Yea it appears this way, I think I am going to switch to dark bant control for a week or two and see how this deck progresses in the meta
My gut feeling is that this deck is going to go off the radar real quick tho, I think the problem is that the deck blew up too quickly for its own good. I think this deck is gonna get get even more hate and the problem is that it does not have the consistency and adaptability of something like jund or reanimator.
Yea it appears this way, I think I am going to switch to dark bant control for a week or two and see how this deck progresses in the meta
My gut feeling is that this deck is going to go off the radar real quick tho, I think the problem is that the deck blew up too quickly for its own good. I think this deck is gonna get get even more hate and the problem is that it does not have the consistency and adaptability of something like jund or reanimator.
Try Bant Aggro, maybe, and punish the pilots in your meta that are running too specific-answers for hexproof/enchantments. Then when they go back to "anti-aggro" configurations, whip out the Invisible Stalkers again
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"Well, well, if it isn't the most diabolical haters this side of the Mississippi." Alters and Commissions at [URL="noodlesndoodlesalters.tumblr.com/"]Noodles & Doodles Alters[/URL]!
Have a helicopter drop you off out front. Light your cigar with a small Indonesian boy holding a black lotus. Then bust out a craw wurm deck with no sleeves. Raw dog shuffle, loose terribly, flip the table, leave in a hovercraft.
well, tried the RWU Flores build yesterday at the LGS. Long story short, going to 75% creature base & 83% pants (compared to Bant hex), and losing Unflinching Courage had me in bad shape. In at least one game for every single round, I mulled to 5 trying to find a creature with a pant, most times not finding but one or the other. I ended up going 0-fer for the night and will quickly be heading back to Bant. However, I will miss the interaction w/ slayers' stronghold and a "summoning sick" fencing ace (or any hexproof suited up guys).
Tonight's FNM is at a new place because 1st will get a [coupon for a] box of Modern Master's. I anticipate close to 70 people to show, and at least 9 potential mirror matches (local meta breakdown from 1.5 weeks back showed 7)... I'm packing 2 if not 3 ray of revelation to assist with this. Also, I've completely cut SGeist from the SB and am running skylasher instead. it does not un-die, but is counter proof, azorius charm proof. Only downside is that blue pants will not stick on him.
Also, I've completely cut SGeist from the SB and am running skylasher instead. it does not un-die, but is counter proof, azorius charm proof. Only downside is that blue pants will not stick on him.
And that he's not resilient to wrath effects, terrible against edicts, not nearly as good vs. aggro... seriously, I don't think those two cards really fulfil the same roles in this deck. Are you THAT worried about blocking GoST?
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Have a helicopter drop you off out front. Light your cigar with a small Indonesian boy holding a black lotus. Then bust out a craw wurm deck with no sleeves. Raw dog shuffle, loose terribly, flip the table, leave in a hovercraft.
So I took Bant Enchant to FNM last night and although I did not take notes, I feel it is necessary to have a Barry Horowitz moment (old school wrestling reference) and say that I went 5-0 in a 32 man event! Of note, vengeance was mine in round 4 as I won against Austin, piloting Aristocrats Act 2, who was my only loss last week. Rounds went as such...
Round 1 vs. Gruul Aggro 2-1
Round 2 vs. Demons 2-0
Round 3 vs. Heartless Demons 2-0
Round 4 vs. Aristocrats Act 2 2-1
Round 5 vs. Jund 2-0
Invisible Stalker was the hero for sure last night, I played Fencing Ace over Loxodon Smiter but never played one. Also, as a sidenote, I got my 4th Geist of Saint Traft so life is really good!!! First prize was one of each guildpack, not the box but the special sealed pack inside each box. Not sure if I want to open them... Go Pants!!!
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Decks I am playing:
taking suggestions (Legacy)
Elf Company GW (Modern)
Abbot Aggro R (Standard)
Maralen of the Mornsong B(Commander)
so I've been playing bant hexproof for a month now, I've played it in 2 5ks, a 1k and 4 fnms.
I won the 1k with a final record of 8-1-1, went 5-4 in one 5k and 6-2 in the other. my fnm record is something like 20-5 over the month.
at the 1k I played a stock list with 4 smiters and 2 simiccharms. the next week I cut the ground seals from the sb for the 5k, which the winner ended up doing as well I also added a third charm sb which has been awesome for me.the next week at another 5k I ended up cutting the smiters for strangleroot main which gave me more sb spots and ended up being great, I also added mending touch to my sb. (which the winner did as well). I just top 4 split a 6 rd cut to top standard event thursday with this list which I am very happy with.
spell rupture is sick as it acts as a negate that is good against jund and reanimator. between those and simic charms u can play a fish style game after sb.
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"Some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the relevation or flee from the deadly light into the peace and safety of a new dark age." H.P. Lovecraft
I went to the FNM tourney last night for the Modern Masters box. This place ended up with 80+ people and 7 rounds before a cut to the top 8!!!
I ended up making some "big" adjustments to my 75, and they worked out wonderfully. Before you peek at the list, know that I did not play with loxodon smiter, fencing ace, or strangleroot geist!
...ok, so what freaking cards did i use instead??? Well, I attempted to marry my experience with Bant Flash into Bant Hexproof. To this end I included skylasher & advent of the wurm to the MD, and made a few odd choices for the SB.
without further ado, my decklist was:
I did take some light notes, but forgive me if this recollection is a bit spotty. We played from 6pm to ~2:45am straight.
Ugh, could I ask for a more worse matchup?
G1: I get duressed T1/T2 (bye bye rancor, unflinching courage). I land stalker and opponent missed 3rd land. I swing for 1 and flash in skylasher (trying to push damage) at opp's end step. I land some beats, but he gets to 4 mana a casts barter in blood and wipes my board at 5 life. I follow up with geist of saint traft which is mutilated away. I cast a 2nd geist of saint traft, and he plays Shimian Specter. I swing with Geist and it trades with specter, but angel token takes him to one. I follow up with a stalker and he concedes.
G2: I land a stalker and rather than suite it up, I swing for 1 (holding 2 mana up). He drops a 4th swamp and slams down a mutilate, which I spell rupture for 1. Next turn I suit it up to a 6/6, and it is out of mutilate range. He does not find any edict effects.
