Been experimenting with this deck today and I think it has the real potential to cause some real damage in standard.
I haven't made a sideboard yet, but if delver is going to be a thorn in my side and "the deck to beat", I'm thinking stuff like Dryad Militant and/or Gralfdigger's Cage as decent sideboard choices.
Guidelines
- Its strictly G/W, so no G/B or W/B lands or spells. I do not really care if it seems better to be G/W/B, that is an entirely different build.
- Not really on budget but I don't have infinite wealth, as much as any person would like.
- It is based off of tokens.
- Focus on token making and survival.
Tools of the Selensya Trade
Temple Garden: Mana fixing, plus it shocks us, but then again thats why we have Trostani to mitigate the loss of health.
Selensya Gate: Mana fixing, I personally prefer the Selensya Sanctuary but if they are not reprinting bounce lands, oh well.
Grove of the Guardian: For 5 mana plus itself, it gives us an 8/8 Vigilant elemental that is handy late game as a repeatable populate target, now where are those Rancors and Charms?
Gavony Township: Your going to have a hoard of dudes. This is required. No questions asked.
Rancor: +2/+0 Trample that is recurrable if the creature dies? Great.
Slime Shaping: A decent X spell that allows for one to make a large token if you have too much excess mana or a small one if you just need a small blocker to annoy your opponent with as you continually repopulate it each turn.
Doomed Traveler: Sure its not a token at first. Just chump it and get a free 1/1 flying dude out of it. Its almost like an upgrade.
Selensya Charm: Its removal against 5 power or greater threats, it enables trample and +2/+2, it gives us a 2/2 Knight token with vigilance and pretty much flash.
Gather the Townsfolk: Very Good. It gives you two dudes for 2, or more if you are running low on life and need some ground blockers vs their ground attackers.
Intangible Virtue: Anthem effect, for tokens only but god is it good. +1/+1 and vigilance to all my tokens? Yes please.
Precinct Captain: Getting one strike connected with this guy pays for itself from this 2/2 first strike guy as he makes a 1/1 token for you to populate and/or leave a blocker at home to not be just trading damage during early part of game. In addition as N7 has stated, this with Rancor makes for an efficent way to make tokens. A mini wayfaring temple if you will but with first strike.
Wayfaring Temple: Provides a means of attacking by itself with basically the weight of all your creatures, itself included, to help "recruit" more tokens to your cause.
Midnight Haunting: In this sort of deck, it provides at instant speed two dudes. If we wanted to use Lingering Souls, we honestly would, but first its sorcery speed and second we don't have black mana for it as this is a G/W deck build. It would basically be us shooting ourselves in the foot if we ran it and couldn't use it to its full potential.
Rootborn Defenses: With stuff like Supreme Judgment around, this is your bread and butter against such effects, your saving grace if you will.
Trostani, Selensya's Voice: For its cost, its good. Sure its a legend but its a 2/5 legend that gives you life whenever a dude enters play under your control, populates by tapping, and is a decent wall in general without being a defender.
Growing Ranks: Handy when your other populaters are not around and does it for practically free after the inital cost.
Eyes in the Sky: Its nice as it gives you two fliers or three if the only token you got out there is these birdies.
Parallel Lives: Its basically what he must settle for a Doubling Season stand-in unless WOTC prints one in standard, though chances are low on that.
Fungal Sprouting: Remeber that Wayfaring Temple? One reason you may want the Fungal sprouting. Cast this when you have a 5/5 Temple out, now its a 10/10 and if it connects with your opponent, its now an 11/11. Very hand for those burst moments, more so with Rancor or the Charm.
Garruk, Primal Hunter: I haven't talked about him at all really. Hes good for what he does though. He provides more tokens each turn. He can buckle down for his -3 to give us lots of cards back which shouldn't be hard with something even like a 4/2 knight token with rancor (already factored in). Plus his ultimate is just gravy if he lives that long.
Collective Blessing: If you can get it out on time or ahead of schedule, its basically your Overrun without the trample.
Since the deck is focused on being G/W, it cannot access the B part of Lingering Souls in the form of its flashback.
Midnight Haunting however, I will need to experiement with.
Dude. Shocklands exist.
Swap a couple basics for Overgrown Tombs and add in a couple Isolated Chapels/Woodland Cemetery's and all of a sudden you can play the best token producing card ever made.
