This is the list I'm trying tonight. I made some changes from my previous list. I noticed I had some issues with Junk Rites and Junk Good Stuff decks at FNM, despite my 4-1-1 record in swiss and top 4 finish.
Another thing I might consider is taking the Wolfir Avenger out of the side and replacing it with Garruk Relentless...Just gotta find some Garrys.
I'm still not sold on Skirsdag High Priest or Varolz, the Scar-Striped... I think they're too cute for this archetype. Sure, they can be a beating if left unchecked, but I think they "force" you to play into gotcha style magic.
I also don't like Cloudfin Raptor, Gravecrawler, and Lotleth Troll in this deck. Raptor seems good on paper, but it requires you to have a Breeding Pool turn 1 to get the most use out of it. That's also why I don't like Gravecrawler. You've gotta have an Overgrown Tomb turn 1 to get the most out of it. Lotleth Troll makes sense if you're going the zombie route though...but if you're going zombies, it would make more sense to play straight up Golgari, and not durdle around with blue.
Finally, I think people are discounting Deathrite Shaman's usefulness in this deck. I've won so many games because of him. Sure, he doesn't evolve your Experiment One if you play him turn 1, but the added benefit of keeping him on the board far outweighs that one extra counter most of the time. Even if you're just gaining 2 life, or draining your opponent for 2, he does more work than the human ooze. Plus, he's a removal target most of the time, and not a dead draw late game unlike the experiment.
I essentially agree on all points.
Without running a set of sac outlets Skirsdag is even more clunky than usual here. I wouldn't run it without at least a full set of Valroz/Cartel Aristocrat/Bloodthrone Vampire. It just doesn't make any sense.
As for that list posted with Cloudfin Raptor and Gravecrawler, the mana base is just awful. You're looking at a 16% T1 failure rate on both Raptor and Gravecrawler. Talk about aggressive mulling haha.
Deathrite Shaman is indeed awesome, I run a pair. He provides late game reach and also helps mitigate Duskmantle Seer's life loss.
Without running a set of sac outlets Skirsdag is even more clunky than usual here. I wouldn't run it without at least a full set of Valroz/Cartel Aristocrat/Bloodthrone Vampire. It just doesn't make any sense.
Here's the list I'm currently running. Haven't got the time to go through all the discussion, may I know why most people are running only 1-2 simic charm? I find I'm always happy when I see em.
Planning to cut a forest and a spell rupture for 2 deathrites MD.
I'm liking zameck in aggro match ups since both sides are usually refusing to trade, hence having a long game where zameck can shine. But most of the time he's just too slow. I maindecked 4 abrupts because there are a lot of boros reckoners and loxodon smithers around, as early as turn 2.
I'm lacking some reach I've been looking for a while, that's why I'm wandering around here hoping to find some ideas :/
Here's the list I'm currently running. Haven't got the time to go through all the discussion, may I know why most people are running only 1-2 simic charm? I find I'm always happy when I see em.
Most lists are running 23 creatures or thereabouts and just don't have the room for more Simic Charms.
I'd suggest running even more creatures. I'd rather have 2 creatures and 1 Simic Charm than 1 creature and 2 Simic Charms.
Deathrite wasn't in the MD when Supreme Verdict was boss and having cards resilient to a wrath was good. Experiment One and Young Wolf were one drops that filled that requirement a good deal of the time.
Everyone is saying the meta is slowing down(?) so Terminus can be an effective sweeper and in that case I would absolutely run Deathrite in the main deck right now.
Tandem Lookout works a little better than I though it would. I like the extra card draw from it since I either hit land pockets or run out of cards quickly. Having so many Rancor helps get damage though as well.
I might cut Zameck guildmage down to either one or zero copies. Having unlimited undying+ card draw is awesome, but I want to spend my early turns playing creatures and getting damage in.
I also want to add 2 Wolfir Avenger. Flash on a 3/3 body, plus regeneration is something I really want in this deck. I'll post my games later tomorrow if I remember them.
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—Dr. Doom
-My approach to building decks. Sometimes it works.
Below is a deck that I just sleeved up and I am going to test tonight and hopefully through out the week. Gearing up for my first standard tournament in 5 or so years, this Friday. I will try to keep everyone updated. Can you guys help me out with a SB for the current meta? Any and all help appreciated!