Games//Rounds
2-0//1-0
G1: I keep an odd hand with a ton of gas, but no U. I go T1 pilgrim, but opp goes T1 pilgrim. I go T2 land, pass, and he goes centaur healer. From this point I miss any further land, and he pillars the pilgrim and adds a 3/3 beast and 2nd pilgrim. At 13 life I am facing 8 power, and draw my 8th card. Rather than discarding a telling card from my hand I concede (was dead in 2 turns, and could not race even if I drew a land next turn).
SB: ???? (Sorry, forgot to write it down)
G2: Opponent lands T1 pilgrim. T2 before playing a land, he farseeks and takes a long time deciding to get which land. He then passes. I draw a card and then pause and say "You kept a 1 land pilgrim hand?". He goes "oh, ****", and I reply "ugh, you passed the turn and I've already drawn a card..". Anyways, I land a geist of saint traft and suit up over a few turns with 2x rancor + Ethereal Armor. Geist does some fast work and he cannot really block as it has 1st strike and trample. After game he shows me the mizzium mortars which he was a turn slow in overloading due to the missed land drop.
G1: I have T1 pilgrim, T2 stalker, while opp's first spell is geist of saint traft. At his end of T3 I cast advent of the wurm. My T4 I swing for 6 (wurm/stalker) and pass. He suits up geist with unflinching courage and attacks. I cast another wurm which blocks and kills the geist. T5 I swing for 12 and he concedes.
G2: I get a stalker down, he casts geist, I then cast geist to kill both. He goes land, pass. I suite up stalker to 9/9 lifelink. He lands another geist. I swing in and get stupidly high in life. He suits up the geist to a 9/9 life link and hits back harder (thanks to angel token). I land a useless nearheath and swing back in. He lands sublime archangel and swings geist for a million, and I end up at 6 life, while he ratchets up to 18. I draw a 2nd giest and legend rule his monster, but he gets 2 rancor back to hand. I swing in with stalker (now at 15, he's at 8). He puts both rancors on angel, plays ajani, caller of the pride, adds an ethereal armor, gives 2x strike to angel, moves to "declare attackers" and I show him my last card in hand, selesnya charm.
Games//Rounds
6-1//3-0
G1: I flash in a skylasher at EOT, T2. My T3 I double rancor it and swing in for 6. I land geist and it's killed (DOJ). I land 2nd geist and serve in for 10 off rancors (hes at 2). He Sphinx's Revs for 5 and kills 2nd geist. I land sandbagged stalker, play 2 rancor & Ethereal and swing in.
G2: T1 militant, T2 skylash, T3 rancor. Board wipe (terminus). 2nd militant & skylash start beating down. Helix hits rancor'd militant to boaster his life and then I play the third militant. board wipe (DOJ). I land a stalker and suit it up, he cannot find the removal.
Games//Rounds
8-1//4-0
G1: on the play I mull to 4 (1 land/0 land/0 land/1 land). Even on the mull to 4 with 1 "core" land I manage to cut him in half before dying.
G2: Militant, stalker, rancor get wrathed, second wave of stalker & geist go the distance.
G3: early pressure with a militant. I next build a 5/5 lifelink stalked, but the courage is Detention Sphered. I land a 2nd courage, and he lands a boros reckoner. I pants up to a 5/5 again as we trade off creature attacks. He hits me to 11 w/ reckoner and casts DOJ to wipe the board. I have Mending Touch for my stalker and he concedes.
why did i side differently from this match vs the previous? Not sure. was pretty tired at this point having got up at 04:30 that morning.
Games//Rounds
10-2//5-0
R6: Jund -> we ID
Games//Rounds
10-2/5-0-1
R7: Prime Speaker Bant -> we ID
Games//Rounds
10-2/5-0-2
This is tight enough to get me in the Top 8 at #4 seed.
G1: As 4th seed im on the play. I mull down to 5 and keep a 1 lander (to be fair, if I get any other land my entire hand is turned on. Needless to say, I dont get a 2nd land.
G2: I dont recall too much here, but I had a fast start and suit up some hexproof dudes. He makes a mistake and drops acid slime targeting my rancor... I put it from the grave back to my hand... thanks. Suited guys finish this game fast.
G3: I keep a hand without U mana, but with both selesnya charms. He has no ramp, but T2 Thalia makes some trouble. I land a nearthheath and we start trading blows. he trys to play an Advent of the Wurm, but is missing the "Thalia mana", so picks it back up (after I "showed" him a selesnya charm before we realized the mistake). When I swing in with nearheath and he blocks with Thalia to induce me to burn the charm and I do to remove his thalia. He then drops thraggy, but I build a 5/5 stalker. He then resto angels the thraggy to go to like 27 life.
At this point i get completely blown out (like a 4-1 against me). I swing in with the stalker, and on his turn he swings at me with resto/thraggy. I cast pit fight paring my stalker against his resto. The blow out is he has the instant speed disenchant for my Courage and resto angel is now bigger than my stalker and I lose it. I fall to like 6 life. I then play a geist and he plays Thraggy #2. I suicide geist into the thraggy, though I pair the angel token with the nearheath to gain four life (to 10). I then play 2nd geist, and a Voice, which I pair with nearheath. he attacks me with 3/3 beast and 2 thraggy and voice chumps a thraggy (gaining 2 life) and I fall to 4 life. He ends with 4 mana open and resto on guard duty (remember the Advent from earlier? hint hint!!) and 10 life (cant recall how I got him down that far). On my turn I put a spectral flight on geist and swing with giest (4/4 flying), angel token (4/4 flying), elemental token (4/4 thanks to angel token), and nearheat (2/1). He tries to cast the wurm and I have the 2nd selesnya charm to exile it. With only 1 blocker he takes lethal... whew
Games//Rounds
12-3/6-0-2
G1: Opp is #1 seed and on the play. He mulls to 5 and I walk through him with stalker & 2 rancor.
