ok i thought of a deck concept of token production
basically what it does is using cheap token spells to create weak creature tokens, using skirsdag high priest to getting 5/5 demons out, then populating the strongest tokens out in the field, i also have enough sacrifice-able creatures to benefit me
and the morbid ability of the skirsdag high priests...
Well, there are plenty of people who know more than I, but I did try to use the Skirsdag High Priest with zombies. A 5/5 demon token is a load turn 4. Turn 6, not so much. A Bonfire of the Damned that will destroy your components can happen turn 3, a Supreme Verdict turn 4 will even wipe your demon.
I recommend you curve out your ideal scenario. With zombies, I did:
T1: Diregraf or Gravecrawler (any 1 drop)
T2: Priest
T3: mortarpod (or any kill spell for 2 mana, if your opponent is kind enough to help out with a creature), one drop creature that doesn't come into play tapped (not diregraf): boom! 5/5 demon turn 3!
In BGW, assuming you aren't interested in zombies, you could do:
T1: Avacyn's Pilgrim, Arbor elf, young wolf, doomed traveler or other 1 drop
T2: Priest, other one drop if mana dork was used
T3: creature + Kill something-> 5/5 demon token
A good scenario would be:
T1: Doomed Traveler or Young Wolf
T2: Priest
T3: Doomed Traveler or Young Wolf + Tragic Slip: Demon Time with only two lands!
Ideally you can get the opponent to volunteer a creature to create morbidity with something like Ultimate Price or Abrupt Decay. With a mana dork and Midnight Haunting you could do the evil deed at the end of their turn or in time for the demon token to do some surprise blocking.
You don't want to be done if your opponent picks off the Priest (which they will do if they can). I would look at the Junk Tokens list Nerobian is leading here for a shell to work off that will be able to win without demon tokens.
basically what it does is using cheap token spells to create weak creature tokens, using skirsdag high priest to getting 5/5 demons out, then populating the strongest tokens out in the field, i also have enough sacrifice-able creatures to benefit me
and the morbid ability of the skirsdag high priests...
4 doomed traveler
2 thraben doomsayer
1 bloodline keeper
4 skirsdag high priest (demon engine)
--- other creatures (5)
1 trostani, selesnya's voice (populate engine)
3 dawntreader elk (morbid engine+ land fetch)
1 desecration demon (morbid engine)
1 entreat the angels
4 gather the townsfolk
1 increasing devotion
2 midnight haunting
2 selesnya charm
1 sorin lord of innistrad
2 rootborn defenses
2 druid's deliverance
--- other helpful spells (5)
1 unburial rites
2 altar's reap
2 parallel lives (or intangible virtue-- the thought of vigilance is quite nice)
for the lands i'm still not sure
if you like stuff dying anyway, he gets extra value out of them. plus he makes sweepers really hurt your opponent
I recommend you curve out your ideal scenario. With zombies, I did:
T1: Diregraf or Gravecrawler (any 1 drop)
T2: Priest
T3: mortarpod (or any kill spell for 2 mana, if your opponent is kind enough to help out with a creature), one drop creature that doesn't come into play tapped (not diregraf): boom! 5/5 demon turn 3!
In BGW, assuming you aren't interested in zombies, you could do:
T1: Avacyn's Pilgrim, Arbor elf, young wolf, doomed traveler or other 1 drop
T2: Priest, other one drop if mana dork was used
T3: creature + Kill something-> 5/5 demon token
A good scenario would be:
T1: Doomed Traveler or Young Wolf
T2: Priest
T3: Doomed Traveler or Young Wolf + Tragic Slip: Demon Time with only two lands!
Ideally you can get the opponent to volunteer a creature to create morbidity with something like
Ultimate Price or Abrupt Decay. With a mana dork and Midnight Haunting you could do the evil deed at the end of their turn or in time for the demon token to do some surprise blocking.
You don't want to be done if your opponent picks off the Priest (which they will do if they can). I would look at the Junk Tokens list Nerobian is leading here for a shell to work off that will be able to win without demon tokens.
I hope this helps. Sorry about the length.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.