If your making a dedicated token deck (which i think is wrong but your card choices say otherwise) don't play Smiter. Don't play Pilgrim. Dont play Rancor. Virtue ends up being dead to over half your deck you need token creatures.
@ DXI: I guess we should all make GWB decks since thats all anyone has on the brain these days if you say "Token Deck". Personally it wouldn't be bad idea to experiment as GW not everyone has cash for the lands (which do in fact eat up a large portion of the budget for a deck more often than not).
Honestly, I do agree, take out the Loxodons, but move them into sideboard. They are still valuable alternative.
As for Pilgrim (The mana dork who pretty much is Selesnya in colors), and Rancor (Which acts as a second method of making your Wayfaring Temple have pseudo-evasion which it needs; the first being the charm which is temporary)....
Keep them in.
Replace the now empty slots from the loxodon with some Midnight Hauntings (Or whatever cheaper token maker for 3 CMC or less, comes out in Selensya colors in RTR).
Knowing Orzhov (W/B), if it has a token theme, Lingering Souls would be great there as its within colors. Plus last time Orzhov was around it made many a Spirit and Bat token.
Seeing as how the OP hasn't made any mention about budget concerns, its perfectly valid to point out that GWB is a straight up more powerful decklist for tokens. Lingering souls, vraska, better removal, etc.
With only 19 lands and 4cmc curve, I think the mana dork is a must. Not so much as ramp but more as another source of mana, I'd probably just run more lands though. They aren't nearly as susceptible to removal. Rancor is a very very good card with this deck, giving you a way around chump blockers and it is fairly difficult to lose. At 1cmc its a solid investment for any deck running green.
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Standard
Currently Playing: WGW/G HumansGW WUW/U SpiritsUW WGG/W TokensGW URU/R ProwessRU
I suppose I could bump up the land count by 1 making the deck a 61 card deck for now.
Budget, kinda. I had just recently bought a full play set of the Temple Gardens from old Ravnica block from an online store for 80$ total. The Sunpetals I have had since they first come out as an available card online, about 10$ a pop.
I do want the Rancor in besides its great interaction with Wayfaring Temple and Loxodon Smiter. a 3/1 or 4/2 token with vigilance is still threatening if it can push damage through, much more so with that 8/8 vigilant elemental token from the land that when paired together with Rancor does make a good win condition with a 10/8 vigilant trampler.
I suppose its just me but since its Ravnica, the proper honor I can give to any of these guilds is one composed by making and winning with a dual color guild deck that is still efficient even if other decks are potentially better out there. A self imposed handicap some might view.
Do'h! I knew I was forgetting something when I was going to order some cards for the mana base. Oh well. From the looks the of the price online they are pretty inexpensive, so in a couple weeks I can go order them offline, seeing as I spent a good portion of my Hobby Funds on four lands.
Though I do gotta make sure I don't overflood the dual color mana base with lands that either:
A) Come into play tapped
B) Produce only colorless.
With Trostani, grow the ranks and ratchet bomb rotating, this might become a deck. I see potential, but am afraid it will not be fast enough.
Think of a way to consistently beat g/b zombies which will be the fastest deck imo and you're set.
zombies have no late game. we have enough chump blockers and token producers to be able to stall them. what i am more worried about is bonfire/ blood artist. with only 1 low mana cost anthem it might get rough on us.
I see no reason to run mayor at all. Not enough humans to make him a lord and not enough human token producers for him to effect either. I would look into strangleroot or another 2-drop in stead.
And why not rancor? Tokens need evasion.
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Currently Playing: WGW/G HumansGW WUW/U SpiritsUW WGG/W TokensGW URU/R ProwessRU
I don't like the idea of a dead turn just for him to flip and even then all your opponent has to do is play 2 cheap spells and its no longer a token producer. I just don't think hes going to be flipped enough to be worth it, I do like a 3/3 first striker for WW though.
Playtesting will figure it out, but for me:
-2 Gather the Townsfolk
-3 Mayor of Avabruck
+3 Rancor
+2 Collective Blessing OR Growing Ranks to playtest with. I think getting Blessing out on T5 cancbe huge. Or you can double populate with Ranks and Trostani.