G2: i start off with stalker, he have vampire night hawk. I start flooding out, and can only make my stalker a 3/3. I not racing very well, but I do rupture a thragtusk. Opp draws wolf run with like 12 mana in play. He attacks with nighthawk and attempts to pump fully. With trigger on the stack I Pit Fight stalker to nighthawk (ehhh...). I drop Voice & Ethereal while he drops Rakdos key rune. we start trading blows again, and he wolf runs for like 2 (I'm down to 8). he then casts another thragtusk with 3 mana up. I have to simic charm my voice in order to rupture this (Is Spell Rupture that good? Would dissipate have been better?. I draw land, and so do he, but that is enough to wolf run over my untapped voice.
G3: I keep a perfectly reasonable 7 card hand with only 2 mana, then proceed to draw 6 straight land. Despite this I have a 5/5 lifelink stalker clocking him. However, he is not draw lands, just power. He Radkos Returns my hand, then casts over the next few turns: Thrag, huntsmaster (which flips and takes out my pilgrim), and then lilliana...
I have no hand and no board position... Rough way to lose.
Games//Rounds
13-5/6-1-2
So long story short a decent night. A bummer that because the 1st place prize was so costly, 2-8 did not get much (My third place was worth 6 packs, while the top 2 decided to split (8 packs + 1/2 box of Modern Masters each).
I really liked advent of the wurm; being able to restock at instant speed after a wrath or removal is really nice. Skylasher was another flash creature that could not be azorius charmed, countered, etc. Spell Rupture was a bit of a pain. It seems like the counter works when you are ahead, but not at all if you are in "trouble". Speaking of trouble, Im thinking of placing 1-2 wraths in my board. Sure, it's a dead draw if you are winning, but there have been too many times where my board is decimated and my opponent is stocking back up with creatures and I then just die.
OK too long of a post. Sorry, hope it's a good read. let me know if you have any questions/comments.
The deck performed flawlessly the entire night and I was really happy with my MB and SB choices. Only change I'd make would be to switch my 2 selesnya charms in the sideboard for 2x Ray of Revelation, as bant enchant was actually quite popular there.
I played the fairly stock list with fencing aces etc.
Fencing aces have been REALLY good for me. They come out in some matchups, but in the matchups that they are good, they will race anything.
It's one of the ways you can race a fast hand from aggro when you're on the draw, and it will totally tear apart reanimator and slower decks.
I made a huge mistake in the quarterfinals mirrormatch though, which cost me the game. Really think I had a shot at the top if I had simply played better. (forgetting a voice trigger on a counterspell is really bad)
Overall really happy with the deck and would definitely bring it again.
(also I like negate better than spell rupture in SB)
;10272649']so I've been playing bant hexproof for a month now, I've played it in 2 5ks, a 1k and 4 fnms.
I won the 1k with a final record of 8-1-1, went 5-4 in one 5k and 6-2 in the other. my fnm record is something like 20-5 over the month.
at the 1k I played a stock list with 4 smiters and 2 simiccharms. the next week I cut the ground seals from the sb for the 5k, which the winner ended up doing as well I also added a third charm sb which has been awesome for me.the next week at another 5k I ended up cutting the smiters for strangleroot main which gave me more sb spots and ended up being great, I also added mending touch to my sb. (which the winner did as well). I just top 4 split a 6 rd cut to top standard event thursday with this list which I am very happy with.
spell rupture is sick as it acts as a negate that is good against jund and reanimator. between those and simic charms u can play a fish style game after sb.
that's very close to my list. I still prefer Negate over Spell Rupture and I'm using 21 lands instead (as well as a slightly different mix) but this is close enough to make me feel happy. I'm glad that a similar list is doing well. I've had lots of success with it too.
spell rupture is sick as it acts as a negate that is good against jund and reanimator. between those and simic charms u can play a fish style game after sb.
I'd still like to learn more about the sideboard decisions for these deck lists. If you side in Spell Rupture and leave in Simic Charm, what do you side out? 2x Unflinching Courage?
Against aggro, do you side in both Nearheath Pilgrim and Fog? If so, what do you side out?
I have been looking for a good bant based deck and stumbled upon Bant Enchant. I have to say, I like the idea of the deck. I am usually an aggro/combo player so this deck suits me well. It reminds me of my Modern Infect deck, only the creatures seem more resilient. Well, here is the list I put together:
Now for some explanation:
One thing I added in that I haven't seen elsewhere is a singleton Civic Saber. The idea is that if I lose most of the enchantments I have played thus far, I will still have something that I can use to pump a new creature. With the amount of amount of dual color creatures in this deck, Civic Saber is usually going to give +2/+2. This is as good a buff as most of the enchantments. I think It would add some resilience to the deck. It seems to be perhaps an overlooked card. I also usually tend to run 61 cards just so that I have a little more against mill and that if I am on the draw, both me and my opponent have equal library size.
As for Ascended Lawmage, I am playing this card because I don't have additional copies of Geist of Saint Traft. I am running 22 lands so I should be able to cast it on curve. It has a decent body and has 2 forms of evasion.
I am running Loxodon Smiter both as a defensive creature and as a potential beatstick. If you give him a Spectral Flight, he then is a 6/6 flyer. That is pretty decent. Even if he just sits there, he is a 4/4 that can block a bunch of stuff all day long. He also dosn't die to Searing Spear.
I am considering replacing him with Voice of Resurgence. I am just waiting on some income to purchase Voices.
As I see it, There are 3 core creatures in this deck. They are
If you are running 4 of each, and you want to have 20 creatures, that leaves 8 creatures to fill that gap. It seems that they are either Fencing Ace, Smiter, Voice, or Strangleroot. I have yet to find out what is the optimized inclusions.
I am running 2 basic lands instead of checklands because I want to have a higher chance of having my other checklands coming into play untapped. If for the first couple of turns, all your land comes into play tapped, your game is slowed pretty hard.
As for the Sideboard, I am running Sigarda for those matchups that have a ton of Edict effects. Even through we run 22 lands, we have the mana dorks that could allow us to actually reach 5 mana reasonably early. Sigarda is also a great target for buffs and is a great body. I am running negate if I am up against a matchup that has a lot of board wipes. Mending Touch should help there too. Fog and the Strangleroots would get sided in against Aggro. The fog would basically timewalk there combat step while the strangle roots provide a decent blocker as well as attacker. I would remove the charm and the stalkers against an aggro matchup. Ground seal is for Renanimator.
