I definitely sided 2 witchbane orbs to stop all sac effects, curse, discard, burn (not sure why theyd burn my face and not my dudes), and bonfire. It worked wonders for me.
I have never felt the need to clone behemoths since just one seems to put me WAY overkill on damage. I actually planned on taking out 2 restoration angels for 2 metamorphs but we shall see. I think the second craterhoof in the deck will pay off nicely.
Well when you g-wave you generally tap all of your creatures, especially since my list will mostly be archdruids on the field.. so putting out 3-4 behemoths/clones in a g-wave is the way to go
Well when you g-wave you generally tap all of your creatures, especially since my list will mostly be archdruids on the field.. so putting out 3-4 behemoths/clones in a g-wave is the way to go
This is precisely why I run Bell Ringers. They untap my team for the kill. I will be working in 2 metamorphs in place for something for my next FNM Or whatever.
Was doing some play testing with some of the guys after games day today and this seems to do so much better. Lead the stampede is very good for filling your hand and refueling in the mid late game when things haven't gone your way. I still quite like the bell ringer, but feel you only really need the one of. Elderscale Wurm is a complete blowout against decks that don't have the removal power to deal with him. Faith's reward is there against sweepers and I feel could very well win you this game. Might need to be a 2-of tho, will need more testing. I wouldn't mind trying out the Witchbane Orbs, as I found that bonefire is just devastating. I think it would depend on the day for the meta. Ground seal just hoses reanimator and snapcaster, as well as letting you draw a card. In matches vs Delver/Frites, I feel it's perfectly reasonable to run it out as soon as you can.
Anyone got tips for the Naya Pod matchup, I have a local player who plays it and is very, very good at it. I feel that torpor orbs might be a good call vs him as it hoses pretty much his whole deck, apart from huntmaster and elesh.
SB needs some serious work, but in general I'm prefering this setup. Village Bell-Ringer is just more relevant synergy-wise for this deck and reversing the numbers on them and Restoration Angel just made a lot of sense. In the matchups where I want them I like having access to them and Thragtusk out of the board, but they just don't seem to provide the same kind of action. And increased Bell-Ringer count also helps improve additional Ezuris, and seems to help get obscene Genesis Waves going earlier.
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Currently Running Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves Standard: Junk Super Friends, Elf-Wave Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
Alright after playing with the deck some more, I can't figure out why we run restoration angel INSTEAD of phyrexian metamorph. Off a genesis wave, both do the same thing. One has flash, but that has NEVER been relevant for me actually. Since I am going fast to combo, I am not playing reactive. I also rarely have mana open to flash the resto and protect a creature from a spot removal. The metamorph can also serve to copy archdruids and does more off a wave (as a copy of behemoth rather than just blinking it).
I am considering swapping the 4 restos for 3 metamorph and another something. Example list:
I like the ground seal idea to stop Frites and some of delver. I also like the elderscale wurm against almost all green decks and even the mirror Cant decide whether 4 thalia 1 melira or 3 thalia 2 melira.
Alright after playing with the deck some more, I can't figure out why we run restoration angel INSTEAD of phyrexian metamorph. Off a genesis wave, both do the same thing. One has flash, but that has NEVER been relevant for me actually. Since I am going fast to combo, I am not playing reactive. I also rarely have mana open to flash the resto and protect a creature from a spot removal. The metamorph can also serve to copy archdruids and does more off a wave (as a copy of behemoth rather than just blinking it).
I am considering swapping the 4 restos for 3 metamorph and another something. Example list:
I like the ground seal idea to stop Frites and some of delver. I also like the elderscale wurm against almost all green decks and even the mirror Cant decide whether 4 thalia 1 melira or 3 thalia 2 melira.
I like it! I playtested this deck against a few different decks and found it to be at least as good as the resto angel version. Having the clone is so versatile whether it be reactive (killing a legend) or getting another archdruid that they have to answer is awesome. Just holding a clone for an expected board wipe is great to even the board after they drop their fattie. Also, 3 bellringers seems fine so far but I feel like its a card thats not so great to get multiples of without your dorks.
As for that sideboard I'm just guessing that your meta has a decent amount of infect for to melira's. I would personally do -1 melira, +1 thalia.
On another note: I don't know about taking out white for blue is where this deck needs to go because we loose too much. Bellringers (combo-enabler) and pumping lands main and thalias (control package) in the board.
