Since people are mainboarding Ground Seal, I decided to put three Acidic Slimes mainboard. Even if they don't play Ground Seal, it's still good when you slime their lands.
I am running three slimes as well and it is hilarious to hit lands with resto angel for insult to injury. But that play does not all my games. Craterhoof is great game finisher but can be slow. I have had great success with 4 AoS for consistency but at turn 4 you whether the game goes to you or the opponent.
I am running three slimes as well and it is hilarious to hit lands with resto angel for insult to injury. But that play does not all my games. Craterhoof is great game finisher but can be slow. I have had great success with 4 AoS for consistency but at turn 4 you whether the game goes to you or the opponent.
if you're saying we already know if the game goes to us or the opponent's way by turn 4 or 5, this is only true against aggro. against other decks, we tend to have the advantage since we have a good mid to long game play.
we may top deck that crucial AoS on turn 6 with eniugh mana to hard cast it and then take the game from there.
then there's the Craterhoof option that can take the win in a single turn during board locks
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
junk rites is too slow to kill turbo fog fast, so that turbo fog has the time to ramp/draw and fog every turn. Then it is impossible to win.
If they have a good hand, the only way I see to win is to slime them a lot (for example t3 slime, t4 restoration angel...)
sin collector, deathrite shaman, and obzedat make this matchup much easier than you would think. Of course if you can get on the acidic slime plan as well then that's just locking it away.
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I hear you about the "holes" in reanimator. I dread facing Jund Midrange, and everyone is main boarding something against us or a side board of pure hate. I am considering trying something else for a while until the hate against Reanimator subsides. At my FNM, I am the only player with a competative Reanimator and every deck runs 2 Rest in Peace or Ground Seal. WTH?
just turn it into a more junk midrange and laugh at them. i only play 4 grisly salvage 3 mulch and 4 rites... i often remove the 3 mulch against aggro and vs anticipate hate i remove sometime all the reanimate part (i still keep the angels) i play more acidic slime/fiend hunter/resto angel. the hate is bad ATM and until M14, i will continue to crush my local tournaments with junk.
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Kakwann, Lvl 39 Sorcerer
Currently Playing
Standard:GWRU 4C Collected Company Modern:GUWRB Bloom Titan Legacy:BUG SHARDLESS BUG
EDH : GR BORBORYGMOS ENRAGED GU PRIME SPEAKER ZEGENA UWR ZEDRUU THE GREATHEARTED UBR MISHRA ARTIFICER PRODIGY B SHEOLDRED WHISPERING ONE R ASHLING THE PILGRIM
It's really a laugh seeing 2 Jund decks play against each other and one goes Ground Seal, draw a card, pass the turn then the opponent does the same on his turn.
Truth is, people playing other decks are afraid of how powerful Frites is up to the point they'll waste main deck space just to hate this deck. They have virtually no answer even if they packed a lot of hate.
Good point above was with Turbo Fog. I don't use Sin Collector as I think it's a crap draw mid to late game and needs to be a 4 off to ensure consistency in drawing it early turns. Anyways, DRS, Obzedat and Acidic Slime coupled with Resto Angel is enough to stop the Fog deck. Besides, Fog deck will not fare well against an Esper control deck so imho, that's a fair trade off.
One cannot put in any specific hate for one archetype main deck as the meta is healthy and you may face another type of deck that's the exact opposite of the hate you put in main
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
One cannot put in any specific hate for one archetype main deck as the meta is healthy and you may face another type of deck that's the exact opposite of the hate you put in main
I play both Junkinator and Jund. MB Ground Seal is actually amazing in the meta right now. It turns off Snapcaster whom is played in decks such as America, Esper, Duskmantle Bug, and Turbo Fog. Plus with Sire of Insanity out and a ground seal, Jund is in a pretty healthy position. With that being said, I am loving the new version of frites that MB's Acidic Slime. Acidic slim hits so much and if you can curve it out t3 and t4 and t5 its usually a concession at that point. Sin Collector is good to because it usually allows you look at their hand before making any crucial plays.
There is a lot of aggro in my meta, hence the MD trolls. I find him the best answer to aggro match-ups (I have even tried Voice of Resurgence) plus the added bonus of being able to pitch dudes in the yard. I won't run the deck without him.
Blue obviously gives us access to Trackers Instinct, which has some more synergy with the Troll.
So basically ramping into Slime and Mimicing him is the play othe day here, but you have Swagger Tusks and Angels to Mimic also.
