I took 3rd in my local Saturday Win a box tournament yesterday using almost the same list as FNM. Only difference was I threw in 2 Cavern of Souls. It literally won me the match against Prime speaker. He couldn't get an attack in after I resolved an uncounterable Olivia Voldaren. He attempted to make his Aetherling unblockable and when I said no blockers, he pumped it up some to push damage and that is when I shot it with Olivia and attempted to take the Aetherling from him. He had to blink it out in response. So uncounterable Olivia is awesome in this matchup or anyother matchup where you fear unblockable Aetherlings.
On the topic of Duke's, Turtenwald's, and Huey's lists, I too thought of and almost cut Liliana and Arbor elf. I just couldn't find a good reason. Most the time I am facing aggro or midrange and they all tend to have Smiter so I'm always boarding out Liliana.
Arbor elf is a bad topdeck. Arbor elf can make some hands bonkers and some hands unplayable. For example
1 arbor elf
blood crypt
woodland cemetery
dragonskull summit
ground seal
rootbound crag
thragtusk
Just an example but Arbor elf can sometimes just be a 1/1 that does absolutely nothing.
I do like the Sire of Insanity in theory. I just haven't had a huge oppurtunity to try him out. I look forward to the incoming artivles both Duke and Turtenwald post later this week.
How does this deck stack up against the Hexproof lists? Will we be needing to find answers to the deck or can Jund handle it already? I haven't played against the archetype just yet and I figure it will happen sooner than later.
The list (Owen's) replaced 2 forests with 2 caverns, meaning the elf aren't as reliable as before at accelerating you. Liliana is only OK against UWR/Control (she's not as good as you think against the new Bant Hexproof). I wouldn't cut her completely, but 1 of in the MD is probably fine.
I'm not too sure about Clan Defiance. It's spot-ish removal (since it can hit two) as well as reach. Bonfire of the Damned is a wipe and reach. Even without miracles, it is still a role player in reanimator match-ups.
Just last weekend, I got very landscrewed and was reduced to just 1 health... Then I topdecked two Bonfires and killed him on the spot.
Mizzium and Bonfires is kind of a meta call, but I'd say both are better than Clan Defiance.
Reading from mtgo-stats, Arbor Elf sees play in 50% - 80% of Jund decks, which is less than what it used to be, but the deck that placed 5th ran three copies mainboard and the one that got 6th ran a full playset. So don't get too excited just yet. I would like to hear the rationale from the men themselves, Owen and Reid. Why did they drop Arbor Elf?
Keeping Sire of Insanity in against Junk was certainly a mistake. It's good card againts control and flash, but Junk plays even better top-deck game than Jund does.
I'm not feeling Strangleroot Geist. It's a nice speedbump against aggro, but it gets easily outclassed against other green decks and the rest of the deck just isn't up to the speed to make him great against control. But then again, I can't argue with the statistics. The guys top-8'd so at least he isn't terri-bad.
I don't know reid, but I know the archetype and I can answer some of these questions.
Sire is a sufficiently powerful enough card that it warrants adjusting your deck to maximize value out of. If sire resolves, it's basically game, so to help this along, Reid dropped the 2 forest in his list for caverns to make sure that he can resolve sire against control with ease. Losing the forest obviously makes the elf much worse.
Additionally, when both players are hellbent, even with a commanding board presence, you want powerful cards in your deck to ensure that you win the topdeck war if it comes to that. Arbor elf is a terrible topdeck.
Losing the elf has other implications. As rare as it was, the nut turn 2 liliana is gone and lily seems weaker anyways so she got shaved to 1 maindeck(this is probably also a concession to space). To compensate for the speed loss, you also see a return of rakdos Keyrune. While you're going to have less explosive draws in the early game without elves, you're still getting turn 4 thragtusks and turn 5 sires. Seems like a big game.
