Esper Control is a deck that has been gaining popularity in the last few months with the rise of Mono-Red. As of right now, it really only has one flaw... an atrocious mana base. GTC fixes that, and improves the card pool a lot.
Avatar by Disappointing Signet Inc
EDH Decks UWB Oloro, Ageless Ascetic's spring of life RUG Animar, Soul of the Elements and friends... lots of them WBG Karador king of two worlds (value and attrition) WRKalemne's Angels BRUG Yidris's Wild Party UWBR Breya's Terrifying Tinker Toys UBRThe Pretender
If control isn't blown out of the water by all the new aggro things, this is the place to go. Lack of basics is hilarious. Other than that, a solid list. (Obzedat deserves this spot. He's gonna be awesome. Main reason this is playable, IMO.)
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by the amazing Rivenor
Avatar by the one and only DOLZero
What you are about to read the absolute truth about the deck that once nearly killed WotC's revenue.
Quote:
Originally Posted by DallasM
Caw Blade is based on the ancient powerful strategy of equipping Storm Crow with Worldslayer, blowing everything up, punching your opponent in the face, stealing his cards, and running away. This new deck is a mere shell of the original caw blade's power.
If control isn't blown out of the water by all the new aggro things, this is the place to go. Lack of basics is hilarious. Other than that, a solid list. (Obzedat deserves this spot. He's gonna be awesome. Main reason this is playable, IMO.)
He's a huge part of the aggro resiliency, which is why this deck is good.
Private Mod Note
():
Rollback Post to RevisionRollBack
Avatar by Disappointing Signet Inc
EDH Decks UWB Oloro, Ageless Ascetic's spring of life RUG Animar, Soul of the Elements and friends... lots of them WBG Karador king of two worlds (value and attrition) WRKalemne's Angels BRUG Yidris's Wild Party UWBR Breya's Terrifying Tinker Toys UBRThe Pretender
Snorelax and Munchlax on the esper control, interesting. lol
This deck looks like aggro can't even exist in the upcoming meta.
However, Islands exist... and any deck running them is gonna floor this deck. 3 Negates and 3 Jace probably isn't anywhere near enough for control match-ups and I can't see this deck having anywhere near 50% against U/W midrange decks either.
I'd suggest a few less sweepers, and a few more counterspells and Drownyards in the main as a start. Otherwise, looks good!
I feel like a couple Forbidden Alchemy ought to be in here somewhere. You've got Souls, Feeling and Doublethink to flashback. Memory Adept might want to lurk in the side, with another Sorin or Tamiyo in its place.
Sweet brew though. I'm looking forward to trying both Esper and Grixis with good mana. Cant help but think I'll end up on 5cc again, meta-gods-be-willing.
...not only is the total number of players expanding very quickly, but at the same time a greater and greater number of those players are being pushed to only desire a small subset of the available cards. These combined forces drastically increase demand for those cards and cause the values of just those specific cards to often balloon out of proportion.
I think obzedat doesn't belong in a control deck. He can't block, is the reason. Maybe you drop him after a sweep, but, it doesn't stop creatures attacking you.
Also dimir charm is good, instant speed, draw disruption. I mean, you play duress at sorcery speed, why not an instant speed that make every aggro draws become a land? It is huge, to be able to manipulate your opponent top 3 library. I wanna play it 4, but so far I can only find it as 2 of.
Also as stated, 4 orzhov charm with 4 cathedral sanctifier main deck seems promising no? I wish we got more 1 drop healer creature.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
This deck is still a work in progress - it definitely needs a lot more tuning and refining. Although my midrange matchups feel good with it, it seems to get ran over by aggro (BR zombies from current standard, in particular). I haven't tested much against control, so I can't say much for that, other than having Geists G1 will probably do well for the matchup.
Any thoughts or suggested changes for my list here? I would like to be better than the 20% I seem to be getting against aggro, here.
Thanks!
Edit 2: I know I need to add 1 or 2 more lands. I thought I corrected that previously. =/
This deck is still a work in progress - it definitely needs a lot more tuning and refining. Although my midrange matchups feel good with it, it seems to get ran over by aggro (BR zombies from current standard, in particular). I haven't tested much against control, so I can't say much for that, other than having Geists G1 will probably do well for the matchup.
Any thoughts or suggested changes for my list here? I would like to be better than the 20% I seem to be getting against aggro, here.