So far....the Mimic has ended every match it's hit play for me. I am sure there is a more optimal build with the Mimic, so lets hear it.
This looks super interesting. Has the mana been an issue for you yet?
There is a lot of aggro in my meta, hence the MD trolls. I find him the best answer to aggro match-ups (I have even tried Voice of Resurgence) plus the added bonus of being able to pitch dudes in the yard. I won't run the deck without him.
Blue obviously gives us access to Trackers Instinct, which has some more synergy with the Troll.
So basically ramping into Slime and Mimicing him is the play othe day here, but you have Swagger Tusks and Angels to Mimic also.
So far....the Mimic has ended every match it's hit play for me. I am sure there is a more optimal build with the Mimic, so lets hear it.
I have a similar build, but went more midrange and tried to get more consistency with mana. My problem with your list is how easily hated it is by gy hate. There's not enough ramp to keep up with fast aggro and other ramp decks. You see that most new versions of reanimator run 7-8 mana dorks just to have another way of casting your bigs outside of unburial rites.
In keeping with this direction I've begun experimenting with the following build:
I have a sideboard too, but it's very meta dependent, the main card that I bring in against aggro and red decks in general is Trostani. Hard for most red decks to burn and in combination with mimic can produce a lot of value.
The real debate here is the transition from a rites deck to a more midrange style. Basically the replacement of grisly salvage with farseek. I did this to help mana and because my curve is a bit on the higher end then most other reanimator decks. So the extra ramp is nice. I haven't decided yet if this idea is better, but I have seen a game where turn 1 mana dork, turn 2 farseek, turn 3 acidic slime, and turn 4 progenitor mimic has occurred. And that is going to be gg for a lot of decks.
trying to run WW for fiend hunter WB for sin collector and GB for grisly salvage puts enough strain on the mana base. Now we're splashing blue too?
I'm not saying that its necessarily a bad idea to splash blue, but I think it makes cards like fiend hunter completely unplayable along side stuff like grisly salvage. Given the choice between salvage or hunter, I'm going to pick salvage all day.
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I have removed 2 Arbor Elf with Deathrite Shaman MD to free up slots in the sideboard. But I haven't play-tested enough games to comment on the said consistency.
Only unburial rites needs B. The mana base is very stable, especially with farseek. A LOT of mana acceleration, we always have something to do with our mana anyway with all these flashback.
The late game is really nice, the difference between top decking mulch or forbidden alchemy is huge... Almost impossible to lose the late game against midrange decks.
You think acidic slime is very good in junk? It is awesome in this deck, because you have more way to find slime/resto angel with alchemy/flashback tracker instinct and you can clone him, winning the game most often with progenitor mimic.
Aggro is the main (only?) problem, less game 2 with supreme verdict.
Tip: if you have a progenitor mimic in play, you can make a token at upkeep, then resto angel to blink mimic and copy your token. Then you make 2 tokens at the beginning of your upkeep with the mimic.
I really like this list, but I feel like you could stand to drop the arbor elves for more 3-4 drops since you run farseek. you could also probably stand to cut alchemy to 3 for more threats.
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Only unburial rites needs B. The mana base is very stable, especially with farseek. A LOT of mana acceleration, we always have something to do with our mana anyway with all these flashback.
The late game is really nice, the difference between top decking mulch or forbidden alchemy is huge... Almost impossible to lose the late game against midrange decks.
You think acidic slime is very good in junk? It is awesome in this deck, because you have more way to find slime/resto angel with alchemy/flashback tracker instinct and you can clone him, winning the game most often with progenitor mimic.
Aggro is the main (only?) problem, less game 2 with supreme verdict.
Tip: if you have a progenitor mimic in play, you can make a token at upkeep, then resto angel to blink mimic and copy your token. Then you make 2 tokens at the beginning of your upkeep with the mimic.
i believe this is relying to much on graveyard and such , which would make ground seal that more valuable against you. i think the whole point of junk reanimator is how resilient it is to cards of hate because you can always go a different plan if they shut one down
Slime and Sin Collector are dead cards against aggro BUT really good against control and the mirror. imho, it's best to check what the meta is on the event you're going to and then adjust from there.
the last PTQ I went to is full of Frites decks so I mainboarded 2 Somberwald Sages which brought me to top 8 only to lose because of a stupid error. I'm still using the Sages now as the meta here is very balanced but I'm seriously considering to replace them with a couple of Acidic Slimes main since almost all of the Jund decks here use Ground Seal main.