I like it! I playtested this deck against a few different decks and found it to be at least as good as the resto angel version. Having the clone is so versatile whether it be reactive (killing a legend) or getting another archdruid that they have to answer is awesome. Just holding a clone for an expected board wipe is great to even the board after they drop their fattie. Also, 3 bellringers seems fine so far but I feel like its a card thats not so great to get multiples of without your dorks.
As for that sideboard I'm just guessing that your meta has a decent amount of infect for to melira's. I would personally do -1 melira, +1 thalia.
On another note: I don't know about taking out white for blue is where this deck needs to go because we loose too much. Bellringers (combo-enabler) and pumping lands main and thalias (control package) in the board.
After playing some more, I actually hated having 3 bellringers. 2 is the right amount so I have a free slot. I also want to cut 1 metamorph giving me 2 free slots. I could add in 2 restoration angels in those spots.
The main purpose of resto angel is to draw 2-3 cards off of soul harvest via visionary, as well as bouncing bell ringer. If you arent running angels you may as well drop the visionaries for more metamorphs imo. and out of the 100+ games ive testing many versions of this deck EZURI HAS NEVER HELPED ME ONCE!
Also in my UG list, ive been trying -1 Soul of harvest -1 Clone for +2 apostles blessing, its helping a bit but im not sure if its worth the matchups, its particularly nice when you know they have removal and you just wait for an extra land before you archdruid.
The main purpose of resto angel is to draw 2-3 cards off of soul harvest via visionary, as well as bouncing bell ringer. If you arent running angels you may as well drop the visionaries for more metamorphs imo. and out of the 100+ games ive testing many versions of this deck EZURI HAS NEVER HELPED ME ONCE!
Also in my UG list, ive been trying -1 Soul of harvest -1 Clone for +2 apostles blessing, its helping a bit but im not sure if its worth the matchups, its particularly nice when you know they have removal and you just wait for an extra land before you archdruid.
The restoration to bounce bell ringer can happen all the same with a clone. The main reason I liked restoration at all was because it flies and gives us a decent late game where as clones do not do that.
Also I think Ezuri is great if you play SMART with it. As in when you gen wave, instead of doing it for 16, do it for 11 so if you flip ezuri, you have an overrun. It works fine for me at a 1of 3drop win con.
ya a clone would draw you 2 times x cards (x=soul harvest) but angel draws you 3 thats my point [targeting visionary]. Also i would nver g wave for 11 instead of 16 thats a bad play imo
ya a clone would draw you 2 times x cards (x=soul harvest) but angel draws you 3 thats my point [targeting visionary]. Also i would nver g wave for 11 instead of 16 thats a bad play imo
Not necessarily. In one of my games, I held another genesis wave so I played it safe and waved for 15 or something instead of 21 in case I flipped ezuri. I flipped ezuri and won and if I had gone for 21 I wouldnt have hit the behemoth anyway and may have lost.
Yes I have done that...but why when you can hoof them for the same amount of mana (4 to grab + 5 for one activation opposed to 9 to grab the hoof)? I can only think that ezuri would be the play if you're trying to play around Mana Leak.
As for copperhorn: it is why we play Village Bell-Ringer. Bell-ringers let us do all of our shennanigans before combat as opposed to afterwards. Also, doesn't combo with Restoration Angel!
But just running more Bell-Ringers means that when you Gen Wave you have a better chance to hit one (and subsequently don't need to wave for any less than full value). And that means better Craterhoofs, and a ton more mana. And unless you're packing Ezuri(s) there's not really much else to do with it. Restoration Angel just doesn't offer the same kind of benefit. Why play the slow grindy game with expensive creatures to try and generate a little CA when you could just win the game?
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Currently Running Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves Standard: Junk Super Friends, Elf-Wave Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
Quick addition. A friend of mine suggested a one of Sublime Archangel as a alternate win con when you wave. I'm also pondering putting in Sun Titan(s) in the sideboard vs sweepers. It's either that or Faith's Reward, really depends if I think I'm going to have mana open more often than not for Faith's Reward.
I definitely want to try faiths reward. I think against bonfire/day/black sun, I would likely try to slow roll a combo and hold that 4 mana up to used EOT to ensure I get my guys back, then the next turn combo.
Quick addition. A friend of mine suggested a one of Sublime Archangel as a alternate win con when you wave. I'm also pondering putting in Sun Titan(s) in the sideboard vs sweepers. It's either that or Faith's Reward, really depends if I think I'm going to have mana open more often than not for Faith's Reward.
