This is more a beginning form, but I think I'm fairly satisfied with the results. Sweepers are a big concern for the deck, and the repurposing that Zameck gives and the constant advantage of planeswalkers from a few walks of color, as well as lots of draw and lord effects means that you shouldn't run out of steam. Zegana is the only non-Elf who makes the creature cut, for good reason. That said, I feel it might have some issues against BR (or maybe now Jund) aggro decks; any thoughts on redesigning to face those?
Drop Vraska, Tamiyo, and Jace. This is not the deck they'd fit in. Put in Golgari charms in their place for regenerate against sweepers. Doesn't do anything against mutilate and terminus, but manages supreme verdict and bonfire well enough.
I would drop them, but our local meta, lots of people are running around with the control variants with 3 Terminus main. And you'd be surprised, they do rather well vs. most midrange and aggro variants. I may consider it if the number of Terminus drop and the new sweeper (Merciless Eviction) doesn't gain hold, but I don't see that being the case. Plus, Jace, Tamiyo and Vraska end up being the only thing that maintains me against the problem aggro decks.
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Master Biomancer's flavor text should read 'My DNA - I put that ---- in everything'.
Korozda Guildmage and Ivy Lane Denizen both add some combo options, either making an army of saprolings by having ivy lane stack biomancer or making some 3/3+ tokens a turn with just biomancer and guildmage or stacking a bunch of counters on gyre sage for a huge biomass mutation. Golgari charm is mainly to protect your board.
I would recommend thumbing through the few other threads for this exact deck type. There's tons of options to chose from.
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*I COLLECT EHAN106 ALTERS. GOT ANY?*
An actor without a director is but a mannequin.
While a director without a writer is unemployed.
But ultimately a writer without words is dead.
~R. D. Newman
"7,015 creatures in existence. They all die to removal."
Never before has a boy wanted more...zombie slaying.
This is what I have been messing around with in testing before Gatecrashes release (proxying the gatecrash cards). I attached three s/s of recent goldfishes; the one featuring Garruk is on turn 3, and the one with a lethal attack at the ready is turn 4, the one with 27 permanents on the battlefield and only two cards left in the deck is turn 5, the recently cast Biomass was for +18/+18). If this is tuned, it could be freighting. It over extends for about one turn with the Archdruid, then explodes with the untap-effect-intstants to generate a large amount of mana to either cast Soul of the Harvest and cantrip out the deck (Legacy style with standard version of Glimpse of Nature) or cast a large Biomass Mutation (Legacy style with standard version of Mirror Entity)
The biggest, by far, weakness of this deck is Elvish Archdruid being removed. Countermagic could be a necessary addition, but it would also effect the explosiveness a lot.
I would recommend thumbing through the few other threads for this exact deck type. There's tons of options to chose from.
Well, I do see variants of Simic Elves and BUG control, but nothing quite in this vein of things, being between the two and all.
Revisions to deck made:
Sideboard added as such:
-2 Naturalize
-1 Simic Charm
+3 Golgari Charm
(Forgot I didn't even have them in the deck... derp! Enchants are also more scary and frequent than artifacts, or both).
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Master Biomancer's flavor text should read 'My DNA - I put that ---- in everything'.
Well there really are a lot of similarities between the decks. Many of the core cards are there. What 'vein' would you put yours into?
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*I COLLECT EHAN106 ALTERS. GOT ANY?*
An actor without a director is but a mannequin.
While a director without a writer is unemployed.
But ultimately a writer without words is dead.
~R. D. Newman
"7,015 creatures in existence. They all die to removal."
Never before has a boy wanted more...zombie slaying.
4 Arbor Elf
2 Deathrite Shaman
4 Elvish Visionary
3 Zameck Guildmage
4 Elvish Archdruid
4 Master Biomancer
2 Yeva, Nature's Herald
2 Jarad, Golgari Lich-Lord
2 Prime Speaker Zegana
Spells/Planeswalker (10)
4 Farseek
1 Vraska the Unseen
2 Garruk, Primal Hunter
1 Tamiyo, Moonsage
1 Jace, Architect of Thought
3 Breeding Pool
2 Overgrown Tomb
1 Watery Grave
3 Hinterland Harbor
2 Woodland Cemetary
1 Drowned Catacombs
1 Swamp
3 Island
7 Forest
2 Reliquary Tower
2 Naturalize
4 Spell Rupture
3 Dissipate
3 Golgari Charm
3 Simic Charm
This is more a beginning form, but I think I'm fairly satisfied with the results. Sweepers are a big concern for the deck, and the repurposing that Zameck gives and the constant advantage of planeswalkers from a few walks of color, as well as lots of draw and lord effects means that you shouldn't run out of steam. Zegana is the only non-Elf who makes the creature cut, for good reason. That said, I feel it might have some issues against BR (or maybe now Jund) aggro decks; any thoughts on redesigning to face those?
4 Elvish Archdruid
4 Gyre Sage
4 Elvish Visionary
2 Korozda Guildmage
3 Ivy Lane Denizen
4 Master Biomancer
2 Zameck Guildmage
2 Corpsejack Menace
3 Golgari Charm
1 Biomass Mutation
3 Overgrown Tomb
3 Breeding Pool
2 Cavern of Souls
3 Hinterland Harbor
3 Woodland Cemetery
9 Forest
Korozda Guildmage and Ivy Lane Denizen both add some combo options, either making an army of saprolings by having ivy lane stack biomancer or making some 3/3+ tokens a turn with just biomancer and guildmage or stacking a bunch of counters on gyre sage for a huge biomass mutation. Golgari charm is mainly to protect your board.
An actor without a director is but a mannequin.
While a director without a writer is unemployed.
But ultimately a writer without words is dead.
~R. D. Newman
"7,015 creatures in existence. They all die to removal."
Never before has a boy wanted more...zombie slaying.
GP Vegas: It was once in a lifetime!
On Vault of the Archangel
The biggest, by far, weakness of this deck is Elvish Archdruid being removed. Countermagic could be a necessary addition, but it would also effect the explosiveness a lot.
4x Arbor Elf
4x Centaur's Herald
4x Deathrite Shaman
4x Elvish Archdruid
4x Elvish Visionary
4x Soul of the Harvest
4x Spire Tracer
3x Zameck Guildmage
4x Biomass Mutation
4x Burst of Strength
1x Savage Surge
Planeswalker (2)
2x Garruk, Primal Hunter
Land (18)
4x Breeding Pool
2x Overgrown Tomb
6x Forest
4x Ghost Quarter
2x Hinterland Harbor
Well, I do see variants of Simic Elves and BUG control, but nothing quite in this vein of things, being between the two and all.
Revisions to deck made:
Sideboard added as such:
-2 Naturalize
-1 Simic Charm
+3 Golgari Charm
(Forgot I didn't even have them in the deck... derp! Enchants are also more scary and frequent than artifacts, or both).
An actor without a director is but a mannequin.
While a director without a writer is unemployed.
But ultimately a writer without words is dead.
~R. D. Newman
"7,015 creatures in existence. They all die to removal."
Never before has a boy wanted more...zombie slaying.
GP Vegas: It was once in a lifetime!
On Vault of the Archangel