Jace is an absolute house in this deck. For a while I ran a 1/1 split with garruk and jace in the 4cc slot. At that time I considered cutting him all together. Then with Gatecrash hyping aggro and red in generall his value plummeted about a month ago, I was able to trade for him at a 10$ price tag rather than his states-inflated price of 40-50$.
A number of factors benefit this deck.
-The fact that we pack a number of soft-locks and life gain makes sure that he lives long enough to generate CA.
-While not a combo piece himself, players will often devote a large amount of resources to remove him gaining us both time and life. With players running burning tree emmisary chains into swarms his +1 can be very useful defensively.
-His ultimate is relevant and usually a game ender. We can find whatever missing piece we need or pull a deadeye + a relevant threat out of their deck. Finding a thragtusk or restoration angel usually easy.
-4cc is the perfect curve for farseek into a value laden turn 3. Also he's great to drop turn 5-6 after a gilded lotus.
-He kills opposing Jace's, especially Memory Adept whom is this decks worst nightmare. Mill is our worst matchup. An early jace prevents opposing memory adept from taking the game away from us.
When I have a moment ill post a list and tourney report. I ended up not splashing white as I couldn't bear cutting a single Kessig or Alchemists refuge to make the mana work. I also found when testing online I had to muligan more often and wasn't hitting my land drops on time so I when back to think twice.
How do you handle BR zombies for example as aggro? How do you sideboard?
You already run thragtusks and huntmatsters, I've sided in centaur healers before (so that your curve becomes --, --, healer, huntmaster, thrag, for a 10 life and 5 body movement in your favor). That stops aggro, especially if you also have some kind of baordwipe in hand as well, which you should. If not, you can also just curve into a sphinx's revelation and heal up into the combo, or just outrace them (huntmaster stalls, thrag stalls, combo out on turn 6)
I guess OP wants it to be 'keyworded' like "dies" was. What word would you replace ETB with though?
When Aegis Angel is born?
When Huntmaster of the Fells arrives?
When Kitchen Sphinx lands?
When Faerie Imposter busts in?
When Dread Cacodemon pops in?
When Malfegor shows up?
Alright its a couple days later but ive finally got time to write this up so id like post another winning FNM tourney report. Went all night undefeated, drew out for 1st because we were playing until 1 AM. All in all my deck did exactly what it needed to here's the list.
I ended up opting out of the white splash after all.
Round 1 Versus Omnidoor 2-0
Game 1 He starts the game setting up a ton of mana while i save my syncopate for sphinx's rev. After a few sweeps i hold the board with deadeye+thragtusk. GG
SB:
Out
-3 Nightshade peddler-1 izzet staticaster -1 mizzium mortars
In
+2 Dissipate +2 Sylvan Primordial +1 Zealous Conscripts
Round 2 I farseek into early jace and never look back eventually ramping into primordial to hit his tamiyo and continue the pressure for an easy win.
All in all i think omnidoor is one of our easier matches. Were more agressive when we want to play aggro, and as long as we time our counters right they have no chance of out carding us.
Round 2 American Miracles w/ snapcaster 2-1
G1: He mulls and i start by going farseek, into huntmaster t3. He verdicts on his turn 4. I follow with a gilded lotus and an alchemist refuge and start sticking eot thrags to overrun him.
SB:
Out:
-3 Nightshade peddler-1 mizzium Mortars
In
+2 Ground seal +2 pithing needle
G2: We go back and forth, he eventually sticks a tamiyo and gets an emblem. whilist i see none of my SB.
G3: I drop an early ground seal shutting down is snapcasters and just overrrun him with a mix of tusks and huntmasters.
Ive said this before, I love this deck versus american control. (better matchup than UWr flash) we have too many threats and way more CA. Eventually we can overwhelm them. Often their best removal is detention sphere which is a non-issue for us. If you can shut off snapcasters with ground seal the rest of the game goes rather easy.
Round 3 GB Rock 2-0
G1 He opens with a mix of gyre sages, and dredge manglers, they all go down hard to turn 2 peddler followed by turn 3 staticaster. after getting hammered down to 10 i eventually drop a jace and take back position using jace to dig for one cyclonic rift after another one.
Out
SB-1 deadeye navigator-1 niv mizzet
In
+2 Mizzium Mortars
G2 He sticks an early liliana which gets a little ahead of me until i topdeck zelous conscripts and force him to sac it By -2ing liliana to knock out his own gyre sage. after jace rebuilds my hand i find both my deadeye and lotus to go infinite.