I was thinking about Sublime, but I was leaning more towards trying a 1-of Goldnight Commander (again admittedly due to running an increased bell-ringer count) for a similar purpose.
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Currently Running Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves Standard: Junk Super Friends, Elf-Wave Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
The difference between the commander and Sublime Archangel (imo), is that off a Wave, the angel works to turn 1 thing into effectively a Craterhoof sans trample, assuming you have anything untapped from the start of the turn. In comparison the Commander buffs all your guys generally dependent on the size of the wave. The only interaction with bell-ringer is in untapping what you used to cast the wave in the first place, all of which would receive the bonus. Much like another Craterhoof. And having more bell-ringers simply makes that interaction more likely.
Sublime seems to be better at all-in-ing with Craterhoof, and the Commander can work in place of Craterhoof, to an extent.
I'm curious as to what most people are using Bell-Ringer for, as it's been pretty much the linchpin to this deck for me. Having access to more of them just means I can run them aggressively as ramp, and still expect to have access to them when I need to win off a Wave. I won numerous games on the weekend with it allowing me to Genesis Wave for 14-15 on turn 4.
Currently Running Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves Standard: Junk Super Friends, Elf-Wave Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
Hmmm... I like the commander tech Idea, definitely seems better than archangel. What I don't like about archangel is that an opponent can remove it before combat and you're in a fix.
Has anyone else been feeling like Birds of Paradise is rather lackluster? For me, the mana fixing is never really relevant (I always have white), and I feel like 8-10 dorks would be enough. I'm thinking of taking out two for something else.
I dont want to sound like that guy lol but have you guys considered adding swords to the sb for control match-ups? With a million mana dorks a t2 sword is almost certain when you draw it opening hand and it gives your oppenent another threat they have to deal with. Maybe something like 2 SOFAF and 1 SOWAP? And by adding swords youl have them sideboarding in artifact hate which besides the swords are completly dead to the rest of the deck. Its what rg aggro did for months. Also against a control player it baits out a lot of removal and possibly a sweeper instead of overextending to try to combo out before they sweep. Id almost always rather have an active sword on the table then a thalia making their sweepers cost a measly 1 more.
Maybe even mb, for 3 soul of the harvest which im almsot never happy to draw. its only nice when comboing off and when your comboing youv probably alrdy won anyways. What do you guys think?
I dont want to sound like that guy lol but have you guys considered adding swords to the sb for control match-ups? With a million mana dorks a t2 sword is almost certain when you draw it opening hand and it gives your oppenent another threat they have to deal with. Maybe something like 2 SOFAF and 1 SOWAP? And by adding swords youl have them sideboarding in artifact hate which besides the swords are completly dead to the rest of the deck. Its what rg aggro did for months. Also against a control player it baits out a lot of removal and possibly a sweeper instead of overextending to try to combo out before they sweep. Id almost always rather have an active sword on the table then a thalia making their sweepers cost a measly 1 more.
Maybe even mb, for 3 soul of the harvest which im almsot never happy to draw. its only nice when comboing off and when your comboing youv probably alrdy won anyways. What do you guys think?
I dont like swords in the deck personally. People bring in a lot more removal against us and our turn 1 dorks usually dont live. IF they do, I prefer to play a turn 2 archdruid or more dorks and just combo off ASAP. If I decided to sideboard swords, I would likely take OUT dorks for them and become a midrange deck.
I dont like swords in the deck personally. People bring in a lot more removal against us and our turn 1 dorks usually dont live. IF they do, I prefer to play a turn 2 archdruid or more dorks and just combo off ASAP. If I decided to sideboard swords, I would likely take OUT dorks for them and become a midrange deck.
I can see what you mean but isnt a dead archdruid they kill asap a lot worse then a sword on the table? I can agree the swords dont have any synergy with the deck but swords themselves are stupidly powerful and make any of our mana dorks a big target. Especially with most control decks running more and more spot removal and less counter magic. Any control player whos played against the deck even once knows killing dorks isnt relevent at all, just kill the archdruids and ezuri and our deck loses sooooo much speed. Besides they usually wait for a sweeper to kill all the dorks at once. It also lets us use our mana for something rather then over commiting to the board for a sweep.