Above is my variant - I'll admit to not playing testing fully (will do this arvo) but I like the theme of resiliance to the decks here.
I originally started with 3 Bred for the Hunt as my draw engine, as most of these have counters, andincluded corpsejack menace to capitalize on this.
Below are some questions and comments - any additions and/or changes most welcome. Great thread.
1) Do you think that Corpsejack still has a place here? All the Undying and Scavenge from Varolz would be boosted big time, but as said above, he'd be a pain to draw off the Seer.
2) Experiment 1 is easy to block. And he wont regen without counters which takes time... So maybe Cloudfin with evasion is an option?
3) I love Rancor, but the meta is super heavy creatures at the moment, so Im opting for removal first, then will try Rancor and see which works out better. I guess it depends on the size of your opponents blockers - if theyre small, then Rancor, if theyre annoying (Naya) maybe the decay. Or even Doom blade etc
4) Lotleth is awesome - if youre drawing a lot of cards via the seer etc, tbut cant cast them due to mana or counterspells etc, then drop them on the troll. gets beasty quickly! And a cheap target for Varolz.
So what do we feel about Lifebane Zombie?
I think it is a great enough card for sideboards, and depending on the meta even maindeck.
In my metagame it should easily be able to snag a thragtusk, huntmaster, restoration and Angel of serenity. All of those midrange or control decks gives me fits.
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Not main deck-able at all, IMO. Not only is it GW, but GW creatures he will exile. He is black heavy - this deck runs something around 25% black - hard to cast, your opponent will most likely resolve his Geist before you are able to cast this guy, even on the play. He's vulnerable to all removal in the format... and he's a 3 cmc, i know it's not a major loss if drawn with Seer, but i'd rather work with as many 1 and 2 drops as possible. I'll get witchstalker in my SB before this guy.
Green and or white creatures are usually what gives me problems. Geist is not really a problem for me personally, as I can generally race people. The multiple blockers from Thragtusk is what hurts me. Now that I think about it, it also grabs Boros Reckoner:).
I'll have to get more playtesting in, but Lifebane Zombie does a lot for me. Now like I said, this is meta dependant, but in most of my matches I would always hit something worthwhile, and if not then I sideboard him out for another creature. (Also my deck has more black than blue, so I can cast it easily enough.)
Witchstalker is very good, and post rotation I would switch it out for Wolfir Avenger. I like being able regenerate and having a surprise blocker/evolver over the hexproof.
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What about woodlot crawler in the board. 2 drop 2 power evasion or blocker, not bad mid game, evolves Exp1, eats voice and bte. Cant wear rancor or dreg mangler though. Immune to doomblade and can be hybridized and blocks/evades hybridized fatties.
The only problem I had with woodlot crawler is that does not do enough for the deck. Not being able to wear rancor or pumped by Dreg Mangler is a big minus to me. I think Vampire Nighthawk fits the role much better.
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So I think I am going to give Blood scrivener a try. I thought at first he would conflict with Duskmantle Seer, which he does, but if I ever have both on the field I'm going to get two cards anyway. There are times when I do not draw Duskmantle and I'm low on cards, and the extra cards are sorely needed.
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ya why the snaps and dreg manglers in sideboard? what kind of match up do you want them in?
btw just curious... I am still playing this deck most likely without much to add in for m14. and they are still pretty playable ^^ only card to consider will be doom blade. other cards you guys think feasible to go in?
So, I haven't really played this deck before, but I decided to sleave up a variation of itt today for my LGS's Sunday tournament. I went 4-0-2 during the tournament, though I did lose the first round of top 8. It played very nicely, though I did have a couple of situations that I wish I had better ways of making my creatures more relevant. Here's the list I ran.
So match result info:
Grixis Control (2-0)
Game 1: The important plays happened when he played an Olivia, but I had a rapid Hybridization for it.
Side in 2x Snapcaster Mage, Side out 2x Skirsdag High Priest.
Game 2: He mulls to six, then gets screwed on blue sources. He does play Olivia,mbut a timely Snapcaster Mage evolved two Experiment One, which allowed me to have lethal even after he killed one.
Selesnya Tokens (2-0)
I don't remember much about the match. I do know I sided in 2x Lifebane Zombie and 2x Snapcaster Mage for 2x Rancor and 2x Cloudfin Raptor. After the match we played about 5 aditional games, all of which I won. I originally though that would be a bad matchup for us, but I guess without Lingering Souls, this deck does very well against tokens.