A creature heavy deck with only moderate disurption but no speed falls prey to peddler caster pretty hard. Cyclonic rift bought me alot of time in this match up. more and more im thinking about adding the 4th over the singleton mizzium mortars.
Round 4 American Midrange 2-0
G1: He drops reckoners, stalling the board. i catch him off guard with well timed rifts and run him down. Eventually the board is broken by deadeye+Izzet staticaster combo which is pretty nasty.
SB
Out
-3 peddler, -1 Mizzum Mortars
+2 Ground Seal + Pithing Needle
G2: It was rather a blur, he played a few draw spells but did little to nothing while my huntmaster just blitzed in for the win.
Again, I LOVE THIS MATCHUP!
Round 5 Intentional Draw (in games 0-2)
Versus Jund hasty aggro we quickplayed and no sb and i shouldve mulliganed after agreeing to draw since we were the only two undefeated in the room. both times I was slaughtered. but i got to see what i was going to be up against later in the T8.
Bad, macthup. Speed, disruption, and reach. this deck is our nightmare.
Round 6 Intentional draw (2-1 In play) American Flash
Back and forth between geists and huntmasters. this write up is a beaten dog. we didnt sb but it didnt matter, we were both going to t8 and this is a favorable matchup.
Round 7 Jund Hasty aggro 2-1 Same dude as before.
G1 i loose the dice roll but he mulls to 5. he still gets a good start but cant keep up. eventually huntmaster +deadeye rides out the game.
SB
-out 1 niv mizzet -1 gilded lotus-1 deadeye navigator -1 farseek
In
+2 Pillar of flame +2 Mizzium mortars
G2. He starts with a ex, one followed by BTE, into BTE, into Flinthof boar. Next round he drops a mangler, and ends me on turn 4 with hellrider. Brutal.
G3. I have an opening hand with jace, farseek, 2 lands, peddler, staticaster, and a huntmaster. rather than farseek turn 2 i hold my mana to counter his turn 2 BTE. turn 3 i drop a staticaster, killing his turn 1 experiment one. and follow turn 4 with a peddler and my farseek. I draw lotus, play it, and then play jace and dig for mortars. Mortars wipes the board, then thrag-deadeye eventually seal the deal.
Round 8 Intentional draw GB rock
same kid as before, we didnt play cause it was 1 AM. I figured i could beat him, but took a split on the packs anyway so i could get home.
A guy on the other thread (clan control) mentioned Signal the Clans. Could this be viable? It will either fetch a combo piece or a strong creature in most cases.
Beat me to the punch! I think its great. I am very excited about this brew. Is there any replacement for Huntmaster? I've got 3 Borderland Ranger to help with mana fixing... this deck is janky in gold fishing. I've gone the more creature route, very few spells... Mizzium, Signal, & Clan Defiance, and Izzet Charm, after testing I'll let you know how it goes.
Beat me to the punch! I think its great. I am very excited about this brew. Is there any replacement for Huntmaster? I've got 3 Borderland Ranger to help with mana fixing... this deck is janky in gold fishing. I've gone the more creature route, very few spells... Mizzium, Signal, & Clan Defiance, and Izzet Charm, after testing I'll let you know how it goes.
I hate to say it but, no, there really isnt a replacement for huntmaster in this build. Huntmaster does soooooo much heavy lifting, i might say counters and bounce behind a huntmaster has won 50%+ of my games with the combo itself wining only about 10% of my wins. The combination of lifegain, bodies, targeted burn, and perfect on curve size makes him part of the RUG core. Borderland Ranger may ramp, but has little synergy with peddler/caster, or deadeye, and most certainly wont be aggressive enough to force a sweeper.
Remember, deadeye+conscripts may be an instant win. but deadeye+thragtusk or deadeye+huntmaster is a certain win if not immediately answered by a sweeper.
I'm considering Elderscale Wurm as a 1-of, because he is really hard to remove. thoughts?
what matchup would you want to improve using the elderscale?
If your thinking about the aggro matchup, id recommend mizzium mortars. My current build now has a 3/3 split of rift and mortars to deal with all the GRx blitz decks floating around.
Seems like zegana would be awesome in this build, obviously it would take the deck a more creature heavy route, but she works as a repeatable sphinx rev, going creature heavy would probably help the aggro match ups and because of the combo element overextending into sweepers is almost desirable. Also seems like bonfire would be very nice, works as a win con with infinite mana, a board wipe against control, and if the deck was more creature heavy possibly a game winner on a well stocked board.
