Would it be too ambitious to put this guy in the main? He blocks so many creatures all day. Smiters, Loxodon Smiters, Burning Trees, Thragtusks etc. He also dodges Putrefy and Abrupt Decay. Also Simic Charm and for some weird reason he goes over 5 he can't get hit by Selenesya Charm. Perhaps I'm being too ambitious with some sort of UB Temp Aggro deck with him, Knight of Infamy and Cloudfin Raptors as an early start. Or am I just overvauling the pro green part? Nearly every deck has green in it aside from other decks that don't show up too often like UWR, Mono-Red, Esper and Grixis
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
Trait Doctoring's cipher seems like one of the most useless mechanics ever printed unless you were switching to pro-red to dodge a rolling temblor. The card should have been an instant so it was at least relevant on the first cast...
So what if they bloodrush ramper. You take 2 less damage and still have a blocker for next turn. This guy destroys naya blitz. Just 1 on turn 2 will garuntee the game goes past turn 4 which where blitz does not want to be.
They're just gonna give their creature Trample with Kessig or Rancor and stomp the damage over to you anyway.
Agreed. If you dont see any kessig or rancor then woodlot crawler is really good. Now that i think about it if your playing those colors i would rather use temp or kill cards.
Agreed. If you dont see any kessig or rancor then woodlot crawler is really good. Now that i think about it if your playing those colors i would rather use temp or kill cards.
Even with those effects it does not increase the creatures toughness. They will most likely be giving up the creature and using resources to attack through him. You can also get into situations where you have multiple on the table and they just gangbang an attacker.
This guy is a 2 drop in a format where 80% of the decks are running green and forest. Think about it like this:
UB
Sorcery
For the rest of the game during each turn the first 2 damage delt to you is prevented.
His main weakness is red removal. I'd much rather this guy eat a mizzium mortars than my 3-4 drops.
Even with those effects it does not increase the creatures toughness. They will most likely be giving up the creature and using resources to attack through him. You can also get into situations where you have multiple on the table and they just gangbang an attacker.
This guy is a 2 drop in a format where 80% of the decks are running green and forest. Think about it like this:
UB
Sorcery
For the rest of the game during each turn the first 2 damage delt to you is prevented.
His main weakness is red removal. I'd much rather this guy eat a mizzium mortars than my 3-4 drops.
Thragtusk is 5/3, Wolfir Silverheart is a 4/4 and an 8/8, Huntmaster flips into a 4/4, Centaur Healer is a 3/3, Smiter is 4/4, heck, even Thragtusk's beast token is a 3/3. By the time you spent the mana to get 2 on the table, there will most likely be more bodies on the other side of the board, or heck, even a flier! The crucial green creatures being played an definitely survive a 2/2. And what, are you going to swing with him? Okay! Take 5, 8, 10, 15 damage next turn because you won't be able to block.
UB
Sorcery
For the rest of the game during each turn the first 2 damage delt to you is prevented.
I have one for you to think about too:
Kill Spell
Instant
Destroy target creature. For the rest of the game you won't take any damage from that creature at all.
Honestly, any deck even considering this guy is better off packing removal and/or counterspells because those will have much more crucial effects. As a monogreen player, I thought this card would be a serious threat to my deck against Esper, Grixis, or any UB build that can crap him out, but its effectiveness ends after it blocks Strangleroot Geist twice. What is it going to against a Predator Ooze (or anything) with Rancor? What is it going to do against Trample? Nothing, it just sits there and blocks when you could've used that mana to kill something or draw a card to kill something.
His spot is better taken up by Far // Away to address the green meta creatures.
Trust me BUG tempo is loving this little guy. That deck has a huge issue from the aggro deck. All the aggro decks are on the back of green creatures. Mainly Experiment One, BTE, and Flinthoof.
Please use your kill spell on my little 2/2 so you won't have it for my other threats. This guy's entire job is:
1 eat a removal spell
2 block aggro decks, thragtusk, Smiter, Wolfir Avenger, Centuar Healer, and the list goes on
3 after stabilizing 2/2 unblockable threat
The removal argument is about as weak as you can get. If it doesn't have Hexproof it dies to removal. We should just stop playing mana dorks because they die to removal. Stop playing fiend hunter because he dies to removal. Get a new line. This is an easy argument to solve.
Take the top 16 decklist's (this usually represents the field) removal. How much of that removal hits X creature? The less removal that can be used against it the evaluation goes up. Now does the creature have a ETB effect that is worth it even if he gets hit by removal? Evalutation up or down based on that. Role playing creatures how well can they do their job? On a creature <=3 CMC is it worth my opponent pointing their removal at him? If so is there a creature later I would not want my opponent to point that same removal at?
Crawler is a pure role player. He blocks early and can turn into a threat later. If they point their removal at him that is fine. They are not playing another creature for more pressure and don't have the removal for later for more threatening creatures.
So he is good vs aggro decks. He is really good vs jund. Bant flash he is good against. For a 2 drop that is a lot of decks he is good against.
