Hey guys, It's not only my first post here in salvation, but also my first try in a standard deck building, since I'm not all to familiar with the metagame and such, discussion and ideas for this deck will be very much apreciated (:
So, the idea is simple but I couldn't find lists similar to this one... tons of enchantments and sphere of safety to block out creature attacks
Here's my list by now:
Guildgate is bad in this deck, try to at least save up for sunpetal groves.... which you can pick up for about 4 bucks a piece, unless you can afford temple gardens then go for those and some sunpetal groves. Never want to be mana screwed.
Just not sure how well it will fare, but good luck
Guildgate is bad in this deck, try to at least save up for sunpetal groves.... which you can pick up for about 4 bucks a piece, unless you can afford temple gardens then go for those and some sunpetal groves. Never want to be mana screwed.
Just not sure how well it will fare, but good luck
Yeah sorry, I actually have them, I just remembered lol
And I plan on using temple gardens as well
It's on the build of the deck I'm mostly worried...
I have some hard time finding people to playtest with standard decks, only a friend who runs a Dos Rakis deck
So it's kinda tough to know how well can it get
Dipping into blue opens up several very strong cards for you, Particularly in the creature department. Hexproof is very important for this kind aura heavy approach. Invisible Stalker and Geist of Saint Traft being the most notable. Your current list has 8 creature boosting enchantments, but only 6 creatures. 4 of those 6 are easily removed, which is a recipe for disaster.
Detention Sphere is also pretty slick.
You'll want Nevermore in the sideboard to stop Cyclonic Rift and Restoration Angel (blinking the Thragtusk you have pacified is a real beating) and whatever else
Finally, a single Moorland Haunt can allow you a bit of late game reach and a target for your Auras after sweepers like Supreme Verdict clear the board.
Personally i run a GWU enchantment deck that mills instead of playing creatures. Counters are a problem as is direct damage. Rest in peace is nice because it's an extra enchantment and blows up quite a few decks in the current meta.
For your deck, dipping into blue means out goes fencing ace, in comes invisible stalker and geist... Also a 1 of bruna is fun if she can stay online for an attack. I'd drop soul tithe for spectral flight if you do that though and drop ranger's guile for either card draw, RiP's or nevermore's or maybe even some charms... both azorius and selesnya have their worth.
Dipping into blue opens up several very strong cards for you, Particularly in the creature department. Hexproof is very important for this kind aura heavy approach. Invisible Stalker and Geist of Saint Traft being the most notable. Your current list has 8 creature boosting enchantments, but only 6 creatures. 4 of those 6 are easily removed, which is a recipe for disaster.
Detention Sphere is also pretty slick.
You'll want Nevermore in the sideboard to stop Cyclonic Rift and Restoration Angel (blinking the Thragtusk you have pacified is a real beating) and whatever else
Finally, a single Moorland Haunt can allow you a bit of late game reach and a target for your Auras after sweepers like Supreme Verdict clear the board.
Thanks for the suggestions, I'm thinking a way to apply them, should I play three colors then? Using Hallowed Fountain perhaps?
The geist is too expensive for me right now, but I can use invisible stalkers and detention spheres.
Nevermore is already a sideboard plan (:
And I liked very much that singleton Moorland Haunt, since while enchanted by the abundant growth, doesn't mana screw me.
Personally i run a GWU enchantment deck that mills instead of playing creatures. Counters are a problem as is direct damage. Rest in peace is nice because it's an extra enchantment and blows up quite a few decks in the current meta.
For your deck, dipping into blue means out goes fencing ace, in comes invisible stalker and geist... Also a 1 of bruna is fun if she can stay online for an attack. I'd drop soul tithe for spectral flight if you do that though and drop ranger's guile for either card draw, RiP's or nevermore's or maybe even some charms... both azorius and selesnya have their worth.
And out of curiosity... what do you run for milling? Chronic Flooding? Increasing confusion?
Stuffy doll + inquisitor's flail + rancor an ethereal armor is awesome, and is currently in my enchanents list. They block a 5/5 stuffy doll and deal it 6 damage, they will get dealt 12 damage. Tey let it through, it deals 10 damage. Paired with silverblade, damage dealt is doubled again.