Hey guys! The other day I played a fairly standard deadeye deck at a SCG open invitational (extremely small turn out, but still). I came in third, but it's really difficult to fight against the blitz and hyper-Aggro decks with this kind of a deck. I can post the list I was running if you'd like.
Here recently I was thinking: what about a white splash? That gives us access to verdict, centaur healer, azorius charm, Lyev Skyknight, Resto Angel, etc. if the mana is too difficult, what about dropping red entirely? Skyknight, healer, and Thragtusk are all still great targets for deadeye, and the white might give us a little more survive-ability.
With the splash, we'll still have arbor elf, verdant haven, chromatic lantern, and farseek to fix. But in order to fight Aggro, we probably won't want to waste turns playing ramp, rather would want to drop removal, flash dudes, and board wipes.
Anyway, I'd like to hear some thoughts about it.
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so if i am that player do i get to sleep with his girlfriend ?
Hey guys! The other day I played a fairly standard deadeye deck at a SCG open invitational (extremely small turn out, but still). I came in third, but it's really difficult to fight against the blitz and hyper-Aggro decks with this kind of a deck. I can post the list I was running if you'd like.
Here recently I was thinking: what about a white splash? That gives us access to verdict, centaur healer, azorius charm, Lyev Skyknight, Resto Angel, etc. if the mana is too difficult, what about dropping red entirely? Skyknight, healer, and Thragtusk are all still great targets for deadeye, and the white might give us a little more survive-ability.
With the splash, we'll still have arbor elf, verdant haven, chromatic lantern, and farseek to fix. But in order to fight Aggro, we probably won't want to waste turns playing ramp, rather would want to drop removal, flash dudes, and board wipes.
Anyway, I'd like to hear some thoughts about it.
I've been splashing white to play Sphinx's Revelation. My stuff for aggro is Turn//Burn, Fog, Simic Charm and Syncopate. I've been maindecking fogs to stop blitz decks for a turn. My shell at least is RUGw focusing on Staticaster + Nightshade Peddler, Huntmaster and the combo. I didn't like supreme verdict because of the double white splash and I want all of my creatures in play.
Hey guys! The other day I played a fairly standard deadeye deck at a SCG open invitational (extremely small turn out, but still). I came in third, but it's really difficult to fight against the blitz and hyper-Aggro decks with this kind of a deck. I can post the list I was running if you'd like.
Here recently I was thinking: what about a white splash? That gives us access to verdict, centaur healer, azorius charm, Lyev Skyknight, Resto Angel, etc. if the mana is too difficult, what about dropping red entirely? Skyknight, healer, and Thragtusk are all still great targets for deadeye, and the white might give us a little more survive-ability.
With the splash, we'll still have arbor elf, verdant haven, chromatic lantern, and farseek to fix. But in order to fight Aggro, we probably won't want to waste turns playing ramp, rather would want to drop removal, flash dudes, and board wipes.
Anyway, I'd like to hear some thoughts about it.
When I was playing the deck, we had a huge amount of RDW variants at my LGS, Rakdos wins, zombies, etc. I found that huntmaster+thrag+ the 8+ sweepers I ran was enough, is that still doing too little for you? I also ran pillar of flame, and all of my boardwipes were 2 cost with the option to overload. Aggro was by far the hardest MU, that and mill (which is now becoming way too common where I play). Hopefully I'll be able to sleeve up a version of this deck and play it with the new goodies that GTC have given us, but we'll see.
I guess OP wants it to be 'keyworded' like "dies" was. What word would you replace ETB with though?
When Aegis Angel is born?
When Huntmaster of the Fells arrives?
When Kitchen Sphinx lands?
When Faerie Imposter busts in?
When Dread Cacodemon pops in?
When Malfegor shows up?
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Jace is an absolute house in this deck. For a while I ran a 1/1 split with garruk and jace in the 4cc slot. At that time I considered cutting him all together. Then with Gatecrash hyping aggro and red in generall his value plummeted about a month ago, I was able to trade for him at a 10$ price tag rather than his states-inflated price of 40-50$.
A number of factors benefit this deck.
-The fact that we pack a number of soft-locks and life gain makes sure that he lives long enough to generate CA.
-While not a combo piece himself, players will often devote a large amount of resources to remove him gaining us both time and life. With players running burning tree emmisary chains into swarms his +1 can be very useful defensively.
-His ultimate is relevant and usually a game ender. We can find whatever missing piece we need or pull a deadeye + a relevant threat out of their deck. Finding a thragtusk or restoration angel usually easy.
-4cc is the perfect curve for farseek into a value laden turn 3. Also he's great to drop turn 5-6 after a gilded lotus.