Thanks!
Edit 2: I know I need to add 1 or 2 more lands. I thought I corrected that previously. =/
I think the problem with your aggro match ups is that your deck lacks a cohesive game plan. Your deck can't really seem to decide if it wants to play tempo (4 Azorious Charm, 3 GoST, Feeling of Dread, Dramatic Rescue) or if it wants to play control (Supreme Verdict, Terminus, Think Twice, Detention Sphere). Those sets of cards don't play particuraly well with each other. I think you will find that if you drop one of those two subsets of cards you will likely increase your win rate against not only aggro, but likely against everything.
If you want to go the control route, I would suggest the following
Seems like esper is gaining more great cards as more cards are being spoiled. Might as well join the discussion. Also, with access to Orzhov Charm, SolarFlare's looking pretty solid (recurs Deathrite Shaman which is lolgood for flare, and Cathedral Sanctifier). Imo, 3 planeswalkers will be core for the deck, namely Jace AoT, Sorin LoI, and Tamiyo. Actually just jace and sorin is enough for board stalls and getting wins. Orzhov cards are looking a lot like what Grixis control decks are carrying, with an extra abusive flicks from Obzedat too. Creature package for me will be Angel of Serenity, Snapcaster Mage, Obzedat, Sphinx of Uthuun/Griselbrand(for top curve). Aggro/midrange answer is basically Blind Obedience all day. Somebody help me throw a GTC-SolarFlare deck!
Private Mod Note
():
Rollback Post to RevisionRollBack
Not sure if this card is gonna get banned sooner or maybe later...
Please don't make crap up. This is such an obvious word vomit it's ridiculous. Something about the internet and people thinking they need to say something to fit in..
..., with access to Orzhov Charm, SolarFlare's looking pretty solid (recurs Deathrite Shaman which is lolgood for flare, and Cathedral Sanctifier).... Somebody help me throw a GTC-SolarFlare deck!
How about Jace's Phantasm as well? A little gimmicky, but its a fine chump blocker in the early game and re-animating it in the late game with Orzhov Charm seems good... better than Cathedral Sanctifier I would imagine.
I like Sphinx and Luminate over Angel of Serenity and and Griselbrand. They are a lot easier to cast in a 4 colour deck, and have better synergy with Restoration Angel, Orzhov Charm, and Simic Charm.
Anyways, this is the best I can think of for orzhovcharm.dec . Seems like a decent Esper Control list to me....
To be fairly honest I dont think you can get away with 12 shocklands vs aggro, and you dont need to play them. Do you see Bant Control suffering because they dont have Breeding Pools? I would just go over your mana requirements and put in some basics instead. Its not like you want to cast Obzedat on the curve anyway, you want to do it when you've stabilized as it does very little against a strong enemy board position.
Its a minor detail but I think it will come up. You will be fine using Watery Graves, but you dont need a playset of Shrines, because you dont play any Dimir cards.
I gotta agree with this. That 2 life is relevant vs aggro so you don't need too many shocks. As much as I hate the tempo loss, I think Evolving Wilds can fit in here, with 4-6 basics for it to fetch.
8 Shocks + 5 basics= 13 lands that make sure your
9 Dual lands come into play untapped
2 Evolving Wilds to fetch the basics
2 Nephalia Drownyard for utility
26 lands
Some decks run more than 26 lands, but thats the formula I just figured out earlier. Its probably wrong but hey
How about Jace's Phantasm as well? A little gimmicky, but its a fine chump blocker in the early game and re-animating it in the late game with Orzhov Charm seems good... better than Cathedral Sanctifier I would imagine.
I like Sphinx and Luminate over Angel of Serenity and and Griselbrand. They are a lot easier to cast in a 4 colour deck, and have better synergy with Restoration Angel, Orzhov Charm, and Simic Charm.
Anyways, this is the best I can think of for orzhovcharm.dec . Seems like a decent Esper Control list to me....
Jace Phantasm with Orzhov Charm seems too gimmicky if you're going with Esper control/SF. And mulch has no place for the deck too
Luminate/Sphinx over AoS? I don't think so. Playing control already fixes/sets your land base enough to drop even Griselbrand on turn 8.
I'd still go for 2 Unburial Rites maybe 3 Lingering Souls, the rest are cantrips, counters, pw, and ETB significant creatures (sphinx & AoS).
