I ran goblins at our shop last night (we do standard on Wednesdays) - pretty similar to my list higher up this page, with some omissions because I don't have all the cards I want yet. Quick recap.
First match I was up against an odd UB zombie deck. His deck was awful, but I walked all over him with a t1 gavaleer and t2 lifestaff. I won 2-0 pretty easily.
Match 2 I was up against mono-B infect. Game 1 he got a free win with an early phyrexian crusader. I sided in a bunch of perilous myr to stop the crusader, but g2 he just got a plagued stinger instead and swung over my head with double-lash for 9 poison (+ the 2 I already had). This match-up was short and pretty miserable. It's almost worth keeping shrines MB (or something else) so that we don't get an auto-loss to crusader in g1. 0-2 on this one.
Match 3 I went against UBR control (the one with Olivia). I drew an abysmal amount of burn both games and he pretty much just got Olivia out and killed all my goblins and then me. 0-2 here as well.
Match 4 I was up against GW werewolves, and pretty much stomped face with aggro, burn, and some nice grenades (for the first time all night). 2-0 here.
Match 5 was vs RDW and again I stomped face with aggro and burn and fun grenades. I suspect he got some bad draws, but then I kept a 1-land hand and made it work. 2-0 here.
The moral is, this deck is good. The matches I lost I could have won if I'd had more removal. I had left my dismembers at home or they would have been in my SB and would probably have saved me a couple times. I was running a kind of weird version with gavaleers and lifestaffs, but I have to say that they worked pretty well, and might actually be worth consideration. I'll admit that when I SBed, though, they were often the cards to go.
It was fun, though, and I'll probably try and run them again next week with a better SB and a few changes in the Main.
Thanks for the report! Perilous Myr isn't a bad SB option to deal with the Crusader.
My worst match ups seem to be to the poison brews floating around and particularly anything with Crusader. The shrine's work against them but at a slow pace I find.
What are some other good options against Crusader besides the myr, shrine and dismember?
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- I don't want to get you drunk, but, ah, that's a very fine Chardonnay you're not drinking.
- Not quite blonde, are we? More of a dirty blonde.
- Sabrina, don't just stare at it. Eat it.
- I need to engage in homicidal behavior on a massive scale. It can not be corrected but I have no other way to fulfill my needs.
Standart :
:symw::symu::symb::symr::symg: Five Color Control :symw::symu::symb::symr::symg:
:symu::symb: Shadowmage Prowler :symu::symb:
:symg::symb: Elves :symg::symb:
Extended :
:symw::symu:Control Freak:symw::symu:
:symu::symg:Isao's Cloak:symu::symg:
I should add in a note about land. I ran 16 mountains with 4 rootbound crag and 2 kessig wolf run for 22 land total. At no point did the crags or kessig cause me mana problems, though at one point I did mis-play and tap the wrong lands when I wanted to leave reverberate mana open.
On the other hand, I didn't get a lot of play out of Kessig, maybe 2 damage all night, and I never sided in my ancient grudge, though I'm still glad they're there for tempered steel and wurmcoil decks.
All in all, I like this land mix. It gives us some options without, in my limited experience so far, slowing us down at all.
Oh wow some mono black homemade deck owned me so bad...
A lot of creature removal and VENGEFUL PHAROAH just wow! cant do anything
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Standart :
:symw::symu::symb::symr::symg: Five Color Control :symw::symu::symb::symr::symg:
:symu::symb: Shadowmage Prowler :symu::symb:
:symg::symb: Elves :symg::symb:
Extended :
:symw::symu:Control Freak:symw::symu:
:symu::symg:Isao's Cloak:symu::symg:
I think this would be a very important chance that is necessary. Goblins isn't as fast as RDW, therefore, there needs to be some more depth, and having something that can stop a pro red creature is pretty important. Also, Thrun and Olivia are seeing plenty of play, so it is probably time to have some answer to a decent 4 drop.
How is a proper Goblin build not as fast as RDW? i would think with the same removal spells and quality dudes from 1-3 drop that Grenade alone would make it even faster then RDW. My experience is if its fast it wins if its slow it looses.
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- I don't want to get you drunk, but, ah, that's a very fine Chardonnay you're not drinking.
- Not quite blonde, are we? More of a dirty blonde.
- Sabrina, don't just stare at it. Eat it.
- I need to engage in homicidal behavior on a massive scale. It can not be corrected but I have no other way to fulfill my needs.
