their odds would be always in their favor?
No question, Naya Blitz. At least if the "Other" does not include a UW control with Terminus turn 2 and 4. We are really getting close to that 60 Chancellor of the Dross triangular meta
Even so, seeing what god hands beat other god hands and realizing that no deck is invincible is a good mental exercise. Sure, there are aggro god draws that can kill you on turn 2, but they still fold to the right hate, and that hate has its own problems too. It's a deeper exercise than simply saying "Naya Blitz" because you then have to consider the entire meta. No one deck would beat every other deck.
Blitz, then Bant auras, hands down really. Yes control can have a god-hand too, but god-hand doesn't matter much when you're dead on the draw before your fourth turn.
Assuming god hand in all things, Bliz beats everything, Aristocrats beats blitz, Bant hexproof beats aristocrats.
Assuming of course, we are referring to Aristocrats Act 2.
(Blitz on the draw, has 6 creatures out into turn 3 blasphemous act)
Assuming god hand in all things, Bliz beats everything, Aristocrats beats blitz, Bant hexproof beats aristocrats.
Assuming of course, we are referring to Aristocrats Act 2.
(Blitz on the draw, has 6 creatures out into turn 3 blasphemous act)
Don't you also need a Reckoner for the Blasphemous Act to do it's business?
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"Because we cannot prevent draws in paper Magic we allow IDs. If we could prevent draws we would not have IDs in paper Magic. " Scott Larabee.
A simple Blue White control deck would always win if it had the perfect hand. That's what it does, it simply counters and controls the board. The reason it loses is because it can't always have a perfect hand and is not as consistent as a deck that can win on turn 4 time after time. However, as somebody already pointed out, Terminus simply destroys such turn 4 decks. It's then only a matter of an Entreat the Angels and counters and the game is over.
Of course, this falls into the 'other' category and isn't considered a 'proven' deck in the current Standard format.
That being said, my vote is for Jund midrange. It generally has all the answers anyhow, and it's power is that it doesn't have to have a perfect hand to open, it simply draws into perfect or near-perfect cards consistently. Early removal plus Bonfire will take care of agro easily, with agro having nearly no response in return ... and it can play the role of agro just fine versus control. This is why it does so well week after week.
That being said, I think Bant Auras could give it a run for its' money given all the hexproof ... but, a perfect hand then would be insane ramp into a bonfire. It would be a race and interesting to see those two perfect hands battle it out. But, against all the other decks, I think Jund is well-positioned in this hypothetical scenario.
All it needs to do is get enough lands up while answering the opposing decks threats. Since you can pack your deck with any number of cards and lands and get anything when you want it this deck should conceivably beat everything because of flexibility and a somewhat difficult wincon to answer, especially since blue has some protection available.
I guess attacking with a turn 2 Champion for 6 and win on turn 3 regardless or 9 with Mauler + Tree is pretty good but then that deck would only lose to miracle as said... and Blasphemous but you only got 5 creatures out so. :|
I actually chose Bant before thinking of that because attacking for 10 + 6life on turn 3 is pretty good. (or 8 with Life)
On the other hand some low cost combo deck like Blistercoil that is a little too inconsistent would probly win a lot easier then Blitz.
I guess attacking with a turn 2 Champion for 6 and win on turn 3 regardless or 9 with Mauler + Tree is pretty good but then that deck would only lose to miracle as said... and Blasphemous but you only got 5 creatures out so. :|
I actually chose Bant before thinking of that because attacking for 10 + 6life on turn 3 is pretty good. (or 8 with Life)
On the other hand some low cost combo deck like Blistercoil that is a little too inconsistent would probly win a lot easier then Blitz.
Yeah true, there's some combo with Blistercoil, Hidden Strings and Armed/Dangerous that can lead to a T2 kill. I think Giant Growth is involved as well.
