Not so sure about a sideboard yet, but this is more or less the idea I want. I'm sure I may need more control but and unsure of what to take out. But more control means I should just make a pure U/B/W creatureless mill/control deck.
Since I too am trying to build a mill deck (mine looks different though), I wanted in on this strategy. Have you looked into sands of delirium ?
My build has only 8 creatures in it winning on the back of Jace's Phantasm alone (if needed) and splashing white for board control azorius charm and Orzhov charm to bring our little 1 mana 5/5 friend back.
I have totally forgot about thought scour as a draw spell though O.o
Since I too am trying to build a mill deck (mine looks different though), I wanted in on this strategy. Have you looked into sands of delirium ?
My build has only 8 creatures in it winning on the back of Jace's Phantasm alone (if needed) and splashing white for board control azorius charm and Orzhov charm to bring our little 1 mana 5/5 friend back.
I have totally forgot about thought scour as a draw spell though O.o
Oh man I didn't even think about Orzhov to bring back jace.. hmm, that could go swell.
As far as draw spells, I also want to add in Think Twice, but I am unsure how to alter it. Maybe I don't need Lazav and some others.
Dimir adds a ton of nice cards that mill while also doing something else.
Consider Psychic Strike as a counterspell that also mills, and maybe things like whispering madness (windfall that's repeatable), balustrade spy (creature that mills on ETB), or Sage's Row Denizen (creature that mills on other creatures ETB).
You have to be careful with cards like Mind Sculpt that don't do anything besides mill. They don't improve your board state, and they don't really slow down your opponent's tempo. You might also want some tempo spells like hands of binding, gridlock, or aetherize.
I like the Dimir charm to screw with opponents draw/mill 2 (along with early removal and conditional counterspell), Azorius charm because well its Azorius charm, and am digging the Orzhov charm can 1_ remove threats b) bounce my snapcaster/augur c) reanimate my Jace Phantasms.
Augur is a really nice 2 drop to a) potentially draw a card and b) deal with a lot of those 1/1, 2/1, 2/2, 2/3 early attackers (unlike unpumped Phantasm).
But I still want some extra remove hence the Ultimate Price and Tragic Slip. Definitely will have 2x Supreme verdict in the side along with Curse, Lazav, and others (not sure about side yet, worrying about main).
The only problem with beginning to splash white now is, how much more white do I add, or should I just keep it to the charms?
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Idea so far:
4x Snapcaster Mage
4x Jace's Phantasm
3x Consuming Aberration
2x Duskmantle Guildmage
2x Lazav, Dimir Mastermind
Spells:
4x Mind Sculpt
3x Thought Scour
3x Dimir Charm
2x Mind Grind
2x Grisly Spectacle
2x Tragic Slip
2x Ultimate Price
3x Jace, Memory Adept
Land:
4x Watery Grave
4x Drowned Catacomb
2x Nephalia Drownyard
8x Island
6x Swamp
Not so sure about a sideboard yet, but this is more or less the idea I want. I'm sure I may need more control but and unsure of what to take out. But more control means I should just make a pure U/B/W creatureless mill/control deck.
I am also deathly afraid of Rest in Peace.
My build has only 8 creatures in it winning on the back of Jace's Phantasm alone (if needed) and splashing white for board control azorius charm and Orzhov charm to bring our little 1 mana 5/5 friend back.
I have totally forgot about thought scour as a draw spell though O.o
Oh man I didn't even think about Orzhov to bring back jace.. hmm, that could go swell.
As far as draw spells, I also want to add in Think Twice, but I am unsure how to alter it. Maybe I don't need Lazav and some others.
here http://forums.mtgsalvation.com/showthread.php?t=484169 you can find my decklist with no sideboard.
Consider Psychic Strike as a counterspell that also mills, and maybe things like whispering madness (windfall that's repeatable), balustrade spy (creature that mills on ETB), or Sage's Row Denizen (creature that mills on other creatures ETB).
You have to be careful with cards like Mind Sculpt that don't do anything besides mill. They don't improve your board state, and they don't really slow down your opponent's tempo. You might also want some tempo spells like hands of binding, gridlock, or aetherize.
I am worried about having a mana sink Nephalia Drownyard should already do that, but this could be a nice card.
How about something more like this?
4x Snapcaster Mage
4x Jace's Phantasm
3x Consuming Aberration
2x Duskmantle Guildmage
Spells: 18
2x Azorius Charm
2x Orzhov Charm
2x Dimir Charm
3x Psychic Strike
2x Thought Scour
2x Mind Grind
2x Grisly Spectacle
2x Ultimate Price
1x Aetherize
3x Jace, Memory Adept
Land: 24
4x Watery Grave
4x Drowned Catacomb
4x Godless Shrine
4x Isolated Chapel
2x Nephalia Drownyard
3x Island
2x Swamp
1x Plains
Can I count the amount of Naya/Boros that has popped up as well?
Thanks though, I'll check it out!
4x Snapcaster Mage
4x Jace's Phantasm
3x Consuming Aberration
3x Duskmantle Guildmage
3x Augur of Bolas
Spells: 15
2x Azorius Charm
2x Orzhov Charm
2x Dimir Charm
2x Mind Grind
2x Ultimate Price
2x Tragic Slip
3x Thought Scour
4x Jace, Memory Adept
Land: 24
4x Watery Grave
4x Drowned Catacomb
2x Godless Shrine
2x Hallowed Fountain
2x Glacial Fortress
2x Isolated Chapel
2x Nephalia Drownyard
3x Island
2x Swamp
1x Plains
I like the Dimir charm to screw with opponents draw/mill 2 (along with early removal and conditional counterspell), Azorius charm because well its Azorius charm, and am digging the Orzhov charm can 1_ remove threats b) bounce my snapcaster/augur c) reanimate my Jace Phantasms.
Augur is a really nice 2 drop to a) potentially draw a card and b) deal with a lot of those 1/1, 2/1, 2/2, 2/3 early attackers (unlike unpumped Phantasm).
But I still want some extra remove hence the Ultimate Price and Tragic Slip. Definitely will have 2x Supreme verdict in the side along with Curse, Lazav, and others (not sure about side yet, worrying about main).
The only problem with beginning to splash white now is, how much more white do I add, or should I just keep it to the charms?