I have been mostly just goldfishing with this deck. It seems to be able to win around turn 4-5 with a decent start. One thing I was looking for is for some advice of how to mulligan with this deck in a tournament setting. I think know how to mull with this deck is going to be something that differentiates a good bant enchant player from a bad one. I would appreciate some pro tips.
Any comments and criticisms would be greatly appreciated. Thanks
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Current Decks:
Standard GUW Bant Enchant RG Aggro GRBUW Maze's End Modern WBG Melira Pod RBUG Infect RG Tron UWR Affinity RGW Enchantment Tokens Legacy RRR Burn Commander WBR Kalia
Mirror
+2 Ray of Revelation +3 Nearheath Pilgrim +3 Fog
-4 Rancor -4 Strangleroot Geist
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"Some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the relevation or flee from the deadly light into the peace and safety of a new dark age." H.P. Lovecraft
@pionusguy - a few things:
- It is likely that we're going to get our own subforum soon
- civic saber has been considered but it doesn't pump toughness. I think it might be worth considering in a RUW build but I never liked it in Bant
- Do try to acquire the expensive stuff.
Hey guys. It's been quite a bit of time since I last posted. I was curious on what the major changes have been to the deck. I notice that people are running VoR and the new enchant, I've forgotten the name. Am I missing anything? Does the deck still have trouble with control, i.e. board wipes?
Illinest, I'm particularly interested in what your current build looks like as well.
Also, that's great on the subforum! I'm glad the deck is still going and gaining momentum!
What is this decks answer to liliana of the veil? She seems to be a hoser to this deck. What i have done is sided in Strangleroot. That way i can still have a creature afterwards. What have you folk been doing vs lili?
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61 cards.
I did that because I couldn't decide what to cut and because a little bit of math showed that it's not as scary as I thought it would be. Here's the justification for the way I built it:
I decided that my creature base would be 8 resilients and 8 hexproof. I play auras differently on the resilient creatures but I do play auras on them, giving me 16 valid targets. Odds are 93% that I'll have one of those 16 creatures by turn 2. Odds are also 93% that I'll have at least 1 aura.
More often than not it'll actually be 2 creatures in your opening hand. There are 3 scenarios that happen all the time in this build and here is a primer on how they each work:
1. A hexproof and a resilient. This is going to be your result about 50% of the time. Fortunately it's also the most straightforward and easiest way to play. You put pants on the hexproof while the resilient soaks up removal.
2. 2 hexproofs. Pretty self-explanatory. Happens about a quarter of the time.
3. 2 resilients. This is the interesting one. Having 2 resilients means you lack a good target for your auras but having 2 resilients also means that you're going to have card advantage. They are a good way to slow an aggro deck, they're decent threats against midrange decks and they're pretty good against control too.
There are of course reasons to play other creatures but I like the fact that I'm able to expect one of those three results in almost every game. I think that the fact that I can limit my scope of results to those 3 scenarios makes it easier to pick my charm and my sideboard cards. Simic Charm is straight-up nasty, allowing you to buff or protect them in a number of different ways and in the case of Strangleroot giving you yet another way to gain card advantage. These cards also play quite nicely in front of Ajani, Caller of the Pride and he has made his way back into my sideboard.
The sideboard is more and more being tuned to deal with the mirror match. You will be at a slight disadvantage against Bant Aura decks that maindeck Fencing Ace but most of them are forced to have strangleroots in their sideboard whereas since I'm maindecking them I have 3 or 4 extra slots to devote to other stuff.
As for the 61st card, basically I found that the change in odds for pulling any particular card is a fraction of a percent if I go from 60 up to 61. If I were a better player I might be more concerned but as it is I think that I'll win more matches with the extra simic charm than I would lose due to this slight deck-building inefficiency.
@Illinest. I Like your list a lot. I might try giving it a go. I am also a fan of 61 card decks. To be honest, i have been in situations were that extra card has made the difference between a win and loss.
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What is this decks answer to liliana of the veil? She seems to be a hoser to this deck. What i have done is sided in Strangleroot. That way i can still have a creature afterwards. What have you folk been doing vs lili?
The recent build that I post (previous page) had 5 flash creatures in the main. I was mainly looking to skylasher to be able to swoop in for 1G and "take one for the team". In the tournament it worked out pretty well. Also, skylasher is uncounterable & pro-blue, so it causes some nice fun w/ U/x control variants.
Judging from what we have seen here in the past couple days, is it becoming more acceptable to have Strangleroot Geist maindeck thus freeing up those coveted sideboard slots, or is it still up in the air as to what the last creature is (Geist/Ace/Smiter)? I am thinking this is a meta call... Thoughts from all would be appreciated!
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Decks I am playing:
taking suggestions (Legacy)
Elf Company GW (Modern)
Abbot Aggro R (Standard)
Maralen of the Mornsong B(Commander)
Judging from what we have seen here in the past couple days, is it becoming more acceptable to have Strangleroot Geist maindeck thus freeing up those coveted sideboard slots, or is it still up in the air as to what the last creature is (Geist/Ace/Smiter)? I am thinking this is a meta call... Thoughts from all would be appreciated!
Strangleroot MB is certainly helpful. As for smiter, he just seems too slow; obviously t3 or t2 we'd rather play GoST over smiter. He's certainly value and doesn't need to be enchanted to get damage in, but strangleroot's haste lets us win faster chumps/trades for us against aggro. I'd like to hear people's opinions on Fencing Ace though, I keep going back and forth on whether to play him MB. Enchanted he's a house but he can be an awful topdeck.
Judging from what we have seen here in the past couple days, is it becoming more acceptable to have Strangleroot Geist maindeck thus freeing up those coveted sideboard slots, or is it still up in the air as to what the last creature is (Geist/Ace/Smiter)? I am thinking this is a meta call... Thoughts from all would be appreciated!
My gut feeling is that this deck is going to go off the radar real quick tho, I think the problem is that the deck blew up too quickly for its own good. I think this deck is gonna get get even more hate and the problem is that it does not have the consistency and adaptability of something like jund or reanimator.
