Hey everyone...i build jank decks...that involve cards people dont think twice about. Awhile back i made a fun deck that did decent at fnm, using essence of the wild and fungal sprouting to put out six 6/6's...
...Lately I've been looking hard at assemble the legion, and i love it LOVE IT. I was thinking a naya midrange legion deck when i saw Diz post his Naya Legion. I looked it over and the deck seems pretty good, but I've still been trying to break legion, and agree that naya is the way to go. which leads me to this crazy thought i had over there...
the idea being to ramp through legion into essence of the wild and start pumping out an ever increasing number of 6/6 "wild legionaries".
please, please, please help me with this. I've thrown a base list together, but I'm sure I am missing obvious pieces, or just more synergistic ones..
as i said, things are a little wonky still, and I'd like to smooth the curve out a little, though its not horrible. mortars are great to wipe the board before the legion sweeps in. hellrider is awesome with legion too.
Dont build the deck around it though. You need to still be able to win without both of those cards. Perhaps the typical Naya build with Huntmasters, Restoration Angels, and Thragtusks will fit nicely. Then just have the combo, ramp, and removal.
You may want to swap smiter with Boros Reckoner. Reckoner is just a beast of a card and lets you pound away at people and very godo at stalling boards (people are more hesitant to swing into reckoner).
Private Mod Note
():
Rollback Post to RevisionRollBack
This aint your girlfriends meta! This is a man's meta! TURBO META.
Jank can actually be competitive in my book. But in order to be so, it can't ignore the lessons learned from the super-spike mentality.
Accordingly, as said before, it seems like you have all your eggs in one basket. You also don't have enough staying power to get into the mid-to-late game and still be able to consistently get this going; you need to find ways to stabilize or cause enough interference to get there, using strong plays outside of the combo.
I second what SuparSaiyan said before. Some combination of Huntmasters, Thragtusks, and/or Resto could really help with these issues. Smiters seem legit, too.
On that note, (never thought I'd say this) Hellrider seems like a win-more card in this deck! He's best towards the top half of an aggro curve but he won't really help you get into setting this combo up, or bringing it home. I definitely see the synergy with him and attacking with lots of tiny dudes that you can allow to die, easily pinging for a ton, but you don't have enough going early game to justify him and you already have the combo anyway. You don't want too much synergy, either.
What about:
-4 Hellrider
-2 Akroma's Memorial (another win-more card in this deck. Too mana-intensive on such a high mana cuve the way it is. Besides, getting 6/6s on tap seems like enough of a combo)
+4 Huntmaster
+2 Smiter
Rancor seems like it might fit in here somewhere, too, providing trample for your big dudes later, and ways to stay combative at any point in the game if you can't get the combo going well enough. Even mana dorks with Rancors on them can cause problems for your opponents. Sideboard?
Rancor is alright in this list, I would play Garruk Relentless over Rancor. Don't get me wrong rancor is really good but nothing really needs rancor. You are just going to have bigger creatures then everyone else and just pound them into the ground that way.
I wouldn't completely ditch Hellrider, but maybe as a 1-of, two at most. Like mentioned above, he ends the game well with Legion so if they remove your Essence (which is far more likely than Legion being removed) you still have a card that can end the game when drawn and legion is in play. Legion itself is pretty good though, so you certainly don't need too many Hellriders.
Essence is a card that can make Assemble an even more back breaking card but just as a heads up if you don't know they won't have haste. (Haste is an intrinsic quality of the token). They are fairly bad in multiples though so I'd go 2 Essence and 3 Legion. Drop the Memorial and Charms and put some more low level saving things. Reckoner/Centaur Healer/Smiter.
@Pancake: i agree, but not sure the slots are there.. i really want more creature burn, but dropped mortars to able to add boros charm - think it's 4 to the dome will be handy
@Pork: i love pork... mmmm...
@chrstphrbrnnn: i love what hellrider can do with legion, making it a killer burn spell each turn. i like the lifegain from huntmaster though... maybe ill just side em in. ill have to do some testing soon
@Pork (again): sorry! it's just that bacon....mmmmbacon...*drool*
@Pork: i really like garruk for his card drawing, but what would be taken out? thanks for the like!