Private Mod Note
():
Rollback Post to RevisionRollBack
Not sure if this card is gonna get banned sooner or maybe later...
Please don't make crap up. This is such an obvious word vomit it's ridiculous. Something about the internet and people thinking they need to say something to fit in..
Why do people insist that Blind Obedience is a control card? What does a control deck if dudes come into play tapped or not, barring the odd hasty. Even Extort is more of a tempo-oriented ability. Just sweep the board, draw out his hand until he's in top deck, then slam down an Obzedat for the win or use Nephelia Drownyard or Jace. Tempo cards like Blind Obedience have no place in control builds.
Why do people insist that Blind Obedience is a control card? What does a control deck if dudes come into play tapped or not, barring the odd hasty. Even Extort is more of a tempo-oriented ability. Just sweep the board, draw out his hand until he's in top deck, then slam down an Obzedat for the win or use Nephelia Drownyard or Jace. Tempo cards like Blind Obedience have no place in control builds.
On what plane of existence is Extort a tempo ability? Do you even how tempo decks operate? Well, Ill teach you... Your spells need to be more mana effecient than your opponents spells in order to outpace them and win with cheap threats.. This is exactly the opposite of Extort... Extort requires you to pay actual mana for an effect that niether effects the board or relevantly changes your clock.
"the odd hasty"... I guess you haven't played much standard lately huh? Well top 16's every where are having something like 24-32 copies of each of the following 'odd hasty' guys...
And on top of that you will find the following in good numbers at the top tables as well...
Ash Zealot
Dreg Mangler
Lightening Mauler
Izzet Staticaster (which is relevant with Goldnight Commander in Humanimator decks)
Zealous Conscripts
Obedience is going to effectively gain Control decks somewhere around 10-20 life per game against these hastey decks and give another turn to run thier sorcery speed removal.
Why do people insist that Blind Obedience is a control card? What does a control deck if dudes come into play tapped or not, barring the odd hasty. Even Extort is more of a tempo-oriented ability. Just sweep the board, draw out his hand until he's in top deck, then slam down an Obzedat for the win or use Nephelia Drownyard or Jace. Tempo cards like Blind Obedience have no place in control builds.
What you're describing sounds like control to me. Sweep, out-draw, slam finisher. I expect I'll be bringing in Obedience from the side against hasty monster red. This will buy tons of time against all the creatures jesselloyd mentioned, gaining little bits of life as you go along. If Obedience sees play in tempo it'll only be for tapping potential blockers. Feeling of Dread is better at that anyways.
...not only is the total number of players expanding very quickly, but at the same time a greater and greater number of those players are being pushed to only desire a small subset of the available cards. These combined forces drastically increase demand for those cards and cause the values of just those specific cards to often balloon out of proportion.
Interestingly enough, this deck gets stronger with things like Augur of Bolas, GCoJ, and ways to force overextension. Games are also closed out a lot faster and while I hate to admit it, GCoJ is absurd.
Interestingly enough, this deck gets stronger with things like Augur of Bolas, GCoJ, and ways to force overextension. Games are also closed out a lot faster and while I hate to admit it, GCoJ is absurd.
Interestingly enough, this deck gets stronger with things like Augur of Bolas, GCoJ, and ways to force overextension. Games are also closed out a lot faster and while I hate to admit it, GCoJ is absurd.
Whats your theory on Gideon?
They overextend into sweepers? Isn't Jace just better for that? Or more sweepers? Jace also seems better against control as well, as it wont be put on top of my deck when I try to make use of it...
They overextend into sweepers? Isn't Jace just better for that? Or more sweepers? Jace also seems better against control as well, as it wont be put on top of my deck when I try to make use of it...
Pretty sure Gideon isn't a control card....
the idea behind gideon is that once you sweep board, you have a big indestructible fatty next turn. keep swinging with gideon, keep removing creatures and exiling threats then win. imo that was better back when we had Jura because of the taunt mechanic
Private Mod Note
():
Rollback Post to RevisionRollBack
Not sure if this card is gonna get banned sooner or maybe later...
