Basically you do what the deck title says. Turns 1 and 2 you play some creatures, and from then on it's draw-land(sometimes)-attack-go. Every creature more expensive than 2 has flash and themselves are great combat tricks versus other aggro decks, and versus control you just leave counter magic open and swing for the win with your threats. If the game goes late you've got a few small card advantage stuff like Zameck Guildmage and Mystic Gensis, but really the goal is to get that initial momentum and carry it on for a win. I had been waiting for a new Plaxmanta for this to really shine, but I think we've gotten to the point now where I'm certain I want to make this deck. I may want to add in Prime Speaker Zegana but that may just be a bit too much and more of a win-more that doesn't go with the deck's tempo oriented goal.
I will admit right now the thing that has me pausing is the manabase. I really don't want the guildgates in there because of the ETB Tapped problem, but the heavy colors make me think I need it.
Have you Considered Master Biomancer? In proxy testing ive done with this card its a huge threat. It may seem gimiky but to me making your stuff bigger faster would be better.
Time Manipulation Device Mark Three: Hour Glass Reversal
Idea was found looking into the past useing the time turner to go to egypt. After study have made improvments to device and are ready for testing. Waiting for Slaker to come back to throw him through it. I hope he turns out better then the elf i captured.
Decks UR Delver UB Dredge WB Tokens UR Moderns Storm
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4x Cloudfin Raptor
4x Judge's Familiar
4x Strangleroot Geist
2x Zameck Guildmage
4x Shambleshark
3x Wolfir Avenger
2x Briarpack Alpha
2x Yeva, Nature's Herald
4x Hands of Binding
3x Mystic Genesis
4x Syncopate
3x Rewind
Lands:
4x Hinterland Harbor
4x Breeding Pool
2x Simic Guildgate
6x Island
5x Forest
Basically you do what the deck title says. Turns 1 and 2 you play some creatures, and from then on it's draw-land(sometimes)-attack-go. Every creature more expensive than 2 has flash and themselves are great combat tricks versus other aggro decks, and versus control you just leave counter magic open and swing for the win with your threats. If the game goes late you've got a few small card advantage stuff like Zameck Guildmage and Mystic Gensis, but really the goal is to get that initial momentum and carry it on for a win. I had been waiting for a new Plaxmanta for this to really shine, but I think we've gotten to the point now where I'm certain I want to make this deck. I may want to add in Prime Speaker Zegana but that may just be a bit too much and more of a win-more that doesn't go with the deck's tempo oriented goal.
I will admit right now the thing that has me pausing is the manabase. I really don't want the guildgates in there because of the ETB Tapped problem, but the heavy colors make me think I need it.
The Izzet League Pyros Welcome
High Mage of Time Manipulation in the IzzetLeague
Time Manipulation Device Mark Three: Hour Glass Reversal
Idea was found looking into the past useing the time turner to go to egypt. After study have made improvments to device and are ready for testing. Waiting for Slaker to come back to throw him through it. I hope he turns out better then the elf i captured.
Decks
UR Delver
UB Dredge
WB Tokens
UR Moderns Storm