Junk Rites

  • #1
    General Discussion for Junk Rites goes here.
    Last edited by Koopa: 4/7/2013 9:27:06 AM

    Wizard Certified Rules Adviser
    Trade Thread
  • #2
    So I'm looking at making something between the old Hoof Rites and the current Junk Rites lists. This is what I have so far. I'm running a one-off Griselbrand while I try to wrangle up some Angel of Serenitys. Big G's actually been pretty solid too, which is nice.

    bv310's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 Centaur Healer
    4 Avacyn's Pilgrim
    2 Arbor Elf
    2 Lotleth Troll
    3 Restoration Angel
    3 Thragtusk
    4 Craterhoof Behemoth
    1 Griselbrand

    3 Mulch
    4 Grisly Salvage
    4 Unburial Rites
    3 Lingering Souls

    4 Overgrown Tomb
    4 Godless Shrine
    3 Woodland Cemetery
    1 Isolated Chapel
    4 Sunpetal Grove
    2 Cavern of Souls
    1 Gavony Township
    4 Temple Garden

    My Decks:

    Standard
    TBD

    Modern:
    :sympu::sympw: Gifts Tron
    :symw::symg: Death and Taxes
    blue mana Merfolk

    EDH:

    :sympw::sympu::sympb::sympr::sympg: The Five Suns (Five Praetor decks)
  • #3
    Playing JunkRites without AoS is like playing Eggs without Second Sunrise.
    "In a culture of beauty, the most beautiful are worshipped as gods."

    Modern

    Melira Pod

    Legacy

    UWR/RUG/BUG Delver
    Shardless BUG
  • #4
    Couldn't Liliana of the Veil fit in the deck very well ? Discarding flashback cards and heavy creatures in your hand while muzzling your opponent seems a good idea, isn't it?
  • #5
    Quote from Pasab
    Couldn't Liliana of the Veil fit in the deck very well ? Discarding flashback cards and heavy creatures in your hand while muzzling your opponent seems a good idea, isn't it?

    I've been auto-siding two against any non-aggro match-up. So many Midrange and Control players worry about her.

    I'm playing Junk Rites this weekend at a SCG Open. I'll post my list later when I can organize my deck.
    Fair decks? No thanks.
    ex-Moderator
    Anti-Blue Alliance

    [/COLOR]
    [/SIZE]Currently slinging...

    [B]Standard RW Devotion
    Modern Ad Nauseam
    Modern BUG Infect
    Modern Living End
    Modern BW Tokens
    Legacy Combo Elves
    Legacy Manaless Dredge
    Legacy Belcher
  • #6
    I'm really having trouble with aggro testing right now. I usually board in 3 Tragic Slip, some Blind Obedience if we're dealing with hasty creatures, and the occasional Sever the Bloodline. Feel like I'm doing something wrong, or maybe just need more Abrupt Decay.
  • #7
    Quote from Gambitmain007
    I'm really having trouble with aggro testing right now. I usually board in 3 Tragic Slip, some Blind Obedience if we're dealing with hasty creatures, and the occasional Sever the Bloodline. Feel like I'm doing something wrong, or maybe just need more Abrupt Decay.


    3 Abrupt Decay, 4 centaur healers. you win.
  • #8
    Quote from Pasab
    Couldn't Liliana of the Veil fit in the deck very well ? Discarding flashback cards and heavy creatures in your hand while muzzling your opponent seems a good idea, isn't it?


    Liliana is good, especially when you get the nut draw of T1 Arbor Elf, T2 Liliana. That said, you just give up too much synergy with the deck by playing walkers instead of creatures. After enough games I ended up dropping her from the MB and SB.

    You have to consider that everytime you Salvage or Mulch her into the GY that could have been a creature to reanimate or pickup with AoS.
    MTGO: SethDrone
  • #9
  • #10
    so I ended up placing 14th at the SCG classic in birmingham AL with this list:

    Novajoe's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 temple garden
    4 overgrown tomb
    1 godless shrine
    2 isolated chapel
    2 forest
    3 woodland cemetery
    3 sunpetal grove
    2 gavony township
    1 vault of the archangel
    1 cavern of souls

    4 thragtusk
    4 centaur healer
    4 restoration angel
    3 angel of serenity
    2 craterhoof behemoth
    4 avacyn's pilgrim
    3 arbor elf

    4 unburial rites
    4 grisly salvage
    3 mulch
    2 lingering souls


    The decks I played were as follows:
    Round 1: rando commando jund. Not really relevant. 2-0

    Round 2: Jund midrange. G1 I rolled him. G2 he T3 bramblecrush me and then bonfires my mana dorks. I fall too far behind. G3 I T3 acidic slime him, bounce it, rites it, and win. 2-1

    Round 3: UWR flash. I don't remember this one very well. G1 I rolled him and G2 I kept him off mana with slime. 2-0

    Round 4: Jund midrange. I rolled him 2-0. G2 I won through both grafdigger's cage and ground seal.