Please don't make crap up. This is such an obvious word vomit it's ridiculous. Something about the internet and people thinking they need to say something to fit in..
the idea behind gideon is that once you sweep board, you have a big indestructible fatty next turn. keep swinging with gideon, keep removing creatures and exiling threats then win. imo that was better back when we had Jura because of the taunt mechanic
Yea, I understand hes a good threat on an empty board, but he doesn't play into that strategy. He is a 4 drop, which means he competes with the sweepers on the curve. If your a control deck you aren't impactine the board much before you sweep.... so if you drop gideon on 4, he probably just gets attacked... and if you drop him on 5 after a sweep, they have either rebuilt their side of the board a bit, or you could have just played a Tamiyo or whatever else first... My point is, everything is a good threat on an empty board.
Advantages
-more instant speed removal for hasty dudes
-Sorin, Lord of Innistrad and Lingering Souls
Disadvantages
-doesn't ramp as well
A sample list to look over:
4 Hallowed Fountain
4 Watery Grave
3 Godless Shrine
4 Glacial Fortress
4 Drowned Catacomb
3 Isolated Chapel
4 Nepalia Drownyard
Creatures
3 Obzedat, Ghost Concil
Planeswalkers
2 Jace, Architect of Thought
1 Sorin, Lord of Innistrad
1 Tamiyo, the Moon Sage
1 Jace, Memory Adept
1 Gideon, Champion of Justice
3 Supreme Verdict
2 Terminus
1 Curse of Death's Hold
4 Azorius Charm
3 Feeling of Dread
2 Ultimate Price
2 Blind Obedience
3 Think Twice
3 Sphinx's Revelation
2 Dissipate
2 Blind Obedience
2 Jace, Memory Adept
2 Purify the Grave
2 Glaring Spotlight
1 Obzedat, Ghost Council
1 Oblivion Ring
1 Detention Sphere
3 Negate
1 Curse of Echos
Card Choices
Obzedat-Life gaining, pseudo hasted, incredibly hard to remove beater. Great against aggro and control, and relevant against midrange.
Jace, Architect of Thought-Lessens damage and draws cards. Best walker.
Sorin, Lord of Innistrad-Chumps creatures and gains life. With all the value midranges, the ultimate is pretty relevant.
Tamiyo, the Moon Sage-Taps down threats and draws cards.
Jace, Memory Adept-Takes cards out of decks, and wins games if it goes unanswered.
Lingering Souls, Blind Obedience, Feeling of Dread, Ultimate Price-All of these stall for time.
Supreme Verdict and Terminus-Wipe the board.
Azorius Charm-Works as an unsummon or cantip.
Curse of Death's Hold-Holds down aggro decks
Think Twice-Reusable cantip.
Sphinx's Revelation-Self explanatory game wining monster of a card.
Jace, Memory Adept-Good vs. midrange and control as a win-con.
Purify the Grave-Reusable precision graveyard hoser.
Negate-Good in counterspell wars and against walkers and Curse of Echoes.
Glaring Spotlight-Good against Geist.
Curse of Death's Hold, Blind Obediance, and Obzedat-More anti aggro fuel.
Orzhov Charm and Dimir Charm are both great removal spells.
Snapcaster Mage and Auguar of Bolas are great utility cards.
This seems to have reasonable matchups against pretty much everything. Thoughts?
EDH Decks
UWB Oloro, Ageless Ascetic's spring of life
RUG Animar, Soul of the Elements and friends... lots of them
WBG Karador king of two worlds (value and attrition)
WRKalemne's Angels
BRUG Yidris's Wild Party
UWBR Breya's Terrifying Tinker Toys
UBR The Pretender
Sig by the amazing Rivenor
Avatar by the one and only DOLZero
What you are about to read the absolute truth about the deck that once nearly killed WotC's revenue.
Originally Posted by DallasM
Caw Blade is based on the ancient powerful strategy of equipping Storm Crow with Worldslayer, blowing everything up, punching your opponent in the face, stealing his cards, and running away. This new deck is a mere shell of the original caw blade's power.
He's a huge part of the aggro resiliency, which is why this deck is good.
EDH Decks
UWB Oloro, Ageless Ascetic's spring of life
RUG Animar, Soul of the Elements and friends... lots of them
WBG Karador king of two worlds (value and attrition)
WRKalemne's Angels
BRUG Yidris's Wild Party
UWBR Breya's Terrifying Tinker Toys
UBR The Pretender
This deck looks like aggro can't even exist in the upcoming meta.
However, Islands exist... and any deck running them is gonna floor this deck. 3 Negates and 3 Jace probably isn't anywhere near enough for control match-ups and I can't see this deck having anywhere near 50% against U/W midrange decks either.