I think this would be a very important chance that is necessary. Goblins isn't as fast as RDW, therefore, there needs to be some more depth, and having something that can stop a pro red creature is pretty important. Also, Thrun and Olivia are seeing plenty of play, so it is probably time to have some answer to a decent 4 drop.
lol...
im kind of tired of people saying that goblins are "not as fast" as RDW when we are actually faster...
i will not make the math but it is completely true...
we dont care about stopping a pro red creature... i just stomp or die...
we also play with vulshok refugee
to deal with crusaders i side in shrines and act of aggression, with act of aggression i take other attacker and block the crusader, luckily i will 2 for 1 them.
thurn? ignore it and run like hell, we need to drop the opponent down to 5... maybe 6 and even 11 may be death range with a t4 granade over arsonist + brimstorm volley.
olivia dies to incinerate, chump block (remember 11) brimstorm volley...
goblins is a very good deck, but it dies to mass removal and mana flood heavily
I think this would be a very important chance that is necessary. Goblins isn't as fast as RDW, therefore, there needs to be some more depth, and having something that can stop a pro red creature is pretty important. Also, Thrun and Olivia are seeing plenty of play, so it is probably time to have some answer to a decent 4 drop.
People need to stop saying this, goblins are MUCH faster then rdw, it just does not have the resiliency at all versus sweepers, and can have trouble when the opponent consumes the control role with his burn
Adaptive just slows us right down, if you need answers for their big bads you use trait blood, if its thrun you just go around it by swinging with more creatures then he has blockers
You can't always ignore Thrun and run. T3 Slag > T4 Thrun pretty much ends your game. A Thrun by himself without a Slagstorm though and you might have a chance.
Metamorph is good for the Saints, Elders, and Thruns of the world too. I think it's much better the AA in this deck. Normally the 2 life shouldn't matter if things are going right.
You can't always ignore Thrun and run. T3 Slag > T4 Thrun pretty much ends your game. A Thrun by himself without a Slagstorm though and you might have a chance.
Metamorph is good for the Saints, Elders, and Thruns of the world too. I think it's much better the AA in this deck. Normally the 2 life shouldn't matter if things are going right.
This is the wrong way to think, goblins weakness is it folds to a slagstorm or any well placed board wipe. If you want that to not happen you should be playing RDW, if you are comfortable losing a game when they show it then you can play goblins.
Metamorph doesn't actually do anything for us. Sure can copy a titan but that just gives you parity and since they have the wolf runs and the man lands you are still going to lose.
You need to be hoping you have them low enough on life by the time they do show the board wipe you can drop a goblin and grenade brimestone etc to seal it
you can always play in a way that slagstorm will not hurt you mutch...
for example...
on th play
t1 fireslinger
t2 berserker 1 damage
t3 WAIT... berserker is VERY annoying for them... keep the pressure here... dont miss the landrop 4 damage
if they t3 slagstorm answer with volley + fireslinger... 10 damage
t4 whatever (incinerate into another berserker, chieftain + arsonist, etc)
t5 granades....
side in vulshok refugee, shrines and treason effects... manababrs are not as effective as they look like if they are not well timed, a turn late and it will be useless (sometimes lands are quite hard to get).
metamorph is very tricky, you may do great things with him and feel cool, but he is not quite good, extensive playtest shows that
This is my deck, very aggressive.
Played casual last tuesday with buddies that play standard did quite well - first time without brimstone volley, still doing ok!
My Commanders:
:symg::symu::symb: The Mimeoplasm
:symg::symu::symb: Damia, Sage of Stone
:symr::symg::symw: Mayael the Anima
:symw::symu::symb: Sharuum the Hegemon
:symg::symu: Prime Speaker Zegana
:symb::symr: Olivia Voldaren
:symu::symb: Grimgrin, Corpse-Born
:symr::symw: Tajic, Blade of the Legion
Geth, Lord of the Vault
In the meantime, I'm going to keep testing the current build.
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My Commanders:
:symg::symu::symb: The Mimeoplasm
:symg::symu::symb: Damia, Sage of Stone
:symr::symg::symw: Mayael the Anima
:symw::symu::symb: Sharuum the Hegemon
:symg::symu: Prime Speaker Zegana
:symb::symr: Olivia Voldaren
:symu::symb: Grimgrin, Corpse-Born
:symr::symw: Tajic, Blade of the Legion
Geth, Lord of the Vault
In the meantime, I'm going to keep testing the current build.
