just to note on sideboards for GB builds: Ancient Grudge is solid even without red, since you can discard it via Liliana and its basically like having it in your hand anyway, so there's no loss.
Also, Hollowhenge Scavenger is a Baloth for 1GG, and you get +1 life. That HAS to be good vs aggro and red where things will be dying frequently on your turn (they should be).
Creeping Corrosion as well for Tezz and Tsteel, basically a one way wrath.
Surgical is probably a given.
BSZ as well.
Skinrender seems meh but might be solid in the aggro matchup so id give it a shot, at least vs wolves.
As a final thought, has everyone shifted from GB to UB and RB now? I'm pretty sold on GB Pox with HS and Liliana, I think you guys will be pretty unhappy when a t3 Acidic Slime knocks out your HS
I like the GB route, but I've been goofing around with a GRB build that plays around with Gutter Grime and Warstorm Surge, two cards which obviously don't get cheaper due to Heartless Summonings power, but which still work nicely to do massive amounts of damage.
I'm running Creeping Renaissance as well, another expensive green card that does nothing with Heartless Summoning, apart from making something like this happen:
Two Heartless Summoning, a Gutter Grime and a Warstorm Surge in play, huh? Okay, I'll recur all my artifact creatures with Creeping Renaissance, play them all for free, do free damage to you with Perilous Myrs, ruin your stuff stopping me with Acidic Slimes for GG, and get free lands and cards with Solemn Simulacrums. Oh, and I'll also hit you for however many points that Warstorm Surge scorched you for as the Gutter Grime spits out progressively bigger creatures from creatures dying constantly. Thanks.
Is it viable in a Tournament setting? Aaaaaaaaah... I dunno. Does it work? Yeah.
I decided to use Smallpox for the deck and being so I figured Unburial Rites would fit in. I'm not too sure on the 3 colors or if I should just make it b/r. Any suggestions would be appreciated.
This is the deck I've been testing out - mostly it's designed to combo off of Mentor of the Meek as well as using Heartless Summoning - making my creatures cheaper and (in the case of Skinrender and Blade Splicer's golem smaller) so that I can happily draw cards to replace them.
Blade Splicer is used to get two cards from the Mentor, or simply provide early muscle if I haven't found Summoning yet.
Zombie Infestation exists to use the Mentor as a form of looter, and get rid of the excess land/summonings that I'm bound to find mid-late game.
It seems that the deck loves to kill, kill, kill, so Skirsdag High Priest has been proving his mettle in creating a Demon every turn - getting a lot of small creatures out to do his tapping isn't hard, and killing something (whether it be from Skinrending, or having one of my 1/1s die to Summoning) is simply easy.
I've not actually tested the Reaper from the Abyss yet, he's only just gone in to the deck, but with the amount of people dying, I'm hoping he'll prove to be worthwhile. If not, I can swap him out for a Wurmcoil, possibly a Grave Titan for the Mentor to love.
I feel like I've got a good thing going here from testing, but this deck is far from finished (I only just took Timely Reinforcements out for example)
Ive been thinking about the priest for some demon tokens. Is it really good? Also Ive taken Timely reinforcements out too in my b/w build. Its good if I dont have the summoning out but really its just a gain 6 life card mostly, and sometimes it wont be even that.
I definitely wouldnt play reaper, he's just really not that good tbh. If youre opponent has no creatures you'd end up killing one of your own since there is no may cause.
So I updated the first post with what I have been testing with and took out the sun titans since it doesnt do much besides get liliana and heartless summoning back and it was lackluster. Timely Reinforcement wasnt a good idea since I would have the Summoning online and the Pharaoh combo was far too slow.
So I added Wurmcoil Engine which I should have done in the first place and added a second Phyrexian Metamorph since its just way too good since what it clones is always going to be beneficial most likely whether my own creatures or my opponents creatures/artifacts.