Blue gives us invisible stalker, one of the best beaters in this sitch. I second oblivion sphere
And out of curiosity... what do you run for milling? Chronic Flooding? Increasing confusion?
2 Jace and 2 Curse of the bloody tome.
Once i get the second sphere out i don't fear their creatures. Once they realize I'm not attacking they can wait to tap mana and flooding can be played around/tapped around.
So... without SB this is my idea on the list after the suggestions, I liked the milling path, but I prefer creatures in the list. Those Hinterland Harbor won't be making the cut due to them being expensive and not reusable for me...(in opposition to the simic shockland) Did it get better? Is 8 Creatures enough? I though of putting some creatures in the sideboard...
Thanks for the replies so far.
Stuffy doll + inquisitor's flail + rancor an ethereal armor is awesome, and is currently in my enchanents list. They block a 5/5 stuffy doll and deal it 6 damage, they will get dealt 12 damage. Tey let it through, it deals 10 damage. Paired with silverblade, damage dealt is doubled again.
Blue gives us invisible stalker, one of the best beaters in this sitch. I second oblivion sphere
I liked the 'combo' with stuffy doll, and I even have a couple with me, but where I'm going to play, there's multiple players playing angel of serenity and exiling gimmicks making hard to play it, keep it, enchant it and attack with it in those turns where we're at 5+ mana
Yeah sorry, I actually have them, I just remembered lol
And I plan on using temple gardens as well
It's on the build of the deck I'm mostly worried...
I have some hard time finding people to playtest with standard decks, only a friend who runs a Dos Rakis deck
So it's kinda tough to know how well can it get
I will refer you to Cockatrice, it is an invaluable tool in testing standard decks. If you dont feel like purchasing the cards before playing either on MTGO or paper. I use it to tweak a deck before I buy it and bring it to my LGS. Just a suggestion though.
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"Veni, Vidi, Vici" - Gaius Julius Caesar
"No color is OP, you just have to not suck at yours." - Manki
Mana base looks a lot better!! Instead of fog maybe azorious charm? The azorious charm I would think could be better than the fog because if they have some big creature you can then put it on the top of their deck, making them have to recast him and lose a draw. You were also talking about swinging for 14 damage with fencing ace. With azorious charm you can now give that fencing ace lifelink for when he swings big;)
Why has no one mentioned Martial Law, or Security Blockade?
Being able to detain a creature every turn seems really good. And security blockade, bringing up your enchantment count, giving you a dude, and slowing down some clocks? Seems like a lot of work for one card.
I've been thinking of a similar idea for some time, and these seem to be almost auto-includes of some capacity. I was definitely thinking in different colors though, Esper I think would be good.
Underworld Connections seems like it fits well, more enchantment and draw, as well as a couple Curse of Deaths Hold, if you go into these colors, heck, even Stab Wound is almost playable if you are going for a life-loss win con (I think the Esper opens up milling very nicely though).
I hate how awesome the new Jace is, because it can really be annoying in the control matchup if you are trying to mill with a Memory Adept, but Increasing confusion can be very good, especially in a stall-y kind of deck. My Local shop still plays extended, and I was playing a Turbo fog deck, and found increasing confusion to be a house.
So, the idea is simple but I couldn't find lists similar to this one... tons of enchantments and sphere of safety to block out creature attacks
Here's my list by now:
4x Fencing Ace
2x Sigarda, Host of Herons
4x Abundant Growth
4x Ethereal Armor
4x Rancor
2x Ranger's Guile
2x Ground Seal
2x Pacifism
3x Soul Tithe
1x Ajani, Caller of the Pride
4x Oblivion Ring
4x Sphere of Safety
10x Plains
4x Selesnya Guildgate
This is the basic idea! Tell me what you guys think and what could be improved! Thanks in advance
Just not sure how well it will fare, but good luck
Yeah sorry, I actually have them, I just remembered lol
And I plan on using temple gardens as well
It's on the build of the deck I'm mostly worried...
I have some hard time finding people to playtest with standard decks, only a friend who runs a Dos Rakis deck
So it's kinda tough to know how well can it get
Detention Sphere is also pretty slick.
