human rights with gatecrash

  • #1
    i have been playing human rights for about a month now and i think that tere will be some fun new tools with gatecrash. this is jut a mock list and i have no clue how to do the mana base correctly any help usefull.

    thrail67's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    3 angel of glory's rise
    3 izzet staticaster
    3 night shade peddler
    4 huntmaster of the fells
    3 high priest of penace
    2 fathom mage
    1 campion of lambholt
    2 Vizkopa Confessor

    4 mulch
    4 unbarial rights
    3 trackers instincs
    4 faithless looting

    24 land

  • #2
    So a five-color human deck? I dunno. Most human decks I see are red-white or green-white so it may be a good idea to narrow your colors down. As for Unburial Rites, that card is used in decks dedicated to it with cards like Griselbrand and Craterhoof Behemoth. Instead I suggest you try red-white humans and focus on Champion of the Parish, Silverblade Paladin, and various Gatecrash Boros cards. If you want I could make a possible decklist.
  • #3
    actually if you take a look at the latest SCG open from San Diego a human reanimator with Angel of Glory's rise combo in it won first place
    Quote from badjuju
    Yeah, but Conley Woods is the Dredge of Magic players. Everything that is good and reasonable in the world says his style of play and type of deckbuilding shouldn't work, but it does. It. Just. Works.
    He's not just out of the box, he defies any sort of geometric shape. He's that special kind of certifiably-insane evil genius.

    Quote from Moruk
    That guy could break Squire if he put his mind to it. Also, what Badjuju said.
  • #4
    that is not nearly the same as a 5 color human aggro deck with unburial rites...
  • #5
    I have been playing around with the idea of Mayor of Avabruck.. since he will allow you to izzet staticaster your high priest of penance repeatedly.
    Standard, Budget:
    UBR URB control.
    UB heroic humans
    Modern, Budget:
    GBW Melria Pod (no fetch)
    R Mono red storm

    Casual:
    RGB Jund Dragons
    UGrand Architech
    WR Tempered steel
    BG wild defiance Infect.

    EDH
    GB Glissa, the traitor
    UWIsperia, Supereme Judge
    UWGDerevi, Empyrial Tactician
  • #6
    Quote from Ulquiorra9000
    So a five-color human deck? I dunno. Most human decks I see are red-white or green-white so it may be a good idea to narrow your colors down. As for Unburial Rites, that card is used in decks dedicated to it with cards like Griselbrand and Craterhoof Behemoth. Instead I suggest you try red-white humans and focus on Champion of the Parish, Silverblade Paladin, and various Gatecrash Boros cards. If you want I could make a possible decklist.


    the point of unburial rites is to combo with angel of glory rise and bring all your humans back from the grave.
  • #7
    Quote from thrail67
    the point of unburial rites is to combo with angel of glory rise and bring all your humans back from the grave.


    Thanks for clearing that up. Still, I get the feeling that you could remove one or two of the colors in this deck to make it run more consistently. Naturally black and white must stay, then maybe red, green, or blue to go with it?
  • #8
    Quote from Ulquiorra9000
    Thanks for clearing that up. Still, I get the feeling that you could remove one or two of the colors in this deck to make it run more consistently. Naturally black and white must stay, then maybe red, green, or blue to go with it?


    thats the trouble tho cutting the colors, i need red for faithless looting, statcaster, nd huntmaster. i need blue for flash back on trackers instincs, staticaster. and green is all my mill spells and alot of things.
  • #9
    I would check out lists on GP's and Open Series. They run excellent, successful, IMO, and could give you some inspiration. I think you will find a massively improved deck when you finish.