I will say after testing, Archon of Justice and Bloodgift demon are the stars of the deck. I added 1 more Archon to make it 3. Archon is just always 2 for 1ing your opponent and sacrificing it to an altar's reap, youre getting 2 cards plus exiling something and chances are youre going to just play another creature afterwards.
Another thing I want to mention. Never be afraid to get two summonings on the board (3 might be a bad idea though) Playing 2-3 creatures a turn after youve got 2 summonings online is just awesome unless of course some of the builds ive seen where there are alot of small creatures.
If I cant get the enchantment to hit the table I would just control the game with Liliana and small pox and the various removal I have. I know some builds dont run Small Pox but early game its awesome since honestly Im not going to be playing creatures mid game anyways unless of course I have Summoning on the table. I can bare saccing a land or even two if I dont miss a land drop. I'd hate to rely on Liliana and Small Pox and it makes it look like a Small Pox/Sac build but Heratless Summoning is the heart of the deck.
Unburial rites is also such an awesome card. If youre playing Esper or just B/W you absolutely have to play this card atleast as a 2 of. If you cant fit it in your deck then find room.
Youre probably going to hate me but I think your main deck has too many 2 and 3 ofs. You should try to focus on more 4 ofs for more consistency. Youre playing blue so 4 mana leaks are auto include of. Tribute to hunger isnt really anything special.
Youre curve on creatures are good, you have 2, 3, 4, 5, 6, and a 7 drop but again I think you need consistency.
I wouldnt run dissipate except maybe sideboard where you dont want your opponents card going to the graveyard.
Snapcaster mage should be a 4 of because it makes mana leak 5-8 plus ponder 5-8. And with Ponder I think you can def get away with 3 Heartless Summoning.
Jin Gitaxis isnt worth it IMO because he costs way too much even with Heartless Summoning.
And 22 lands seem way too little. Try to bump it up to 23 but 24 would be desirable.
Besides Liliana and tribute to hunger you really have no outs to creatures that would sneak through. Youre playing black so Dismember would be best as maybe 2 of, with the mage it becomes even better.
I havent really been looking at U/B build since Im more interested in B/W or B/G but going by your cards you listed this is what I came up with sans sideboard.
I'm not used to building control decks, but I wanted to try something new. U/B was the most appealing non-RDW deck to me but I wanted to make it more interesting with Heartless Summoning.
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"Of course you should fight fire with fire. You should fight everything with fire." - Jaya Ballard
Would Heartless Summoning with Semblance Anvil work? I've been trying to see how it looks like but it seems you'll be running out of creatures to summon pretty often.
I'm thinking a zombie tribal deck, since the first thing that popped in my mind was the fact that any tribal "lord" negates the negative of heartless summoning, and zombies have two servicable lords.
Adaptive Automaton is a one mana lord, Cemetary Reaper provides meat (and graveyard hate, which is going to be important now I do believe), Vengeful Pharoah becomes a recurring removal spell that doesn't hurt -near- as bad to have it put on the top of your library when its three mana.
have any of you guys considered doing a land destruction theme for heartless summoning.. maw of the mire, beast within, smallpox, bramblecrush, acidic slime.. just a thought.. b/g heartless..
An interesting card that I've found for Glissa/Perilous Myr Lists is Falkenrath Noble. Maybe other lists can use that too. I'm also debating on Flesh Allergy as a finisher. Eh, Might work, probably not.
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About Mindslaver rulings:
Quote from ebcubs03 »
so if i am that player do i get to sleep with his girlfriend ?