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Currently Playing: WGW/G HumansGW WUW/U SpiritsUW WGG/W TokensGW URU/R ProwessRU
Original Post has been updated. It now contains a by CMC view of many of the cards worthwhile in this deck, however I will get to it later on providing a rating scale to show which are more worthwhile.
I think this deck is just asking for Precinct Captain. If your opponent lets it through you're producong tokens. If they don't you're killing pretty much anything with power 2 or less without killing it. Strap a Rancor on it and you've got an awesome token producer and creature killer.
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Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
maybe root born defences and druid deliverance can be dropped to 3, to add 2 intangible virtue.
i'd play midnight haunting over lingering souls, but i'd really don't know what to cut...
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Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
While I want to like the guildmage, this deck has too much it wants to do at the 2-drop slot, and Call of the Conclave, Intangible Virtue, and the Charm are all 100% necessary. Phantom General is also a good possibility. Other than that, it needs some tweaking, but otherwise I think it's a great starting point. B or U splash would be great as well but this is what I'm going to work with for now.
Other explanations: Trotsani and Thragtusk are there to make up for any life lost in the early game. Thragtusk makes a token eventually, to boot. Ultimately they might not be necessary, it just depends on how the deck runs. However, they're always good SB material. There's plenty of other options at 4 and 5, most notably Parallel Lives and Sigarda.
Garruk, Primal Hunter is there because he seems great here in theory. I like his token generation and card draw with the decently-sized tokens we'll be making. Refilling your hand is always nice.
So, from the Junk list - with what's been spoiled. I think I may drop black all-together. I have a lot of analysis on a lot of cards over in that thread if anyone wants to check it out. I'll be reforming my list today and posting it here. Lingering Souls is no longer needed in Junk tokens.
However, I've been doing a lot of testing with tokens against various matchups (which are all in that thread), I can see tokens being t1 easily. My lists were already beating Jund Control, Jund Zombies and UW control pretty consistently.
This is my Selesnya deck compared against my Junk Deck. - I'm not sure which one I like more quite yet.
Although, I do want to be adding Deathrite Shaman into it. Without testing I may like my Junk list more - I may have gotten caught up in OMGSPOILERS. The Selesnya generators are their but, some of them are either too expensive (the Rhinos) or just aren't strong enough (3/3 centaur + populate for 6). But, it's an interesting list regardless. It may be the only list I'd run Wayfaring Temple in.
So, from the Junk list - with what's been spoiled. I think I may drop black all-together. I have a lot of analysis on a lot of cards over in that thread if anyone wants to check it out. I'll be reforming my list today and posting it here. Lingering Souls is no longer needed in Junk tokens.
However, I've been doing a lot of testing with tokens against various matchups (which are all in that thread), I can see tokens being t1 easily. My lists were already beating Jund Control, Jund Zombies and UW control pretty consistently.
This is my Selesnya deck compared against my Junk Deck. - I'm not sure which one I like more quite yet.
Although, I do want to be adding Deathrite Shaman into it. Without testing I may like my Junk list more - I may have gotten caught up in OMGSPOILERS. The Selesnya generators are their but, some of them are either too expensive (the Rhinos) or just aren't strong enough (3/3 centaur + populate for 6). But, it's an interesting list regardless. It may be the only list I'd run Wayfaring Temple in.
Lol you were not beating Jund, Zombies or UW control very consistently. It was probably fairly close to even. And the UW list was not very mature and we played one match with it
Tokens may be T1 though, it's definitely gotten better even just with conclave.
"He plays in a walk in humidor so keep his foils from bending. He once kept an all land hand just to know what it felt like to be mana flooded. He uses power nine for ante. He is the most interesting magic playing in the world." Old man, "I don't always tap basic lands for mana, but when i do, I tap Gurus."
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I haven't made a sideboard yet, but if delver is going to be a thorn in my side and "the deck to beat", I'm thinking stuff like Dryad Militant and/or Gralfdigger's Cage as decent sideboard choices.
Guidelines
- Its strictly G/W, so no G/B or W/B lands or spells. I do not really care if it seems better to be G/W/B, that is an entirely different build.
- Not really on budget but I don't have infinite wealth, as much as any person would like.
- It is based off of tokens.
- Focus on token making and survival.
Tools of the Selensya Trade
Temple Garden: Mana fixing, plus it shocks us, but then again thats why we have Trostani to mitigate the loss of health.