I have bee playing with a rebirth skirsdaggro build and have been thinking about the combo in the goblin deck. I am going to test this as well as I have the cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
- I don't want to get you drunk, but, ah, that's a very fine Chardonnay you're not drinking.
- Not quite blonde, are we? More of a dirty blonde.
- Sabrina, don't just stare at it. Eat it.
- I need to engage in homicidal behavior on a massive scale. It can not be corrected but I have no other way to fulfill my needs.
I'm going to be running goblins again tonight and I'll give a report after. I'm running 4x Shrine of Burning Rage because last week I died to mono-B Infect and Grixis Control, and Shrine helps with both. I'm also running 4x Dismember in the SB, because those would have helped last week as well. In turn, the Goblin Gaveleer and Sylvok Lifestaff are out - I like them, but I'd probably be better off with a little more MB burn.
4-0 with Goblins last night for the win! Here's a quick rundown -- (deck list is in the post after this one)
Match 1 vs White Weenies
Game 1 was a straight-out aggro race. I had a number of goblins, but then he got a Mirran Crusader and put both a bonds of faith and a sword of war and peace on it. He swung in for 14, leaving two blockers open and 4 life. I had 3 2/2 goblins to swing with on my turn, and luckily had Kessig on the table with enough mana to pump up to 4 damage, so game 1 went to me. And I got to use Kessig!
I sided in my sword of war and peace for game 2, and after a little give and take (he bonds of faithed a goblin chieftain and a wardriver) I got out the sword and equipped to remove the stifling enchantments, giving me the edge to run him over.
Games 2-0 | Matches 1-0
Match 2 vs WR Proliferate Weenies His deck was, more or less, Stromkirk Noble, Champion of the Parish, Stormblood Berserker, Mikaeus the Lunarch, Curse of Stalked Prey, and Volt Charge.
Game 1 was a bad draw for me, but only against this deck. It just so happened that I ran heavy on my Stormblood Berserkers this game (drew and played 3), and he ran heavy on his Stromkirk Nobles. Since my berserkers couldn't block his nobles, and his nobles kept getting bigger and bigger, I ended up losing pretty quickly.
He had just got the deck together and didn't have a sideboard. I sided in my ratchet bombs, pro-red refugees, and sword of war and peace.
Game 2 I started with spikeshot and then cast my sword on turn 3. He proceeded to volt charge each success creature I tried to equip my sword to (for three consecutive turns) while hitting me with a doomed traveler. On the fourth try, I got a creature to stick with the sword, and after that it was GG.
Game 3 didn't see the sword, but I got out a ratchet bomb (he was running a total of 15 1-drops in his deck, we counted later) and hosed a few of his guys, and killed him with goblins to the face.
Games 4-1 | Matches 2-0
Match 3 vs UB Control
Game 1 I got a great draw, including 2 resolved shrines. The only thing he put on board was a batterskull, which I played an arsonist + grenade to kill, pumping my shrines up to 9 and 3-4, respectively. He was at 11 life, took his draw phase, and then conceded.
Game 2 was a pretty bad / slow draw for me, and I was creature light the entire game. I resolved a few goblins and a shrine - he misplayed by putting 2 ratchet bombs on the table at once, so when he blew up my shrine he also got his other ratchet bomb. We were both draw-go for awhile, and I ended up sitting on a dismember and 2 brimstone volleys in my hand, but couldn't get anything to stick on the board. He played a Grave Titan, and lacking a better play, I dismembered one of his zombies and then brimstoned him in the face for 10, putting him to 2 life. I didn't draw any burn after that, though, and he swung through with titan and zombies for the win.
Game 3 was another pretty good draw, and I basically got a lot of great goblins out early, hit with some nice swings, wore him down, and finished with some burn.
Games 6-2 | Matches 3-0
Match 4 vs GW Tokens In which Spikeshot Elder and Ratchet Bombs save the day.
Game 1 was a straight aggro race. I was at 8 life when my opponent forecasts his overrun (for the win, according to him) but then pulls back to realize I have spikeshot in play. He thinks for awhile, and I think for awhile, and he ends up not going with the overrun after all, pointing an o-ring at my spikeshot instead, who takes a parting shot to kill his 3/3 golem token. With him down on life and only a bird and spirit in play, I swing through for the win on my turn.
I feel pretty good about my board, since ratchet bombs rule tokens, and I throw in my sword against the white half of his deck.
Game 2 my opponent gets a ridiculously good draw. Turn 3 he has Thrun, who he shortly follows with Garruk, then Elspeth, then Hero of Bladehold. I manage to ratchet bomb garruk and some deathtouch wolves, and swing at Elspeth with a 4/4 sworded wardriver, who he chump-blocks with his green weenie. I last a turn or two longer and then concede when nothing turns up to help me.