    Round 5: UWR. Same thing as round 3 pretty much. He sticks assemble the legion in G2 but I slime it immediately. 2-0

    Round 6: Junk rites (2nd place deck). G1 he just drew more angel of serenity than I did. G2 I learned that acidic slime is key in this matchup. I didn't side them in and he did. He kept me off mana and rolled me over. 0-2.

    Round 7: Naya midrange. I don't see any salvage, mulch or unburial rites through this entire match. G1 I won strictly through tusk/resto/healer beats. G2 I pretty much draw nothing and lose to double thundermaw. G3 I win through tusk/resto/healer beats. Turns out he sided his rest in peace out after G2 because he though I was a midrange deck, I might as well have been. 2-1

    Round 8: Jund aggro (8th place deck and a friend of mine). I draw nothing but lands game 1 and no lands game 2. oh well. At least one of us made it to the top 8.

    Round 9: I'm in 16th place at this point and playing to stay there. I play the mirror and win G1 simply with better draws. G2 I lose to acidic slime. G3 I win by acidic slime.

    I plan on making these changes:

    Novajoe's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 temple garden
    4 overgrown tomb
    2 godless shrine
    2 isolated chapel
    2 forest
    4 woodland cemetery
    2 sunpetal grove
    1 gavony township
    1 vault of the archangel
    1 cavern of souls

    4 thragtusk
    4 lotleth troll
    3 restoration angel
    3 angel of serenity
    2 craterhoof behemoth
    4 avacyn's pilgrim
    3 arbor elf

    4 unburial rites
    4 grisly salvage
    3 mulch
    3 lingering souls



    so acidic slime is an absolute house against everything but aggro. The only thing stopping me from playing 1-2 copies MD is I foresee a rise in fast aggro these next couple of weeks. Many players realize that Junk reanimator is decimating UWR and jund midrange, which is only paving the way for fast aggro to return, since junk reanimator is slightly weak to fast aggro.

    obzedat was boss in the UWR matchups. They pretty much just have nothing to kill him. Generally if they do kill him then you can usually bring him back pretty easily. You should never really need to attack with him. Just let him blink in and out until they're dead.

    I loved running 2 severs. They're so clutch in the mirror, being able to take out a field of spirits or mana dorks, or simply taking out their angel of serenity.

    I feel like lotleth troll is far superior to centaur healer, even against fast aggro. the fact that he can trade and still stick around to block again next turn is the key thing. not to mention he makes your nut draws into early angel of serenity that much more viable. he is a little tougher on the mana however.
    Big thanks to DarkNightCavalier from heroes of the planes studios for the sig!

    Current standard decks:

    Mono Black black mana
    Gogari dredge black mana green mana

    Modern:

    Living End black mana red mana green mana white mana blue mana
  • #11
    Quote from Gambitmain007
    I'm really having trouble with aggro testing right now. I usually board in 3 Tragic Slip, some Blind Obedience if we're dealing with hasty creatures, and the occasional Sever the Bloodline. Feel like I'm doing something wrong, or maybe just need more Abrupt Decay.


    fast aggro is really our toughest matchup. Lingering souls are very key to providing multiple blockers against BTE draws. Personally I would see siding into a full set of lingering souls and a full set of abrupt decay and hope your draws get you there. In my list I side out 2 craterhoof, 1 angel and 1 unburial rites for 4 abrupt decay

    I don't like blind obedience at all. It sets their hasty guys back a turn, but it doesn't deal with them, and the extort is generally irrelevant. It would be different if we ran sweepers, but we don't so...
    Big thanks to DarkNightCavalier from heroes of the planes studios for the sig!

    Current standard decks:

    Mono Black black mana
    Gogari dredge black mana green mana

    Modern:

    Living End black mana red mana green mana white mana blue mana
  • #12
    How is everyone liking resto angel? I can't say I'm much of a fan of her since we can keep doing unburial on thrag against aggro?
    MTG is a hobby, cant afford it? GTFO! Don't complain about prices.
  • #13
    Quote from Sopcich04
    How is everyone liking resto angel? I can't say I'm much of a fan of her since we can keep doing unburial on thrag against aggro?