@geneni: really, that low?i want to hit the two as fast as possible, and essence is a target, im always happy when i have one in hand and in play. ill think about it though, ty
...Lately I've been looking hard at assemble the legion, and i love it LOVE IT. I was thinking a naya midrange legion deck when i saw Diz post his Naya Legion. I looked it over and the deck seems pretty good, but I've still been trying to break legion, and agree that naya is the way to go. which leads me to this crazy thought i had over there...
3 Arbor Elf
4 Avacyn's Pilgrim
4 Essence of the Wild
3 Boros Reckoner
3 Loxodon Smiter
3 Huntmaster of the Fells
2 Thragtusk
4 Assemble the Legion
4 Farseek
3 Pillar of Flame
2 Mizzium Mortars
2 Boros Charm
Lands:
4 Stomping Ground
4 Temple Garden
4 Sacred Foundry
1 Sunpetal Grove
1 Rootbound Crag
4 Forest
3 Mountain
2 Plains
the idea being to ramp through legion into essence of the wild and start pumping out an ever increasing number of 6/6 "wild legionaries".
please, please, please help me with this. I've thrown a base list together, but I'm sure I am missing obvious pieces, or just more synergistic ones..
as i said, things are a little wonky still, and I'd like to smooth the curve out a little, though its not horrible. mortars are great to wipe the board before the legion sweeps in. hellrider is awesome with legion too.
Dont build the deck around it though. You need to still be able to win without both of those cards. Perhaps the typical Naya build with Huntmasters, Restoration Angels, and Thragtusks will fit nicely. Then just have the combo, ramp, and removal.
This aint your girlfriends meta! This is a man's meta! TURBO META.
naya flicker would be ok, but i want to keep the curve outside of the combo low.. youve def given me things to consider!
Edit: tried to incorporate some of your ideas. Huntmaster, angel or trosti?.....decided on hellrider! dur.
Jank can actually be competitive in my book. But in order to be so, it can't ignore the lessons learned from the super-spike mentality.
Accordingly, as said before, it seems like you have all your eggs in one basket. You also don't have enough staying power to get into the mid-to-late game and still be able to consistently get this going; you need to find ways to stabilize or cause enough interference to get there, using strong plays outside of the combo.
I second what SuparSaiyan said before. Some combination of Huntmasters, Thragtusks, and/or Resto could really help with these issues. Smiters seem legit, too.
On that note, (never thought I'd say this) Hellrider seems like a win-more card in this deck! He's best towards the top half of an aggro curve but he won't really help you get into setting this combo up, or bringing it home. I definitely see the synergy with him and attacking with lots of tiny dudes that you can allow to die, easily pinging for a ton, but you don't have enough going early game to justify him and you already have the combo anyway. You don't want too much synergy, either.
What about:
-4 Hellrider
-2 Akroma's Memorial (another win-more card in this deck. Too mana-intensive on such a high mana cuve the way it is. Besides, getting 6/6s on tap seems like enough of a combo)
+4 Huntmaster
+2 Smiter
Rancor seems like it might fit in here somewhere, too, providing trample for your big dudes later, and ways to stay combative at any point in the game if you can't get the combo going well enough. Even mana dorks with Rancors on them can cause problems for your opponents. Sideboard?
I would also consider Oblivion Rings to protect the combo from Detention Spheres, probably also in the sideboard.
—Karn, silver golem
i think rancor needs to be in here too, if only as a 2-3 of
I really like this list. Great job.
@Pork: i love pork... mmmm...
@chrstphrbrnnn: i love what hellrider can do with legion, making it a killer burn spell each turn. i like the lifegain from huntmaster though... maybe ill just side em in. ill have to do some testing soon
@Pork (again): sorry! it's just that bacon....mmmmbacon...*drool*
@Pork: i really like garruk for his card drawing, but what would be taken out? thanks for the like!
@geneni: really, that low?i want to hit the two as fast as possible, and essence is a target, im always happy when i have one in hand and in play. ill think about it though, ty