Selensya Gate: Mana fixing, I personally prefer the Selensya Sanctuary but if they are not reprinting bounce lands, oh well.
Grove of the Guardian: For 5 mana plus itself, it gives us an 8/8 Vigilant elemental that is handy late game as a repeatable populate target, now where are those Rancors and Charms?
Gavony Township: Your going to have a hoard of dudes. This is required. No questions asked.
Avacyn's Pilgrim: Mana Dork in basically Selensya colors.
Rancor: +2/+0 Trample that is recurrable if the creature dies? Great.
Slime Shaping: A decent X spell that allows for one to make a large token if you have too much excess mana or a small one if you just need a small blocker to annoy your opponent with as you continually repopulate it each turn.
Doomed Traveler: Sure its not a token at first. Just chump it and get a free 1/1 flying dude out of it. Its almost like an upgrade.
Selensya Charm: Its removal against 5 power or greater threats, it enables trample and +2/+2, it gives us a 2/2 Knight token with vigilance and pretty much flash.
Gather the Townsfolk: Very Good. It gives you two dudes for 2, or more if you are running low on life and need some ground blockers vs their ground attackers.
Intangible Virtue: Anthem effect, for tokens only but god is it good. +1/+1 and vigilance to all my tokens? Yes please.
Precinct Captain: Getting one strike connected with this guy pays for itself from this 2/2 first strike guy as he makes a 1/1 token for you to populate and/or leave a blocker at home to not be just trading damage during early part of game. In addition as N7 has stated, this with Rancor makes for an efficent way to make tokens. A mini wayfaring temple if you will but with first strike.
Wayfaring Temple: Provides a means of attacking by itself with basically the weight of all your creatures, itself included, to help "recruit" more tokens to your cause.
Midnight Haunting: In this sort of deck, it provides at instant speed two dudes. If we wanted to use Lingering Souls, we honestly would, but first its sorcery speed and second we don't have black mana for it as this is a G/W deck build. It would basically be us shooting ourselves in the foot if we ran it and couldn't use it to its full potential.
Rootborn Defenses: With stuff like Supreme Judgment around, this is your bread and butter against such effects, your saving grace if you will.
Trostani, Selensya's Voice: For its cost, its good. Sure its a legend but its a 2/5 legend that gives you life whenever a dude enters play under your control, populates by tapping, and is a decent wall in general without being a defender.
Growing Ranks: Handy when your other populaters are not around and does it for practically free after the inital cost.
Eyes in the Sky: Its nice as it gives you two fliers or three if the only token you got out there is these birdies.
Parallel Lives: Its basically what he must settle for a Doubling Season stand-in unless WOTC prints one in standard, though chances are low on that.
Fungal Sprouting: Remeber that Wayfaring Temple? One reason you may want the Fungal sprouting. Cast this when you have a 5/5 Temple out, now its a 10/10 and if it connects with your opponent, its now an 11/11. Very hand for those burst moments, more so with Rancor or the Charm.
Garruk, Primal Hunter: I haven't talked about him at all really. Hes good for what he does though. He provides more tokens each turn. He can buckle down for his -3 to give us lots of cards back which shouldn't be hard with something even like a 4/2 knight token with rancor (already factored in). Plus his ultimate is just gravy if he lives that long.
Collective Blessing: If you can get it out on time or ahead of schedule, its basically your Overrun without the trample.