Seraph, i really love this build of Heartless. Some changes that i would make are -1 liliana, -2 phantasmal image, -1 wurmcoil engine, -1 frost titan and add +1 ponder, +2 phyrexian metamorph, +1 solemn, and +1 grave titan. These are the changes to the main that i would do but other than the side, im not sure what the meta at your shop is but mine is heavy rdw and goblins
Seraph, i really love this build of Heartless. Some changes that i would make are -1 liliana, -2 phantasmal image, -1 wurmcoil engine, -1 frost titan and add +1 ponder, +2 phyrexian metamorph, +1 solemn, and +1 grave titan. These are the changes to the main that i would do but other than the side, im not sure what the meta at your shop is but mine is heavy rdw and goblins
Well, the main reason I have the Liliana and Phantasmal Images and less Phyrexian Metamorphs and Solemns is to interact with Sun Titan a little better. With Sun Titan and Liliana, it can be a continuous source of making them sacrificing creatures. The only thing I don't like is that her +1 makes both players discard a card and we sometimes don't always want to do that. I also don't think Grave Titan is that great in this deck anymore, since Frost Titan is just better early on and he's harder to remove. Another choice of yours I don't think is that good is removing a Wurmcoil if you plan to face a lot of RDW/Goblins, since his lifelink will be invaluable.
I edited my post on the other page, but I will post a slightly modified list within this post as well. Here it is.
Ok, I was playing G/B Perilous Myr/Glissa build, and I just finished testing for 3 hours against U/W/B control, Tempered Steel, and Mono-G. Honestly, I don't think people are considering the Steel matchup enough - how does the U/B heartless build beat it?
I'll give the summary here, specific thoughts on the game are below:
Not sure green is the right color to pair. I do like the sideboard options though.
HELP! Don't have a clue how to win against a control deck of any kind. They draw infinite more cards than you, and you have a lot of useless 'enable' cards.
Necropede and Periouls Myr were almost completely useless. Were only ok against Tempered Steel, not great. Would much rather just have Rampant Growth. Maaaybe can keep Perilous Myr, but not even sure keeping Glissa is correct (although Glissa might be worth it even with just 4 Simulacrum and Wurmcoils).
Need to do better against Tempered Steel. Need to up the removal for flying creatures and enchantments.
Shroud Creatures are a big problem.
Massacre Wurm never really did anything for me - not even against Tempered Steel. SB material for sure.
Against control, I went 1-3, should have been 0-4 but he literally had 7 lands in hand after 2 Think Twice. I never felt in control, or like I could win. How are we supposed to win against control decks? They always have more cards in hand, none of our threats are particularly quick so they almost always have counter mana up, and they have plenty of removal for any threats that do somehow manage to land. I *did* draw poorly against him, but I don't think I can win even if I have a good opening hand. I think we need some Shroud guys against them, but not sure we can ever get the matchup in our favor. It's hard to get pressure on Liliana, and Grave Titan is a problem pre-board.
Against Steel, I went 2-4, an inability to block flyers was a problem for me. I only had Heartless Summoning in my opening hand twice, but I have to be able to beat this matchup without it. Also, if they drew Tempered Steel and I didn't have a way to remove it immediatly, I would just lose. Perilous Myr was ok here, slows them down a little, but he still doesn't block flyers, which was a big problem. I guess the good news is that Creeping Corrosion destroys them post board.
Against Mono-G, I got a few auto-wins when I just played my stuff too fast, but they were usually able to disrupt my early game pretty well with Acidic Slime and Bramblecrush going after my lands. Omnath is super annoying because he's huge and has shroud, and they actually had a better late game than me, with Garruks, Steel Hellkite, Make a Wish. The matchup felt a little bad, but fixable with the right changes.
I don't like the architect builds because you get a limited set of options by only being able to play artifact fattys, although you have a tutor for them wich is a pro. Anyway the only one I find worth playing is wurmcoil all the others are just to easy to deal with, unplayable with summoning or they just don't do enough to matter.
I will say having tested Archi-Heartless it a wee bit (with green for slimes), it's pretty brutal. It shouldn't be completely overlooked simply because the GA provides a TON of mana advantage. You're tapping your "don't matter guys" to cast your biggies, and then then still have mana open for removal and counters. It's a pretty huge strategy really and I think we'll see it enough to have to prepare for it on either side.
