So I've been toying with RUG since GTC came out. There are a lot of good cards that float around in these colors and I don't think the color combo has been given quite as much attention with other decks stealing the show. Since 2/3 of the required shocks came in during GTC, I don't think RUG really had any focus in RTR. The other day I saw this article on SCG and it got me thinking about the Flicker aspect of RUG and how much of an edge that could give it. I wasn't 100% sold the deck was going to be any better than any other midrange deck so I moved on.
However, the other day I happened to read a comment mention Acidic Slime, a card which has been popping up in lists randomly to deal with some troublesome lands and it got me thinking about the silly land destruction deck I was working on back when GTC came out as well. I looked at what I had between my RUG, RUG Flicker and Land destruction to see if I could get something together and here's where I'm at:
I haven't done a crazy amount of testing so far but as of now I feel the deck has a very good match up against Esper control, with ways to kill its wincons and keeping them off blue completely ruins their day. Turn 3 Land destruction followed by turn 4 Slime, followed by a threat is usually game. Jund feels pretty even. My first iteration of the list was definitely under 50% but a few changes I feel puts it on par with Jund. The main issue with Jund is that Farseek kills the Land Destruction plan and it's at times hard to identify what the best color to try to keep them off of. Green is probably my preference but black works too.
Aggro is where the deck can struggle, hence the current board set up (which still needs to be tweaked). Unless the Aggro deck takes a very, very limited land hand (2 or less) and doesn't draw more than one, land destruction really does nothing against Aggro, which makes 6 cards practically dead and 3 cards less than stellar. Thus, my plan against aggro is the side out the land destruction package (at least against 2 color aggro) and bring in more solid flicker targets and better removal/control elements against aggro.
Anyway, I really think there is something here with RUG and flick and potentially land destruction, so I'd love to hear what you all think.
Yes I do agree the with you on the adding a fourth color. The closest is an artifact but it also has a CMC of 5 but the added flicker/blink is nice. If you play it first then a slime you get a two for one on the lands. Plus since you're already playing the thragtusk you could bounce him.
Why not run Naya Splash Blue for Deadeye Navigator? Aurelia combo out could be good, run Verdant Havens on Forest shocks that you untap with Arbor Elf. Run Breeding Pools for your blue splash, then Havens for some semi anti aggro and color fixing plus near tricks with Arbor Elf (Galvanic Alchemist+Arbor Elf+Illusionists Bracers)