    I think having Resto in the deck gives you a little more resiliency against aggro/midrange strats. I was playtesting this deck against Gruul, and occasionally I'd get hands that were like mana dork, Centaur Healer, Resto and hands like that are just impossible to deal with for an aggro player.

    http://www.starcitygames.com/events/coverage/1694_deck_tech_junk_reanimator_with.html

    I came across this link a couple days ago when I made the switch to Junk and started doing research on it. It's a deck tech from Brad Nelson when he piloted the deck a couple weeks ago at an event. I kind of like how the deck is slightly more resilient to graveyard hate because it has a lot of the same tools that mid-range decks have.
  • #14
    I think resto angel helps thosee games which you could not execute rite game plan .... this is very important post SB, you can just play this deck like a Junk midrange.
    I love junk rite deck becoz GY hate didn't help a lot against this atrchtype.
    Currently Playing ...
    Standard
    :symg::symw::symr:Naya Midrange:symr::symw::symg:
  • #15
    Quote from tifo86
    I think resto angel helps thosee games which you could not execute rite game plan .... this is very important post SB, you can just play this deck like a Junk midrange.
    I love junk rite deck becoz GY hate didn't help a lot against this atrchtype.


    Well... and it depends on what the hate is. Because if its Grafdigger's Cage or Ground Seal, I actually maindeck 2 Acidic Slime and can bring 1 in sideboard to deal with that. If it's Rest in Peace or Deathrite Shaman you might have a slightly bigger issue.
  • #16
    I'm not sure if this is the correct thread to post my current list but I think it's still the closest archetype. At FNM yesterday I came first (4-0-1) with this weird Ramp/Reanimator brew, which genuinely surprised me as I thought the list was quite dodgy. I won against Mono-Red, B/R Zombies, U/W/R Reckoner and Jund Midrange and drew with G/W lifegain (after getting 2 Craterhoof strikes Druid's Deliverance :D). Best moment was hardcasting Craterhoof in G1 against Mono-Red on T4 for 48 (or thereabouts) damage and him saying "You kill me with that T4 and you're not even Reanimator".

    Suechtler's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    2 Deathrite Shaman
    4 Arbor Elf
    4 Elvish Visionary
    4 Elvish Archdruid
    4 Loxodon Smiter
    4 Thragtusk
    1 Obzedat, Ghost Council
    3 Craterhoof Behemoth

    4 Grisly Salvage
    3 Unburial Rites
    2 Sever the Bloodline

    1 Liliana of the Veil

    4 Temple Garden
    4 Overgrown Tomb
    4 Forest
    4 Isolated Chapel
    1 Sunpetal Grove
    1 Gavony Township
    3 Godless Shrine
    1 Vault of the Archangel
    2 Woodland Cemetery



    I actually felt pretty good against aggro but I still want to try to squeeze a fourth Decay in the board somewhere. Any suggestions on changes while not turning it into regular Junk Rites? I'd like to fit one Angel of Serenity main, but triple white is pretty hard on the mana.
  • #17
    has anyone tried fog out of the sideboard? I'm thinking of running this at a large tournament tomorrow. I find that my hardest matchups are against fast aggro like jund and naya blitz.

    Novajoe's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 temple garden
    4 overgrown tomb
    1 godless shrine
    3 forest
    2 isolated chapel
    2 sunpetal grove
    4 woodland cemetery
    1 gavony township
    1 vault of the archangel
    1 cavern of souls

    4 lotleth troll
    4 thragtusk
    3 restoration angel
    3 angel of serenity
    2 craterhoof behemoth
    4 avacyn's pilgrim
    3 arbor elf

    4 unburial rites
    4 grisley salvage
    3 mulch
    3 lingering souls

    4 abrupt decay
    1 sever the bloodline
    3 acidic slime
    3 fog
    2 deathrite shaman
    2 obzedat, ghost council

    Last edited by Novajoe: 3/23/2013 1:26:11 AM
    Big thanks to DarkNightCavalier from heroes of the planes studios for the sig!

    Current standard decks:

    Mono Black black mana
    Gogari dredge black mana green mana

    Modern:

    Living End black mana red mana green mana white mana blue mana
  • #18
    How to people tend to side for control matchups? What do you put in, what do you take out?

    I took this deck out for a spin at my local FNM today, and got trounced. Round one was janky UWR Control... I had the Angel loop going on and he was at 14 while I was at over 30, playing 3-4 Sphinx's Revs during the game. He swung in with Reckoner and some Angels to bring me to 27... and then Harvest Pyre for 27 won him the game. I'm sure I messed up with what I should've targeted with my AoS's, but that's just the learning curve of the deck.