Decided that Tezzeret wasn't doing enough in this deck, so those and a couple of other cards were cut to fit Ponders in. It's surprising how many times I've been saved by Ponder, just because I can prevent a Reckless Waif from transforming on turn 1. And the deck has enough ways to shuffle the library to get rid of the garbage (although not if Ponder is played on turn 1).
The deck is overall more consistent now, although I've discovered that Tempered Steel is fairly brutal, hence all the sabotages and removal in board. I'm not even sure if that's enough, yet, but I need to see how popular the deck is first.
The only cards I'm iffy on right now are the spellbombs in board (doesn't even feel needed against Solar Flare) and the Blightsteel, which was won me a couple games, but not as many as I would like.
Decided that Tezzeret wasn't doing enough in this deck, so those and a couple of other cards were cut to fit Ponders in. It's surprising how many times I've been saved by Ponder, just because I can prevent a Reckless Waif from transforming on turn 1. And the deck has enough ways to shuffle the library to get rid of the garbage (although not if Ponder is played on turn 1).
The deck is overall more consistent now, although I've discovered that Tempered Steel is fairly brutal, hence all the sabotages and removal in board. I'm not even sure if that's enough, yet, but I need to see how popular the deck is first.
The only cards I'm iffy on right now are the spellbombs in board (doesn't even feel needed against Solar Flare) and the Blightsteel, which was won me a couple games, but not as many as I would like.
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What do you think about -2 Wurmcoil -1 Treasure mage +3 Phantasmal Image?
What do you think about -2 Wurmcoil -1 Treasure mage +3 Phantasmal Image?
I like Phantasmal Image a lot, but I've been avoiding using it over Metamorph because it's sacrifice ability can be annoying (sometimes just making my clone'd wurmcoil blue with Architect is important, for example), and Metamorph is almost as easy to play here anyway thanks to Heartless Summoning and Grand Architect.
And after playing the deck for awhile, cutting some wurmcoils or treasure mages is just not going to happen. I guess you could say that the deck's "Plan A" is just slamming a wurmcoil every turn from turn 4 onwards until you win.
I will say having tested Archi-Heartless it a wee bit (with green for slimes), it's pretty brutal. It shouldn't be completely overlooked simply because the GA provides a TON of mana advantage. You're tapping your "don't matter guys" to cast your biggies, and then then still have mana open for removal and counters. It's a pretty huge strategy really and I think we'll see it enough to have to prepare for it on either side.
you mention that you splash green for slimes. Im working on a GB build which uses slimes and smallpox in addition to other permanent removal to destroy lands, my only concern is a potential lack of consistency without draw.
if you show me a really good BUG list i'll convert
It's in no place to be posted unfortunately. I've been going back in forth with Archi-Pod, BG, UWB, etc etc... so I'm really in limbo. I really thought it was pretty brutal being able to blow up lands while efectively being 2 turns ahead of them already though. The main issue is exactly what you mentioned... consistency.
Also, Hollowhenge Scavenger is a Baloth for 1GG, and you get +1 life. That HAS to be good vs aggro and red where things will be dying frequently on your turn (they should be).
Creeping Corrosion as well for Tezz and Tsteel, basically a one way wrath.
Surgical is probably a given.
BSZ as well.
Skinrender seems meh but might be solid in the aggro matchup so id give it a shot, at least vs wolves.
As a final thought, has everyone shifted from GB to UB and RB now? I'm pretty sold on GB Pox with HS and Liliana, I think you guys will be pretty unhappy when a t3 Acidic Slime knocks out your HS
I'm running Creeping Renaissance as well, another expensive green card that does nothing with Heartless Summoning, apart from making something like this happen:
Two Heartless Summoning, a Gutter Grime and a Warstorm Surge in play, huh? Okay, I'll recur all my artifact creatures with Creeping Renaissance, play them all for free, do free damage to you with Perilous Myrs, ruin your stuff stopping me with Acidic Slimes for GG, and get free lands and cards with Solemn Simulacrums. Oh, and I'll also hit you for however many points that Warstorm Surge scorched you for as the Gutter Grime spits out progressively bigger creatures from creatures dying constantly. Thanks.