Try Bant Aggro, maybe, and punish the pilots in your meta that are running too specific-answers for hexproof/enchantments. Then when they go back to "anti-aggro" configurations, whip out the Invisible Stalkers again
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"Well, well, if it isn't the most diabolical haters this side of the Mississippi."
Alters and Commissions at [URL="noodlesndoodlesalters.tumblr.com/"]Noodles & Doodles Alters[/URL]!
Tonight's FNM is at a new place because 1st will get a [coupon for a] box of Modern Master's. I anticipate close to 70 people to show, and at least 9 potential mirror matches (local meta breakdown from 1.5 weeks back showed 7)... I'm packing 2 if not 3 ray of revelation to assist with this. Also, I've completely cut SGeist from the SB and am running skylasher instead. it does not un-die, but is counter proof, azorius charm proof. Only downside is that blue pants will not stick on him.
EDH:▼
(links to 3D generals)
Playing: Designing:
Retired:
And that he's not resilient to wrath effects, terrible against edicts, not nearly as good vs. aggro... seriously, I don't think those two cards really fulfil the same roles in this deck. Are you THAT worried about blocking GoST?
Sig by ChibiSwan~!
"Well, well, if it isn't the most diabolical haters this side of the Mississippi."
Alters and Commissions at [URL="noodlesndoodlesalters.tumblr.com/"]Noodles & Doodles Alters[/URL]!
http://magic.tcgplayer.com/db/article.asp?ID=11200
Edit: Just realized he's one of our own and has posted about his wins here. DJQuixote, great article.
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
Round 1 vs. Gruul Aggro 2-1
Round 2 vs. Demons 2-0
Round 3 vs. Heartless Demons 2-0
Round 4 vs. Aristocrats Act 2 2-1
Round 5 vs. Jund 2-0
Invisible Stalker was the hero for sure last night, I played Fencing Ace over Loxodon Smiter but never played one. Also, as a sidenote, I got my 4th Geist of Saint Traft so life is really good!!! First prize was one of each guildpack, not the box but the special sealed pack inside each box. Not sure if I want to open them... Go Pants!!!
Decks I am playing:
taking suggestions (Legacy)
Elf Company GW (Modern)
Abbot Aggro R (Standard)
Maralen of the Mornsong B(Commander)
I won the 1k with a final record of 8-1-1, went 5-4 in one 5k and 6-2 in the other. my fnm record is something like 20-5 over the month.
at the 1k I played a stock list with 4 smiters and 2 simiccharms. the next week I cut the ground seals from the sb for the 5k, which the winner ended up doing as well I also added a third charm sb which has been awesome for me.the next week at another 5k I ended up cutting the smiters for strangleroot main which gave me more sb spots and ended up being great, I also added mending touch to my sb. (which the winner did as well). I just top 4 split a 6 rd cut to top standard event thursday with this list which I am very happy with.
4 temple garden
4 breeding pool
4 sunpetal grove
4 hinterland harbor
1 glacial fortress
1 forest
4 avacyn's pilgrim
4 invisible stalker
4 voice of resurgence
4 strangleroot geist
4 geist of st. traft
4 ethereal armor
4 spectral flight
4 unflinching courage
2 simic charm
3 nearheath pilgrim
3 fog
3 spell rupture
2 mending touch
2 ray of revelation
1 feeling of dread
1 simic charm
spell rupture is sick as it acts as a negate that is good against jund and reanimator. between those and simic charms u can play a fish style game after sb.
"Some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the relevation or flee from the deadly light into the peace and safety of a new dark age." H.P. Lovecraft
I ended up making some "big" adjustments to my 75, and they worked out wonderfully. Before you peek at the list, know that I did not play with loxodon smiter, fencing ace, or strangleroot geist!
...ok, so what freaking cards did i use instead??? Well, I attempted to marry my experience with Bant Flash into Bant Hexproof. To this end I included skylasher & advent of the wurm to the MD, and made a few odd choices for the SB.
without further ado, my decklist was:
4 Avacyn's Pilgrim
4 Invisible Stalker
4 Voice of Resurgence
4 Geist of Saint Traft
3 Skylasher
Pants
4 Rancor
4 Ethereal Armor
4 Spectral Flight
4 Unflinching Courage
2 Simic Charm
2 Advent of the Wurm
Lands
4 Temple Garden
4 Sunpetal Grove
4 Breeding Pool
3 Hinterland Harbor
4 Hallowed Fountain
2 Glacial Fortress
3 Dryad Militant
1 Fog
2 Nearheath Pilgrim
2 Mending Touch
2 Spell Rupture
2 Ray of Revelation
2 Selesnya Charm
1 Pit Fight
I did take some light notes, but forgive me if this recollection is a bit spotty. We played from 6pm to ~2:45am straight.
Ugh, could I ask for a more worse matchup?
G1: I get duressed T1/T2 (bye bye rancor, unflinching courage). I land stalker and opponent missed 3rd land. I swing for 1 and flash in skylasher (trying to push damage) at opp's end step. I land some beats, but he gets to 4 mana a casts barter in blood and wipes my board at 5 life. I follow up with geist of saint traft which is mutilated away. I cast a 2nd geist of saint traft, and he plays Shimian Specter. I swing with Geist and it trades with specter, but angel token takes him to one. I follow up with a stalker and he concedes.
SB: -2x simic charm, -2x spectral flight, +2x selesnya charm, +2x spell rupture.
G2: I land a stalker and rather than suite it up, I swing for 1 (holding 2 mana up). He drops a 4th swamp and slams down a mutilate, which I spell rupture for 1. Next turn I suit it up to a 6/6, and it is out of mutilate range. He does not find any edict effects.
Games//Rounds
2-0//1-0
G1: I keep an odd hand with a ton of gas, but no U. I go T1 pilgrim, but opp goes T1 pilgrim. I go T2 land, pass, and he goes centaur healer. From this point I miss any further land, and he pillars the pilgrim and adds a 3/3 beast and 2nd pilgrim. At 13 life I am facing 8 power, and draw my 8th card. Rather than discarding a telling card from my hand I concede (was dead in 2 turns, and could not race even if I drew a land next turn).