Also, not boarding out sire is most definitely not a mistake. Postboard, Owen has 3 ground seals. If ever he resolves sire with a ground seal in play, I don't see how he loses. Also, he's no doubt gotten advice from Reid on the matchup and Reid never loses to reanimator so I think he got good advice on the matchup. Basically the way the reanimator matchup from the jund side goes, kill all the mana dorks, resolve Olivia, race. Junk has zero answer to her in the main aside from Angel of Serenity and since that's the game winning Junk card, it's actually irrelevant(this makes a lot more sense then it sounds if you think critically about it). As Jund, you're the aggressor and your goal should be to pressure the reanimator player so they don't have time to set up. Combinations of Ground Seal, Hand destruction, and Olivia/Huntmaster are usually enough to win the game so long as you keep Junk on the backfoot. Sire plays into this strategy perfectly as being basically rakdos's Return that hits them for damage every turn.
RE Liliana: While her affect is symmetrical, she gives you information when you're plus 1-ing and that information can be critical in sculpting your game plan. Against junk, all she really is is an edict most of the time unless you have ground seal online, otherwise, I just want to kill a mana dork. I also don't mind sending both players into top-deck mode since Jund has generally superior topdecks against everything else.
LP, I'm checking your article out as well. Behind all of your swag is the brain of one of the most intelligent Magic players I've ever known. I guess that's one more thing for you to add to the wall of ego that is your Sally sig.
I can go with that. LK, you are the Mace Windu of red mages...cool, tempered logic in deliberation, but capable of just flat kicking tail when the situation warrants it.
Chant is kind of busted as a more powerful staff of nin. Yeah, it doesn't deal damage, but it feels like less random card draw as on average you'll draw less lands with it(say 5 lands in yard of 20 cards as opposed to 16 lands of of 37 card deck(semi random numbers).
Turn 6 chant on the play is approximately 7 card opener plus 5 cards drawn, plus a ground seal(cause why not)+chants mill 10=37 card deck. 20 card Gy because...were assuming we played cards, had **** die, maybe have an actively liliana and...stuff.
LP, I'm checking your article out as well. Behind all of your swag is the brain of one of the most intelligent Magic players I've ever known. I guess that's one more thing for you to add to the wall of ego that is your Sally sig.
I can go with that. LK, you are the Mace Windu of red mages...cool, tempered logic in deliberation, but capable of just flat kicking tail when the situation warrants it.
LP, I'm checking your article out as well. Behind all of your swag is the brain of one of the most intelligent Magic players I've ever known. I guess that's one more thing for you to add to the wall of ego that is your Sally sig.
I can go with that. LK, you are the Mace Windu of red mages...cool, tempered logic in deliberation, but capable of just flat kicking tail when the situation warrants it.
I do like keeping Sire in against Reanimator, but it has a lot of potential to give your opponent a blowout that I don't think should be ignored. You play it, they discard Rites, AoS...you die. Still like it, though.
At the end of the day, Junk usually wants to beat you by setting up huge CA.
Good analysis Lauphiette. Few things I thought I'd add:
-The only disadvantage of not having the Elf, is that on the draw against Rites, if they go T1 Dork into T2 Salvage Dork, you really want to be able to Bonfire to stop a T3 Slime. This is no longer possible without the Elf.
Is it correct to jam Olivia on T4 against Rites? More importantly, is there a better threat now that they have Fiend Hunters in addition to Severs?
-Looking at BBD/Van Meter's Rites deck, you'll see that they run 8 dorks, which normally would mean that Jund is favoured with 3 Bonfires. However, the seemingly innocuous inclusion of Sin Collector is actually a huge problem for Jund now, as they can just strip your Bonfires and keep getting ahead on mana.
-Sire + Ground Seal is kind of similar to Jace + RiP. It may seem counter intuitive at first, but it's actually a really quick clock. Problem is that you obviously need to have Ground Seal first.
Good analysis Lauphiette. Few things I thought I'd add:
Is it correct to jam Olivia on T4 against Rites? More importantly, is there a better threat now that they have Fiend Hunters in addition to Severs?
