Does GW Aggro finally become powerful after RTR?

  • #1
    I've been playing GW aggro (or some variation of GW aggro) for over a year now, with mediocre at best results.

    My question is, does GW aggro REALLY get powerful after RTR drops? Now everyone is trying to say it could possibly be a tier 1 / 1.5 deck - however, this is what I kept hearing with every set. Control destroys midrange GW aggro, and it seems everyone at my LGS plays some variation of control.

    Also, is the only GW aggro deck flicker based? ( Thragtusk , Restoration Angel , Armada Wurm , etc)
    "I just don't have the personality to play this control deck. I find myself apologizing to my opponent for everything, then I go home feeling terrible."

    Standard:
    :symw:White Weenie:symw:
    :symg:Mono Green Beats:symg:
  • #2
    I'm testing a list with some ramp and thragtusk, elvish visionair, centaur healer and armada wurm to flicker with angel, cloudshift and conjurers closet.

    I can say it looses to control, WU control at least with supreme veredict and some counters here and there.

    But having a closet or 2 in play and a thragtusk is so funny! Until they all get sweeped and i'm left with a single token. Against aggro is just awsome with so much life gain and big bodies in play.
  • #3
    I've been running GW human aggro with Champion of the Parish and Champion of Lambholt and they have been doing pretty well the past two weeks I've been running it narrowly missing the top 8 both times.
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  • #4
    In my opinion gw dudes.dec has no shot of being real deck as long as standard has 4 mana wrath available.
  • #5
    Every time I see GW aggro as a viable option I get stomped. BAD.

    I was running a mono green Dungrove deck, that was fast and aggro heavy - got destroyed. Then I ran various GW decks for a while - the most recent one I ran was GW humans with Champions of the Parish, rancors, Paladins, etc - and it tanked as well.

    Now once again everyone is talking about GW aggro - and I just don't know how much longer I can believe everyone. Thinking it's time to abandon ship.
    "I just don't have the personality to play this control deck. I find myself apologizing to my opponent for everything, then I go home feeling terrible."

    Standard:
    :symw:White Weenie:symw:
    :symg:Mono Green Beats:symg:
  • #6
    GW Aggro is usually incredibly powerful, it is just uninteractive. It's rarely a matter of specific cards but where the metagame gets pushed. It was a Tier 1 deck last fall (til Delver took over). So admittedly that was a short month and a half.

    Mind you we could be talking about lots of different decks. There is WG aggro which is basically a variant of White Weenie. Those decks in this format especially haven't had the resiliency to sweepers that say WU has.

    The general problem with GW aggressive midrange decks is if there is a successful ramp deck that precludes it's inclusion. Basically Primeval Titan has been the reason these decks haven't existed since Alara (which had a lot of GW aggressive midrange). They even found a way around Wolf Run Ramp since it wasn't as effective as Valakut, but Delver showed up and Delver is about the worst imaginable deck against these decks. It's like if I could picture a deck that preyed on them it would be that. A blue tempo deck that can mess with expensive spells and mess up mana development via Gut Shot at no Tempo loss. This forced these decks into Naya value decks. Mind you even if they had red they were largely just GW Aggressive decks, so it hasn't been that long since it was viable. These decks just cannibalized themselves with Bonfire.

    Mind you thinking it will be different now might be optimistic. GW midrange decks often end up cannibalizing themselves since they aren't that interactive. At a certain point to beat each other they often go bigger and bigger into durdle oblivion. I mean if I blink my Thragtusk, you want to blink yours more.. Next thing you know my deck does nothing but blink Thragtusk, meanwhile someone has figured out how to just kill me. Even worse, the deck actually only gets value on the board and can't even beat control. This is just a worst case scenario. It doesn't have to be this bad but it's something to consider.