4x Plains
3x Forest
4x Temple Garden
4x Sunpetal Grove
2x Selesnya Guildgate
2x Grove of the Guardian
4x Wayfaring Temple
4x Loxodon Smiter
4x Avacyn's Pilgrim
4x Doomed Traveler
Enchantments (11)
3x Parallel Lives
4x Intangible Virtue
4x Rancor
4x Selensya Charm
2x Rootborn Defenses
Sorceries (8)
4x Gather the Townsfolk
2x Fungal Sprouting
2x Eyes in the Sky
3x Plains
3x Forest
4x Temple Garden
4x Sunpetal Grove
2x Selesnya Guildgate
2x Grove of the Guardian
2x Gavony Township
4x Wayfaring Temple
4x Avacyn's Pilgrim
4x Doomed Traveler
Enchantments (11)
3x Parallel Lives
4x Intangible Virtue
4x Rancor
4x Selensya Charm
4x Midnight Haunting
2x Rootborn Defenses
Sorceries (8)
4x Gather the Townsfolk
2x Fungal Sprouting
2x Eyes in the Sky
3 Vitu-Ghazi Guildmage
3 Wayfaring Temple
2 Trostani, Voice of the Conclave
1 Thragtusk
1 Sigarda, Host of Herons
4 Rootborn defenses
4 Druid deliverance
4 Farseek
4 Call of the Concalve
2 Growing Ranks
2 Intangible Virtue
2 Grove of the Guardian
4 Temple Garden
4 Sunpetal Grove
4 Plains
6 Forest
4x Temple Garden
4x Hallowed Fountain
4x Sunpetal Grove
3x Hinterland Harbor
3x Glacial Fortress
2x Grove of the Guardian
2x Forest
1x Plains
Creatures (9)
2x Trostani, Selesnya's Voice
4x Arbor Elf
3x Geist of Saint Traft
4x Call of the Conclave
Instant (12)
4x Selesnya Charm
2x Rootborn Defenses
4x Druids Deliverance
2x Azorius Charm
2x Midnight Haunting
Enchantment (10)
4x Intagible Virtue
2x Growing Ranks
1x Collective Blessing
3x Detention Sphere
3x Sundering Growth
3x Rest in peace
3x Avenging Arrow
3x Soul Tithe
4x Avacyn's Pilgrim
3x Wayfaring Temple
3x Trostani, Selesnya's Voice
2x Thragtusk
1x Sigarda, Host of Herons
4x Rancor
4x Call of the Conclave
3x Selesnya Charm
3x Druid's Deliverance
2x Rootborn Defenses
4x Intangible Virtue
3x Oblivion Ring
2x Collective Blessing
4x Temple Garden
4x Sunpetal Grove
2x Grove of the Guardian
2x Gavony Township
6x Plains
4x Forest
4x Arbor Elf / Avacyn's Pilgrim
4x Call of the Conclave
3x Wayfaring Temple
4x Midnight Haunting
2x Trostani, Selesnya's Voice
2x Thragtusk
2x Entreat the Angels
4x Intangible Virtue
4x Selesnya Charm
2x Garruk, Primal Hunter
2x Rootborn Defenses
3x Rancor
Land - 24
4x Temple Garden
4x Sunpetal Grove
6x Forest
6x Plains
2x Gavony Township
2x Grove of the Guardian
4x Arbor Elf
4x Avacyn's Pilgrim
Instant (11)
4x Midnight Haunting
3x Safe Passage
4x Selesnya Charm
4x Call of the Conclave
Enchantment (10)
3x Collective Blessing
4x Intangible Virtue
3x Rancor
Planeswalker (3)
3x Garruk Relentless
2x Gavony Township
2x Grove of the Guardian
6x Forest
6x Plains
4x Sunpetal Grove
4x Temple Garden
Compared to Junk:
4x Arbor Elf
4x Avacyn's Pilgrim
Instant (11)
4x Midnight Haunting
3x Safe Passage
4x Selesnya Charm
Sorcery (8)
4x Call of the Conclave
4x Lingering Souls
3x Collective Blessing
4x Intangible Virtue
Planeswalker (2)
2x Garruk Relentless
Land (24)
2x Forest
2x Gavony Township
4x Isolated Chapel
4x Overgrown Tomb
2x Plains
4x Sunpetal Grove
1x Swamp
4x Temple Garden
1x Vault of the Archangel
4x Avacyn's Pilgrim
3x Thragtusk
3x Mikaeus, the Lunarch
2x Trostani
Instant (3)
3x Selesnya Charm
Sorcery (8)
4x Call of the Conclave
4x Lingering Souls
2x Revenge of the Hunted
4x Intangible Virtue
Planeswalker (7)
4x Garruk Relentless
3x Sorin, Lord of Innistrad
Land (24)
5x Forest
2x Gavony Township
3x Isolated Chapel
4x Overgrown Tomb
2x Plains
4x Sunpetal Grove
1x Swamp
4x Temple Garden
3x Gavony Township
4x Temple Garden
4x Sunpetal Grove
6x Forest
5x Plains
1x Grove of the Guardian
4x Doomed Traveler
4x Mayor of Avabruck
4x Champion of Lambholt
Enchantments (4):
4x Intangible Virtue
Instants (14):
4x Rootborn Defenses
4x Druid's Deliverance
3x Midnight Haunting
3x Selesnya Charm
4x Call of the Conclave
Planeswalkers (3):
3x Ajani, Caller of the Pride
4 Sunpetal Grove
4 Temple Garden
4 Overgrown Tomb
4 Gavony Township
4 Phantom General
4 Thragtusk
4 Intangible Virtue
4 Midnight Haunting
4 Lingering Souls
4 Call of the Conclave
4 Selesnya Charm
4 Rootborn Defenses
Lingering Souls = Midnight Haunting
Since the deck is focused on being G/W, it cannot access the B part of Lingering Souls in the form of its flashback.