    Round 2 was a jank deck and a little bit of bad luck. Round 3 was a lame Grixis deck (I'm 0-2 at this point so I'm just playing bad players). Round 4 was Jund that maindecks that DRS, and some 4 and 5 drop beaters to put me on a fast clock. I still think I might've sideboarded for that deck wrong.

    I've gotten in a few playtest matches against aggro and I seem to know what to do. I either win or lose. Control seems to give me issues and I think it's me and not the deck in that case.

    Edit:

    I'll post my decklist:

    DarkRitual's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 Arbor Elf
    4 Avacyn's Pilgrim
    4 Thragtusk
    3 Resto Angel
    3 Angel of Serenity
    2 Craterhoof Behemoth
    4 Centaur Healer
    2 Acidic Slime

    4 Unburial Rites
    3 Mulch
    4 Grisly Salvage

    23 lands (1 Vault, 2 Caverns, some duals)



    I'm probably taking out Slimes from main for Abrupt Decay. And I know I need that 4th Resto. I think the maindeck is pretty solid, maybe Lingering Souls could get thrown in... maybe Lotleth Troll as an extra discard outlet. I've seen people side in Obzedat. I've seen Caverns sided... and I guess they would take out some mana dorks against control decks that tend to play board wipes. But I'm not completely sure what cards are best to side against control and what would be taken out in that case.
    Last edited by DarkRitual: 3/23/2013 1:23:26 AM
  • #19
    Quote from DarkRitual
    How to people tend to side for control matchups? What do you put in, what do you take out?

    I took this deck out for a spin at my local FNM today, and got trounced. Round one was janky UWR Control... I had the Angel loop going on and he was at 14 while I was at over 30, playing 3-4 Sphinx's Revs during the game. He swung in with Reckoner and some Angels to bring me to 27... and then Harvest Pyre for 27 won him the game. I'm sure I messed up with what I should've targeted with my AoS's, but that's just the learning curve of the deck.

    Round 2 was a jank deck and a little bit of bad luck. Round 3 was a lame Grixis deck (I'm 0-2 at this point so I'm just playing bad players). Round 4 was Jund that maindecks that DRS, and some 4 and 5 drop beaters to put me on a fast clock. I still think I might've sideboarded for that deck wrong.

    I've gotten in a few playtest matches against aggro and I seem to know what to do. I either win or lose. Control seems to give me issues and I think it's me and not the deck in that case.

    Edit:

    I'll post my decklist:

    Novajoe's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 Arbor Elf
    4 Avacyn's Pilgrim
    4 Thragtusk
    3 Resto Angel
    3 Angel of Serenity
    2 Craterhoof Behemoth
    4 Centaur Healer
    2 Acidic Slime

    4 Unburial Rites
    3 Mulch
    4 Grisly Salvage

    23 lands (1 Vault, 2 Caverns, some duals)


    I'm probably taking out Slimes from main for Abrupt Decay. And I know I need that 4th Resto. I think the maindeck is pretty solid, maybe Lingering Souls could get thrown in... maybe Lotleth Troll as an extra discard outlet. I've seen people side in Obzedat. I've seen Caverns sided... and I guess they would take out some mana dorks against control decks that tend to play board wipes. But I'm not completely sure what cards are best to side against control and what would be taken out in that case.


    your 2 caverns and MD acidic slimes should do tons of work against control. Obzedat out of the board is also pretty boss against control. Personally I've never really had a problem with the control matchup. Maybe you could specify what cards you're having troubles with or what situations you're unsure about?
    Big thanks to DarkNightCavalier from heroes of the planes studios for the sig!

    Current standard decks:

    Mono Black black mana
    Gogari dredge black mana green mana

    Modern:

    Living End black mana red mana green mana white mana blue mana
  • #20
    Play Sam Black's version. The trolls/LS are strictly better than Resto/Healer in this archetype unless your meta is full aggro.
    "In a culture of beauty, the most beautiful are worshipped as gods."

    Modern

    Melira Pod

    Legacy

    UWR/RUG/BUG Delver
    Shardless BUG
  • #21
    Quote from DayOldHate
    Play Sam Black's version. The trolls/LS are strictly better than Resto/Healer in this archetype unless your meta is full aggro.


    I don't like sam black's version at all. I don't feel he really knows how to play the deck very well. His recent vids of him piloting the deck on SCG are just horrid.

    That said I feel lotleth troll is a house in this deck, but dropping the resto angels entirely is a mistake as well. The angels really help as both flying beaters and to get extra value out of your creatures after your opponents drop something like RiP.
    Big thanks to DarkNightCavalier from heroes of the planes studios for the sig!