I'd suggest a few less sweepers, and a few more counterspells and Drownyards in the main as a start. Otherwise, looks good!
alot of esper decks arent using those at all now and still are doing very good
http://forums.mtgsalvation.com/showthread.php?t=470036
I agree that the list looks soft to control. Maybe a touch less removal for a Detention Sphere or two and a couple of Syncopate or Dissipate. Curse of Echoes from the side?
Sweet brew though. I'm looking forward to trying both Esper and Grixis with good mana. Cant help but think I'll end up on 5cc again, meta-gods-be-willing.
Also dimir charm is good, instant speed, draw disruption. I mean, you play duress at sorcery speed, why not an instant speed that make every aggro draws become a land? It is huge, to be able to manipulate your opponent top 3 library. I wanna play it 4, but so far I can only find it as 2 of.
Also as stated, 4 orzhov charm with 4 cathedral sanctifier main deck seems promising no? I wish we got more 1 drop healer creature.
My 180 Modern Bordered Only Cube
Here's my take on it:
4 Glacial Fortress
4 Drowned Catacomb
2 Cavern of Souls
2 Nephalia Drownyard
4 Godless Shrine
4 Watery Grave
4 Hallowed Fountain
Creatures
2 Snapcaster Mage
3 Geist of Saint Traft
2 Restoration Angel
2 Obzedat, Ghost Council
4 Augur of Bolas
1 Ultimate Price
4 Think Twice
1 Feeling of Dread
3 Dimir Charm
4 Azorius Charm
1 Dramatic Rescue
1 Detention Sphere
2 Sphinx's Revelation
3 Terminus
2 Supreme Verdict
1 Thought Scour
2 Dramatic Rescue
1 Detention Sphere
1 Terminus
3 Dispel
2 Frontline Medic
3 Jace, Memory Adept
3 Syncopate
This deck is still a work in progress - it definitely needs a lot more tuning and refining. Although my midrange matchups feel good with it, it seems to get ran over by aggro (BR zombies from current standard, in particular). I haven't tested much against control, so I can't say much for that, other than having Geists G1 will probably do well for the matchup.
Any thoughts or suggested changes for my list here? I would like to be better than the 20% I seem to be getting against aggro, here.
Thanks!
Edit 2: I know I need to add 1 or 2 more lands. I thought I corrected that previously. =/
I think the problem with your aggro match ups is that your deck lacks a cohesive game plan. Your deck can't really seem to decide if it wants to play tempo (4 Azorious Charm, 3 GoST, Feeling of Dread, Dramatic Rescue) or if it wants to play control (Supreme Verdict, Terminus, Think Twice, Detention Sphere). Those sets of cards don't play particuraly well with each other. I think you will find that if you drop one of those two subsets of cards you will likely increase your win rate against not only aggro, but likely against everything.
If you want to go the control route, I would suggest the following
-4 Azorious Charm
-3 GoST
-1 Feeling Of Dread
-1 Dramatic Rescue
-1 Snapcaster Mage
+3 Lingering SOuls
+2 Forbidden Alchemy
+2 Orzhov Charm
+1 Ultimate Price
+1 Jace, Memory Adapt
+1 Sorin, Lord of Innistrad
Or Alteratively, if you want to go the more tempo route try this
-4 Think Twice
-3 Terminus
-3 Dimir Charm
-1 Supreme Verdict
-1 Detention Sphere
+ 1 Snapcaster Mage
+ 1 GoST
+ 1 Restoration Angel
+ 1 Feling of Dread
+ 1 Rune-Chanter's Pike
+ 3 Thought Scour
+ 4 Unsummon
Hope that helps!
How about Jace's Phantasm as well? A little gimmicky, but its a fine chump blocker in the early game and re-animating it in the late game with Orzhov Charm seems good... better than Cathedral Sanctifier I would imagine.
4 Augur of Bolas
2 Restoration Angel
3 Jace's Phantasm
1 Luminate Primordial
1 Sphinx of Uthuun
4 Mulch
4 Orzhov Charm
3 Lingering Souls
3 Forbidden Alchemy
2 Dissipate
2 Simic Charm
1 Unburial Rights
I like Sphinx and Luminate over Angel of Serenity and and Griselbrand. They are a lot easier to cast in a 4 colour deck, and have better synergy with Restoration Angel, Orzhov Charm, and Simic Charm.