Midnight Haunting however, I will need to experiement with.
Dude. Shocklands exist.
Swap a couple basics for Overgrown Tombs and add in a couple Isolated Chapels/Woodland Cemetery's and all of a sudden you can play the best token producing card ever made.
If your making a dedicated token deck (which i think is wrong but your card choices say otherwise) don't play Smiter. Don't play Pilgrim. Dont play Rancor. Virtue ends up being dead to over half your deck you need token creatures.
Thanks Hero's of the Plane
Modern
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xRxAffinityxRx
Honestly, I do agree, take out the Loxodons, but move them into sideboard. They are still valuable alternative.
As for Pilgrim (The mana dork who pretty much is Selesnya in colors), and Rancor (Which acts as a second method of making your Wayfaring Temple have pseudo-evasion which it needs; the first being the charm which is temporary)....
Keep them in.
Replace the now empty slots from the loxodon with some Midnight Hauntings (Or whatever cheaper token maker for 3 CMC or less, comes out in Selensya colors in RTR).
Knowing Orzhov (W/B), if it has a token theme, Lingering Souls would be great there as its within colors. Plus last time Orzhov was around it made many a Spirit and Bat token.
Currently Playing:
WGW/G HumansGW
WUW/U SpiritsUW
WGG/W TokensGW
URU/R ProwessRU
Budget, kinda. I had just recently bought a full play set of the Temple Gardens from old Ravnica block from an online store for 80$ total. The Sunpetals I have had since they first come out as an available card online, about 10$ a pop.
I do want the Rancor in besides its great interaction with Wayfaring Temple and Loxodon Smiter. a 3/1 or 4/2 token with vigilance is still threatening if it can push damage through, much more so with that 8/8 vigilant elemental token from the land that when paired together with Rancor does make a good win condition with a 10/8 vigilant trampler.
I suppose its just me but since its Ravnica, the proper honor I can give to any of these guilds is one composed by making and winning with a dual color guild deck that is still efficient even if other decks are potentially better out there. A self imposed handicap some might view.
Ty for comments so far.
Though I do gotta make sure I don't overflood the dual color mana base with lands that either:
A) Come into play tapped
B) Produce only colorless.
Ty for the suggestion.
LG
Edit: This one too.
zombies have no late game. we have enough chump blockers and token producers to be able to stall them. what i am more worried about is bonfire/ blood artist. with only 1 low mana cost anthem it might get rough on us.
And why not rancor? Tokens need evasion.
Currently Playing:
WGW/G HumansGW
WUW/U SpiritsUW
WGG/W TokensGW
URU/R ProwessRU
Playtesting will figure it out, but for me:
-2 Gather the Townsfolk
-3 Mayor of Avabruck
+3 Rancor
+2 Collective Blessing OR Growing Ranks to playtest with. I think getting Blessing out on T5 cancbe huge. Or you can double populate with Ranks and Trostani.
Currently Playing:
WGW/G HumansGW
WUW/U SpiritsUW
WGG/W TokensGW
URU/R ProwessRU
~BUMPING~
Currently Playing:
WGW/G HumansGW
WUW/U SpiritsUW
WGG/W TokensGW
URU/R ProwessRU
3 Vitu-Ghazi Guildmage
3 Wayfaring Temple
2 Trostani, Voice of the Conclave
1 Thragtusk
1 Sigarda, Host of Herons
4 Rootborn defenses
4 Druid deliverance
4 Farseek
4 Call of the Concalve
2 Growing Ranks
2 Intangible Virtue
2 Grove of the Guardian
4 Temple Garden
4 Sunpetal Grove
4 Plains
6 Forest
what do you think?