Naya Aggro (w/ Domri) (1-2)
Game 1: All my lands are check lands, and my first play was a turn 3 Strangleroot Geist... Then I died.
Sided out 2x Deathrite for 2x Snapcaster
Game 2: He played a turn 2 Voice into a turn 3 Domri, but I was able to beat both with a pair of 3/3's and a 3/4 flyer after he killed my Skirsdag High Priest.
Game 3: He gets an early start. I almost manage to stall him out, but he revealed a Hellrider off the Duskmantle Seer, and that wasn't enough to help me kill him. So he swung all out at me with 9 dudes when I was at 12 life... (I lost if you couldn't tell)
Boros Aggro (2-1)
Game 1: All my lands came into play tapped again, and I didn't get blockers out fast enough.
Sided out 2x Deathrite, sided in 2x Golgari Charm
Game 2: I'm stuck on two lands, but I got out Young Wolf and Skirsdag High Priest. At the end of my turn he decided to Searing Spear, to which I responded by using RH on my Young Wolf and making a Demon. His next play was a Burning Earth, but by then, it didn't really matter.
Game 3: He got a good start, but got stuck on 3 lands with 2x Hellrider and Thundermaw in hand. Meanwhile I beat him with 2 4/5 Cloudfin Raptors.
Junk Tokens (Draw)
This was a friend of mine, and I knew it was probably a bad matchup for me. He was going to top 8 with a draw, so I drew with the goal of winning the next round to get into top 8.
GW Elves (2-1)
Game 1: He did what elves do and crushed me. It involved Kalonian Hydra and Gavony Township.
I sided in 2x Golgari Charm and 2x Snapcaster, 2x Lifebane Zombie for 2x Deathrite, 2x Rancor, and 2x Skirsdag High Priest.
Game 2: I got out a couple of creatures then sat back on spell rupture. The gme changer was me with one card in hand, so he throws out Big Garruk... I went Snapcaster, Spell Rupture.
Game 3: I had an opening hand Syncopate, so I decided to play slow, and countered his first Garruk. I played out a couple of dudes then I bounced his Archdruid and Golgari Charmed to do a one-sided wrath of 4 elves. After that it was swinging and bouncing his Archdruid to stop his Craterhoof.
Top 8: Bant Hexproof (0-2)
(I'll do the write up later, but involved misplays).
The BB of Lifebane can be difficult to get going by turn 3. If your opponent drops his Huntmaster or Thragtusk while you're stumbling trying to cast Lifebane you might as well pack it in.
I know I ran Nighthawks in my sideboard so the mana can work for Lifebane, but the I feel the Nighthawks lose less value if you end up casting them later in the game compared to Lifebanes.
Ooze probably belongs in the sideboard. It has plenty of uses and this deck has the green mana to make it work. It's not overly quick however, and if it's your two drop I think you'll struggle putting enough pressure on your opponent.
How come not more of you run Lifebane Zombie main deck? It seems to be a quite maindeckable card in general, and in our deck it fills the 3-drop spot (which, honestly, has not felt perfect.), evolves to 3, puts pressure AND provides info and often a free card. Naya, Gruul, Jund, UWR, whitebased aggro - all have cards we would like to rip off their hand.
I'm considering different decks for a tournament, and BUG aggro has always been a favorite. I think it's among the decks that have gained most from M14.
Also, Scavenging Ooze seems to deserve a spot or two, or only in the sideboard?
As Vollick 1979 mentioned, BB is actually difficult for this deck to guarantee. The most important color for this deck is green (since most of our turn 1, 2, and 3 plays are green), so the mana base is designed so that we will almost always have green sources. So while many other decks run three colors and can usually do fine hitting double of an off color, this deck is much more scewed than it appears, so hitting an off color is much more difficult. For instance, this is my current mana base:
I have 17 green sources, 13 black sources, and 12 blue sources. I lean slighlty more toward black than blue because I do run some Lifebane Zombies in the board, but having had some issues in casting them, I definitely don't want to main deck them. Maybe after Strangleroot Geist rotates, if this deck still exists, Lifebane Zombie will be more playable due to the deck being less green intense.
I essentially agree on all points.
Without running a set of sac outlets Skirsdag is even more clunky than usual here. I wouldn't run it without at least a full set of Valroz/Cartel Aristocrat/Bloodthrone Vampire. It just doesn't make any sense.