    Sig by the amazing Rivenor
    Avatar by the one and only DOLZero


    What you are about to read the absolute truth about the deck that once nearly killed WotC's revenue.
    Quote:
    Originally Posted by DallasM
    Caw Blade is based on the ancient powerful strategy of equipping Storm Crow with Worldslayer, blowing everything up, punching your opponent in the face, stealing his cards, and running away. This new deck is a mere shell of the original caw blade's power.
  • #10
    K, so I've played this deck on and off. The new human today has me very excited. I think I'm going to start testing a 4c list based on a new combo:

    Angel of Glory's Rise reanimating: Under City Informer+Burning Tree Shaman+Fiend Hunter

    Combo works like this:
    -Reanimate or cast AoG
    -Bring back Undercity informer, burning tree emmisary, and Fiend hunter
    -Burning tree emissary ETB adding 2 mana to your mana pool
    -Fiend hunter targets AoGR, exiling it
    -Using 1 mana from BTE sac BTE to Mill via informer(either yourself for more fodder or opponent
    -Using other mana from BTE to sac Fiend hunter, causing AoGR to ETB bringing everyone back
    -Rinse, lather repeat
    -----options
    Add champion of the parish or lambholt for an infinitely huge creature. Add either lightning mauler or zealous conscripts to attack right away.

    Substitute Undercity informer for disciple of grisslbrand for infinite life.

    With two or more BTE's Abuse and Citp effect infinitely
    -cathedral sanctifier/huntmaster for infinite life
    -Kessig malcontents for infinite dmg
    -zealous conscripts for steal all and haste all
    - and there's probably more
    Currently playing:
    Standard:

    RUGDeadeye Combo/Midrange
    UGRWBDefender Combo
    Modern:

    GardgaGeddon
  • #11
    High Priest of Penance seems like it might be a bit cute, but Fathom Mage seems like a real winner in the deck. Vozkopa Confessor... I don't know? Maybe one, or maybe sideboard? Not bad vs. control. I think Zealous Conscript and Goldnight Commander need to be in the deck.
  • #12
    Quote from Dpduder
    K, so I've played this deck on and off. The new human today has me very excited. I think I'm going to start testing a 4c list based on a new combo:

    Angel of Glory's Rise reanimating: Under City Informer+Burning Tree Shaman+Fiend Hunter

    Combo works like this:
    -Reanimate or cast AoG
    -Bring back Undercity informer, burning tree emmisary, and Fiend hunter
    -Burning tree emissary ETB adding 2 mana to your mana pool
    -Fiend hunter targets AoGR, exiling it
    -Using 1 mana from BTE sac BTE to Mill via informer(either yourself for more fodder or opponent
    -Using other mana from BTE to sac Fiend hunter, causing AoGR to ETB bringing everyone back
    -Rinse, lather repeat
    -----options
    Add champion of the parish or lambholt for an infinitely huge creature. Add either lightning mauler or zealous conscripts to attack right away.

    Substitute Undercity informer for disciple of grisslbrand for infinite life.

    With two or more BTE's Abuse and Citp effect infinitely
    -cathedral sanctifier/huntmaster for infinite life
    -Kessig malcontents for infinite dmg
    -zealous conscripts for steal all and haste all
    - and there's probably more


    your right the undercity informer is insane in this type of deck mill/ easy sac outlet. i have won so many games from kesig malcontents its insane. could you put up a mock list so i can see it.... i like lambholt but, not a fan of parsh in this game, ya he gets huge but he is only a big beater nothing more.
  • #13
    Quote from WaterSilver
    High Priest of Penance seems like it might be a bit cute, but Fathom Mage seems like a real winner in the deck. Vozkopa Confessor... I don't know? Maybe one, or maybe sideboard? Not bad vs. control. I think Zealous Conscript and Goldnight Commander need to be in the deck.


    well th high priest of penace is in here to slow down agro decks in the begining of the game and then to combo with izzit staticaster later in the game and wipe there board... the vozkopa confessor was my way to nuke my oppents hand of there sweeper or anything else they might have in hand thats going to hurt me.
  • #14
    Quote from thrail67
    well th high priest of penace is in here to slow down agro decks in the begining of the game and then to combo with izzit staticaster later in the game and wipe there board... the vozkopa confessor was my way to nuke my oppents hand of there sweeper or anything else they might have in hand thats going to hurt me.