Is it viable in a Tournament setting? Aaaaaaaaah... I dunno. Does it work? Yeah.
4 Inferno Titan
3 Urabrask the Hidden
4 Solemn Simulacrum
1 Wurmcoil Engine
1 Elesh Norn, Grand Cenobite
4 Heartless Summoning
4 Doom Blade
3 Dismember
4 Smallpox
2 Liliana of the Veil
3 Unburial Rites
3 Altar's Reap
Ive been thinking about the priest for some demon tokens. Is it really good? Also Ive taken Timely reinforcements out too in my b/w build. Its good if I dont have the summoning out but really its just a gain 6 life card mostly, and sometimes it wont be even that.
I definitely wouldnt play reaper, he's just really not that good tbh. If youre opponent has no creatures you'd end up killing one of your own since there is no may cause.
So I added Wurmcoil Engine which I should have done in the first place and added a second Phyrexian Metamorph since its just way too good since what it clones is always going to be beneficial most likely whether my own creatures or my opponents creatures/artifacts.
I will say after testing, Archon of Justice and Bloodgift demon are the stars of the deck. I added 1 more Archon to make it 3. Archon is just always 2 for 1ing your opponent and sacrificing it to an altar's reap, youre getting 2 cards plus exiling something and chances are youre going to just play another creature afterwards.
Another thing I want to mention. Never be afraid to get two summonings on the board (3 might be a bad idea though) Playing 2-3 creatures a turn after youve got 2 summonings online is just awesome unless of course some of the builds ive seen where there are alot of small creatures.
If I cant get the enchantment to hit the table I would just control the game with Liliana and small pox and the various removal I have. I know some builds dont run Small Pox but early game its awesome since honestly Im not going to be playing creatures mid game anyways unless of course I have Summoning on the table. I can bare saccing a land or even two if I dont miss a land drop. I'd hate to rely on Liliana and Small Pox and it makes it look like a Small Pox/Sac build but Heratless Summoning is the heart of the deck.
Unburial rites is also such an awesome card. If youre playing Esper or just B/W you absolutely have to play this card atleast as a 2 of. If you cant fit it in your deck then find room.
Youre probably going to hate me but I think your main deck has too many 2 and 3 ofs. You should try to focus on more 4 ofs for more consistency. Youre playing blue so 4 mana leaks are auto include of. Tribute to hunger isnt really anything special.
Youre curve on creatures are good, you have 2, 3, 4, 5, 6, and a 7 drop but again I think you need consistency.
I wouldnt run dissipate except maybe sideboard where you dont want your opponents card going to the graveyard.
Snapcaster mage should be a 4 of because it makes mana leak 5-8 plus ponder 5-8. And with Ponder I think you can def get away with 3 Heartless Summoning.
Jin Gitaxis isnt worth it IMO because he costs way too much even with Heartless Summoning.
And 22 lands seem way too little. Try to bump it up to 23 but 24 would be desirable.
Besides Liliana and tribute to hunger you really have no outs to creatures that would sneak through. Youre playing black so Dismember would be best as maybe 2 of, with the mage it becomes even better.
I havent really been looking at U/B build since Im more interested in B/W or B/G but going by your cards you listed this is what I came up with sans sideboard.
4 Phyrexian Rager
4 Solemn Simulacrum
4 Bloodgift Demon
1 Wurmcoil Engine
1 Consecrated Sphinx
1 Sheoldred, Whispering One
4 Mana Leak
3 Heartless Summoning
2 Liliana of the veil
2 Altars Reap
2 Dismember
4 Drowned Catacombs
8 Islands
8 Swamps
4 Drowned Catacombs
4 Darkslick Shores
8 Island
8 Swamp
Creatures - 12
4 Solemn Simulacrum
2 Phyrexian Metamorph
2 Frost Titan
2 Consecrated Sphinx
2 Wurmcoil Engine
4 Heartless Summoning
4 Dismember
2 Doom Blade
2 Go for the Throat
4 Ponder
4 Forbidden Alchemy
4 Mana Leak
I'm not used to building control decks, but I wanted to try something new. U/B was the most appealing non-RDW deck to me but I wanted to make it more interesting with Heartless Summoning.