SB: ???? (Sorry, forgot to write it down)
G2: Opponent lands T1 pilgrim. T2 before playing a land, he farseeks and takes a long time deciding to get which land. He then passes. I draw a card and then pause and say "You kept a 1 land pilgrim hand?". He goes "oh, ****", and I reply "ugh, you passed the turn and I've already drawn a card..". Anyways, I land a geist of saint traft and suit up over a few turns with 2x rancor + Ethereal Armor. Geist does some fast work and he cannot really block as it has 1st strike and trample. After game he shows me the mizzium mortars which he was a turn slow in overloading due to the missed land drop.
G3: T1 Pilgrim, T2 Geist, T3 rancor & ethereal, T4 spectral & ethereal...
Games//Rounds
4-1//2-0
G1: I have T1 pilgrim, T2 stalker, while opp's first spell is geist of saint traft. At his end of T3 I cast advent of the wurm. My T4 I swing for 6 (wurm/stalker) and pass. He suits up geist with unflinching courage and attacks. I cast another wurm which blocks and kills the geist. T5 I swing for 12 and he concedes.
SB: -4x voice of resurgence, -1x spectral flight, -2x simic charm, +2x Ray of Revelation, +2x Nearheath Pilgrim, +2x selesnya charm, +1x fog.
G2: I get a stalker down, he casts geist, I then cast geist to kill both. He goes land, pass. I suite up stalker to 9/9 lifelink. He lands another geist. I swing in and get stupidly high in life. He suits up the geist to a 9/9 life link and hits back harder (thanks to angel token). I land a useless nearheath and swing back in. He lands sublime archangel and swings geist for a million, and I end up at 6 life, while he ratchets up to 18. I draw a 2nd giest and legend rule his monster, but he gets 2 rancor back to hand. I swing in with stalker (now at 15, he's at 8). He puts both rancors on angel, plays ajani, caller of the pride, adds an ethereal armor, gives 2x strike to angel, moves to "declare attackers" and I show him my last card in hand, selesnya charm.
Games//Rounds
6-1//3-0
G1: I flash in a skylasher at EOT, T2. My T3 I double rancor it and swing in for 6. I land geist and it's killed (DOJ). I land 2nd geist and serve in for 10 off rancors (hes at 2). He Sphinx's Revs for 5 and kills 2nd geist. I land sandbagged stalker, play 2 rancor & Ethereal and swing in.
SB: -4x Spectral Flight, -2x Avacyn's Pilgrim, -2x simic charm, -1x rancor, +2x Ray of Revelation, +2x Spell Rupture, +3x Dryad Militant, +2x Mending Touch
G2: T1 militant, T2 skylash, T3 rancor. Board wipe (terminus). 2nd militant & skylash start beating down. Helix hits rancor'd militant to boaster his life and then I play the third militant. board wipe (DOJ). I land a stalker and suit it up, he cannot find the removal.
Games//Rounds
8-1//4-0
G1: on the play I mull to 4 (1 land/0 land/0 land/1 land). Even on the mull to 4 with 1 "core" land I manage to cut him in half before dying.
SB: -4x Spectral Flight, -1x simic charm, +3x Dryad Militant, +2x Mending Touch
G2: Militant, stalker, rancor get wrathed, second wave of stalker & geist go the distance.
G3: early pressure with a militant. I next build a 5/5 lifelink stalked, but the courage is Detention Sphered. I land a 2nd courage, and he lands a boros reckoner. I pants up to a 5/5 again as we trade off creature attacks. He hits me to 11 w/ reckoner and casts DOJ to wipe the board. I have Mending Touch for my stalker and he concedes.
why did i side differently from this match vs the previous? Not sure. was pretty tired at this point having got up at 04:30 that morning.
Games//Rounds
10-2//5-0
R6: Jund -> we ID
Games//Rounds
10-2/5-0-1
R7: Prime Speaker Bant -> we ID
Games//Rounds
10-2/5-0-2
This is tight enough to get me in the Top 8 at #4 seed.
G1: As 4th seed im on the play. I mull down to 5 and keep a 1 lander (to be fair, if I get any other land my entire hand is turned on. Needless to say, I dont get a 2nd land.
SB: -3x Skylasher, -2x Voice of Resurgence, -2x simic charm, +2x Selesnya Charm, +2x Spell Rupture, +2 nearheath pilgrim, +1 pit fight
G2: I dont recall too much here, but I had a fast start and suit up some hexproof dudes. He makes a mistake and drops acid slime targeting my rancor... I put it from the grave back to my hand... thanks. Suited guys finish this game fast.
G3: I keep a hand without U mana, but with both selesnya charms. He has no ramp, but T2 Thalia makes some trouble. I land a nearthheath and we start trading blows. he trys to play an Advent of the Wurm, but is missing the "Thalia mana", so picks it back up (after I "showed" him a selesnya charm before we realized the mistake). When I swing in with nearheath and he blocks with Thalia to induce me to burn the charm and I do to remove his thalia. He then drops thraggy, but I build a 5/5 stalker. He then resto angels the thraggy to go to like 27 life.
At this point i get completely blown out (like a 4-1 against me). I swing in with the stalker, and on his turn he swings at me with resto/thraggy. I cast pit fight paring my stalker against his resto. The blow out is he has the instant speed disenchant for my Courage and resto angel is now bigger than my stalker and I lose it. I fall to like 6 life. I then play a geist and he plays Thraggy #2. I suicide geist into the thraggy, though I pair the angel token with the nearheath to gain four life (to 10). I then play 2nd geist, and a Voice, which I pair with nearheath. he attacks me with 3/3 beast and 2 thraggy and voice chumps a thraggy (gaining 2 life) and I fall to 4 life. He ends with 4 mana open and resto on guard duty (remember the Advent from earlier? hint hint!!) and 10 life (cant recall how I got him down that far). On my turn I put a spectral flight on geist and swing with giest (4/4 flying), angel token (4/4 flying), elemental token (4/4 thanks to angel token), and nearheat (2/1). He tries to cast the wurm and I have the 2nd selesnya charm to exile it. With only 1 blocker he takes lethal... whew
Games//Rounds
12-3/6-0-2
G1: Opp is #1 seed and on the play. He mulls to 5 and I walk through him with stalker & 2 rancor.