    There is no reason a deck in these colors can't beat control, and stabilize against aggro, but you have avoid the temptation to play with yourself doing nothing. If that is your desire play Izzet. Similarly you can't rely on purely a white weenie mentality if the deck doesn't quite have the ability to push the damage. It's a balance and it depends a lot on the direction of the metagame. If there is room for uninteractive decks doing powerful things then it has a shot.
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  • #7
    honestly i feel UW's uncounterable Wrath of god has 1 weakness in GW. Rootborn Defenses. im running a 4 of in SB and a 4 set of sheltering ward in mainboard. ppl dont see these things coming making them awesome homebrew toolbox cards.
  • #8
    It's super strong as a mid range deck, but not so much in a smaller "aggro" form I've found.
  • #9
    Quote from omfgitsfrag
    It's super strong as a mid range deck, but not so much in a smaller "aggro" form I've found.


    Yep, Armada Wurm, Angel of Serenity and the two Garruks give GW enough resilience against it's old "weaknesses."

    And I absolutely LOVE the GW charm in pretty much every GW build.
    Quote from findogul
    It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
  • #10
    I'll bet any amount of money that some permutation of GW will be one of the tier 1 decks.
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  • #11
    Garruk, Primal Hunter and Sigarda, Host of Herons seem like fantastic options against control. The former laughs at wrath effects, and the latter laughs at targeted removal or edicts. There's also Thragtusk which is resistant to any type of removal, and seems strong against a variety of decks.

    On the lower end of the curve, there's Thalia, Guardian of Thraben. Loxodon Smiter against counters. Strangleroot Geist against most removal. Restoration Angel against targeted effects.

    I think GW aggro or midrange has a lot to work with right now.
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  • #12
    Hate to say this..

    GWAggro wont work. No Bird of Paradise, No Hero of the Bladehold, No Blade Splicer and no Swords reduce the power level of this deck

    I've playtested the deck alot and it just...Fail...

    I've been playing GWAggro (Richard Bland's Worlds 2011 list+modification) and post rotation GWAggro is nothing compared to pre-rotation.
  • #13
    I just still can't see it happening. GW would be a decent midrange deck, but I would imagine that would be all. I don't see it ever being a tier 1 deck, because everything GW creates has an immediate answer to it.

    Almost any level of control would cripple these decks.
    "I just don't have the personality to play this control deck. I find myself apologizing to my opponent for everything, then I go home feeling terrible."

    Standard:
    :symw:White Weenie:symw:
    :symg:Mono Green Beats:symg:
  • #14
    I've been doing very well with GW aggro since AVR came out. Going to have to change it up a bit now after losing BoP and Blade Splicer, but still should be good.
  • #15
    A pure G/W aggro deck isn't going to keep up with zombies:

    Dryad Militant vs. Gravecrawler
    Call of the Conclave or Strangleroot Gheist vs. Loltleth Troll
    Loxodon Smiter or Centaur Healer vs. Dreg Mangler

    ...etc.

    G/W midrange will be a great deck, but GRW Zoo isn't far off. Flinthoof Boar is just begging for a spot, Mizzium Mortars will function in place of Char, we've got Strangleroot Gheist, Loxodon Smiter, we'll probably see a solid RW Gideon Jura for a Planeswalker...so yes, GW aggro will be good, as long as you don't mind some red in the deck.
  • #16
    I wouldnt try to play GW Aggro, but a more midrangey build with some lifegain and card advantage engines should be very powerful.

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  • #17
    Supreme Verdict makes playing GW midrange really rough, and it almost promises to be a card that sees a lot of play.

    Usually I'd say "Oh, if you want to play midrange vs. board wipes, go bant" but even THAT isn't an option here.
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  • #18
    Quote from ticeratrops
    A pure G/W aggro deck isn't going to keep up with zombies:

    Dryad Militant vs. Gravecrawler
    Call of the Conclave or Strangleroot Gheist vs. Loltleth Troll
    Loxodon Smiter or Centaur Healer vs. Dreg Mangler

    ...etc.