Our "combo" relys on the oppnent having very little removal or ways to deal with it and when they do the swords lets us play the slower game while not getting 6 for 1nd by a sweeper and letting us hold a hand and draw some lands. How often have you won the game against a control oppenent whos swept atleast twice with the actual combo? If they arnt just flooding out we pretty much just lose to any bomb. And while a sworded bird isnt much of a clock its better then an arbor elf attacking for 1 because were playing off the top of our deck
Iv considered having the sideboard become tranformational and turn into a midrange deck but i can quiet figure out what i want for it.
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1 Avacyn, Angel of Hope
1 Ravages of War
1 Swords to Plowshares (Judge)
1 Land Tax (Judge)
U
1 Mana Vortex
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1 Desolation Angel (Foil)
1 Guardian Beast
1 Contamination
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1 Kiki-Jiki, Mirror Breaker
G
1 Food Chain
WUBRG
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1 Charcoal Diamond (Foil)
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T
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1 Kor Haven
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Well when you g-wave you generally tap all of your creatures, especially since my list will mostly be archdruids on the field.. so putting out 3-4 behemoths/clones in a g-wave is the way to go
This is precisely why I run Bell Ringers. They untap my team for the kill. I will be working in 2 metamorphs in place for something for my next FNM Or whatever.
I might try the UG list but we shall see
Wanted Card List: (PM me)
1 Avacyn, Angel of Hope
1 Ravages of War
1 Swords to Plowshares (Judge)
1 Land Tax (Judge)
U
1 Mana Vortex
B
1 Desolation Angel (Foil)
1 Guardian Beast
1 Contamination
R
1 Kiki-Jiki, Mirror Breaker
G
1 Food Chain
WUBRG
1 Rohgahh of Kher Keep
X
1 Charcoal Diamond (Foil)
1 Fellwar Stone (Foil)
T
1 Temple Garden (Foil)
3 Mutavault
1 Kor Haven
3 Birds of Paradise
4 Llanowar Elves
4 Elvish Visionary
1 Ezuri, Renegade Leader
4 Elvish Archdruid
2 Lead the stampede
1 Village Bell Ringer
4 Restoration Angel
2 Soul of the Harvest
1 Craterhoof Behemoth
4 Genesis Wave
4 Green Sun's Zenith
11 Forest
4 Razorverge Thicket
4 Sunpetal Grove
2 Gavony Township
1 Acidic Slime
2 Celestial Purge
1 Crushing Vines
2 Ground Seal
1 Plummet
2 Thalia, Guardian of Thraben
1 Elderscale Wurm
2 Thragtusk
2 Oblivion Ring
1 Faith's Reward
Was doing some play testing with some of the guys after games day today and this seems to do so much better. Lead the stampede is very good for filling your hand and refueling in the mid late game when things haven't gone your way. I still quite like the bell ringer, but feel you only really need the one of. Elderscale Wurm is a complete blowout against decks that don't have the removal power to deal with him. Faith's reward is there against sweepers and I feel could very well win you this game. Might need to be a 2-of tho, will need more testing. I wouldn't mind trying out the Witchbane Orbs, as I found that bonefire is just devastating. I think it would depend on the day for the meta. Ground seal just hoses reanimator and snapcaster, as well as letting you draw a card. In matches vs Delver/Frites, I feel it's perfectly reasonable to run it out as soon as you can.
Anyone got tips for the Naya Pod matchup, I have a local player who plays it and is very, very good at it. I feel that torpor orbs might be a good call vs him as it hoses pretty much his whole deck, apart from huntmaster and elesh.
4 Arbor Elf
4 Birds of Paradise
4 Elvish Visionary
4 Elvish Archdruid
4 Village Bell-Ringer
3 Ezuri, Renegade Leader
2 Restoration Angel
1 Soul of the Harvest
1 Craterhoof Behemoth
4 Genesis Wave
13 Forest
4 Razorverge Thicket
3 Sunpetal Grove
1 Gavony Township
4 Graftdigger's Cage
4 Dismember
2 Restoration Angel
2 Thragtusk
1 Silklash Spider
1 Stingerfling Spider
1 Acidic Slime
SB needs some serious work, but in general I'm prefering this setup. Village Bell-Ringer is just more relevant synergy-wise for this deck and reversing the numbers on them and Restoration Angel just made a lot of sense. In the matchups where I want them I like having access to them and Thragtusk out of the board, but they just don't seem to provide the same kind of action. And increased Bell-Ringer count also helps improve additional Ezuris, and seems to help get obscene Genesis Waves going earlier.
