Sorry in advance if there is already a thread for this but I didn't feel it belonged in the Esper Control thread since it is more midrange. I think it is a competitive deck and a lot of fun to play and I am hoping someone else out there feels the same way.
Here is a list that made top 8 at SCG Seattle this weekend:
I have. I like it, it's a lot like UW Flash, but with tougher mana but the absolutely incredible Lingering Souls for support. You almost want to it be a control combo deck, where you stall, flash a guy in, hook up a Pike and close it out. Souls goes with that plan quite well along with the Ultimate Prices. You do miss having Godless Shrine and Watery Grave considerably though.
Hey guys, I just opened a Bant Midrange Control thread too, which like this utilizes the UWR Midrange/UW Flash core.
I find it a little odd that UW Flash and UWR Midrange are in the UW Aggro area and Esper and Bant Midrange Control are here, when all 4 decks share so much, but I'm just gonna post something to them letting them know we have variants here if players want to think about the pros and cons of the variations around the core concept.
I have yet to see a UW Flash thread, though it seems the UW Tempo thread has become the UW Flash thread.
DXI-Edge opened a Primer UWR Tempo thread (I know you know, I think you have both posted there, just saying... :D)
I think we all benefit from sharing in the UWx Midrange discussion because this is a potentially powerful core in the current meta, though UW flash is obviously a little more Tempo than the rest. Still, Flash has already influenced the UWR thread with the use of Pike and my Bant is intended to have enhanced endurance against GW and Bant aggro and midrange Beatdown decks, while the Esper Midrange, in exchange for a little pre-Gatecrash mana wonkiness, digs and fills the graveyard more effectively while creating even more 1/1 spirits to chump and swing.
I had an idea for a deck similar to this, but it was more of splashing black into the UW Flash archetype, making it Esper Flash. Throw Ultimate Price in for removal, which UW Flash lacks, and maybe Lingering Souls. With everyone adding Cavern of Souls to their decks, I think adding a third color for removal is becoming more necessary.
I hadn't thought of Forbidden Alchemy. I may test it out.
Between Thought Scour and Forbidden Alchemy the GY gets full fast. Sometimes I have to pitch stuff I would rather hold onto but for the most part we get value from much of what we pitch either through Snapcaster flashback, Lingering Souls, or Moorland Haunt, or just leave the spells there to pump Runechanter's Pike.
I like the variations and the access to Ultimate Price and Forbidden Alchemy. I can't wait for the UB and BW Shocklands to make this more consistent. I see a really strong deck here.
The only bad part is that Ultimate Price's limitation is exactly what makes it useless against Loxodon Smiter, Niv-Mizzet Dracogenius, Armada Wurm, Centaur Healer, Dreg Mangler, Deathrite Shaman, Huntmaster of the Fells, Lotleth Troll, and Rakdos Cackler, a list that will get longer soon. that's a lot of currently important creatures. Of course, the list of what it kills instant speed for 1B is not too shabby either.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I like the variations and the access to Ultimate Price and Forbidden Alchemy. I can't wait for the UB and BW Shocklands to make this more consistent. I see a really strong deck here.
The only bad part is that Ultimate Price's limitation is exactly what makes it useless against Loxodon Smiter, Niv-Mizzet Dracogenius, Armada Wurm, Centaur Healer, Dreg Mangler, Deathrite Shaman, Huntmaster of the Fells, Lotleth Troll, and Rakdos Cackler, a list that will get longer soon. that's a lot of currently important creatures. Of course, the list of what it kills instant speed for 1B is not too shabby either.
Yeah, but then you just save any counterspells you have for their multi-colored creatures. Let the monocolored ones land and kill them at end of turn. I know that doesn't work for Loxodon, but he can be dealt with. Or race them by going over their head with Angel and Pike.
But I'm not comfortable not having Think Twice in there. I do have Forbidden Alchemy, but it costs 1 more. I'll have to test it out. Haven't made the SB yet.
IMO, the number one reason to go Esper is Lingering Souls coupled with Vault of the Archangel.
In my list, I'm trying to stay fairly as close to UW Flash as I can. I want more instants. I don't want to really have to tap land on my turn unless absolutely necessary. I like Vault, but I'd only really ever use it for defense, not offense. It's something I may look into. I see its use in many different ways, but I also see how it can hurt the deck if I end up using it on my turn rather than my opponent's.
EDIT: After playing a bunch of games with this deck I am not sure it is for me. It is probably best as UW Flash with a black splash for Ultimate Price. I personally really like Lingering Souls but I don't think that card works very well in a UWb flash shell, nor does Geist of Saint Traft work well in the UWb Flash shell. I think I might head back to Esper Control.
@ctaylor33
I think this deck will be much stronger come Gatecrash. I was also wondering if Midnight Haunting is really the token generator you want, despite not being able to flashback it without Snapcaster. Seems to me that using Snappy to flash it is actually fine so that you limit your tapping out.