Back from testing and the answer is YUUUUUUUP. Olivia is still a savage beating against Junk. Some writer said this in an analysis of standard some months, I think it was GerryT. Basically, if in doubt, race. Don't have ground seal and your opponents getting close to five mana? Just slam liliana and start pinging ****. I'm 5-1 so far in game 1's against junk, though these results are in no way indicative of the matchup as I've had ground seal in the first 3 turns of 4 of those games and I haven't seen a sin collector played against me yet.
However, the feel of the matchup is fairly similar to how it was pre DGM which has me excited to be playing some Jund. The one time I resolved sire it was indeed a blowout. That card is ABSURDLY powerful.
LP, I'm checking your article out as well. Behind all of your swag is the brain of one of the most intelligent Magic players I've ever known. I guess that's one more thing for you to add to the wall of ego that is your Sally sig.
I can go with that. LK, you are the Mace Windu of red mages...cool, tempered logic in deliberation, but capable of just flat kicking tail when the situation warrants it.
It is also worth noting that the Sommerset lists could run 26 lands post-board. Not sure if the pros did, though. With Sire of Insanity I've actually considered running 26, if I am to run 0 Arbor Elves that is.
Back from testing and the answer is YUUUUUUUP. Olivia is still a savage beating against Junk. Some writer said this in an analysis of standard some months, I think it was GerryT. Basically, if in doubt, race. Don't have ground seal and your opponents getting close to five mana? Just slam liliana and start pinging ****. I'm 5-1 so far in game 1's against junk, though these results are in no way indicative of the matchup as I've had ground seal in the first 3 turns of 4 of those games and I haven't seen a sin collector played against me yet.
However, the feel of the matchup is fairly similar to how it was pre DGM which has me excited to be playing some Jund. The one time I resolved sire it was indeed a blowout. That card is ABSURDLY powerful.
Nice information, thanks. Do you like the 2 Sire / 1 Rakdos' Return split?
I've been thinking about cutting Garruk Primal Hunter entirely. Advent of the Wurm is very hostile to planeswalkers.
I like Zhur-taa a lot if you can figure out the right number of them. The only other turn two play we would rather make is farseek so it seems fine
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Garruk is uncuttable. Jund as a deck is 30 mana sources, and plays lots of removable, thus is susceptible to flooding. Garruk as a draw engine mitigates this and is a paramount piece that ensures we consistently execute our game plan.
LP, I'm checking your article out as well. Behind all of your swag is the brain of one of the most intelligent Magic players I've ever known. I guess that's one more thing for you to add to the wall of ego that is your Sally sig.
I can go with that. LK, you are the Mace Windu of red mages...cool, tempered logic in deliberation, but capable of just flat kicking tail when the situation warrants it.
So since I'm back to Jund, I'll give a try to Zhur-Taa Druid. Jund seems to be the right deck to run him.
Please tell me why he is better than Arbor Elf. Also, fine points by Lauphiette. I'm gonna try playing a deck with no Arbor Elves, but I'm not gonna cut them just yet. I'll try Sire in the MD, though.
You don't have to run a high number of Forest and he deals one damage each time you tap it for mana.
Arbor Elf enables T2 Putrefy, hardcasted Bonfire for 1, Rakdos Keyrune, casting two removal spells against aggro and T3 Thragtusk or Garruk PM. On top of that Druid can only generate G mana, wheres Arbor Elf will produce G and B/R >80% of the time.
EDIT: Here's the list I'll probably try on Friday, for discussion:
Arbor Elf enables T2 Putrefy, hardcasted Bonfire for 1, Rakdos Keyrune, casting two removal spells against aggro and T3 Thragtusk or Garruk PM. On top of that Druid can only generate G mana, wheres Arbor Elf will produce G and B/R >80% of the time.
EDIT: Here's the list I'll probably try on Friday, for discussion:
Thoughts on these changes to the listed deck:
- 2 Arbor Elves and 2 Rakdos Keyruns
- 2 Garruk PH with 1 Lily
- 1 bonfire and 1 putr for 2/2 slip/abrupt.