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
yes of course, but I guess he was referring to tracker instincts and forbidden alchemy
yeah but i know 'what if' you tracker what you need and unburial rites you are still digging to hard, its just an opinion. plus it makes those mana dorks bigger targets
Slime and Sin Collector are dead cards against aggro BUT really good against control and the mirror. imho, it's best to check what the meta is on the event you're going to and then adjust from there.
the last PTQ I went to is full of Frites decks so I mainboarded 2 Somberwald Sages which brought me to top 8 only to lose because of a stupid error. I'm still using the Sages now as the meta here is very balanced but I'm seriously considering to replace them with a couple of Acidic Slimes main since almost all of the Jund decks here use Ground Seal main.
slime and sin collector aren't necessarily dead cards against aggro, but they're kinda bad. I've won games off of slime against aggro decks, since you can keep blitz off their colored mana and the slime has deathtouch, making it pretty easy to fight through a gigantic champion or a rampagered guy. Sin collector is ok against aggro simply because it can steal stuff like searing spear, threaten effects, boros charm, etc. out of their hand. The fact that it has 2 power makes it an ok blocker most of the time as well.
Granted they're not the most effective cards to draw against aggro, but they are useable and give you so much utility outside of the aggro matchup that it completely warrants MB inclusion.
acidic slime main is good for 2 solid reasons. It gets you through MD GY hate and can deal with stuff like detention sphere and assemble the legions. It can also win games pretty easily by just destroying all of your opponent's mana.
Sin collector should be a no brainer. It instant value for 3 mana and having the ability to clear the way (counterspells and such) for your following plays such as acidic slime, thragtusk, and rites is just everything you could want against controlling decks. The ability to hit farseek, bonfire, and other kill spells out of jund is very good as well. Even in the mirror the ability to rip a rites/salvage/mulch out of your opponent's hand can be very satisfying.
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Quick question about our MU vs Bant hexproof, how do we fight it game 1 besides racing? I know you can slime the enchants (as well as deathtouch), but it seems very lopsided game 1 as geist is hexproof and stalker is hexproof/unblockable, serving as immense pains in the ass.
slime and sin collector aren't necessarily dead cards against aggro, but they're kinda bad. I've won games off of slime against aggro decks, since you can keep blitz off their colored mana and the slime has deathtouch, making it pretty easy to fight through a gigantic champion or a rampagered guy. Sin collector is ok against aggro simply because it can steal stuff like searing spear, threaten effects, boros charm, etc. out of their hand. The fact that it has 2 power makes it an ok blocker most of the time as well.
I understand that you will still be able to use them but it will not help not unless you Slimed an aggro deck who's getting mana screwed already or Sin Collectored a Far Seek from which will be very rare imho since they will cast it before you can cast Sin Collector. You wont get that Bonfire since they'll miracle it or just hard cast it since they need to kill your dorks early. And no one will attack with a fat Champion if you have a deathtouch guy untapped
imho, I don't want to be in a very big risk where I have mediocre cards in main that will work against some and will only be "ok" against some decks. tbh, I would rather put in Smiter main since they're a good wall, difficult to kill and control decks need to waste a Verdict or Charm just to get them of the field or else it's a big clock for them.
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
Quick question about our MU vs Bant hexproof, how do we fight it game 1 besides racing? I know you can slime the enchants (as well as deathtouch), but it seems very lopsided game 1 as geist is hexproof and stalker is hexproof/unblockable, serving as immense pains in the ass.
yes, it's a race. specially now that they have Armadillo Cloak which let's trample damage go through. Abrupt decays and Tragic Slips for their dorks will help. seriously considering Graze of Granite though since it's not difficult for the deck to go to 6 mana just to sweep their board.
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
Try to look for the recent winner's list. That's a good start. then play a lot of games to further understand how each card in the deck interacts with others. this will let you know which ones are actually not needed against a specific matchup.
against aggro, Healers & Smiters will help
against control, Slimes & Sin Collectors
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
depend against what... against aggro, always (and all the salvage also)! against control? why? i already board out 8 mana-dork... i need mana at some point! against midrange its an easy slot to remove i guess. midrange i sometime wierd to sb against. in mirror for exemple, i keep them.