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Any token deck needs to run 4 Intangible Virtue. Also you don't have lingering souls or midnight haunting, which are still pretty good.
i'd play midnight haunting over lingering souls, but i'd really don't know what to cut...
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
4x Avacyn's Pilgrim
3x Wayfaring Temple
3x Trostani, Selesnya's Voice
2x Thragtusk
1x Sigarda, Host of Herons
4x Rancor
4x Call of the Conclave
3x Selesnya Charm
3x Druid's Deliverance
2x Rootborn Defenses
4x Intangible Virtue
3x Oblivion Ring
2x Collective Blessing
4x Temple Garden
4x Sunpetal Grove
2x Grove of the Guardian
2x Gavony Township
6x Plains
4x Forest
Manabase needs some work and it'll definitely need playtesting.
Currently Playing:
WGW/G HumansGW
WUW/U SpiritsUW
WGG/W TokensGW
URU/R ProwessRU
4x Arbor Elf / Avacyn's Pilgrim
4x Call of the Conclave
3x Wayfaring Temple
4x Midnight Haunting
2x Trostani, Selesnya's Voice
2x Thragtusk
2x Entreat the Angels
4x Intangible Virtue
4x Selesnya Charm
2x Garruk, Primal Hunter
2x Rootborn Defenses
3x Rancor
Land - 24
4x Temple Garden
4x Sunpetal Grove
6x Forest
6x Plains
2x Gavony Township
2x Grove of the Guardian
While I want to like the guildmage, this deck has too much it wants to do at the 2-drop slot, and Call of the Conclave, Intangible Virtue, and the Charm are all 100% necessary. Phantom General is also a good possibility. Other than that, it needs some tweaking, but otherwise I think it's a great starting point. B or U splash would be great as well but this is what I'm going to work with for now.
Other explanations: Trotsani and Thragtusk are there to make up for any life lost in the early game. Thragtusk makes a token eventually, to boot. Ultimately they might not be necessary, it just depends on how the deck runs. However, they're always good SB material. There's plenty of other options at 4 and 5, most notably Parallel Lives and Sigarda.
Garruk, Primal Hunter is there because he seems great here in theory. I like his token generation and card draw with the decently-sized tokens we'll be making. Refilling your hand is always nice.
However, I've been doing a lot of testing with tokens against various matchups (which are all in that thread), I can see tokens being t1 easily. My lists were already beating Jund Control, Jund Zombies and UW control pretty consistently.
This is my Selesnya deck compared against my Junk Deck. - I'm not sure which one I like more quite yet.
4x Arbor Elf
4x Avacyn's Pilgrim
Instant (11)
4x Midnight Haunting
3x Safe Passage
4x Selesnya Charm
4x Call of the Conclave
Enchantment (10)
3x Collective Blessing
4x Intangible Virtue
3x Rancor
Planeswalker (3)
3x Garruk Relentless
2x Gavony Township
2x Grove of the Guardian
6x Forest
6x Plains
4x Sunpetal Grove
4x Temple Garden
Compared to Junk:
4x Arbor Elf
4x Avacyn's Pilgrim
Instant (11)
4x Midnight Haunting
3x Safe Passage
4x Selesnya Charm
Sorcery (8)
4x Call of the Conclave
4x Lingering Souls
3x Collective Blessing
4x Intangible Virtue
Planeswalker (2)
2x Garruk Relentless
Land (24)
2x Forest
2x Gavony Township
4x Isolated Chapel
4x Overgrown Tomb
2x Plains
4x Sunpetal Grove
1x Swamp
4x Temple Garden
1x Vault of the Archangel
Although, I do want to be adding Deathrite Shaman into it. Without testing I may like my Junk list more - I may have gotten caught up in OMGSPOILERS. The Selesnya generators are their but, some of them are either too expensive (the Rhinos) or just aren't strong enough (3/3 centaur + populate for 6). But, it's an interesting list regardless. It may be the only list I'd run Wayfaring Temple in.
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
Lol you were not beating Jund, Zombies or UW control very consistently. It was probably fairly close to even. And the UW list was not very mature and we played one match with it
Tokens may be T1 though, it's definitely gotten better even just with conclave.