Currently Running
Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves
Standard: Junk Super Friends, Elf-Wave
Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
I am considering swapping the 4 restos for 3 metamorph and another something. Example list:
4 Llanowar Elves
4 Arbor Elf
4 Birds of Paradise
4 Elvish Visionary
4 Elvish Archdruid
1 Ezuri, Renegade Leader
3 Phyrexian Metamorph
3 Village Bell Ringer
2 Soul of the Harvest
2 Craterhoof Behemoth
4 Green Sun's Zenith
4 Genesis Wave
Land:
4 Razorverge Thicket
4 Sunpetal Grove
2 Gavony Township
11 Forest
2 Witchbane Orb
3 Thalia, Guardian of Thraben
2 Celestial Purge
2 Ground Seal
1 Acidic Slime
2 Thragtusk
1 Elderscale Wurm
2 Melira, Sylvok Outcast
I like the ground seal idea to stop Frites and some of delver. I also like the elderscale wurm against almost all green decks and even the mirror Cant decide whether 4 thalia 1 melira or 3 thalia 2 melira.
Wanted Card List: (PM me)
1 Avacyn, Angel of Hope
1 Ravages of War
1 Swords to Plowshares (Judge)
1 Land Tax (Judge)
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1 Mana Vortex
B
1 Desolation Angel (Foil)
1 Guardian Beast
1 Contamination
R
1 Kiki-Jiki, Mirror Breaker
G
1 Food Chain
WUBRG
1 Rohgahh of Kher Keep
X
1 Charcoal Diamond (Foil)
1 Fellwar Stone (Foil)
T
1 Temple Garden (Foil)
3 Mutavault
1 Kor Haven
I like it! I playtested this deck against a few different decks and found it to be at least as good as the resto angel version. Having the clone is so versatile whether it be reactive (killing a legend) or getting another archdruid that they have to answer is awesome. Just holding a clone for an expected board wipe is great to even the board after they drop their fattie. Also, 3 bellringers seems fine so far but I feel like its a card thats not so great to get multiples of without your dorks.
As for that sideboard I'm just guessing that your meta has a decent amount of infect for to melira's. I would personally do -1 melira, +1 thalia.
On another note: I don't know about taking out white for blue is where this deck needs to go because we loose too much. Bellringers (combo-enabler) and pumping lands main and thalias (control package) in the board.
After playing some more, I actually hated having 3 bellringers. 2 is the right amount so I have a free slot. I also want to cut 1 metamorph giving me 2 free slots. I could add in 2 restoration angels in those spots.
Wanted Card List: (PM me)
1 Avacyn, Angel of Hope
1 Ravages of War
1 Swords to Plowshares (Judge)
1 Land Tax (Judge)
U
1 Mana Vortex
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1 Desolation Angel (Foil)
1 Guardian Beast
1 Contamination
R
1 Kiki-Jiki, Mirror Breaker
G
1 Food Chain
WUBRG
1 Rohgahh of Kher Keep
X
1 Charcoal Diamond (Foil)
1 Fellwar Stone (Foil)
T
1 Temple Garden (Foil)
3 Mutavault
1 Kor Haven
Also in my UG list, ive been trying -1 Soul of harvest -1 Clone for +2 apostles blessing, its helping a bit but im not sure if its worth the matchups, its particularly nice when you know they have removal and you just wait for an extra land before you archdruid.
The restoration to bounce bell ringer can happen all the same with a clone. The main reason I liked restoration at all was because it flies and gives us a decent late game where as clones do not do that.
Also I think Ezuri is great if you play SMART with it. As in when you gen wave, instead of doing it for 16, do it for 11 so if you flip ezuri, you have an overrun. It works fine for me at a 1of 3drop win con.
Wanted Card List: (PM me)
1 Avacyn, Angel of Hope
1 Ravages of War
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1 Land Tax (Judge)
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1 Guardian Beast
1 Contamination
R
1 Kiki-Jiki, Mirror Breaker
G
1 Food Chain
WUBRG
1 Rohgahh of Kher Keep
X
1 Charcoal Diamond (Foil)
1 Fellwar Stone (Foil)
T
1 Temple Garden (Foil)
3 Mutavault
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Not necessarily. In one of my games, I held another genesis wave so I played it safe and waved for 15 or something instead of 21 in case I flipped ezuri. I flipped ezuri and won and if I had gone for 21 I wouldnt have hit the behemoth anyway and may have lost.