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Kakwann, Lvl 39 Sorcerer
Currently Playing
Standard:GWRU 4C Collected Company Modern:GUWRB Bloom Titan Legacy:BUG SHARDLESS BUG
EDH : GR BORBORYGMOS ENRAGED GU PRIME SPEAKER ZEGENA UWR ZEDRUU THE GREATHEARTED UBR MISHRA ARTIFICER PRODIGY B SHEOLDRED WHISPERING ONE R ASHLING THE PILGRIM
Hey everyone! I require a little bit of help with my deck. I went 3-1 at Wednesday Night Magic this week and lost to Naya Blitz (granted I lost 2-1 and he did get nutty draws in both games that I lost). I need some advice on how to not lose to swarm decks or really fast aggro, such as Naya Blitz.
Generally speaking your MD is setup to beat control with the Ghost Councils main. One quick fix that's sure to help is to exchange those for the 2 Smiters in the SB straight up.
Fiend Hunter just doesn't have the stopping power for the super aggro decks. It's a great mirror card and very good against the new Advent/Populate decks that are showing up, but it's just not on the level of Healer or Smiter in the matchup you're interested in beating.
Lingering Souls is good when your playing the older Craterhoof version of Rites, and of course it has nice synergy with Mulch and Salvage, but in the new configuration with Slime MD, it's a cut completely (0 MD, 0 SB). Those can go out of the SB in favor of more aggro hate.
Rhox Faithmender has been a real nice choice out of the board in my experience as they can't even Mortars it. If you do plan to go with the creature plan (Healer/Smiter->Faithmender->Tusk), it's important that you back it up with a card like Abrupt Decay. Personally, I think this is the way to go because the creature plan dodges their Thalia and you get insurance against any troublesome guy + their hate.
IMPORTANT NOTE: There's a new kid on the aggro block named Firefist Striker that's very important to remove so that your brickwalls are, you know, able to brickwall. You'll have Decay for this, along with any Ground Seals they try to bring in to try and stop the Rites plan.
for what i've read from Brian Braun-Duim, g2 3x mulch are always taken out, correct?
I remove max 1 Mulch. it's part of the engine that makes the deck work.
Without it, I have less chances of putting those fatties in the GY and animating them for value.
lastly, we need lands to be able to hard cast the fatties in case we draw them and no Troll to dump them with.
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
Run more removal, put in more Abrupt Decays and Tragic Slips. WOrks well against any agro strategy including Aristocrats. You already have enough Slimes & Sin Collectors against any control / midrange deck and that should be enough. imho, cut the Duresses for more removal.
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
Against what decks do you side in Voice of Resurgence? I am new to this deck and can't tell if it is for aggro or control? I get that it gives control fits, but wouldn't it also be good against aggro as a blocker with added value?
I don't even understand the appeal of voice of resurgence in the junk decks that don't play lingering souls. Even against aggro I'd rather have smiter/healer. i think some people are just a little too eager to play with the card.
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Current standard deck:
Jeskai Tokens
Modern:
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Commander:
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I am running three slimes as well and it is hilarious to hit lands with resto angel for insult to injury. But that play does not all my games. Craterhoof is great game finisher but can be slow. I have had great success with 4 AoS for consistency but at turn 4 you whether the game goes to you or the opponent.
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if you're saying we already know if the game goes to us or the opponent's way by turn 4 or 5, this is only true against aggro. against other decks, we tend to have the advantage since we have a good mid to long game play.
we may top deck that crucial AoS on turn 6 with eniugh mana to hard cast it and then take the game from there.
then there's the Craterhoof option that can take the win in a single turn during board locks
sin collector, deathrite shaman, and obzedat make this matchup much easier than you would think. Of course if you can get on the acidic slime plan as well then that's just locking it away.
Modern:
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Commander:
Mayael the Anema
just turn it into a more junk midrange and laugh at them. i only play 4 grisly salvage 3 mulch and 4 rites... i often remove the 3 mulch against aggro and vs anticipate hate i remove sometime all the reanimate part (i still keep the angels) i play more acidic slime/fiend hunter/resto angel. the hate is bad ATM and until M14, i will continue to crush my local tournaments with junk.
Standard: GWRU 4C Collected Company
Modern: GUWRB Bloom Titan
Legacy: BUG SHARDLESS BUG
EDH :
GR BORBORYGMOS ENRAGED
GU PRIME SPEAKER ZEGENA
UWR ZEDRUU THE GREATHEARTED
UBR MISHRA ARTIFICER PRODIGY
B SHEOLDRED WHISPERING ONE
R ASHLING THE PILGRIM
Truth is, people playing other decks are afraid of how powerful Frites is up to the point they'll waste main deck space just to hate this deck. They have virtually no answer even if they packed a lot of hate.