I would have to say bant auras. turn 3 wins are very real with god hands. The same can be said with naya, but when playing each other, its who ever wins the die roll usually wins the race. Totally interactive magic. /sarcasm
I'd give this to UWR control. It's "god hand" is basically whatever shuts the other deck down. Basically it gets the right counters/removal into it's aetherling. So given that it gets the god draw every time, it basically just trumps all the other decks.
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Big thanks to DarkNightCavalier from heroes of the planes studios for the sig!
Miracles obviously, modified a bit for these rules.
No aggro deck can cope with a turn 2 Terminus, then turn 3 quadruple Time Walk while ramping, then Entreat for a stupid amount, or just Omniscience into Enter the Infinite if your ramping included a Gilded Lotus.
On the Competitive Forum we can find as Proven Competitive Decks: Aristocrats, Bant, Jund, Junk, Naya, Rxx, UWR, which one would simply beat the others if their odds would be always in their favor?
http://www.mtgsalvation.com/trading-post/details/805-w-underground-sea-h-revised-lands
Even so, seeing what god hands beat other god hands and realizing that no deck is invincible is a good mental exercise. Sure, there are aggro god draws that can kill you on turn 2, but they still fold to the right hate, and that hate has its own problems too. It's a deeper exercise than simply saying "Naya Blitz" because you then have to consider the entire meta. No one deck would beat every other deck.
Assuming of course, we are referring to Aristocrats Act 2.
(Blitz on the draw, has 6 creatures out into turn 3 blasphemous act)
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Thanks to HOTP Studios for the sig!
Don't you also need a Reckoner for the Blasphemous Act to do it's business?
Of course, this falls into the 'other' category and isn't considered a 'proven' deck in the current Standard format.
That being said, my vote is for Jund midrange. It generally has all the answers anyhow, and it's power is that it doesn't have to have a perfect hand to open, it simply draws into perfect or near-perfect cards consistently. Early removal plus Bonfire will take care of agro easily, with agro having nearly no response in return ... and it can play the role of agro just fine versus control. This is why it does so well week after week.
That being said, I think Bant Auras could give it a run for its' money given all the hexproof ... but, a perfect hand then would be insane ramp into a bonfire. It would be a race and interesting to see those two perfect hands battle it out. But, against all the other decks, I think Jund is well-positioned in this hypothetical scenario.
All it needs to do is get enough lands up while answering the opposing decks threats. Since you can pack your deck with any number of cards and lands and get anything when you want it this deck should conceivably beat everything because of flexibility and a somewhat difficult wincon to answer, especially since blue has some protection available.
I actually chose Bant before thinking of that because attacking for 10 + 6life on turn 3 is pretty good. (or 8 with Life)
On the other hand some low cost combo deck like Blistercoil that is a little too inconsistent would probly win a lot easier then Blitz.
Yeah true, there's some combo with Blistercoil, Hidden Strings and Armed/Dangerous that can lead to a T2 kill. I think Giant Growth is involved as well.
My sentiment goes with the majority, Naya Blitz if we only consider proven decks, if not any UW / Esper Control takes the the cake
http://www.mtgsalvation.com/trading-post/details/805-w-underground-sea-h-revised-lands
T1 Pilgrim
T2 Geist
T3 Ethereal Armor + Unflinching Courage
That's a 6/6 trampling, first-striking, lifelinker. It even has edict protection. The only thing that gets past it is Terminus.
I think that beats Blitz even, since it's 6 life and 10 damage a turn... But I don't even know. They're both ridiculous.
Currently Working On: Jund Ramp (RTR Block)
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Modern:
Twinning End
Commander:
Mayael the Anema
No aggro deck can cope with a turn 2 Terminus, then turn 3 quadruple Time Walk while ramping, then Entreat for a stupid amount, or just Omniscience into Enter the Infinite if your ramping included a Gilded Lotus.
How are you getting it back from Exile?
Remember, it's christmas dor BOTH players.
<player 2> has entered the game.
<player 2> casts fog.
Also how do you Miracle Temporal Mastery on turn 2 BEFORE you've played your land?