"Of course you should fight fire with fire. You should fight everything with fire." - Jaya Ballard
Yo dawg, I heard you like MTG so we put a game into your game so you can play MTG while you play MTG
Call me crazy.
4x Bloodgift Demon
2x Massacre Wurm
4x Sangromancer
1x Sheoldred, Whispering One
4x Solemn Simulacrum
1x Vengeful Pharaoh
2x Wurmcoil Engine
4x Dismember
2x Doom Blade
2x Go for the Throat
1x Victim of Night
4x Heartless Summoning
4x Despise
3x Liliana of the Veil
22x Swamp
4 Walking Corpse
4 Adaptive Automaton
4 Cemetary Reaper
4 Skinrender
4 Vengeful Pharoah
3 Grave Titan
4 Heartless Summoning
3 Altar's Reap
4 Go for the Throat
4 Tribute to Hunger
22 Swamp
Adaptive Automaton is a one mana lord, Cemetary Reaper provides meat (and graveyard hate, which is going to be important now I do believe), Vengeful Pharoah becomes a recurring removal spell that doesn't hurt -near- as bad to have it put on the top of your library when its three mana.
About Mindslaver rulings:
EDH
WBRKaalia of the VastRBW
BChainer, Dementia MasterB
Legacy
0Manaless Dredge0
RGoblinsR
Standard
RBWThe AristocratsWBR
Perilous Myr would like a word with you...
4 Viridian Emissary
4 Phyrexian Rager
2 Glissa, the Traitor
2 Skinrender
2 Bloodgift Demon
2 Acidic Slime
2 Wurmcoil Engine
1 Sheoldred, Whispering One
4 Heartless Summoning
1 Go for the Throat
2 Doom Blade
3 Dismember
3 Beast Within
4 Woodland Cemetary
20 basic land
I don't own any Solemn Simulacrum, so I will have to make room for them when I get them
Thoughts?
Thank you Dalkon Cledwin
Decks:
Block:
OozeVine
Leveler Midrange
Well, the main reason I have the Liliana and Phantasmal Images and less Phyrexian Metamorphs and Solemns is to interact with Sun Titan a little better. With Sun Titan and Liliana, it can be a continuous source of making them sacrificing creatures. The only thing I don't like is that her +1 makes both players discard a card and we sometimes don't always want to do that. I also don't think Grave Titan is that great in this deck anymore, since Frost Titan is just better early on and he's harder to remove. Another choice of yours I don't think is that good is removing a Wurmcoil if you plan to face a lot of RDW/Goblins, since his lifelink will be invaluable.
I edited my post on the other page, but I will post a slightly modified list within this post as well. Here it is.