As for that list posted with Cloudfin Raptor and Gravecrawler, the mana base is just awful. You're looking at a 16% T1 failure rate on both Raptor and Gravecrawler. Talk about aggressive mulling haha.
Deathrite Shaman is indeed awesome, I run a pair. He provides late game reach and also helps mitigate Duskmantle Seer's life loss.
Don't forget rapid hybridization in that list. It's pretty good.
3 Young Wolf
3 Experiment One
4 Strangleroot Geist
4 Dreg Mangler
2 Zameck Guildmage / Snapcaster Mage
4 Rapid Hybridization
3 Spell Rupture
4 Abrupt Decay
4 Simic Charm
2 Putrefy
4 Rancor
Lands:
7 Forest
4 Woodland Cemetery
4 Hinterland Harbor
4 Overgrown Tomb
4 Breeding Pool
Planning to cut a forest and a spell rupture for 2 deathrites MD.
I'm liking zameck in aggro match ups since both sides are usually refusing to trade, hence having a long game where zameck can shine. But most of the time he's just too slow. I maindecked 4 abrupts because there are a lot of boros reckoners and loxodon smithers around, as early as turn 2.
I'm lacking some reach I've been looking for a while, that's why I'm wandering around here hoping to find some ideas :/
helps are much appreciated as always
Most lists are running 23 creatures or thereabouts and just don't have the room for more Simic Charms.
I'd suggest running even more creatures. I'd rather have 2 creatures and 1 Simic Charm than 1 creature and 2 Simic Charms.
Everyone is saying the meta is slowing down(?) so Terminus can be an effective sweeper and in that case I would absolutely run Deathrite in the main deck right now.
It was a close match, but I came in second place, earning me four packs.
This was the deck I ran with.
4 Experiment One
4 Young Wolf
2 Zameck Guildmage
4 Strangeroot Geist
4 Dreg Mangler
2 Tandem Lookout
1 Champion of Lambholt
3 Duskmantle Seer
3 Rapid Hybridization
3 Spell Rupture
2 Simic Charm
2 Abrupt Decay
3 Rancor
Tandem Lookout works a little better than I though it would. I like the extra card draw from it since I either hit land pockets or run out of cards quickly. Having so many Rancor helps get damage though as well.
I might cut Zameck guildmage down to either one or zero copies. Having unlimited undying+ card draw is awesome, but I want to spend my early turns playing creatures and getting damage in.
I also want to add 2 Wolfir Avenger. Flash on a 3/3 body, plus regeneration is something I really want in this deck. I'll post my games later tomorrow if I remember them.
—Dr. Doom
-My approach to building decks. Sometimes it works.
4 Young Wolf
4 Strangleroot Geist
2 Zameck Guildmage
4 Dreg Mangler
2 Predator Ooze
3 Abrupt Decay
3 Simic Charm
2 Spell Rupture
2 Far/Away
4 Breeding Pool
4 Hinterland Harbor
4 Overgrown Tomb
4 Woodland Cemetery
6 Forest
Creatures (26)
1cmc (8)
4 Young Wolf - Undying
4 Experiment One - Regenerate (Cloufin Raptor? Flying)
4 Strangleroot Geist - Undying
4 Lotleth Troll - Regenerate & Trample & buff
3cmc (7)
4 Dreg Mangler - Haste & Scavenge
3 Varolz, the Scar Striped - Regenerate & Scavenge enabler
3 Duskmantle Seer - Flying & Card draw
Spells (11)
4 Far//Away - CmC 2/3
4 Putrefy - CmC 3
3 Abrupt Decay - CmC 3 (or Rancor - CmC 1 depending on matchup?)
Hi all
Above is my variant - I'll admit to not playing testing fully (will do this arvo) but I like the theme of resiliance to the decks here.
I originally started with 3 Bred for the Hunt as my draw engine, as most of these have counters, andincluded corpsejack menace to capitalize on this.
Below are some questions and comments - any additions and/or changes most welcome. Great thread.
1) Do you think that Corpsejack still has a place here? All the Undying and Scavenge from Varolz would be boosted big time, but as said above, he'd be a pain to draw off the Seer.
2) Experiment 1 is easy to block. And he wont regen without counters which takes time... So maybe Cloudfin with evasion is an option?
