This deck designed should be a good shell to work off from any ideas on how to get it to ramp up the evolve a little faster? at the moment this is just about all the cpoies of these cards i have.
I have all of those 2x creatures because I believe the key to Evolve is to have a varied creature mix. Note the Aetherling -- this is the Simic's best friend. Get an Aetherling in play and bounce it a few times to evolve all your creatures.
I also wanted to try Vorel with the Grimoire of the Dead. With him, I onnly need to pitch one card to the Grimoire, then use Vorel on it twice and it's primed to go. Of course the Grimoire is no good without creatures in the graveyard, so there are some good kill cards that let you remove and then reanimate your opponent's best critters.
The problem with this deck is that Evolve creatures take some time to grow before they're any good. Today's Standard environment doesn't allow us that much time. But it's a solid FNM deck that will probably steal a few matches.
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New Webcomic -- Genocide Man Life is funny. Death is funnier. Mass slaughter can be hilarious.
I too really want Vorel to work. Other unconventional permanents I've considered doubling up with:
Young Wolf - Blocks early to help give you time to build up evole creatures against aggressive decks, then grows once it has undied. Strangleroot Geist - Same Chronomaton - Can grow even if you don't draw other creatures Primordial Hydra - What's better than doubling each turn? Doubling twice each turn! Gideon, Champion of Justice - As a sweeper-resistant wincon? Not sure what to do with him, but it seems so cool.
I dont know y i didnt think of tri-coloring simic with black and adding Corpsejack. I'll have to trade in some old cards and get a couple shock lands so it'll run better but i think it could run extremely well.
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Thanks Mnm12345
for the awesome sig.
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Vorel of the Hull Clade
2 Beetleform Mage
3 Shanbleshark
1 Vorel of the Hull Clade
4 Murmuring Phantasm
3 Wind Drake
3 Battering Krasis
2 Crowned Ceratok
1 Reneade Krasis
2 Biomass Mutation
2 Give / Take
3 Mystic Genesis
3 Burst of Strength
3 Miming Slime
4 Hidden Strings
4 Simic Guildgate
9 Island
11 Forest
This deck designed should be a good shell to work off from any ideas on how to get it to ramp up the evolve a little faster? at the moment this is just about all the cpoies of these cards i have.
for the awesome sig.
2 Experiment One
2 Shambleshark
2 Elusive Krasis
2 Renegade Krasis
3 Vorel of the Hull Clade
2 Fathom Mage
3 Aetherling
3 Pit Fight
3 Simic Charm
3 Grimoire of the Dead
3 Garruk, Primal Hunter
4 Breeding Pool
4 Hinterland Harbor
2 Alchemist's Refuge
8 Island
7 Forest
I have all of those 2x creatures because I believe the key to Evolve is to have a varied creature mix. Note the Aetherling -- this is the Simic's best friend. Get an Aetherling in play and bounce it a few times to evolve all your creatures.
I also wanted to try Vorel with the Grimoire of the Dead. With him, I onnly need to pitch one card to the Grimoire, then use Vorel on it twice and it's primed to go. Of course the Grimoire is no good without creatures in the graveyard, so there are some good kill cards that let you remove and then reanimate your opponent's best critters.
The problem with this deck is that Evolve creatures take some time to grow before they're any good. Today's Standard environment doesn't allow us that much time. But it's a solid FNM deck that will probably steal a few matches.
Life is funny. Death is funnier. Mass slaughter can be hilarious.
Young Wolf - Blocks early to help give you time to build up evole creatures against aggressive decks, then grows once it has undied.
Strangleroot Geist - Same
Chronomaton - Can grow even if you don't draw other creatures
Primordial Hydra - What's better than doubling each turn? Doubling twice each turn!
Gideon, Champion of Justice - As a sweeper-resistant wincon? Not sure what to do with him, but it seems so cool.
Have fun!
H/W List http://forums.mtgsalvation.com/showthread.php?t=112656
2 Breeding Pool
4 Drowned Catacomb
2 Forest
3 Hinterland Harbor
2 Island
2 Overgrown Tomb
2 Watery Grave
4 Woodland Cemetery
Creatures 23
3 Cloudfin Raptor
4 Experiment One
3 Gyre Sage
2 Zameck Guildmage
4 Strangleroot Geist
3 Elusive Krasis
2 Corpsejack Menace
2 Giant Adephage
3 Burst of Strength
2 Spell Rupture
2 Devour Flesh
2 Abrupt Decay
2 Simic Charm
Spells 5
3 Rancor
2 Increasing Savagery
2 Duress
2 Cyclonic Rift
2 Deathrite Shaman
2 Sheltering Word
1 Abrupt Decay
2 Golgari Charm
1 Essence Harvest
1 Evil Twin
2 Vampire Nighthawk
I also plan on going for a 2 or possibly 3 of Vorel, so it would look something like this;
2 Breeding Pool
4 Drowned Catacomb
2 Forest
3 Hinterland Harbor
2 Island
2 Overgrown Tomb
2 Watery Grave
4 Woodland Cemetery
Creatures 23
3 Cloudfin Raptor
3 Experiment One
3 Gyre Sage
2 Zameck Guildmage
4 Strangleroot Geist
3 Elusive Krasis
2 Vorel of the Hull Clade
2 Corpsejack Menace
2 Giant Adephage
2 Burst of Strength
2 Spell Rupture
2 Putrify
2 Abrupt Decay
2 Simic Charm
Spells 5
3 Rancor
2 Increasing Savagery
2 Duress
2 Cyclonic Rift
2 Deathrite Shaman
2 Sheltering Word
1 Abrupt Decay
2 Devour Flesh
1 Essence Harvest
1 Evil Twin
2 Vampire Nighthawk
Still playing around with DGM cards and making space.
for the awesome sig.