-He kills opposing Jace's, especially Memory Adept whom is this decks worst nightmare. Mill is our worst matchup. An early jace prevents opposing memory adept from taking the game away from us.
When I have a moment ill post a list and tourney report. I ended up not splashing white as I couldn't bear cutting a single Kessig or Alchemists refuge to make the mana work. I also found when testing online I had to muligan more often and wasn't hitting my land drops on time so I when back to think twice.
Standard:
RUGDeadeye Combo/Midrange
UGRWBDefender Combo
Modern:
GardgaGeddon
You already run thragtusks and huntmatsters, I've sided in centaur healers before (so that your curve becomes --, --, healer, huntmaster, thrag, for a 10 life and 5 body movement in your favor). That stops aggro, especially if you also have some kind of baordwipe in hand as well, which you should. If not, you can also just curve into a sphinx's revelation and heal up into the combo, or just outrace them (huntmaster stalls, thrag stalls, combo out on turn 6)
3 Nightshade Peddler
4 Huntmaster of the Fells
3 Thragtusk
3 Deadeye Navigator
2 Zealous Conscripts
1 Niv-Mizzet, Dracogenius
3 Gilded Lotus
3 Jace, Architect of Thought
2 Think Twice
3 Cyclonic Rift
2 Syncopate
4 Farseek
4 Hinterland Harbor
4 Rootbound Crag
4 Steam Vents
1 Breeding Pool
1 Stomping Ground
2 Kessig Wolf Run
2 Alchemist's Refuge
2 Forest
1 Island
1 Mountain
I ended up opting out of the white splash after all.
Round 1 Versus Omnidoor 2-0
Game 1 He starts the game setting up a ton of mana while i save my syncopate for sphinx's rev. After a few sweeps i hold the board with deadeye+thragtusk. GG
SB:
Out
-3 Nightshade peddler-1 izzet staticaster -1 mizzium mortars
In
+2 Dissipate +2 Sylvan Primordial +1 Zealous Conscripts
Round 2 I farseek into early jace and never look back eventually ramping into primordial to hit his tamiyo and continue the pressure for an easy win.
All in all i think omnidoor is one of our easier matches. Were more agressive when we want to play aggro, and as long as we time our counters right they have no chance of out carding us.
Round 2 American Miracles w/ snapcaster 2-1
G1: He mulls and i start by going farseek, into huntmaster t3. He verdicts on his turn 4. I follow with a gilded lotus and an alchemist refuge and start sticking eot thrags to overrun him.
SB:
Out:
-3 Nightshade peddler-1 mizzium Mortars
In
+2 Ground seal +2 pithing needle
G2: We go back and forth, he eventually sticks a tamiyo and gets an emblem. whilist i see none of my SB.
G3: I drop an early ground seal shutting down is snapcasters and just overrrun him with a mix of tusks and huntmasters.
Ive said this before, I love this deck versus american control. (better matchup than UWr flash) we have too many threats and way more CA. Eventually we can overwhelm them. Often their best removal is detention sphere which is a non-issue for us. If you can shut off snapcasters with ground seal the rest of the game goes rather easy.
Round 3 GB Rock 2-0
G1 He opens with a mix of gyre sages, and dredge manglers, they all go down hard to turn 2 peddler followed by turn 3 staticaster. after getting hammered down to 10 i eventually drop a jace and take back position using jace to dig for one cyclonic rift after another one.
Out
SB-1 deadeye navigator-1 niv mizzet
In
+2 Mizzium Mortars
G2 He sticks an early liliana which gets a little ahead of me until i topdeck zelous conscripts and force him to sac it By -2ing liliana to knock out his own gyre sage. after jace rebuilds my hand i find both my deadeye and lotus to go infinite.
A creature heavy deck with only moderate disurption but no speed falls prey to peddler caster pretty hard. Cyclonic rift bought me alot of time in this match up. more and more im thinking about adding the 4th over the singleton mizzium mortars.
Round 4 American Midrange 2-0
G1: He drops reckoners, stalling the board. i catch him off guard with well timed rifts and run him down. Eventually the board is broken by deadeye+Izzet staticaster combo which is pretty nasty.
SB
Out
-3 peddler, -1 Mizzum Mortars
+2 Ground Seal + Pithing Needle
G2: It was rather a blur, he played a few draw spells but did little to nothing while my huntmaster just blitzed in for the win.
Again, I LOVE THIS MATCHUP!
Round 5 Intentional Draw (in games 0-2)
Versus Jund hasty aggro we quickplayed and no sb and i shouldve mulliganed after agreeing to draw since we were the only two undefeated in the room. both times I was slaughtered. but i got to see what i was going to be up against later in the T8.