The removal argument is about as weak as you can get. If it doesn't have Hexproof it dies to removal. We should just stop playing mana dorks because they die to removal. Stop playing fiend hunter because he dies to removal. Get a new line. This is an easy argument to solve.
It's not really weak when one of the arguments for this guy is his resiliency on the field. If someone is going to point out how easy it is for him to stay on the board, I'm going to point out how easily the top decks can remove him.
Now, that being said, this guy isn't horrible. It's solid against Naya Blitz or other green based aggro if thats what you need. They can still kill it with Spear, but if they do that your day isn't ruined because you lost a two drop. Vampire Nighthawk gets killed with Spears and that doesn't keep people from playing the card in Jund. But at the end of the day, this is just a 2/1 with evasion... it's not going to completely ruin every deck that plays green.
That isn't his role. His role is to keep them from ruining you.
It's not necessarily going to do that either. If I'm a Bant player for example, I'll live with the fact that this can block a Thragtusk all day. I'll just wait for you to play more creatures and run into a Supreme Verdict, or if I'm playing the Wolf Run version just give the guy trample. The 2/1 in this case isn't going to race Thragtusk so attacking with Forestwalk isn't ideal. So this creature doesn't really disrupt that plan. It disrupts Naya Blitz's plan because it's a blocker, but not every deck that plays green.
An example of a card that disrupts a deck's strategy... Boros Reckoner vs Jund. Because most of Jund's creatures are X/3s or less, so just plop Reckoner down and you have a guy that can block pretty much anything on the table and survive. Trying to kill it via combat would result in a 2 for 1 at the very least. So you HAD to have removal or you were getting hit for 3 every turn. You couldn't effectively ignore the card on the table like you could with the Crawler.
Again, not a bad card. And if the deck this goes in happens to need a 2 drop at that slot, that should be an option. But it's not a silverbullet against anything really.
Im in need of some ruling when it comes to this guy.
If he has protection from Green and a Strangleroot Geist with Rancor swings in for 4 and Woodlot blocks...why would the trample go through?
My understanding of protection from a color is that all damage is prevented...which means the damage doesn't occur which means there is no damage dealt so that trample isn't triggered and goes over to the player.
It seems like everyone agrees that trample goes through so I guess I'm wrong...can someone please explain?
Trample lets you assign any damage beyond lethal damage to the player instead, lethal damage is assigned as soon as you assign damage equal to the toughness of the creature(s) blocking it in this case.
As Woodlot has 1 toughness a swing with a trampling strangleroot geist would mean any remaining damage over the 1 damage can be assigned to the player. Trample does not care how much damage is actually dealt to the creature, just that the damage is assigned.
No one seems to remember that you can only give it and walk or protection the first turn you play it, after that it doesn't cipher until you have done the damage, which does not give you landfall of your choice.
Despite that, this little guy is so awesome! With the powerhouse of green creatures, this guy can really make a difference again the bigger green threats in standard right now.
Doctoring is one of the ****tiest rares ever printed. Just what everyone wanted: a sorcery speed Sleight of Mind effect that only lasts until end of turn.
I rip them to pieces whenever I pull one from a pack.
Would it be too ambitious to put this guy in the main? He blocks so many creatures all day. Smiters, Loxodon Smiters, Burning Trees, Thragtusks etc. He also dodges Putrefy and Abrupt Decay. Also Simic Charm and for some weird reason he goes over 5 he can't get hit by Selenesya Charm. Perhaps I'm being too ambitious with some sort of UB Temp Aggro deck with him, Knight of Infamy and Cloudfin Raptors as an early start. Or am I just overvauling the pro green part? Nearly every deck has green in it aside from other decks that don't show up too often like UWR, Mono-Red, Esper and Grixis
http://www.youtube.com/watch?v=SY8h2vp5Xis
my 2¢
special thanks to sentimentgx4 for the sig
Pourquoi?
Trait Doctoring's cipher seems like one of the most useless mechanics ever printed unless you were switching to pro-red to dodge a rolling temblor. The card should have been an instant so it was at least relevant on the first cast...
So what if they bloodrush ramper. You take 2 less damage and still have a blocker for next turn. This guy destroys naya blitz. Just 1 on turn 2 will garuntee the game goes past turn 4 which where blitz does not want to be.
Huntmaster and token cannot touch or block him.
Your joking right?
Agreed. If you dont see any kessig or rancor then woodlot crawler is really good. Now that i think about it if your playing those colors i would rather use temp or kill cards.
H/W List http://forums.mtgsalvation.com/showthread.php?t=112656
Even with those effects it does not increase the creatures toughness. They will most likely be giving up the creature and using resources to attack through him. You can also get into situations where you have multiple on the table and they just gangbang an attacker.
This guy is a 2 drop in a format where 80% of the decks are running green and forest. Think about it like this:
UB
Sorcery
For the rest of the game during each turn the first 2 damage delt to you is prevented.
His main weakness is red removal. I'd much rather this guy eat a mizzium mortars than my 3-4 drops.