I dunno. I guess we can agree to disagree
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1 Guardian Beast
1 Contamination
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1 Kiki-Jiki, Mirror Breaker
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1 Food Chain
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1 Rohgahh of Kher Keep
X
1 Charcoal Diamond (Foil)
1 Fellwar Stone (Foil)
T
1 Temple Garden (Foil)
3 Mutavault
1 Kor Haven
Nobody runs Copperhorn Scout?
Yes I have done that...but why when you can hoof them for the same amount of mana (4 to grab + 5 for one activation opposed to 9 to grab the hoof)? I can only think that ezuri would be the play if you're trying to play around Mana Leak.
As for copperhorn: it is why we play Village Bell-Ringer. Bell-ringers let us do all of our shennanigans before combat as opposed to afterwards. Also, doesn't combo with Restoration Angel!
Currently Running
Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves
Standard: Junk Super Friends, Elf-Wave
Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
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1 Guardian Beast
1 Contamination
R
1 Kiki-Jiki, Mirror Breaker
G
1 Food Chain
WUBRG
1 Rohgahh of Kher Keep
X
1 Charcoal Diamond (Foil)
1 Fellwar Stone (Foil)
T
1 Temple Garden (Foil)
3 Mutavault
1 Kor Haven
I was thinking about Sublime, but I was leaning more towards trying a 1-of Goldnight Commander (again admittedly due to running an increased bell-ringer count) for a similar purpose.
Currently Running
Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves
Standard: Junk Super Friends, Elf-Wave
Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
Sublime seems to be better at all-in-ing with Craterhoof, and the Commander can work in place of Craterhoof, to an extent.
I'm curious as to what most people are using Bell-Ringer for, as it's been pretty much the linchpin to this deck for me. Having access to more of them just means I can run them aggressively as ramp, and still expect to have access to them when I need to win off a Wave. I won numerous games on the weekend with it allowing me to Genesis Wave for 14-15 on turn 4.
Currently Running
Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves
Standard: Junk Super Friends, Elf-Wave
Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
Has anyone else been feeling like Birds of Paradise is rather lackluster? For me, the mana fixing is never really relevant (I always have white), and I feel like 8-10 dorks would be enough. I'm thinking of taking out two for something else.
Maybe even mb, for 3 soul of the harvest which im almsot never happy to draw. its only nice when comboing off and when your comboing youv probably alrdy won anyways. What do you guys think?
I dont like swords in the deck personally. People bring in a lot more removal against us and our turn 1 dorks usually dont live. IF they do, I prefer to play a turn 2 archdruid or more dorks and just combo off ASAP. If I decided to sideboard swords, I would likely take OUT dorks for them and become a midrange deck.
Wanted Card List: (PM me)
1 Avacyn, Angel of Hope
1 Ravages of War
1 Swords to Plowshares (Judge)
1 Land Tax (Judge)
U
1 Mana Vortex
B
1 Desolation Angel (Foil)
1 Guardian Beast
1 Contamination
R
1 Kiki-Jiki, Mirror Breaker
G
1 Food Chain
WUBRG
1 Rohgahh of Kher Keep
X
1 Charcoal Diamond (Foil)
1 Fellwar Stone (Foil)
T
1 Temple Garden (Foil)
3 Mutavault
1 Kor Haven
I can see what you mean but isnt a dead archdruid they kill asap a lot worse then a sword on the table? I can agree the swords dont have any synergy with the deck but swords themselves are stupidly powerful and make any of our mana dorks a big target. Especially with most control decks running more and more spot removal and less counter magic. Any control player whos played against the deck even once knows killing dorks isnt relevent at all, just kill the archdruids and ezuri and our deck loses sooooo much speed. Besides they usually wait for a sweeper to kill all the dorks at once. It also lets us use our mana for something rather then over commiting to the board for a sweep.
Our "combo" relys on the oppnent having very little removal or ways to deal with it and when they do the swords lets us play the slower game while not getting 6 for 1nd by a sweeper and letting us hold a hand and draw some lands. How often have you won the game against a control oppenent whos swept atleast twice with the actual combo? If they arnt just flooding out we pretty much just lose to any bomb. And while a sworded bird isnt much of a clock its better then an arbor elf attacking for 1 because were playing off the top of our deck
Iv considered having the sideboard become tranformational and turn into a midrange deck but i can quiet figure out what i want for it.