Bad, macthup. Speed, disruption, and reach. this deck is our nightmare.
Round 6 Intentional draw (2-1 In play) American Flash
Back and forth between geists and huntmasters. this write up is a beaten dog. we didnt sb but it didnt matter, we were both going to t8 and this is a favorable matchup.
Round 7 Jund Hasty aggro 2-1 Same dude as before.
G1 i loose the dice roll but he mulls to 5. he still gets a good start but cant keep up. eventually huntmaster +deadeye rides out the game.
SB
-out 1 niv mizzet -1 gilded lotus-1 deadeye navigator -1 farseek
In
+2 Pillar of flame +2 Mizzium mortars
G2. He starts with a ex, one followed by BTE, into BTE, into Flinthof boar. Next round he drops a mangler, and ends me on turn 4 with hellrider. Brutal.
G3. I have an opening hand with jace, farseek, 2 lands, peddler, staticaster, and a huntmaster. rather than farseek turn 2 i hold my mana to counter his turn 2 BTE. turn 3 i drop a staticaster, killing his turn 1 experiment one. and follow turn 4 with a peddler and my farseek. I draw lotus, play it, and then play jace and dig for mortars. Mortars wipes the board, then thrag-deadeye eventually seal the deal.
Round 8 Intentional draw GB rock
same kid as before, we didnt play cause it was 1 AM. I figured i could beat him, but took a split on the packs anyway so i could get home.
Standard:
RUGDeadeye Combo/Midrange
UGRWBDefender Combo
Modern:
GardgaGeddon
Beat me to the punch! I think its great. I am very excited about this brew. Is there any replacement for Huntmaster? I've got 3 Borderland Ranger to help with mana fixing... this deck is janky in gold fishing. I've gone the more creature route, very few spells... Mizzium, Signal, & Clan Defiance, and Izzet Charm, after testing I'll let you know how it goes.
I hate to say it but, no, there really isnt a replacement for huntmaster in this build. Huntmaster does soooooo much heavy lifting, i might say counters and bounce behind a huntmaster has won 50%+ of my games with the combo itself wining only about 10% of my wins. The combination of lifegain, bodies, targeted burn, and perfect on curve size makes him part of the RUG core. Borderland Ranger may ramp, but has little synergy with peddler/caster, or deadeye, and most certainly wont be aggressive enough to force a sweeper.
Remember, deadeye+conscripts may be an instant win. but deadeye+thragtusk or deadeye+huntmaster is a certain win if not immediately answered by a sweeper.
Standard:
RUGDeadeye Combo/Midrange
UGRWBDefender Combo
Modern:
GardgaGeddon
what matchup would you want to improve using the elderscale?
If your thinking about the aggro matchup, id recommend mizzium mortars. My current build now has a 3/3 split of rift and mortars to deal with all the GRx blitz decks floating around.
Standard:
RUGDeadeye Combo/Midrange
UGRWBDefender Combo
Modern:
GardgaGeddon
Here recently I was thinking: what about a white splash? That gives us access to verdict, centaur healer, azorius charm, Lyev Skyknight, Resto Angel, etc. if the mana is too difficult, what about dropping red entirely? Skyknight, healer, and Thragtusk are all still great targets for deadeye, and the white might give us a little more survive-ability.
With the splash, we'll still have arbor elf, verdant haven, chromatic lantern, and farseek to fix. But in order to fight Aggro, we probably won't want to waste turns playing ramp, rather would want to drop removal, flash dudes, and board wipes.
Anyway, I'd like to hear some thoughts about it.
About Mindslaver rulings:
I've been splashing white to play Sphinx's Revelation. My stuff for aggro is Turn//Burn, Fog, Simic Charm and Syncopate. I've been maindecking fogs to stop blitz decks for a turn. My shell at least is RUGw focusing on Staticaster + Nightshade Peddler, Huntmaster and the combo. I didn't like supreme verdict because of the double white splash and I want all of my creatures in play.
When I was playing the deck, we had a huge amount of RDW variants at my LGS, Rakdos wins, zombies, etc. I found that huntmaster+thrag+ the 8+ sweepers I ran was enough, is that still doing too little for you? I also ran pillar of flame, and all of my boardwipes were 2 cost with the option to overload. Aggro was by far the hardest MU, that and mill (which is now becoming way too common where I play). Hopefully I'll be able to sleeve up a version of this deck and play it with the new goodies that GTC have given us, but we'll see.