Anyways, this is the best I can think of for orzhovcharm.dec . Seems like a decent Esper Control list to me....
I gotta agree with this. That 2 life is relevant vs aggro so you don't need too many shocks. As much as I hate the tempo loss, I think Evolving Wilds can fit in here, with 4-6 basics for it to fetch.
8 Shocks + 5 basics= 13 lands that make sure your
9 Dual lands come into play untapped
2 Evolving Wilds to fetch the basics
2 Nephalia Drownyard for utility
26 lands
Some decks run more than 26 lands, but thats the formula I just figured out earlier. Its probably wrong but hey
Jace Phantasm with Orzhov Charm seems too gimmicky if you're going with Esper control/SF. And mulch has no place for the deck too
Luminate/Sphinx over AoS? I don't think so. Playing control already fixes/sets your land base enough to drop even Griselbrand on turn 8.
I'd still go for 2 Unburial Rites maybe 3 Lingering Souls, the rest are cantrips, counters, pw, and ETB significant creatures (sphinx & AoS).
On what plane of existence is Extort a tempo ability? Do you even how tempo decks operate? Well, Ill teach you... Your spells need to be more mana effecient than your opponents spells in order to outpace them and win with cheap threats.. This is exactly the opposite of Extort... Extort requires you to pay actual mana for an effect that niether effects the board or relevantly changes your clock.
"the odd hasty"... I guess you haven't played much standard lately huh? Well top 16's every where are having something like 24-32 copies of each of the following 'odd hasty' guys...
Hellrider
Falkenrath Aristocrat
Thundermaw Hellkite
And on top of that you will find the following in good numbers at the top tables as well...
Ash Zealot
Dreg Mangler
Lightening Mauler
Izzet Staticaster (which is relevant with Goldnight Commander in Humanimator decks)
Zealous Conscripts
Obedience is going to effectively gain Control decks somewhere around 10-20 life per game against these hastey decks and give another turn to run thier sorcery speed removal.
What you're describing sounds like control to me. Sweep, out-draw, slam finisher. I expect I'll be bringing in Obedience from the side against hasty monster red. This will buy tons of time against all the creatures jesselloyd mentioned, gaining little bits of life as you go along. If Obedience sees play in tempo it'll only be for tapping potential blockers. Feeling of Dread is better at that anyways.
GCoJ = ghost council?
MTGS egos at their finest.
Thoughts on proxies:
Whats your theory on Gideon?
They overextend into sweepers? Isn't Jace just better for that? Or more sweepers? Jace also seems better against control as well, as it wont be put on top of my deck when I try to make use of it...
Pretty sure Gideon isn't a control card....
the idea behind gideon is that once you sweep board, you have a big indestructible fatty next turn. keep swinging with gideon, keep removing creatures and exiling threats then win. imo that was better back when we had Jura because of the taunt mechanic
Yea, I understand hes a good threat on an empty board, but he doesn't play into that strategy. He is a 4 drop, which means he competes with the sweepers on the curve. If your a control deck you aren't impactine the board much before you sweep.... so if you drop gideon on 4, he probably just gets attacked... and if you drop him on 5 after a sweep, they have either rebuilt their side of the board a bit, or you could have just played a Tamiyo or whatever else first... My point is, everything is a good threat on an empty board.
3x Augur of Bolas
3x Obzedat, Ghost Council
1x Jace, Memory Adept
1x Tamiyo, the Moon Sage
3x Sphinx's Revelation
2x Dissipate
4x Azorius Charm
3x Think Twice
1x Orzhov Charm
2x Terminus
2x Supreme Verdict
1x Merciless Eviction
2x Blind Obedience
2x Detention Sphere
4x Nephalia Drownyard
4x Godless Shrine
4x Hallowed Fountain
3x Isolated Chapel
4x Glacial Fortress
2x Drowned Catacomb
1x Evolving Wilds
2x Island
1x Swamp
1x Plains
1x Jace, Memory Adept
1x Tamiyo, the Moon Sage
1x Merciless Eviction
1x Obzedat, Ghost Council
2x Negate
2x Ultimate Price
2x Rest in Peace
2x Glaring Spotlight
1x Blind Obedience
I think the mana base needs some work and keep debating if I should MD Feeling of Dread or Blind Obedience and throw the other in the SB. Thoughts?