    Which is fine logic, but you are using them in place of tried and true cards that give the deck it's power. What can the High Priest really do that Staticaster can't do by itself? You've biggest board threat is blockers, which you don't need High Priest to get rid of.
  • #15
    Well here's a what I'm gonna start to test today.

    Dpduder's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4x Avacyn's Pilgrim
    4x Champion of the Parish
    4x Burning tree emmisary
    3x Fiend Hunter
    3x Undercity Informer
    1x Kessig Malcontents
    4x Huntmaster of the fells
    1x Zealous Conscripts
    3x Angel of Glory's Rise

    3x Faithless looting
    4x Mulch
    2x Unburial rights

    Lands 24
    4x Cavern of Souls
    4x Temple garden
    16x Other good lands tbd



    Also noticed that zealous conscripts can make infinite mana by targeting our own lands or, that multiple BTE's can make unlimited mana aswell. Extort could also be a win condition as could classic mana dumps like Kessig wolf run, devils play, or even the new Boros Guildmage.
    Currently playing:
    Standard:

    RUGDeadeye Combo/Midrange
    UGRWBDefender Combo
    Modern:

    GardgaGeddon
  • #16
    What about using that combo to get 4 Biovisionaries in play? All you would need is a fiend hunter, AoGR, Undercity informer, and BTE in your GY with a UB rites in the yard or hand and the mana to cast it... ok well that's a 5 card combo I suppose but it shouldn't be too hard in a rites deck with looting, mulch, salage/instincts, and flooding... right? You could add in multiple alternate wincons like devil's play and malcontents and whatnot. Just trying to think of way to abuse this so you don't have to risk waiting 1 more turn to win like you do sometimes with the current human rites decks.

    Edit - It might also be wise to include some way to protect your combo vs hard hate like Rakdos charm/Counterspells/RiP/etc with some counterspells like negate/izzet charm/syncopate etc -- which means having to wait until you can keep 1 blue mana open before comboing off -- which also means including creatures that only affect the board as soon as they enter. Then again I might just be trying to clutter the deck up too much, but this does sound like a much better and more skill intensive deck to play.
    Last edited by Fhorar: 1/15/2013 1:41:38 PM
  • #17
    or just mill him? if you get the combo, he's dead. no need for more pieces.
  • #18
    I don't like the idea of milling someone out with Undercity Informer, it just requires too many creatures. Say the game has gone on long and your opponent has 10 lands on the board, in a typical deck that means they have 14 left in their library. That means you need 15 creatures to fully mill them. Even in a reanimator deck that's too many.

    On the other hand I do very much like the idea of Undercity Informer combined with Duskmantle Guildmage. That's a way to add some reach to a deck, and an alternate win condition without requiring many deck/sideboard slots. Maybe 2 for each creature. The guildmage, assuming your opponent is at 20 reduces the number of creatures needed for a "mill" win to a mere 7.

    High Priest of Penance seems a bit cute. I like that I can use it as artifact and enchantment destruction but most of the time it seems like it's just being used to set up a Nightshade Peddler/Izzet Staticaster style combo, except it's not usable every turn unless you stay in green for Mayor of Avabruck. Stilll, I think it's good enough to replace a Golgari Charm.

    This is what I think my deck will run after GTC is out.

    Aazadan's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Land 22
    4 Blood Crypt
    4 Steam Vents
    2 Overgrown Tomb
    4 Sunpetal Grove
    4 Temple Garden
    1 Drowned Catacomb
    3 Cavern of Souls

    Creatures 18
    4 Huntmaster of the Fells
    4 Angel of Glory's Rise
    1 Zealous Conscripts
    4 Nightshade Peddler
    4 Izzet Staticaster
    1 Goldnight Commander

    Spells 20
    4 Unburial Rites
    4 Chronic Flooding
    4 Faithless Looting
    4 Mulch
    3 Izzet Charm
    1 Tracker's Instinct



    The MB has no changes but the SB sees 5 new cards in the guildmages, priest, and informer.
  • #19
    Quote from Aazadan
    I don't like the idea of milling someone out with Undercity Informer, it just requires too many creatures. Say the game has gone on long and your opponent has 10 lands on the board, in a typical deck that means they have 14 left in their library. That means you need 15 creatures to fully mill them. Even in a reanimator deck that's too many.