Also, I'd recommend fitting 2 Cavern of Soulsto garuntee SoI hits the board.
Thoughts on these changes to the listed deck:
- 2 Arbor Elves and 2 Rakdos Keyruns
- 2 Garruk PH with 1 Lily
- 1 bonfire and 1 putr for 2/2 slip/abrupt.
Also, I'd recommend fitting 2 Cavern of Soulsto garuntee SoI hits the board.
I have heavily considered 2/2 split, but in the end I decided in favor of 3/1 because of the chance to hit five mana on turn three (also, the reasons above). I just don't want to play play a full playset of Arbor Elves because that would heavily increase the chances of seeing two in my opener, which isn't really desirable. But I will probably try the 2/2 split in the near future too.
2 Garruks and 1 Lily isn't an absurd idea, but playing three Garruks will maximize the value of having the mana ramp.
3 Bonfires and 3 Putrefies just works for me. Can't really imagine running less than 3 Bonfires. I expect lots of Junk on Friday which is the reason I don't play Lily in the mainboard and opt for Putrefies and Bonfires. Also, Sire of Insanity + Bonfire of the Damned = <3
EDIT: Imagine this scenario against control! You're on the play:
T1: Land, Arbor Elf
T2: Land, Farseek, Arbor Elf
T3: Cavern of Souls, name Demon, cast Sire of Insanity.
This would obviously never happen, but one can dream
I have heavily considered 2/2 split, but in the end I decided in favor of 3/1 because of the chance to hit five mana on turn three (also, the reasons above). I just don't want to play play a full playset of Arbor Elves because that would heavily increase the chances of seeing two in my opener, which isn't really desirable. But I will probably try the 2/2 split in the near future too.
2 Garruks and 1 Lily isn't an absurd idea, but playing three Garruks will maximize the value of having the mana ramp.
3 Bonfires and 3 Putrefies just works for me. Can't really imagine running less than 3 Bonfires. I expect lots of Junk on Friday which is the reason I don't play Lily in the mainboard and opt for Putrefies and Bonfires. Also, Sire of Insanity + Bonfire of the Damned = <3
EDIT: Imagine this scenario against control! You're on the play:
T1: Land, Arbor Elf
T2: Land, Farseek, Arbor Elf
T3: Cavern of Souls, name Demon, cast Sire of Insanity.
This would obviously never happen, but one can dream
Thanks for the reply. I will have to try a Lily-less decklist as I have been running 3 of her. I will give your list a try.
Thanks for the reply. I will have to try a Lily-less decklist as I have been running 3 of her. I will give your list a try.
I really love Liliana, but I've been sideboarding her out too often lately. She's generally awesome but sucks super hard against Junk and BWR. If you try the list, please do tell how it goes
Arbor Elf enables T2 Putrefy, hardcasted Bonfire for 1, Rakdos Keyrune, casting two removal spells against aggro and T3 Thragtusk or Garruk PM. On top of that Druid can only generate G mana, wheres Arbor Elf will produce G and B/R >80% of the time.
EDIT: Here's the list I'll probably try on Friday, for discussion:
I'd go minus 1 putrey, +1 slip. I also don't like that your list has 33 mana sources. Looks like you're gonna flood to often. Also, since you only have 10 sources that turn elf on, I'd probably cut one elf for something else. Probably mizzium mortars. As is now, it looks like your deck needs to much to go right for you to consistently get there.
Lastly, I wouldn't play jund without Rakdos's Return main. That's one of the main incentives of the deck for me.
Your list has cut off several attack angles in favor of simply going bigger which may be fine and if you've tested it and it works, power to you. I however feel that having lily and RR in your deck gives you more play. With your deck being set up the way it is though, it looks non-functional if your opener doesn't have a mana accelerant. Mulligan accordingly.