Game 3 is a better race. I play a t2 wardriver into a t3 chieftain and swing for 6, and get him to 9 life pretty quickly, at which point he plays a timely reinforcements and goes back up to 15 life and gets 3 tokens, following with a hero and another 2 tokens. I ratchet bomb all 5 tokens and grenade the hero, and we trade for awhile, but in the end I have 5 goblins on the board, including 2 spikeshots, and he can't deal with them all.
Games 8-3 | Matches 4-0
It was a battle, but also a ton of fun. After I beat the GW tokens deck the first time, the guy said to me, "Huh, that's the first game I've lost all night." I replied, "Well, not to be mean, but I hope you lose at least one more."
Ideally, this would be +1 spikeshot and -1 adaptive - I just don't have my 4th spikeshot yet. Also, I'm still considering phyrexian metamorph over adaptive automaton. He kills Thrun and Geist of Saint Traft, he can copy a wurmcoil or a grave titan, and if you're already on the win, he can become another chieftain in a snap.
If you take the time to read through the thread, you'll find lots of advice (and I apologize if you've already done so).
My advice, think about what you can do in this deck if:
Your opponent plays a turn 3 phyrexian crusader, Thrun, or Geist of Saint Traft -
Our toughest match-ups involve mean dudes we can't hit with our burn, and it's important to have an answer to that (which is why i mained 4 shrines and SBed 4 dismembers).
Thanks for the report! Perilous Myr isn't a bad SB option to deal with the Crusader.
My worst match ups seem to be to the poison brews floating around and particularly anything with Crusader. The shrine's work against them but at a slow pace I find.
What are some other good options against Crusader besides the myr, shrine and dismember?
Videomaker at youtube.com/magicgatheringstrat
Streaming at twitch.tv/magicgatheringstrat & twitch.tv/bavaplays
MtGO: Bava
4 Goblin Fireslinger
4 Goblin Wardriver
4 Goblin Chieftain
4x Stormblood Berserker
4x Incinerate
2x Arc Trail
2x Reveberate
4x Goblin Grenade
If i get any rootbound crag or Copperline gorge im thinking to sideboard for Naturalize
22x Mountain
Standart :
:symw::symu::symb::symr::symg: Five Color Control :symw::symu::symb::symr::symg:
:symu::symb: Shadowmage Prowler :symu::symb:
:symg::symb: Elves :symg::symb:
Extended :
:symw::symu:Control Freak:symw::symu:
:symu::symg:Isao's Cloak:symu::symg:
On the other hand, I didn't get a lot of play out of Kessig, maybe 2 damage all night, and I never sided in my ancient grudge, though I'm still glad they're there for tempered steel and wurmcoil decks.
All in all, I like this land mix. It gives us some options without, in my limited experience so far, slowing us down at all.
Videomaker at youtube.com/magicgatheringstrat
Streaming at twitch.tv/magicgatheringstrat & twitch.tv/bavaplays
MtGO: Bava
A lot of creature removal and VENGEFUL PHAROAH just wow! cant do anything
Standart :
:symw::symu::symb::symr::symg: Five Color Control :symw::symu::symb::symr::symg:
:symu::symb: Shadowmage Prowler :symu::symb:
:symg::symb: Elves :symg::symb:
Extended :
:symw::symu:Control Freak:symw::symu:
:symu::symg:Isao's Cloak:symu::symg:
I think this would be a very important chance that is necessary. Goblins isn't as fast as RDW, therefore, there needs to be some more depth, and having something that can stop a pro red creature is pretty important. Also, Thrun and Olivia are seeing plenty of play, so it is probably time to have some answer to a decent 4 drop.
MTGS egos at their finest.
Thoughts on proxies:
Videomaker at youtube.com/magicgatheringstrat
Streaming at twitch.tv/magicgatheringstrat & twitch.tv/bavaplays
MtGO: Bava
lol...
im kind of tired of people saying that goblins are "not as fast" as RDW when we are actually faster...
i will not make the math but it is completely true...
we dont care about stopping a pro red creature... i just stomp or die...
we also play with vulshok refugee
to deal with crusaders i side in shrines and act of aggression, with act of aggression i take other attacker and block the crusader, luckily i will 2 for 1 them.
thurn? ignore it and run like hell, we need to drop the opponent down to 5... maybe 6 and even 11 may be death range with a t4 granade over arsonist + brimstorm volley.
olivia dies to incinerate, chump block (remember 11) brimstorm volley...
goblins is a very good deck, but it dies to mass removal and mana flood heavily
Chile!