    On the other hand I do very much like the idea of Undercity Informer combined with Duskmantle Guildmage. That's a way to add some reach to a deck, and an alternate win condition without requiring many deck/sideboard slots. Maybe 2 for each creature. The guildmage, assuming your opponent is at 20 reduces the number of creatures needed for a "mill" win to a mere 7.

    High Priest of Penance seems a bit cute. I like that I can use it as artifact and enchantment destruction but most of the time it seems like it's just being used to set up a Nightshade Peddler/Izzet Staticaster style combo, except it's not usable every turn unless you stay in green for Mayor of Avabruck. Stilll, I think it's good enough to replace a Golgari Charm.

    This is what I think my deck will run after GTC is out.

    thrail67's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Land 22
    4 Blood Crypt
    4 Steam Vents
    2 Overgrown Tomb
    4 Sunpetal Grove
    4 Temple Garden
    1 Drowned Catacomb
    3 Cavern of Souls

    Creatures 18
    4 Huntmaster of the Fells
    4 Angel of Glory's Rise
    1 Zealous Conscripts
    4 Nightshade Peddler
    4 Izzet Staticaster
    1 Goldnight Commander

    Spells 20
    4 Unburial Rites
    4 Chronic Flooding
    4 Faithless Looting
    4 Mulch
    3 Izzet Charm
    1 Tracker's Instinct



    The MB has no changes but the SB sees 5 new cards in the guildmages, priest, and informer.


    you have the mill thing all wrong.
    1. angel of glory rise enters battlefield
  • #21
    I understand using it after Angel of Glory's Rise. However that's still quite a bit of mana (14 in my previous example) to mill them out. Getting 14 creatures off an Angel isn't the most common thing in the world either. It happens sometimes but usually you're casting Angel for more in the 8 creature range, which means you need to Unburial Rites twice. Not to mention needing the rest of the mana to use it. If you're running Burning Tree Emissary the mana is a little bit easier but it's still a lot.

    If you're referring to the idea of milling yourself, you're trading a card for 2.5 cards in the graveyard each time. That's a pretty bad trade when you look at the other methods of getting stuff in the graveyard right now so it won't be replacing anything.
  • #22
    I think you're not getting the idea of the combo Aazadan - if you cast rites on Angel you bring in undercity informer, burning tree emmisary, and fiend hunter. You exile your angel with fiend hunter, then using 1 of the RG mana added to your pool from BTE to sac the BTE with your informer (mill yourself or opponent) then sac the fiend hunter with the other mana (mill yourself or opponent) which then returns the Angel to play bring back into the hunter and BTE that you sac'd (and whatever else that you milled into your GY if you milled yourself). Rinse and repeat. If you get two BTEs in the yard you can create infinite red and/or green mana (add 4 mana to the pool, use 3 to sac 2 BTEs and 1 hunter). With a Zealous Conscripts in the GY you can take control of all of your opponents permanents or give your own permanents haste or respond (at instant speed) to something by untapping a blue mana source you have to counter something like RIP or other GY hate or counterspell. Or you can put 4 biovisionaries in your deck and use the above method to mill yourself until you have all 4 in GY (and bring then in with angel triggers). Or you can do infinite damage with a kessig malcontents.

    The main thing is you need Angel of Glory's Rise, Fiend Hunter, Underworld Informer, and Burning Tree Emmisary. Really, I guess, you could just use those 4 cards to win by milling your opponent a million times and pass turn - the problem is how to survive until you can combo off along with how to protect your combo.
  • #23
    Quote from thrail67
    i have been playing human rights for about a month now and i think that tere will be some fun new tools with gatecrash. this is jut a mock list and i have no clue how to do the mana base correctly any help usefull.