I also hope the presence and fleshing out of UB and BW in Gatecrash will result in some choice commons and uncommons, aside from mana fixing for Esper.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
That's why I figure I'll hold off on playing Esper anything right now. Especially an Esper Flash kind of deck. Gatecrash with help the mana be more consistent, and there will be lots of blue and black spells to choose from. Not to mention the mechanic Dimir. We don't know what it is yet, but it might be something useful.
Another one made top 16 at GP San Antonio. I am starting to think it might be time to give this deck another look. Augur of Bolas seems well positioned against BR aggro decks.
I am trying to decide which of these two lists looks better. They are slightly different in that one is more tap-out while the other tries to maintain the flash element.
Here is a list that made top 8 at SCG Seattle this weekend:
2 Runechanter's Pike
Creatures
3 Augur of Bolas
4 Restoration Angel
4 Snapcaster Mage
Instants
3 Azorius Charm
3 Dissipate
2 Rewind
1 Rootborn Defenses
4 Thought Scour
2 Ultimate Price
4 Geist of Saint Traft
Sorceries
4 Lingering Souls
Basic Lands
4 Island
2 Plains
1 Swamp
Lands
4 Drowned Catacomb
1 Evolving Wilds
4 Glacial Fortress
4 Hallowed Fountain
1 Moorland Haunt
3 Vault of the Archangel
1 Dungeon Geists
3 Detention Sphere
1 Azorius Charm
2 Purify the Grave
2 Sphinx's Revelation
2 Tamiyo, the Moon Sage
4 Supreme Verdict
And here is a list that made top 16 at SCG St. Louis on 11/3:
3 Restoration Angel
4 Snapcaster Mage
3 Azorius Charm
2 Detention Sphere
2 Dissipate
2 Essence Scatter
3 Forbidden Alchemy
4 Lingering Souls
2 Runechanter's Pike
4 Thought Scour
2 Unsummon
2 Evolving Wilds
4 Glacial Fortress
4 Hallowed Fountain
6 Island
2 Isolated Chapel
1 Plains
1 Swamp
1 Vault of the Archangel
2 Appetite for Brains
1 Azorius Charm
1 Curse of Death's Hold
2 Dissipate
1 Negate
1 Purify the Grave
3 Sensory Deprivation
2 Seraph of Dawn
2 Supreme Verdict
Here is the version I am planning to test:
4 Snapcaster Mage
4 Restoration Angel
3 Augor of Bolas
4 Geist of Saint Traft
Instant:
2 Forbidden Alchemy
3 Azorius Charm
4 Thought Scour
2 Ultimate Price
2 Rewind
2 Dissipate
Sorcery:
4 Lingering Souls
2 Runchanter's Pike
Land:
4 Hallowed Fountain
4 Glacial Fortress
3 Drowned Catacomb
2 Isolated Chapel
4 Island
1 Plains
1 Swamp
2 Evolving Wilds
2 Vault of the Archangel
1 Moorland Haunt
2 Curse of Death's Hold
2 Supreme Verdict
2 Appetite for Brains
1 Azorius Charm
2 Detention Sphere
2 Purify the Grave
1 Sever the Bloodline
2 Tragic Slip
1 Sphinx's Revelation
Still working on the SB. I might try Sensory Deprivation and maybe an Erase for Rancor.dec.
Anyone else try this archetype yet?
I find it a little odd that UW Flash and UWR Midrange are in the UW Aggro area and Esper and Bant Midrange Control are here, when all 4 decks share so much, but I'm just gonna post something to them letting them know we have variants here if players want to think about the pros and cons of the variations around the core concept.
Bant Midrange Control
I have yet to see a UW Flash thread, though it seems the UW Tempo thread has become the UW Flash thread.
DXI-Edge opened a Primer UWR Tempo thread (I know you know, I think you have both posted there, just saying... :D)
I think we all benefit from sharing in the UWx Midrange discussion because this is a potentially powerful core in the current meta, though UW flash is obviously a little more Tempo than the rest. Still, Flash has already influenced the UWR thread with the use of Pike and my Bant is intended to have enhanced endurance against GW and Bant aggro and midrange Beatdown decks, while the Esper Midrange, in exchange for a little pre-Gatecrash mana wonkiness, digs and fills the graveyard more effectively while creating even more 1/1 spirits to chump and swing.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I hadn't thought of Forbidden Alchemy. I may test it out.
The only bad part is that Ultimate Price's limitation is exactly what makes it useless against Loxodon Smiter, Niv-Mizzet Dracogenius, Armada Wurm, Centaur Healer, Dreg Mangler, Deathrite Shaman, Huntmaster of the Fells, Lotleth Troll, and Rakdos Cackler, a list that will get longer soon. that's a lot of currently important creatures. Of course, the list of what it kills instant speed for 1B is not too shabby either.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Yeah, but then you just save any counterspells you have for their multi-colored creatures. Let the monocolored ones land and kill them at end of turn. I know that doesn't work for Loxodon, but he can be dealt with. Or race them by going over their head with Angel and Pike.