3) I love Rancor, but the meta is super heavy creatures at the moment, so Im opting for removal first, then will try Rancor and see which works out better. I guess it depends on the size of your opponents blockers - if theyre small, then Rancor, if theyre annoying (Naya) maybe the decay. Or even Doom blade etc
4) Lotleth is awesome - if youre drawing a lot of cards via the seer etc, tbut cant cast them due to mana or counterspells etc, then drop them on the troll. gets beasty quickly! And a cheap target for Varolz.
I think it is a great enough card for sideboards, and depending on the meta even maindeck.
In my metagame it should easily be able to snag a thragtusk, huntmaster, restoration and Angel of serenity. All of those midrange or control decks gives me fits.
—Dr. Doom
-My approach to building decks. Sometimes it works.
Green and or white creatures are usually what gives me problems. Geist is not really a problem for me personally, as I can generally race people. The multiple blockers from Thragtusk is what hurts me. Now that I think about it, it also grabs Boros Reckoner:).
I'll have to get more playtesting in, but Lifebane Zombie does a lot for me. Now like I said, this is meta dependant, but in most of my matches I would always hit something worthwhile, and if not then I sideboard him out for another creature. (Also my deck has more black than blue, so I can cast it easily enough.)
Witchstalker is very good, and post rotation I would switch it out for Wolfir Avenger. I like being able regenerate and having a surprise blocker/evolver over the hexproof.
—Dr. Doom
-My approach to building decks. Sometimes it works.
—Dr. Doom
-My approach to building decks. Sometimes it works.
It's Black.
—Dr. Doom
-My approach to building decks. Sometimes it works.
btw just curious... I am still playing this deck most likely without much to add in for m14. and they are still pretty playable ^^ only card to consider will be doom blade. other cards you guys think feasible to go in?
4x Experiment One
4x Young Wolf
2x Deathrite Shaman
4x Strangleroot Geist
2x Gyre Sage
2x Skirsdag High Priest
3x Dreg Mangler
2x Renegade Krasis
1x Varolz
3x Duskmantle Seer
2x Simic Charm
3x Spell Rupture
4x Rapid Hybridization
1x Tragic Slip
1x Cyclonic Rift
This was a mix of what I already had and what I was willing to buy. After the tournament, I mase several changes. This is what my deck looks like now:
4x Experiment One
3x Cloudfin Raptor
3x Young Wolf
2x Deathrite Shaman
4x Strangleroot Geist
2x Skirsdag High Priest
4x Dreg Mangler
1x Varolz
3x Duskmantle Seer
2x Rancor
3x Simic Charm
3x Spell Rupture
3x Rapid Hybridization
1x Tragic Slip
2x Snapcaster Mage
2x Cremate
2x Deathrite Shaman
1x Cyclonic Rift
3x Lifebane Zombies
2x Duress
2x Golgari Charm
1x Ratchet Bomb
(For me, I side in Snapcaster for Skirsdag in the control matchup.)
4x Experiment One
3x Cloudfin Raptor
3x Young Wolf
2x Deathrite Shaman
4x Strangleroot Geist
3x Skirsdag High Priest
4x Dreg Mangler
1x Varolz
3x Duskmantle Seer
2x Rancor
3x Simic Charm
3x Spell Rupture
3x Rapid Hybridization
2x Snapcaster Mage
2x Cremate
2x Deathrite Shaman
1x Cyclonic Rift
3x Lifebane Zombies
3x Syncopate
2x Golgari Charm
So match result info:
Grixis Control (2-0)
Game 1: The important plays happened when he played an Olivia, but I had a rapid Hybridization for it.
Side in 2x Snapcaster Mage, Side out 2x Skirsdag High Priest.
Game 2: He mulls to six, then gets screwed on blue sources. He does play Olivia,mbut a timely Snapcaster Mage evolved two Experiment One, which allowed me to have lethal even after he killed one.
Selesnya Tokens (2-0)
I don't remember much about the match. I do know I sided in 2x Lifebane Zombie and 2x Snapcaster Mage for 2x Rancor and 2x Cloudfin Raptor. After the match we played about 5 aditional games, all of which I won. I originally though that would be a bad matchup for us, but I guess without Lingering Souls, this deck does very well against tokens.
Naya Aggro (w/ Domri) (1-2)
Game 1: All my lands are check lands, and my first play was a turn 3 Strangleroot Geist... Then I died.