    Scarap's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    3 angel of glory's rise
    3 izzet staticaster
    3 night shade peddler
    4 huntmaster of the fells
    3 high priest of penace
    2 fathom mage
    1 campion of lambholt
    2 Vizkopa Confessor

    4 mulch
    4 unbarial rights
    3 trackers instincs
    4 faithless looting

    24 land



    I thought the big tech in this deck was Chronic Flooding? Did that change sometime?
  • #24
    Quote from Fhorar
    I think you're not getting the idea of the combo Aazadan - if you cast rites on Angel you bring in undercity informer, burning tree emmisary, and fiend hunter. You exile your angel with fiend hunter, then using 1 of the RG mana added to your pool from BTE to sac the BTE with your informer (mill yourself or opponent) then sac the fiend hunter with the other mana (mill yourself or opponent) which then returns the Angel to play bring back into the hunter and BTE that you sac'd (and whatever else that you milled into your GY if you milled yourself). Rinse and repeat. If you get two BTEs in the yard you can create infinite red and/or green mana (add 4 mana to the pool, use 3 to sac 2 BTEs and 1 hunter). With a Zealous Conscripts in the GY you can take control of all of your opponents permanents or give your own permanents haste or respond (at instant speed) to something by untapping a blue mana source you have to counter something like RIP or other GY hate or counterspell. Or you can put 4 biovisionaries in your deck and use the above method to mill yourself until you have all 4 in GY (and bring then in with angel triggers). Or you can do infinite damage with a kessig malcontents.

    The main thing is you need Angel of Glory's Rise, Fiend Hunter, Underworld Informer, and Burning Tree Emmisary. Really, I guess, you could just use those 4 cards to win by milling your opponent a million times and pass turn - the problem is how to survive until you can combo off along with how to protect your combo.


    Yes, I understand all that and it seems really fragile. It's a 5 card combo at it's base, 6 cards with Zealous Conscripts/Kessig Malcontents, 9 cards with Biovisionary. I'll admit it's a little easier to assemble since you just need all the cards in your graveyard but I think it's watering the deck down way too much to do that. It seems to me like it's just as effective to bring back several creatures with Angel of Glory's Rise including an Underworld Informer/Duskmantle Guildmage. Swing, and if you can't win off of that board state sacrifice with the guildmage ability active to get the remaining damage in. It requires far fewer specific cards and is just as effective.
  • #25
    I played an early version of AoGR/human rites right after rotation that involved using a Falkenrath aristocrat as the sac outlet and the combo was surprisingly solid (though not as solid as the one that uses the static aster peddler combo with chronic flooding) - the tricky part was making sure I got aristocrat into play and protecting it until I could rites the angel, but it still worked a out 60% of the time in testing. Having the sac outlet that comes into play with angel and creatures that produce mana to feed it seems pretty solid if the aristocrat version was slightly durable.

    I think a list would have to look like:

    4 Huntmaster
    3 AoGR
    2 Informer
    4 BTE
    3 Fiend Hunter
    2 staticaster
    2 peddler
    1 Zealous Conscripts
    1 Goldnight

    4 Looting
    4 Chronic flooding
    3 mulch
    3 unburial rites
    2 trackers instincts

    22 lands

    Just an idea, with the main wincon being infinite mill and alternate ZC Goldnight shenanigans, or if you're really desperate, beat down. The SB can hold counterspells and other hate or alternate wincons. Just a rough draft that could probably use tweaking. I wouldn't mind finding a place for a couple I set charms MD.
    Last edited by Fhorar: 1/16/2013 6:14:11 AM
  • #26
    You guys are trying to be way to cute. Max out the combo cards and put in something as a backup plan. Thats the deck.
    4 bio guys? why? 1 lab maniac does what 4 of those do.
    Figure out what plan b is. Is it goldlight? Slaughter Games and RiP are real cards. Is plan b just staticing all their dudes and beating them for small amounts?
    Angel, hunter, BTE, and informer are all 4 ofs or close to it. Plan b can be 2-3 of or what have you. Then win. Easy enough.
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