I'm thinking of something like this:
4 Restoration Angel
4 Snapcaster Mage
3 Azorius Charm
2 Dissipate
2 Essence Scatter
3 Forbidden Alchemy
1 Midnight Haunting
1 Rewind
2 Runechanter’s Pike
1 Sphinx’s Revelation
3 Thought Scour
1 Tragic Slip
3 Ultimate Price
2 Unsummon
4 Glacial Fortress
4 Hallowed Fountain
5 Island
3 Isolated Chapel
2 Moorland Haunt
2 Plains
But I'm not comfortable not having Think Twice in there. I do have Forbidden Alchemy, but it costs 1 more. I'll have to test it out. Haven't made the SB yet.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I am not sure I am the man for that job. I haven't had a chance to test the deck yet other than a few casual games against BR Zombies.
Here is another list last 3-1'd on mtgo:
2 Evolving Wilds
4 Glacial Fortress
4 Hallowed Fountain
3 Island
3 Isolated Chapel
1 Plains
1 Swamp
2 Vault of the Archangel
4 Augur of Bolas
4 Geist of Saint Traft
4 Restoration Angel
3 Snapcaster Mage
2 Forbidden Alchemy
4 Lingering Souls
2 Runechanter's Pike
3 Syncopate
4 Thought Scour
2 Ultimate Price
3 Appetite for Brains
1 Detention Sphere
2 Duress
2 Purify the Grave
2 Righteous Blow
2 Sundering Growth
3 Supreme Verdict
Edit: Is Geist necessary in this deck?
In my list, I'm trying to stay fairly as close to UW Flash as I can. I want more instants. I don't want to really have to tap land on my turn unless absolutely necessary. I like Vault, but I'd only really ever use it for defense, not offense. It's something I may look into. I see its use in many different ways, but I also see how it can hurt the deck if I end up using it on my turn rather than my opponent's.
I don't think so. But he's a nice aggressive play, I suppose.
4 Drowned Catacomb
1 Evolving Wilds
4 Glacial Fortress
4 Hallowed Fountain
4 Island
1 Moorland Haunt
2 Plains
1 Swamp
2 Vault of the Archangel
4 Augur of Bolas
4 Restoration Angel
4 Snapcaster Mage
3 Dissipate
4 Lingering Souls
2 Rewind
2 Runechanter's Pike
2 Sphinx's Revelation
2 Think Twice
4 Thought Scour
2 Ultimate Price
1 Cavern of Souls
2 Detention Sphere
2 Dispel
1 Jace, Memory Adept
2 Purify the Grave
3 Rhox Faithmender
2 Supreme Verdict
2 Talrand, Sky Summoner
EDIT: After playing a bunch of games with this deck I am not sure it is for me. It is probably best as UW Flash with a black splash for Ultimate Price. I personally really like Lingering Souls but I don't think that card works very well in a UWb flash shell, nor does Geist of Saint Traft work well in the UWb Flash shell. I think I might head back to Esper Control.
I think this deck will be much stronger come Gatecrash. I was also wondering if Midnight Haunting is really the token generator you want, despite not being able to flashback it without Snapcaster. Seems to me that using Snappy to flash it is actually fine so that you limit your tapping out.
I also hope the presence and fleshing out of UB and BW in Gatecrash will result in some choice commons and uncommons, aside from mana fixing for Esper.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Seattle Open Top 8
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I am trying to decide which of these two lists looks better. They are slightly different in that one is more tap-out while the other tries to maintain the flash element.
This one 3-1'd a daily on 11/24:
2 Evolving Wilds
4 Glacial Fortress
4 Hallowed Fountain
4 Island
2 Isolated Chapel
1 Moorland Haunt
1 Plains
1 Swamp
1 Vault of the Archangel
4 Augur of Bolas
4 Restoration Angel
3 Snapcaster Mage
3 Azorius Charm
2 Dissipate
1 Essence Scatter
3 Forbidden Alchemy
4 Lingering Souls
1 Rewind
2 Sphinx's Revelation
4 Thought Scour
2 Ultimate Price
1 Unsummon
2 Appetite for Brains
2 Detention Sphere
1 Dispel
1 Dissipate
1 Intrepid Hero
1 Negate
2 Purify the Grave
2 Rhox Faithmender
2 Supreme Verdict
1 Ultimate Price
This one made top 16 at GP San Antonio:
3 Isolated Chapel
3 Glacial Fortress
4 Drowned Catacomb
2 Cavern of Souls
5 Island
2 Plains
1 Moorland Haunt
3 Snapcaster Mage
4 Augur of Bolas
4 Restoration Angel
2 Think Twice
2 Syncopate
4 Thought Scour
3 Ultimate Price
1 Midnight Haunting
2 Dissipate
3 Azorius Charm
2 Sphinx's Revelation
1 Rewind
2 Unsummon
1 Supreme Verdict
1 Ghost Quarter
1 Dispel
1 Negate
1 Tamiyo, the Moon Sage
1 Talrand, Sky Summoner
1 Rhox Faithmender
2 Lingering Souls
2 Supreme Verdict
2 Detention Sphere
2 Rest in Peace
1 Evil Twin