Thragtusk is 5/3, Wolfir Silverheart is a 4/4 and an 8/8, Huntmaster flips into a 4/4, Centaur Healer is a 3/3, Smiter is 4/4, heck, even Thragtusk's beast token is a 3/3. By the time you spent the mana to get 2 on the table, there will most likely be more bodies on the other side of the board, or heck, even a flier! The crucial green creatures being played an definitely survive a 2/2. And what, are you going to swing with him? Okay! Take 5, 8, 10, 15 damage next turn because you won't be able to block.
I have one for you to think about too:
Honestly, any deck even considering this guy is better off packing removal and/or counterspells because those will have much more crucial effects. As a monogreen player, I thought this card would be a serious threat to my deck against Esper, Grixis, or any UB build that can crap him out, but its effectiveness ends after it blocks Strangleroot Geist twice. What is it going to against a Predator Ooze (or anything) with Rancor? What is it going to do against Trample? Nothing, it just sits there and blocks when you could've used that mana to kill something or draw a card to kill something.
His spot is better taken up by Far // Away to address the green meta creatures.
Please use your kill spell on my little 2/2 so you won't have it for my other threats. This guy's entire job is:
1 eat a removal spell
2 block aggro decks, thragtusk, Smiter, Wolfir Avenger, Centuar Healer, and the list goes on
3 after stabilizing 2/2 unblockable threat
The removal argument is about as weak as you can get. If it doesn't have Hexproof it dies to removal. We should just stop playing mana dorks because they die to removal. Stop playing fiend hunter because he dies to removal. Get a new line. This is an easy argument to solve.
Take the top 16 decklist's (this usually represents the field) removal. How much of that removal hits X creature? The less removal that can be used against it the evaluation goes up. Now does the creature have a ETB effect that is worth it even if he gets hit by removal? Evalutation up or down based on that. Role playing creatures how well can they do their job? On a creature <=3 CMC is it worth my opponent pointing their removal at him? If so is there a creature later I would not want my opponent to point that same removal at?
Crawler is a pure role player. He blocks early and can turn into a threat later. If they point their removal at him that is fine. They are not playing another creature for more pressure and don't have the removal for later for more threatening creatures.
So he is good vs aggro decks. He is really good vs jund. Bant flash he is good against. For a 2 drop that is a lot of decks he is good against.
It's not really weak when one of the arguments for this guy is his resiliency on the field. If someone is going to point out how easy it is for him to stay on the board, I'm going to point out how easily the top decks can remove him.
Now, that being said, this guy isn't horrible. It's solid against Naya Blitz or other green based aggro if thats what you need. They can still kill it with Spear, but if they do that your day isn't ruined because you lost a two drop. Vampire Nighthawk gets killed with Spears and that doesn't keep people from playing the card in Jund. But at the end of the day, this is just a 2/1 with evasion... it's not going to completely ruin every deck that plays green.
That isn't his role. His role is to keep them from ruining you.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
meaning, extra trample damage, every time etc
\
continue with your discussion now.
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
It's not necessarily going to do that either. If I'm a Bant player for example, I'll live with the fact that this can block a Thragtusk all day. I'll just wait for you to play more creatures and run into a Supreme Verdict, or if I'm playing the Wolf Run version just give the guy trample. The 2/1 in this case isn't going to race Thragtusk so attacking with Forestwalk isn't ideal. So this creature doesn't really disrupt that plan. It disrupts Naya Blitz's plan because it's a blocker, but not every deck that plays green.
An example of a card that disrupts a deck's strategy... Boros Reckoner vs Jund. Because most of Jund's creatures are X/3s or less, so just plop Reckoner down and you have a guy that can block pretty much anything on the table and survive. Trying to kill it via combat would result in a 2 for 1 at the very least. So you HAD to have removal or you were getting hit for 3 every turn. You couldn't effectively ignore the card on the table like you could with the Crawler.
Again, not a bad card. And if the deck this goes in happens to need a 2 drop at that slot, that should be an option. But it's not a silverbullet against anything really.
Though offensively he may be interesting. 2/1 unblockable against a lot of decks for 2.
If he has protection from Green and a Strangleroot Geist with Rancor swings in for 4 and Woodlot blocks...why would the trample go through?
My understanding of protection from a color is that all damage is prevented...which means the damage doesn't occur which means there is no damage dealt so that trample isn't triggered and goes over to the player.
It seems like everyone agrees that trample goes through so I guess I'm wrong...can someone please explain?
Thank you very much!
No one seems to remember that you can only give it and walk or protection the first turn you play it, after that it doesn't cipher until you have done the damage, which does not give you landfall of your choice.
Despite that, this little guy is so awesome! With the powerhouse of green creatures, this guy can really make a difference again the bigger green threats in standard right now.
After it deals combat damage.
Doctoring is one of the ****tiest rares ever printed. Just what everyone wanted: a sorcery speed Sleight of Mind effect that only lasts until end of turn.
I rip them to pieces whenever I pull one from a pack.
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