You'll want Nevermore in the sideboard to stop Cyclonic Rift and Restoration Angel (blinking the Thragtusk you have pacified is a real beating) and whatever else
Finally, a single Moorland Haunt can allow you a bit of late game reach and a target for your Auras after sweepers like Supreme Verdict clear the board.
For your deck, dipping into blue means out goes fencing ace, in comes invisible stalker and geist... Also a 1 of bruna is fun if she can stay online for an attack. I'd drop soul tithe for spectral flight if you do that though and drop ranger's guile for either card draw, RiP's or nevermore's or maybe even some charms... both azorius and selesnya have their worth.
Thanks for the suggestions, I'm thinking a way to apply them, should I play three colors then? Using Hallowed Fountain perhaps?
The geist is too expensive for me right now, but I can use invisible stalkers and detention spheres.
Nevermore is already a sideboard plan (:
And I liked very much that singleton Moorland Haunt, since while enchanted by the abundant growth, doesn't mana screw me.
And out of curiosity... what do you run for milling? Chronic Flooding? Increasing confusion?
Blue gives us invisible stalker, one of the best beaters in this sitch. I second oblivion sphere
2 Jace and 2 Curse of the bloody tome.
Once i get the second sphere out i don't fear their creatures. Once they realize I'm not attacking they can wait to tap mana and flooding can be played around/tapped around.
4 Invisible Stalker
2 Fencing Ace (I still like the idea of 14 trampling damage potentially on turn 4)
2 Sigarda, Host of Herons
//ENCHANTMENTS
4 Abundant Growth
4 Oblivion Ring
3 Detention Sphere
4 Ethereal Armor
4 Rancor
2 Mana Bloom (for a turn 4 safety)
4 Sphere of Safety
4 Fog
// LANDS
4 Hallowed Fountain
4 Sunpetal Grove
4 Temple Garden
4 Hinterland Harbor
2 Glacial Fortress
3 Forest
1 Plains
1 Moorland Haunt
So... without SB this is my idea on the list after the suggestions, I liked the milling path, but I prefer creatures in the list. Those Hinterland Harbor won't be making the cut due to them being expensive and not reusable for me...(in opposition to the simic shockland) Did it get better? Is 8 Creatures enough? I though of putting some creatures in the sideboard...
Thanks for the replies so far.
I liked the 'combo' with stuffy doll, and I even have a couple with me, but where I'm going to play, there's multiple players playing angel of serenity and exiling gimmicks making hard to play it, keep it, enchant it and attack with it in those turns where we're at 5+ mana
I will refer you to Cockatrice, it is an invaluable tool in testing standard decks. If you dont feel like purchasing the cards before playing either on MTGO or paper. I use it to tweak a deck before I buy it and bring it to my LGS. Just a suggestion though.
"No color is OP, you just have to not suck at yours." - Manki
Being able to detain a creature every turn seems really good. And security blockade, bringing up your enchantment count, giving you a dude, and slowing down some clocks? Seems like a lot of work for one card.
I've been thinking of a similar idea for some time, and these seem to be almost auto-includes of some capacity. I was definitely thinking in different colors though, Esper I think would be good.
Underworld Connections seems like it fits well, more enchantment and draw, as well as a couple Curse of Deaths Hold, if you go into these colors, heck, even Stab Wound is almost playable if you are going for a life-loss win con (I think the Esper opens up milling very nicely though).
I hate how awesome the new Jace is, because it can really be annoying in the control matchup if you are trying to mill with a Memory Adept, but Increasing confusion can be very good, especially in a stall-y kind of deck. My Local shop still plays extended, and I was playing a Turbo fog deck, and found increasing confusion to be a house.
4x Burden of Guilt
4x Mana Bloom
4x Pacifism
4x Oblivion Ring
4x Security Blockade
4x Sphere of Safety
3x Parallel Lives
1x Growing Ranks
4x Selesyna Keyrune
1x Elixir of Immortality
2x Rogue's Passage
18 lands
Win condition is Grove of the Guardian token. Wait until you have either Parallel Lives or Growing Ranks before you sac the land.