Good point above was with Turbo Fog. I don't use Sin Collector as I think it's a crap draw mid to late game and needs to be a 4 off to ensure consistency in drawing it early turns. Anyways, DRS, Obzedat and Acidic Slime coupled with Resto Angel is enough to stop the Fog deck. Besides, Fog deck will not fare well against an Esper control deck so imho, that's a fair trade off.
One cannot put in any specific hate for one archetype main deck as the meta is healthy and you may face another type of deck that's the exact opposite of the hate you put in main
I play both Junkinator and Jund. MB Ground Seal is actually amazing in the meta right now. It turns off Snapcaster whom is played in decks such as America, Esper, Duskmantle Bug, and Turbo Fog. Plus with Sire of Insanity out and a ground seal, Jund is in a pretty healthy position. With that being said, I am loving the new version of frites that MB's Acidic Slime. Acidic slim hits so much and if you can curve it out t3 and t4 and t5 its usually a concession at that point. Sin Collector is good to because it usually allows you look at their hand before making any crucial plays.
This looks super interesting. Has the mana been an issue for you yet?
I have a similar build, but went more midrange and tried to get more consistency with mana. My problem with your list is how easily hated it is by gy hate. There's not enough ramp to keep up with fast aggro and other ramp decks. You see that most new versions of reanimator run 7-8 mana dorks just to have another way of casting your bigs outside of unburial rites.
In keeping with this direction I've begun experimenting with the following build:
2x Breeding Pool
2x Hinterland Harbor
1x Godless Shrine
2x Isolated Chapel
1x Hallowed Fountain
1x Watery Grave
4x Overgrown Tomb
2x Woodland Cemetery
4x Temple Garden
3x Sunpetal Grove
2x Cavern of Souls
4x Acidic Slime
3x Angel of Serenity
3x Thragtusk
2x Progenitor Mimic
4x Avacyn's Pilgrim
2x Arbor Elf
1x Deathrite Shaman
2x Sin Collector
1x Fiend Hunter
4x Restoration Angel
4x Farseek
3x Tracker's Instinct
1x Sever The Bloodline
2x Unburial Rites
I have a sideboard too, but it's very meta dependent, the main card that I bring in against aggro and red decks in general is Trostani. Hard for most red decks to burn and in combination with mimic can produce a lot of value.
The real debate here is the transition from a rites deck to a more midrange style. Basically the replacement of grisly salvage with farseek. I did this to help mana and because my curve is a bit on the higher end then most other reanimator decks. So the extra ramp is nice. I haven't decided yet if this idea is better, but I have seen a game where turn 1 mana dork, turn 2 farseek, turn 3 acidic slime, and turn 4 progenitor mimic has occurred. And that is going to be gg for a lot of decks.
I'm not saying that its necessarily a bad idea to splash blue, but I think it makes cards like fiend hunter completely unplayable along side stuff like grisly salvage. Given the choice between salvage or hunter, I'm going to pick salvage all day.
Modern:
Twinning End
Commander:
Mayael the Anema
Except for the fact that you could cast turn two Sin Collector and Fiend Hunter with Arbor Elf but not with Deathrite Shaman.
I have removed 2 Arbor Elf with Deathrite Shaman MD to free up slots in the sideboard. But I haven't play-tested enough games to comment on the said consistency.
I really like this list, but I feel like you could stand to drop the arbor elves for more 3-4 drops since you run farseek. you could also probably stand to cut alchemy to 3 for more threats.
Modern:
Twinning End
Commander:
Mayael the Anema
i believe this is relying to much on graveyard and such , which would make ground seal that more valuable against you. i think the whole point of junk reanimator is how resilient it is to cards of hate because you can always go a different plan if they shut one down
the last PTQ I went to is full of Frites decks so I mainboarded 2 Somberwald Sages which brought me to top 8 only to lose because of a stupid error. I'm still using the Sages now as the meta here is very balanced but I'm seriously considering to replace them with a couple of Acidic Slimes main since almost all of the Jund decks here use Ground Seal main.
yeah but i know 'what if' you tracker what you need and unburial rites you are still digging to hard, its just an opinion. plus it makes those mana dorks bigger targets
slime and sin collector aren't necessarily dead cards against aggro, but they're kinda bad. I've won games off of slime against aggro decks, since you can keep blitz off their colored mana and the slime has deathtouch, making it pretty easy to fight through a gigantic champion or a rampagered guy. Sin collector is ok against aggro simply because it can steal stuff like searing spear, threaten effects, boros charm, etc. out of their hand. The fact that it has 2 power makes it an ok blocker most of the time as well.
