little confusing to read. Over all I think the Aetherling is REALLY strong but I also think you are going about this a little wrong. I feel like the deck really wants to have more control over the board.
little confusing to read. Over all I think the Aetherling is REALLY strong but I also think you are going about this a little wrong. I feel like the deck really wants to have more control over the board.
hey finally a post lol
what do you mean more control? i feel like i have plenty of control
plus the deck is still very flexable.. like i said there is still 8 cards missing.. thats 2 whole playsets of something. or a mix of awesome stuff..
I don't think Rot Farm Skeleton and Deadbridge Chant work together, I think Forbidden Alchemy might be better here so you can just grab the Chant.
Maybe some Augur of Bolas? Seems like a great card to get back from chant too
those rot farms are in the SB for verdict decks or counter heavy decks. its not a super impressive creature. but it is reliable and a decent clock to get thing started after a sweep. if it could block it would be awesome tech vs sire of insanity as well.. sadly it cant but its still not a bad card to sb in aginst sire. since its at least a 4 power threat.
and im not that concerned with getting the chant, its not like the deck relys on it what so ever.
4 Overgrown Tomb
4 Watery Grave
4 Breeding Pool
3 Putrefy
1 Abrupt Decay
2 AEtherling
3 Far // Away
1 Deadbridge Chant
4 Forest
2 Swamp
2 Island
3 Thragtusk
2 Syncopate
1 Snapcaster Mage
2 Acidic Slime
2 Borderland Ranger
1 Rapid Hybridization
3 Drowned Catacomb
1 Alchemist's Refuge
1 Garruk, Primal Hunter
2 Think Twice
SB: 2 Gaze of Granite
SB: 3 Negate
SB: 2 Rot Farm Skeleton
SB: 2 Acidic Slime
SB: 3 Pithing Needle
this is the deck I want to play for standard.
its missing 8 cards main and 3 cards SB, im not sure how I want to finish it off.
its basically a rock style deck that adds blue for aetherling and a little extra umph with think twice and some counterspells.
i wont bother with a big write up since ive done zero play testing.
im just looking for suggestions or questions about the deck.
sig by Sioux
hey finally a post lol
what do you mean more control? i feel like i have plenty of control
plus the deck is still very flexable.. like i said there is still 8 cards missing.. thats 2 whole playsets of something. or a mix of awesome stuff..
sig by Sioux
those rot farms are in the SB for verdict decks or counter heavy decks. its not a super impressive creature. but it is reliable and a decent clock to get thing started after a sweep. if it could block it would be awesome tech vs sire of insanity as well.. sadly it cant but its still not a bad card to sb in aginst sire. since its at least a 4 power threat.
and im not that concerned with getting the chant, its not like the deck relys on it what so ever.
sig by Sioux