SB: -2x Voice of Resurgence, -3x skylasher +2x Selesnya Charm, +2x Spell Rupture, +1x pit fight
G2: i start off with stalker, he have vampire night hawk. I start flooding out, and can only make my stalker a 3/3. I not racing very well, but I do rupture a thragtusk. Opp draws wolf run with like 12 mana in play. He attacks with nighthawk and attempts to pump fully. With trigger on the stack I Pit Fight stalker to nighthawk (ehhh...). I drop Voice & Ethereal while he drops Rakdos key rune. we start trading blows again, and he wolf runs for like 2 (I'm down to 8). he then casts another thragtusk with 3 mana up. I have to simic charm my voice in order to rupture this (Is Spell Rupture that good? Would dissipate have been better?. I draw land, and so do he, but that is enough to wolf run over my untapped voice.
SB2: -2x Voice of Resurgence, -1x spectral flight, +2x nearheath pilgrim, +1x fog
G3: I keep a perfectly reasonable 7 card hand with only 2 mana, then proceed to draw 6 straight land. Despite this I have a 5/5 lifelink stalker clocking him. However, he is not draw lands, just power. He Radkos Returns my hand, then casts over the next few turns: Thrag, huntsmaster (which flips and takes out my pilgrim), and then lilliana...
I have no hand and no board position... Rough way to lose.
Games//Rounds
13-5/6-1-2
So long story short a decent night. A bummer that because the 1st place prize was so costly, 2-8 did not get much (My third place was worth 6 packs, while the top 2 decided to split (8 packs + 1/2 box of Modern Masters each).
I really liked advent of the wurm; being able to restock at instant speed after a wrath or removal is really nice. Skylasher was another flash creature that could not be azorius charmed, countered, etc. Spell Rupture was a bit of a pain. It seems like the counter works when you are ahead, but not at all if you are in "trouble". Speaking of trouble, Im thinking of placing 1-2 wraths in my board. Sure, it's a dead draw if you are winning, but there have been too many times where my board is decimated and my opponent is stocking back up with creatures and I then just die.
OK too long of a post. Sorry, hope it's a good read. let me know if you have any questions/comments.
EDH:▼
(links to 3D generals)
Playing: Designing:
Retired:
The deck performed flawlessly the entire night and I was really happy with my MB and SB choices. Only change I'd make would be to switch my 2 selesnya charms in the sideboard for 2x Ray of Revelation, as bant enchant was actually quite popular there.
I played the fairly stock list with fencing aces etc.
Fencing aces have been REALLY good for me. They come out in some matchups, but in the matchups that they are good, they will race anything.
It's one of the ways you can race a fast hand from aggro when you're on the draw, and it will totally tear apart reanimator and slower decks.
I made a huge mistake in the quarterfinals mirrormatch though, which cost me the game. Really think I had a shot at the top if I had simply played better. (forgetting a voice trigger on a counterspell is really bad)
Overall really happy with the deck and would definitely bring it again.
(also I like negate better than spell rupture in SB)
that's very close to my list. I still prefer Negate over Spell Rupture and I'm using 21 lands instead (as well as a slightly different mix) but this is close enough to make me feel happy. I'm glad that a similar list is doing well. I've had lots of success with it too.
I'd still like to learn more about the sideboard decisions for these deck lists. If you side in Spell Rupture and leave in Simic Charm, what do you side out? 2x Unflinching Courage?
Against aggro, do you side in both Nearheath Pilgrim and Fog? If so, what do you side out?
I have been looking for a good bant based deck and stumbled upon Bant Enchant. I have to say, I like the idea of the deck. I am usually an aggro/combo player so this deck suits me well. It reminds me of my Modern Infect deck, only the creatures seem more resilient. Well, here is the list I put together:
4 Avacyn's Pilgrim
4 Fencing Ace
4 Invisible Stalker
2 Geist of Saint Traft
4 Loxodon Smiter
2 Ascended Lawmage
Artifacts:1
1 Civic Saber
Instants:2
2 Simic Charm
Enchantments:16
4 Ethereal Armor
4 Rancor
4 Spectral Flight
4 Unflinching Courage
4 Breeding Pool
2 Glacial Fortress
4 Hallowed Fountain
4 Hinterland Harbor
2 Plains
2 Sunpetal Grove
4 Temple Garden
2 Fog
2 Mending Touch
1 Feeling of Dread
2 Ground Seal
2 Negate
4 Strangleroot Geist
2 Sigarda, Host of Herons
Now for some explanation:
One thing I added in that I haven't seen elsewhere is a singleton Civic Saber. The idea is that if I lose most of the enchantments I have played thus far, I will still have something that I can use to pump a new creature. With the amount of amount of dual color creatures in this deck, Civic Saber is usually going to give +2/+2. This is as good a buff as most of the enchantments. I think It would add some resilience to the deck. It seems to be perhaps an overlooked card. I also usually tend to run 61 cards just so that I have a little more against mill and that if I am on the draw, both me and my opponent have equal library size.
As for Ascended Lawmage, I am playing this card because I don't have additional copies of Geist of Saint Traft. I am running 22 lands so I should be able to cast it on curve. It has a decent body and has 2 forms of evasion.
I am running Loxodon Smiter both as a defensive creature and as a potential beatstick. If you give him a Spectral Flight, he then is a 6/6 flyer. That is pretty decent. Even if he just sits there, he is a 4/4 that can block a bunch of stuff all day long. He also dosn't die to Searing Spear.
I am considering replacing him with Voice of Resurgence. I am just waiting on some income to purchase Voices.
As I see it, There are 3 core creatures in this deck. They are
If you are running 4 of each, and you want to have 20 creatures, that leaves 8 creatures to fill that gap. It seems that they are either Fencing Ace, Smiter, Voice, or Strangleroot. I have yet to find out what is the optimized inclusions.
I am running 2 basic lands instead of checklands because I want to have a higher chance of having my other checklands coming into play untapped. If for the first couple of turns, all your land comes into play tapped, your game is slowed pretty hard.