LP, I'm checking your article out as well. Behind all of your swag is the brain of one of the most intelligent Magic players I've ever known. I guess that's one more thing for you to add to the wall of ego that is your Sally sig.
I can go with that. LK, you are the Mace Windu of red mages...cool, tempered logic in deliberation, but capable of just flat kicking tail when the situation warrants it.
Anyone think maybe we should play three Ground seals main since Junk Reanimator is obviously the top of the food chain still?
Followed closely by Jund of course.
Anyone think maybe we should play three Ground seals main since Junk Reanimator is obviously the top of the food chain still?
Followed closely by Jund of course.
Depends on the meta. I am still seeing Naya Blitz, RG/Mono Red aggro, and UW(r) decks (which dont run snapcasters). Having 3 increases the chances you will have 2 in your hand starting out or drawing into them... and you can certainly lose a turn if you top deck with 3 or 4 mana on the field and can't resolve a 4 drop because you played it to try and peel a land.
A 2/1 split seems right, but again, depends on the meta.
But yes, a turn 2/3 Ground Seal vs a control deck using Snaps feels so good.
Honestly, I'd just play the stock list from testing. If you really want to play with elves, you can go:
-1 Lili/Mizzium -1 Keyrune
The only reason why you play the Keyrune is because you don't have elves. No point playing both imo.
Worth noting that Keyrune has been pretty good as a pseudo Reckoner against some decks.
I didn't add Keyrunes to my list when testing last night. Reasons: turn 2 lily (went down to 1 MB/2 SB), turn 2 putry, turn 2 bonfire for 1, turn 2 farseek into 4 drop next turn.
However, it would have been nice to have one out after SoI resolved so I can apply constant pressure as I am seeing very little artifact removal besides O-ring and D-sphere (which 2 abupt decays, putry, and SB vraska remove).
Tribute to Hunger sucks, and that's all she is.
On the topic of Duke's, Turtenwald's, and Huey's lists, I too thought of and almost cut Liliana and Arbor elf. I just couldn't find a good reason. Most the time I am facing aggro or midrange and they all tend to have Smiter so I'm always boarding out Liliana.
Arbor elf is a bad topdeck. Arbor elf can make some hands bonkers and some hands unplayable. For example
1 arbor elf
blood crypt
woodland cemetery
dragonskull summit
ground seal
rootbound crag
thragtusk
Just an example but Arbor elf can sometimes just be a 1/1 that does absolutely nothing.
I do like the Sire of Insanity in theory. I just haven't had a huge oppurtunity to try him out. I look forward to the incoming artivles both Duke and Turtenwald post later this week.
How does this deck stack up against the Hexproof lists? Will we be needing to find answers to the deck or can Jund handle it already? I haven't played against the archetype just yet and I figure it will happen sooner than later.
Just last weekend, I got very landscrewed and was reduced to just 1 health... Then I topdecked two Bonfires and killed him on the spot.
Mizzium and Bonfires is kind of a meta call, but I'd say both are better than Clan Defiance.
I don't know reid, but I know the archetype and I can answer some of these questions.
Sire is a sufficiently powerful enough card that it warrants adjusting your deck to maximize value out of. If sire resolves, it's basically game, so to help this along, Reid dropped the 2 forest in his list for caverns to make sure that he can resolve sire against control with ease. Losing the forest obviously makes the elf much worse.
Additionally, when both players are hellbent, even with a commanding board presence, you want powerful cards in your deck to ensure that you win the topdeck war if it comes to that. Arbor elf is a terrible topdeck.
Losing the elf has other implications. As rare as it was, the nut turn 2 liliana is gone and lily seems weaker anyways so she got shaved to 1 maindeck(this is probably also a concession to space). To compensate for the speed loss, you also see a return of rakdos Keyrune. While you're going to have less explosive draws in the early game without elves, you're still getting turn 4 thragtusks and turn 5 sires. Seems like a big game.