Sided out 2x Deathrite for 2x Snapcaster
Game 2: He played a turn 2 Voice into a turn 3 Domri, but I was able to beat both with a pair of 3/3's and a 3/4 flyer after he killed my Skirsdag High Priest.
Game 3: He gets an early start. I almost manage to stall him out, but he revealed a Hellrider off the Duskmantle Seer, and that wasn't enough to help me kill him. So he swung all out at me with 9 dudes when I was at 12 life... (I lost if you couldn't tell)
Boros Aggro (2-1)
Game 1: All my lands came into play tapped again, and I didn't get blockers out fast enough.
Sided out 2x Deathrite, sided in 2x Golgari Charm
Game 2: I'm stuck on two lands, but I got out Young Wolf and Skirsdag High Priest. At the end of my turn he decided to Searing Spear, to which I responded by using RH on my Young Wolf and making a Demon. His next play was a Burning Earth, but by then, it didn't really matter.
Game 3: He got a good start, but got stuck on 3 lands with 2x Hellrider and Thundermaw in hand. Meanwhile I beat him with 2 4/5 Cloudfin Raptors.
Junk Tokens (Draw)
This was a friend of mine, and I knew it was probably a bad matchup for me. He was going to top 8 with a draw, so I drew with the goal of winning the next round to get into top 8.
GW Elves (2-1)
Game 1: He did what elves do and crushed me. It involved Kalonian Hydra and Gavony Township.
I sided in 2x Golgari Charm and 2x Snapcaster, 2x Lifebane Zombie for 2x Deathrite, 2x Rancor, and 2x Skirsdag High Priest.
Game 2: I got out a couple of creatures then sat back on spell rupture. The gme changer was me with one card in hand, so he throws out Big Garruk... I went Snapcaster, Spell Rupture.
Game 3: I had an opening hand Syncopate, so I decided to play slow, and countered his first Garruk. I played out a couple of dudes then I bounced his Archdruid and Golgari Charmed to do a one-sided wrath of 4 elves. After that it was swinging and bouncing his Archdruid to stop his Craterhoof.
Top 8: Bant Hexproof (0-2)
(I'll do the write up later, but involved misplays).
I know I ran Nighthawks in my sideboard so the mana can work for Lifebane, but the I feel the Nighthawks lose less value if you end up casting them later in the game compared to Lifebanes.
Ooze probably belongs in the sideboard. It has plenty of uses and this deck has the green mana to make it work. It's not overly quick however, and if it's your two drop I think you'll struggle putting enough pressure on your opponent.
As Vollick 1979 mentioned, BB is actually difficult for this deck to guarantee. The most important color for this deck is green (since most of our turn 1, 2, and 3 plays are green), so the mana base is designed so that we will almost always have green sources. So while many other decks run three colors and can usually do fine hitting double of an off color, this deck is much more scewed than it appears, so hitting an off color is much more difficult. For instance, this is my current mana base:
4x Overgrown Tomb
4x Woodland Cemetary
4x Breeding Pool
3x Hinterland Harbor
3x Watery Grave
2x Drowned Catacomb
2x Forest
I have 17 green sources, 13 black sources, and 12 blue sources. I lean slighlty more toward black than blue because I do run some Lifebane Zombies in the board, but having had some issues in casting them, I definitely don't want to main deck them. Maybe after Strangleroot Geist rotates, if this deck still exists, Lifebane Zombie will be more playable due to the deck being less green intense.
Edit: Decided to update my list while I was at it
4x Experiment One
3x Cloudfin Raptor
3x Young Wolf
2x Deathrite Shaman
4x Strangleroot Geist
2x Skirsdag High Priest
3x Dreg Mangler
1x Varolz
3x Duskmantle Seer
Other (13)
2x Rancor
2x Abrupt Decay
3x Simic Charm
3x Spell Rupture
3x Rapid Hybridization
4x Overgrown Tomb
4x Woodland Cemetary
4x Breeding Pool
3x Hinterland Harbor
3x Watery Grave
2x Drowned Catacomb
2x Forest
2x Snapcaster Mage
2x Scavenging Ooze
2x Deathrite Shaman
1x Cyclonic Rift
2x Lifebane Zombies
2x Syncopate
2x Golgari Charm
2x Woodlot Crawler