Curious whether or not this would be a viable deck. I've been toying with the idea for some time. The whole idea is to get a huge hit by turn 4 and just pick off the opponents remaining health pool with charms or Huntmaster flips.
The base idea is practically
Pilgrim or Elf >> Silverblade >> (Wait a turn, I wish I didn't have to) >> Spark Trooper (Bound) >> Bloodrush
I understand that if I rely on the bloodrush that I may find myself short so it works fine with selesnya charms as well. 20 or 16 damage/life returned t4 feels huge to me.
I suppose turn 3 I can drop something to eat removal.
I few things I worry about
1: Is my land base good enough to go from G>WW>RRW> in 4 turns? If not I would like some suggestions on how I can improve the land base.
2: Do the Ghor-Clan Rampagers need to come out for charms so I can provide more versatility?
3: I love Gisela... she is my homegirl. I feel like she doesnt have a place here though. Comments?
I think that I would lose the farseek for the rest of your playset of Avacyn's Pilgrim. Works better with Domri Rade, as well. I could see a couple of Loxodon Smiter in here as well.
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4 Stomping Ground
4 Temple Garden
1 Sacred Foundry
4 Sunpetal Grove
2 Cavern of Souls
4 Rootbound Crag
3 Forest
3 Selesnya Charm
4 Farseek
2 Oblivion Ring
2 Avacyn's Pilgrim
3 Silverblade Paladin
3 Huntmaster of the Fells
2 Domri Rade
2 Restoration Angel
4 Arbor Elf
3 Spark Trooper
2 Ghor-Clan Rampager
3 Thragtusk
2 Aurelia, the Warleader
1 Gisela, Blade of Goldnight
Curious whether or not this would be a viable deck. I've been toying with the idea for some time. The whole idea is to get a huge hit by turn 4 and just pick off the opponents remaining health pool with charms or Huntmaster flips.
The base idea is practically
Pilgrim or Elf >> Silverblade >> (Wait a turn, I wish I didn't have to) >> Spark Trooper (Bound) >> Bloodrush
I understand that if I rely on the bloodrush that I may find myself short so it works fine with selesnya charms as well. 20 or 16 damage/life returned t4 feels huge to me.
I suppose turn 3 I can drop something to eat removal.
I few things I worry about
1: Is my land base good enough to go from G>WW>RRW> in 4 turns? If not I would like some suggestions on how I can improve the land base.
2: Do the Ghor-Clan Rampagers need to come out for charms so I can provide more versatility?
3: I love Gisela... she is my homegirl. I feel like she doesnt have a place here though. Comments?