Also, not boarding out sire is most definitely not a mistake. Postboard, Owen has 3 ground seals. If ever he resolves sire with a ground seal in play, I don't see how he loses. Also, he's no doubt gotten advice from Reid on the matchup and Reid never loses to reanimator so I think he got good advice on the matchup. Basically the way the reanimator matchup from the jund side goes, kill all the mana dorks, resolve Olivia, race. Junk has zero answer to her in the main aside from Angel of Serenity and since that's the game winning Junk card, it's actually irrelevant(this makes a lot more sense then it sounds if you think critically about it). As Jund, you're the aggressor and your goal should be to pressure the reanimator player so they don't have time to set up. Combinations of Ground Seal, Hand destruction, and Olivia/Huntmaster are usually enough to win the game so long as you keep Junk on the backfoot. Sire plays into this strategy perfectly as being basically rakdos's Return that hits them for damage every turn.
RE Liliana: While her affect is symmetrical, she gives you information when you're plus 1-ing and that information can be critical in sculpting your game plan. Against junk, all she really is is an edict most of the time unless you have ground seal online, otherwise, I just want to kill a mana dork. I also don't mind sending both players into top-deck mode since Jund has generally superior topdecks against everything else.
Turn 6 chant on the play is approximately 7 card opener plus 5 cards drawn, plus a ground seal(cause why not)+chants mill 10=37 card deck. 20 card Gy because...were assuming we played cards, had **** die, maybe have an actively liliana and...stuff.
Also, Yes.
At the end of the day, Junk usually wants to beat you by setting up huge CA.
-The only disadvantage of not having the Elf, is that on the draw against Rites, if they go T1 Dork into T2 Salvage Dork, you really want to be able to Bonfire to stop a T3 Slime. This is no longer possible without the Elf.
Is it correct to jam Olivia on T4 against Rites? More importantly, is there a better threat now that they have Fiend Hunters in addition to Severs?
-Looking at BBD/Van Meter's Rites deck, you'll see that they run 8 dorks, which normally would mean that Jund is favoured with 3 Bonfires. However, the seemingly innocuous inclusion of Sin Collector is actually a huge problem for Jund now, as they can just strip your Bonfires and keep getting ahead on mana.
-Sire + Ground Seal is kind of similar to Jace + RiP. It may seem counter intuitive at first, but it's actually a really quick clock. Problem is that you obviously need to have Ground Seal first.
Back from testing and the answer is YUUUUUUUP. Olivia is still a savage beating against Junk. Some writer said this in an analysis of standard some months, I think it was GerryT. Basically, if in doubt, race. Don't have ground seal and your opponents getting close to five mana? Just slam liliana and start pinging ****. I'm 5-1 so far in game 1's against junk, though these results are in no way indicative of the matchup as I've had ground seal in the first 3 turns of 4 of those games and I haven't seen a sin collector played against me yet.
However, the feel of the matchup is fairly similar to how it was pre DGM which has me excited to be playing some Jund. The one time I resolved sire it was indeed a blowout. That card is ABSURDLY powerful.
Youtube Channel
Nice information, thanks. Do you like the 2 Sire / 1 Rakdos' Return split?
I've been thinking about cutting Garruk Primal Hunter entirely. Advent of the Wurm is very hostile to planeswalkers.
NYSPORTSMAGIC
Please tell me why he is better than Arbor Elf. Also, fine points by Lauphiette. I'm gonna try playing a deck with no Arbor Elves, but I'm not gonna cut them just yet. I'll try Sire in the MD, though.
Youtube Channel
Arbor Elf enables T2 Putrefy, hardcasted Bonfire for 1, Rakdos Keyrune, casting two removal spells against aggro and T3 Thragtusk or Garruk PM. On top of that Druid can only generate G mana, wheres Arbor Elf will produce G and B/R >80% of the time.