As for the Sideboard, I am running Sigarda for those matchups that have a ton of Edict effects. Even through we run 22 lands, we have the mana dorks that could allow us to actually reach 5 mana reasonably early. Sigarda is also a great target for buffs and is a great body. I am running negate if I am up against a matchup that has a lot of board wipes. Mending Touch should help there too. Fog and the Strangleroots would get sided in against Aggro. The fog would basically timewalk there combat step while the strangle roots provide a decent blocker as well as attacker. I would remove the charm and the stalkers against an aggro matchup. Ground seal is for Renanimator.
I have been mostly just goldfishing with this deck. It seems to be able to win around turn 4-5 with a decent start. One thing I was looking for is for some advice of how to mulligan with this deck in a tournament setting. I think know how to mull with this deck is going to be something that differentiates a good bant enchant player from a bad one. I would appreciate some pro tips.
Any comments and criticisms would be greatly appreciated. Thanks
GUW Bant Enchant
RG Aggro
GRBUW Maze's End
Modern
WBG Melira Pod
RBUG Infect
RG Tron
UWR Affinity
RGW Enchantment Tokens
Legacy
RRR Burn
Commander
WBR Kalia
GUW Bant Enchant
RG Aggro
GRBUW Maze's End
Modern
WBG Melira Pod
RBUG Infect
RG Tron
UWR Affinity
RGW Enchantment Tokens
Legacy
RRR Burn
Commander
WBR Kalia
rg aggro/Blitz
+3 Nearheath +3 Fog +1 Feeling of Dread +1 Simic Charm
-4 Invisible Stalker -4 Rancor
Jund
+3 Spell Rupture +1 Simic Charm +2 Mending Touch
-4 Unflinching Courage -2 Avacyn's Pilgrim
Junk Reanimator
+3 Spell Rupture +1 Simic Charm
-4 Unflinching Courage
Mirror
+2 Ray of Revelation +3 Nearheath Pilgrim +3 Fog
-4 Rancor -4 Strangleroot Geist
"Some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality that we shall either go mad from the relevation or flee from the deadly light into the peace and safety of a new dark age." H.P. Lovecraft
- It is likely that we're going to get our own subforum soon
- civic saber has been considered but it doesn't pump toughness. I think it might be worth considering in a RUW build but I never liked it in Bant
- Do try to acquire the expensive stuff.
Illinest, I'm particularly interested in what your current build looks like as well.
Also, that's great on the subforum! I'm glad the deck is still going and gaining momentum!
GUW Bant Enchant
RG Aggro
GRBUW Maze's End
Modern
WBG Melira Pod
RBUG Infect
RG Tron
UWR Affinity
RGW Enchantment Tokens
Legacy
RRR Burn
Commander
WBR Kalia
4x Avacyn's Pilgrim
4x Geist of Saint Traft
4x Invisible Stalker
4x Voice of Resurgence
4x Strangleroot Geist
Enchantments (16)
4x Ethereal Armor
4x Rancor
4x Spectral Flight
4x Unflinching Courage
3x Simic Charm
Lands (22)
4x Breeding Pool
4x Temple Garden
4x Glacial Fortress
3x Hinterland Harbor
3x Sunpetal Grove
2x Forest
2x Cavern of Souls
3x Nearheath Pilgrim
3x Fog
3x Mending Touch
2x Negate
2x Ray of Revelation
2x Ajani, Caller of the Pride
61 cards.
I did that because I couldn't decide what to cut and because a little bit of math showed that it's not as scary as I thought it would be. Here's the justification for the way I built it:
I decided that my creature base would be 8 resilients and 8 hexproof. I play auras differently on the resilient creatures but I do play auras on them, giving me 16 valid targets. Odds are 93% that I'll have one of those 16 creatures by turn 2. Odds are also 93% that I'll have at least 1 aura.
More often than not it'll actually be 2 creatures in your opening hand. There are 3 scenarios that happen all the time in this build and here is a primer on how they each work:
There are of course reasons to play other creatures but I like the fact that I'm able to expect one of those three results in almost every game. I think that the fact that I can limit my scope of results to those 3 scenarios makes it easier to pick my charm and my sideboard cards. Simic Charm is straight-up nasty, allowing you to buff or protect them in a number of different ways and in the case of Strangleroot giving you yet another way to gain card advantage. These cards also play quite nicely in front of Ajani, Caller of the Pride and he has made his way back into my sideboard.
The sideboard is more and more being tuned to deal with the mirror match. You will be at a slight disadvantage against Bant Aura decks that maindeck Fencing Ace but most of them are forced to have strangleroots in their sideboard whereas since I'm maindecking them I have 3 or 4 extra slots to devote to other stuff.
As for the 61st card, basically I found that the change in odds for pulling any particular card is a fraction of a percent if I go from 60 up to 61. If I were a better player I might be more concerned but as it is I think that I'll win more matches with the extra simic charm than I would lose due to this slight deck-building inefficiency.
GUW Bant Enchant
RG Aggro
GRBUW Maze's End
Modern
WBG Melira Pod
RBUG Infect
RG Tron
UWR Affinity
RGW Enchantment Tokens
Legacy
RRR Burn
Commander
WBR Kalia
The recent build that I post (previous page) had 5 flash creatures in the main. I was mainly looking to skylasher to be able to swoop in for 1G and "take one for the team". In the tournament it worked out pretty well. Also, skylasher is uncounterable & pro-blue, so it causes some nice fun w/ U/x control variants.
EDH:▼
(links to 3D generals)
Playing: Designing:
Retired:
Decks I am playing:
taking suggestions (Legacy)
Elf Company GW (Modern)
Abbot Aggro R (Standard)
Maralen of the Mornsong B(Commander)
Strangleroot MB is certainly helpful. As for smiter, he just seems too slow; obviously t3 or t2 we'd rather play GoST over smiter. He's certainly value and doesn't need to be enchanted to get damage in, but strangleroot's haste lets us win faster chumps/trades for us against aggro. I'd like to hear people's opinions on Fencing Ace though, I keep going back and forth on whether to play him MB. Enchanted he's a house but he can be an awful topdeck.
My LGS has a very aggressive meta (especially R/G) and to beat them I have been running Illinest's list -1 Simic Charm main and in the SB -2 Ajani, Caller of the Pride and -1 Ray of Revelation in favor of +3 Loxodon Smiter. I bring him in for the Strangleroot Geists.
Freedom is slavery!
Ignorance is strength!