2 Phantasmal Image
2 Spellskite
2 Phyrexian Rager
2 Solemn Simulacrum
1 Sun Titan
1 Frost Titan
2 Consecrated Sphinx
2 Wurmcoil Engine
1 Elesh Norn, Grand Cenobite
1 Sheoldred, Whispering One
Noncreatures: 20
4 Ponder
2 Unburial Rites
4 Mana Leak
2 Doom Blade
2 Go for the Throat
2 Oblivion Ring
4 Heartless Summoning
2 Glacial Fortress
4 Seachrome Coast
2 Drowned Catacombs
4 Darkslick Shores
4 Isolated Chapel
3 Plains
2 Islands
3 Swamp
2 Peace Strider
1 Sun Titan
2 Day of Judgment
3 Revoke Existence
2 Dissipate
1 Doom Blade
1 Go for the Throat
2 Ratchet Bomb
1 Liliana of the Veil
Anyways, here's the deck I played:
2 Necropede
4 Perilous Myr
4 Heartless Summoning
3 Doom Blade
3 Sylvok Replica
4 Glissa, the Traitor
4 Solemn Simulacrum
2 Acidic Slime
2 Bloodgift Demon
3 Wurmcoil Engine
2 Massacre Wurm
2 Sheoldred, Whispering One
11 Forest
9 Swamp
4 Woodland Cemetery
1 Buried Ruin
Against control, I went 1-3, should have been 0-4 but he literally had 7 lands in hand after 2 Think Twice. I never felt in control, or like I could win. How are we supposed to win against control decks? They always have more cards in hand, none of our threats are particularly quick so they almost always have counter mana up, and they have plenty of removal for any threats that do somehow manage to land. I *did* draw poorly against him, but I don't think I can win even if I have a good opening hand. I think we need some Shroud guys against them, but not sure we can ever get the matchup in our favor. It's hard to get pressure on Liliana, and Grave Titan is a problem pre-board.
Against Steel, I went 2-4, an inability to block flyers was a problem for me. I only had Heartless Summoning in my opening hand twice, but I have to be able to beat this matchup without it. Also, if they drew Tempered Steel and I didn't have a way to remove it immediatly, I would just lose. Perilous Myr was ok here, slows them down a little, but he still doesn't block flyers, which was a big problem. I guess the good news is that Creeping Corrosion destroys them post board.
Against Mono-G, I got a few auto-wins when I just played my stuff too fast, but they were usually able to disrupt my early game pretty well with Acidic Slime and Bramblecrush going after my lands. Omnath is super annoying because he's huge and has shroud, and they actually had a better late game than me, with Garruks, Steel Hellkite, Make a Wish. The matchup felt a little bad, but fixable with the right changes.
I will say having tested Archi-Heartless it a wee bit (with green for slimes), it's pretty brutal. It shouldn't be completely overlooked simply because the GA provides a TON of mana advantage. You're tapping your "don't matter guys" to cast your biggies, and then then still have mana open for removal and counters. It's a pretty huge strategy really and I think we'll see it enough to have to prepare for it on either side.
4x Myr Superion
4x Treasure Mage
4x Grand Architect
3x Phyrexian Metamorph
4x Solemn Simulacrum
4x Wurmcoil Engine
1x Steel Hellkite
1x Blightsteel Colossus
4x Ponder
3x Mana Leak
2x Doom Blade
3x Heartless Summoning
Land(23)
4x Drowned Catacomb
4x Darkslick Shores
4x Swamp
9x Island
2x Ghost Quarter
2x Dead Weight
2x Dismember
1x Doom Blade
3x Steel Sabotage
2x Nihil Spellbomb
1x Mana Leak
3x Spellskite
1x Mindslaver
The deck is overall more consistent now, although I've discovered that Tempered Steel is fairly brutal, hence all the sabotages and removal in board. I'm not even sure if that's enough, yet, but I need to see how popular the deck is first.
The only cards I'm iffy on right now are the spellbombs in board (doesn't even feel needed against Solar Flare) and the Blightsteel, which was won me a couple games, but not as many as I would like.
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What do you think about -2 Wurmcoil -1 Treasure mage +3 Phantasmal Image?
I like Phantasmal Image a lot, but I've been avoiding using it over Metamorph because it's sacrifice ability can be annoying (sometimes just making my clone'd wurmcoil blue with Architect is important, for example), and Metamorph is almost as easy to play here anyway thanks to Heartless Summoning and Grand Architect.
And after playing the deck for awhile, cutting some wurmcoils or treasure mages is just not going to happen. I guess you could say that the deck's "Plan A" is just slamming a wurmcoil every turn from turn 4 onwards until you win.
you mention that you splash green for slimes. Im working on a GB build which uses slimes and smallpox in addition to other permanent removal to destroy lands, my only concern is a potential lack of consistency without draw.
if you show me a really good BUG list i'll convert