EDIT: Here's the list I'll probably try on Friday, for discussion:
3 Arbor Elf
4 Huntmaster of the Fells
3 Olivia Voldaren
4 Thragtusk
2 Sire of Insanity
PWs (3):
3 Garruk, Primal Hunter
Other spells (7):
4 Farseek
2 Ground Seal
1 Rakdos Keyrune
3 Bonfire of the Damned
3 Putrefy
1 Dreadbore
1 Tragic Slip
1 Abrupt Decay
Land (25):
4 Overgrown Tomb
4 Stomping Ground
4 Blood Crypt
4 Woodland Cemetery
3 Dragonskull Summit
2 Forest
2 Cavern of Souls
2 Kessig Wolf Run
Youtube Channel
Thoughts on these changes to the listed deck:
- 2 Arbor Elves and 2 Rakdos Keyruns
- 2 Garruk PH with 1 Lily
- 1 bonfire and 1 putr for 2/2 slip/abrupt.
Also, I'd recommend fitting 2 Cavern of Soulsto garuntee SoI hits the board.
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
I have heavily considered 2/2 split, but in the end I decided in favor of 3/1 because of the chance to hit five mana on turn three (also, the reasons above). I just don't want to play play a full playset of Arbor Elves because that would heavily increase the chances of seeing two in my opener, which isn't really desirable. But I will probably try the 2/2 split in the near future too.
2 Garruks and 1 Lily isn't an absurd idea, but playing three Garruks will maximize the value of having the mana ramp.
3 Bonfires and 3 Putrefies just works for me. Can't really imagine running less than 3 Bonfires. I expect lots of Junk on Friday which is the reason I don't play Lily in the mainboard and opt for Putrefies and Bonfires. Also, Sire of Insanity + Bonfire of the Damned = <3
EDIT: Imagine this scenario against control! You're on the play:
T1: Land, Arbor Elf
T2: Land, Farseek, Arbor Elf
T3: Cavern of Souls, name Demon, cast Sire of Insanity.
This would obviously never happen, but one can dream
Youtube Channel
Thanks for the reply. I will have to try a Lily-less decklist as I have been running 3 of her. I will give your list a try.
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
I really love Liliana, but I've been sideboarding her out too often lately. She's generally awesome but sucks super hard against Junk and BWR. If you try the list, please do tell how it goes
Youtube Channel
I'd go minus 1 putrey, +1 slip. I also don't like that your list has 33 mana sources. Looks like you're gonna flood to often. Also, since you only have 10 sources that turn elf on, I'd probably cut one elf for something else. Probably mizzium mortars. As is now, it looks like your deck needs to much to go right for you to consistently get there.
Lastly, I wouldn't play jund without Rakdos's Return main. That's one of the main incentives of the deck for me.
Your list has cut off several attack angles in favor of simply going bigger which may be fine and if you've tested it and it works, power to you. I however feel that having lily and RR in your deck gives you more play. With your deck being set up the way it is though, it looks non-functional if your opener doesn't have a mana accelerant. Mulligan accordingly.
-1 Lili/Mizzium -1 Keyrune
The only reason why you play the Keyrune is because you don't have elves. No point playing both imo.
Worth noting that Keyrune has been pretty good as a pseudo Reckoner against some decks.
Followed closely by Jund of course.
Depends on the meta. I am still seeing Naya Blitz, RG/Mono Red aggro, and UW(r) decks (which dont run snapcasters). Having 3 increases the chances you will have 2 in your hand starting out or drawing into them... and you can certainly lose a turn if you top deck with 3 or 4 mana on the field and can't resolve a 4 drop because you played it to try and peel a land.
A 2/1 split seems right, but again, depends on the meta.
But yes, a turn 2/3 Ground Seal vs a control deck using Snaps feels so good.
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
I didn't add Keyrunes to my list when testing last night. Reasons: turn 2 lily (went down to 1 MB/2 SB), turn 2 putry, turn 2 bonfire for 1, turn 2 farseek into 4 drop next turn.
However, it would have been nice to have one out after SoI resolved so I can apply constant pressure as I am seeing very little artifact removal besides O-ring and D-sphere (which 2 abupt decays, putry, and SB vraska remove).
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list