    Current standard decks:

    Mono Black black mana
    Gogari dredge black mana green mana

    Modern:

    Living End black mana red mana green mana white mana blue mana
  • #22
    Quote from Novajoe
    I don't like sam black's version at all. I don't feel he really knows how to play the deck very well. His recent vids of him piloting the deck on SCG are just horrid.

    That said I feel lotleth troll is a house in this deck, but dropping the resto angels entirely is a mistake as well. The angels really help as both flying beaters and to get extra value out of your creatures after your opponents drop something like RiP.


    Lotleth troll IS a house in this deck. I agree that you shouldn't drop all the restos, but having more than 2 in the main is certainly wrong. I think the core of the deck should be:

    4 AoS
    2 Hoof
    4 Troll
    4 Mulch
    4 Salvage
    4 Tusk
    4 Rites
    2 LS
    6 Dorks (we tested 5, it's too few)
    23 Lands (no more than 2 colourless)

    One BIG issue I have with this deck is that you just don't have enough library manipulation without Looting or Instinct. TBH I can't see any feasible way of achieve this without splashing for 4th colour.
    "In a culture of beauty, the most beautiful are worshipped as gods."

    Modern

    Melira Pod

    Legacy

    UWR/RUG/BUG Delver
    Shardless BUG
  • #23
    Quote from Novajoe
    your 2 caverns and MD acidic slimes should do tons of work against control. Obzedat out of the board is also pretty boss against control. Personally I've never really had a problem with the control matchup. Maybe you could specify what cards you're having troubles with or what situations you're unsure about?


    It's not even really that I'm having trouble with a specific card, just in general don't know what cards are good to take out against control (other than my 4 Centaur Healer). I know there are some situations where you want to side out parts of the "combo" and just go for more of a midrange deck. Maybe not necessarily the Unburial Rites themselves, but perhaps Mulch or Grisly Salvage or perhaps Mana dorks in some matchups. The aggro matchup is pretty straight forward to me, side in removal and side out things that don't help you stabilize (maybe parts of the "combo" here as well?).

    From what I hear, control matchups are among the easiest, but that's what I struggled with tonight.
  • #24
    Quote from DarkRitual
    It's not even really that I'm having trouble with a specific card, just in general don't know what cards are good to take out against control (other than my 4 Centaur Healer). I know there are some situations where you want to side out parts of the "combo" and just go for more of a midrange deck. Maybe not necessarily the Unburial Rites themselves, but perhaps Mulch or Grisly Salvage or perhaps Mana dorks in some matchups. The aggro matchup is pretty straight forward to me, side in removal and side out things that don't help you stabilize (maybe parts of the "combo" here as well?).

    From what I hear, control matchups are among the easiest, but that's what I struggled with tonight.


    Against Control (assuming esper/bant) my plan would be try to craft a turn where I can one shot them with hoof. These decks have no real early threats, so you have plenty of time to set up. You don't want to overboard for these matchups because having a bunch of reactive cards rotting in your hand is just terrible.

    In:
    2 Garruk Primal Hunter
    2 Duress
    2 Abrupt Decay
    1 Acidic Slime

    Out:
    4 Healer
    2 Arbor Elf
    1 Mulch

    The good thing about the Troll/LS version is you can just sit there with 4 power on the board and peck at them while you make your land drops. Any time you draw a hoof you just 25 them on the spot.
    "In a culture of beauty, the most beautiful are worshipped as gods."

    Modern

    Melira Pod

    Legacy

    UWR/RUG/BUG Delver
    Shardless BUG
  • #25
    I went 3-1-1 yesterday with junk reanimator. My list is basically Krasnitski's one, first time piloting this deck.

    I lost 1-2 in the first match of the top 8 against Bant Auras, I think that mine was just bad luck. I haven't seen an Abrupt Decay in the last 2 matches I lost.

    I've played against some kind of control deck, the mirror and UWR flash. The deck is really solid, but I'd like to do some changes. First of all, -4 Healers +4 Lotleth Troll. I'm thinking to drop 1 resto angel (actually I run 4) to make space for 1 Obzedat.

    As for SB, I'd go -2 Garruk, +2 Liliana of the Veil and.... I'd drop Rhox too. The problem is that I don't know if I should put in more Sever the Bloodline or maybe 2x Duress.

    Of course all suggestions are appreciated!

    (Thanks to Sioux for the awesome signature)

    Current decks:

    Vintage: No more
    Legacy: Punishing Jund
    Standard: Always bouncing between control and midrange
    Modern: Jund

    Quote from redthirst
    Good night!

    I hope everything works out at the doctor's with your very private venerial issues. Don't worry - your secret is safe with me.
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