Hey y'all. I've been trying to find a way abuse Guttersnipe ever since if first got spoiled. I think there's a solid burn/cantrip deck out there that can be based on combo-ing guttersnipe and goblin electromaner for some super cheap spells with flashback and direct damage. This is what I have slapped together
Ideally the deck plays like this:
T1 - Resolve Delver of maybe a pillar
T2 - Electromancer
T3 - Guttersnipe
T4 - Start to "go off", with think twice now super cheap on both ends, faithless looting flashing for cheap, and Searing spear now 5 damage for R. The damage can rack up really quick, especially if the Delver has been swinging the first couple of turns.
There are a couple of spells in there that are still question marks Mizzium skin is a great way to protect my creatures from removal, which will definitely be needed. Snipe has a huge target on his back. Plus, that 1cc is really pretty.
I'm still on the fence about Desperate Ravings and Rewind, although with the number of instants in the deck, I think rewind will be incredibly useful.
Any thoughts on this deck? When things stack up right it can be super powerful, and I there is such a nice toolkit of removal here that I think it can be competitive.
The problem is that if you don't find Guttersnipe, at least in decent time, this deck will go nowhere - too many of the instants and sorceries do precious little. I'd be inclined to go with a more consistent creature shell like this:
More chance of getting hits in, and a back-up win condition in Talrand. I'd also be inclined to include a couple of Runechanter's Pikes. Better still, turn the whole deck into a counter-burn deck - including Syncopate, Izzet Charm, maybe Dissipate alongside Mizzium Mortars and Pillars. That way you can burn and create drakes as you counter spells. I still don't think this deck could ever be consistent enough to be Tier 1, and probably takes too long to set up.
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^this, I highly suggest getting two more lands in there as 20 is going to make you mulligan a lot. Snapples is awesome in any deck with a lot of instants and sorceries. He can reduce the cost on your flashback, be a flash blocker, be an attacker, and just synergizes really well.
I feel like it needs a bit more burn -- leaning towards replacing Redirect with Thunderous Wrath and removing Rewind entirely for a couple more draw spells (Inspiration or Thoughtflare). It's sort of budget as well, otherwise I would probably replace Electromancers with Snapcasters.
I think guttersnipe would be best utilized in a deck chalk full of CA from draw spells and burn. Needs to be able to survive without him tho. One huge card I'm seeing a serious lack of in these lists is Bonfire of the Damned I would probably keep the curve low, like topping at 3 with guttersnipe. Casting lots of draw spells and burn.
As others have said, I think this deck lacks win conditions. And really, if you're playing heavy control you might as well play something big instead of Guttersnipe.
This is something I was trying to solve in my deck with Dual Casting and Blistercoil Weird. Dual Casting on its own I feel can really give this archetype the extra push, and sticking it on Blistercoil can just run away with the game given a decent board state. The obvious weakness is that it's just 1 card, and it's an Aura at that, so it's quite susceptible to removal. The Weird on its own isn't super great either, but it fills the creature curve at least and it isn't too unreasonable to get it 3/3 with Think Twice. Still, I don't think Izzet really got a good "single" win-condition card so I don't know what you'd use instead (probably just something like Hellkite I guess, and then you might as well be doing RDW).
Electromancer might not be needed, he costs you a card and all he's doing is reducing the costs of spells.
The deck I compare this to I think is RW Control back in the day that played Lightning Rift. Instead of cycling cards here you have cantrip spells and stuff with flashback. The problem is that Guttersnipe is a creature. Lightning Rift was good back in the day because it was hard to kill, and you could run stuff like Wrath of God along side it to keep aggro decks at bay. I almost think you have to add white to the deck and go control style with it like the old RW control decks did... perhaps playing stuff like Redirect against removal or flat out counterspells (and counterspells still trigger guttersnipe). Maybe something like Rewind works really well because it would allow you to chain spells after countering something.
So here's an idea for a core set of cards to mess with.
I took a lot of the burn out, but with potentially 8 sweepers (all Miracle based), I think you have a really good shot at keeping up with aggro. Maybe you take a counterspell out and replace it with something like Pillar of Flame to stop stuff like Zombies.
But I think with a deck like this you could afford to try for a turn 3 Guttersnipe... if they kill it. You have enough card draw in the deck to eventually draw the rest of them. But if you get it to stick past the first turn, then all you have to do is sit back and protect it with counters. And at the same time, you are drawing through your deck and triggering Miracle and potentially wiping the board and just stalling in general.
Because potentially 12 (including Izzet Charm) cards draw at instant speed. You can play the spells during your opponents turn. Play the first one and see if your first draw is a miracle... if it isn't, keep playing spells and hitting the opponent. You should be able to draw one card during your turn and during your opponents turn, so it makes the odds of hitting a miracle even greater.
And the cool thing about a deck like this is that you don't lose the game if they stop Guttersnipe. Ultimiting Tamiyo or Miracle-ing Bonfire or Entreat can get enough damage in to win the game.
That's why I like a deck like this that doesn't necessarily want to combo out with Guttersnipe immediately, but just is willing to play him and it's going to be extra damage as they dig through their deck and play miracles every now and then.
Runechanter's Pike depending on the GY hate.
With all the cantrop/loot, you can easily give +4/First strike to any corpse and make it invaluable in combat. Guttersnipe/Unsummon will clear the way ! : D
Since Snapcaster Mage is not receiving too much love for this deck, how about Nivmagus Elemental? With all the instant/sorcery in the deck, it wouldn't take long for him to get big enough to be virtually unstoppable.
I think the only way the deck works is if you keep the mana curve low and play it like a pre-rotation Delver deck. If you're running big creatures like Niv-Mizzet and Hypersonic Dragon, you need more mana as a result. But that counteracts the decks original plan - tons of instant and sorceries with Guttersnipe that cost cheap because of Goblin Electromancer. You will end up getting more mana than you want many games, or be holding onto your big guy and failing to rip extra mana.
I would recommend running very few counterspells as I don't see very many good ones in standard at the moment. Syncopate is alright. Maybe a singleton Negate or that 1U m13 card that counters creature spells.
Whoever said mono-red Guttersnipe could be good might be on to something, I am going to try to brew a list...
Redirect might be better than counters because it can get around Abrupt Decay and can 2 for one them assuming they have valid targets on the other side. I think it can even steal a rancor for a little bit.
I like unsummon in there because it can protect Guttersnipe and deal 2 points, protect anything else you want, or bounce opposing whatevers and still get 2 points if you have a Guttersnipe out. Also gets rid of rancor.