Granted they're not the most effective cards to draw against aggro, but they are useable and give you so much utility outside of the aggro matchup that it completely warrants MB inclusion.
acidic slime main is good for 2 solid reasons. It gets you through MD GY hate and can deal with stuff like detention sphere and assemble the legions. It can also win games pretty easily by just destroying all of your opponent's mana.
Sin collector should be a no brainer. It instant value for 3 mana and having the ability to clear the way (counterspells and such) for your following plays such as acidic slime, thragtusk, and rites is just everything you could want against controlling decks. The ability to hit farseek, bonfire, and other kill spells out of jund is very good as well. Even in the mirror the ability to rip a rites/salvage/mulch out of your opponent's hand can be very satisfying.
Modern:
Twinning End
Commander:
Mayael the Anema
I understand that you will still be able to use them but it will not help not unless you Slimed an aggro deck who's getting mana screwed already or Sin Collectored a Far Seek from which will be very rare imho since they will cast it before you can cast Sin Collector. You wont get that Bonfire since they'll miracle it or just hard cast it since they need to kill your dorks early. And no one will attack with a fat Champion if you have a deathtouch guy untapped
imho, I don't want to be in a very big risk where I have mediocre cards in main that will work against some and will only be "ok" against some decks. tbh, I would rather put in Smiter main since they're a good wall, difficult to kill and control decks need to waste a Verdict or Charm just to get them of the field or else it's a big clock for them.
yes, it's a race. specially now that they have Armadillo Cloak which let's trample damage go through. Abrupt decays and Tragic Slips for their dorks will help. seriously considering Graze of Granite though since it's not difficult for the deck to go to 6 mana just to sweep their board.
against aggro, Healers & Smiters will help
against control, Slimes & Sin Collectors
Standard: GWRU 4C Collected Company
Modern: GUWRB Bloom Titan
Legacy: BUG SHARDLESS BUG
EDH :
GR BORBORYGMOS ENRAGED
GU PRIME SPEAKER ZEGENA
UWR ZEDRUU THE GREATHEARTED
UBR MISHRA ARTIFICER PRODIGY
B SHEOLDRED WHISPERING ONE
R ASHLING THE PILGRIM
Hello!
Generally speaking your MD is setup to beat control with the Ghost Councils main. One quick fix that's sure to help is to exchange those for the 2 Smiters in the SB straight up.
Fiend Hunter just doesn't have the stopping power for the super aggro decks. It's a great mirror card and very good against the new Advent/Populate decks that are showing up, but it's just not on the level of Healer or Smiter in the matchup you're interested in beating.
Lingering Souls is good when your playing the older Craterhoof version of Rites, and of course it has nice synergy with Mulch and Salvage, but in the new configuration with Slime MD, it's a cut completely (0 MD, 0 SB). Those can go out of the SB in favor of more aggro hate.
Rhox Faithmender has been a real nice choice out of the board in my experience as they can't even Mortars it. If you do plan to go with the creature plan (Healer/Smiter->Faithmender->Tusk), it's important that you back it up with a card like Abrupt Decay. Personally, I think this is the way to go because the creature plan dodges their Thalia and you get insurance against any troublesome guy + their hate.
IMPORTANT NOTE: There's a new kid on the aggro block named Firefist Striker that's very important to remove so that your brickwalls are, you know, able to brickwall. You'll have Decay for this, along with any Ground Seals they try to bring in to try and stop the Rites plan.
I remove max 1 Mulch. it's part of the engine that makes the deck work.
Without it, I have less chances of putting those fatties in the GY and animating them for value.
lastly, we need lands to be able to hard cast the fatties in case we draw them and no Troll to dump them with.
Run more removal, put in more Abrupt Decays and Tragic Slips. WOrks well against any agro strategy including Aristocrats. You already have enough Slimes & Sin Collectors against any control / midrange deck and that should be enough. imho, cut the Duresses for more removal.
Modern:
Twinning End
Commander:
Mayael the Anema