    What about Elite Inquisitor with Pro. Zombies?
    Quote from Spicay

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    Quote from Thopter Cop
    Okay, so the set initials are NPH. Does this mean that New Phyrexia is a part of Richard Garfield's Sing Along Block?
  • #19
    I see the potential for GW midrange to be powerful, but still think the most basic form of control is going to destroy the deck. And yes, I agree - Supreme verdict will definitely see a lot of play. One of these on turn 4-5 means you're pretty much starting over.

    The only version that MAY be alright is a more speed/aggro version, running ramp and loxodon smiter / rancor , etc - and pretty early - but will still lose to any form of control mid-late game.

    I'm anxious to see how GW plays over the next few weeks, but I'll be honest - if I know my opponent is playing any version of these so called "tier 1" decks, I'm going to look forward to a 2-0 victory.
    "I just don't have the personality to play this control deck. I find myself apologizing to my opponent for everything, then I go home feeling terrible."

    Standard:
    :symw:White Weenie:symw:
    :symg:Mono Green Beats:symg:
  • #20
    Any form of GW aggro is pretty much dependant on whether or not a control deck becomes a big part of the meta game.

    If it does not, or at least does not at the start, then go nuts! In this environment green and white contain the most powerful creatures, in both strength to mana cost and incremental advantage.

    Centaur Healer is a great example of this. Pair it with a Restoration Angel and you have yourself a Kitchen Finks on steroids.

    Take Strangleroot Geist as well, team him up with Silverblade Paladin and your looking at a silly amount of damage. Plus, with eight duals and eight dorks that can produce white or green mana; turn two Geist into turn three Paladin is completely possible.

    Need I say more?
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  • #21
    Quote from metalcrafter
    In my opinion gw dudes.dec has no shot of being real deck as long as standard has 4 mana wrath available.


    a 2 colour wrath that does nothing vs the rest of the field?

    haha nope

    I'm more scared of the 1 mana wrath tbqh.
  • #22
    Quote from MagnaLynx21
    Any form of GW aggro is pretty much dependant on whether or not a control deck becomes a big part of the meta game.

    If it does not, or at least does not at the start, then go nuts! In this environment green and white contain the most powerful creatures, in both strength to mana cost and incremental advantage.

    Centaur Healer is a great example of this. Pair it with a Restoration Angel and you have yourself a Kitchen Finks on steroids.

    Take Strangleroot Geist as well, team him up with Silverblade Paladin and your looking at a silly amount of damage. Plus, with eight duals and eight dorks that can produce white or green mana; turn two Geist into turn three Paladin is completely possible.

    Need I say more?



    Sure, these are all great possibilities - but I just ALWAYS see control in the meta game. You might beat people early on, but mid-late game I think these decks crumble. I really wish I could say otherwise, but as a LONG time aggro and GW player, these decks are just not performing anywhere near as good as any control decks.
    "I just don't have the personality to play this control deck. I find myself apologizing to my opponent for everything, then I go home feeling terrible."

    Standard:
    :symw:White Weenie:symw:
    :symg:Mono Green Beats:symg:
  • #23
    ive been testing this for a while, and all i can say is that it is amazing.

    the only thing that shut this baby down is a well placed mass removal, like terminus/veredict, if not, it kills. and, for this we have rootbound defenses in the sb (terminus sucks, right)

    against aggro, i keep flickering centaur healer, and when you can cast a restorarion angel or thragtusk, you are done. the exalted white knight seems very good against zombies.
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  • #24
    I think populate effects are insane. Fog populate, Indestructable populate. These are never a waste because the result if you play it right is another creature.
    Playing:

    EDH: UWTobias AndrionWU (Competitive)

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  • #25
    Quote from PJFilth
    I see the potential for GW midrange to be powerful, but still think the most basic form of control is going to destroy the deck. And yes, I agree - Supreme verdict will definitely see a lot of play. One of these on turn 4-5 means you're pretty much starting over.

    There are ways around this. For one, not overextending. We can also stuff our sideboard (or even maindeck!) full of cards that don't die to Wrath, such as planeswalkers or Selesnya Keyrune.
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