People need to stop saying this, goblins are MUCH faster then rdw, it just does not have the resiliency at all versus sweepers, and can have trouble when the opponent consumes the control role with his burn
Adaptive just slows us right down, if you need answers for their big bads you use trait blood, if its thrun you just go around it by swinging with more creatures then he has blockers
You can't always ignore Thrun and run. T3 Slag > T4 Thrun pretty much ends your game. A Thrun by himself without a Slagstorm though and you might have a chance.
Metamorph is good for the Saints, Elders, and Thruns of the world too. I think it's much better the AA in this deck. Normally the 2 life shouldn't matter if things are going right.
This is the wrong way to think, goblins weakness is it folds to a slagstorm or any well placed board wipe. If you want that to not happen you should be playing RDW, if you are comfortable losing a game when they show it then you can play goblins.
Metamorph doesn't actually do anything for us. Sure can copy a titan but that just gives you parity and since they have the wolf runs and the man lands you are still going to lose.
You need to be hoping you have them low enough on life by the time they do show the board wipe you can drop a goblin and grenade brimestone etc to seal it
for example...
on th play
t1 fireslinger
t2 berserker 1 damage
t3 WAIT... berserker is VERY annoying for them... keep the pressure here... dont miss the landrop 4 damage
if they t3 slagstorm answer with volley + fireslinger... 10 damage
t4 whatever (incinerate into another berserker, chieftain + arsonist, etc)
t5 granades....
side in vulshok refugee, shrines and treason effects... manababrs are not as effective as they look like if they are not well timed, a turn late and it will be useless (sometimes lands are quite hard to get).
metamorph is very tricky, you may do great things with him and feel cool, but he is not quite good, extensive playtest shows that
Chile!
4 Goblin chieftain
4 Goblin fireslinger
4 Spikeshot elder
4 Goblin wardriver
4 Goblin grenade
4 Arc trail
4 Incinerate
4 Shrine of burning rage
4 Galvanic blast
4 rootbound crag
3 copperline gorge
2 Kessig wolf run
3 Ancient grudge
3 Traitorous blood
3 Vulshok refugee
3 Gutshot
3 Perilous myr
This is my deck, very aggressive.
Played casual last tuesday with buddies that play standard did quite well - first time without brimstone volley, still doing ok!
(P/R)(P/G) Infect (P/G)(P/R)
UWU Fish UWU
WB Disruption BW
Standard:
WBR Junk Aristocrats WBR
WWW Humans WWW
Commander:
BBB Marrowgnawer and Friends BBB
GGG Thrun Tron GGG
WBR Kaalia of the Vast RBW
Why is desperate ravings a good card?
4x Goblin Chieftain
4x Goblin Wardriver
4x Spikeshot Elder
4x Memnite
4x Signal Pest
3x Hero of Oxid Ridge
2x Grim Lavamancer
3x Goblin Grenade
3x Kuldotha Rebirth
Instant (9)
4x Galvanic Blast
3x Brimstone Volley
2x Reverberate
18x Mountain
2x Contested War Zone
:symg::symu::symb: The Mimeoplasm
:symg::symu::symb: Damia, Sage of Stone
:symr::symg::symw: Mayael the Anima
:symw::symu::symb: Sharuum the Hegemon
:symg::symu: Prime Speaker Zegana
:symb::symr: Olivia Voldaren
:symu::symb: Grimgrin, Corpse-Born
:symr::symw: Tajic, Blade of the Legion
Geth, Lord of the Vault
Videomaker at youtube.com/magicgatheringstrat
Streaming at twitch.tv/magicgatheringstrat & twitch.tv/bavaplays
MtGO: Bava
I'd be interested in playtesting that, actually. This is probably the change I would make in that case:
-1 Spikeshot Elder
-2 Grim Lavamancer
+3 Perilous Myr
In the meantime, I'm going to keep testing the current build.
:symg::symu::symb: The Mimeoplasm
:symg::symu::symb: Damia, Sage of Stone
:symr::symg::symw: Mayael the Anima
:symw::symu::symb: Sharuum the Hegemon
:symg::symu: Prime Speaker Zegana
:symb::symr: Olivia Voldaren
:symu::symb: Grimgrin, Corpse-Born
:symr::symw: Tajic, Blade of the Legion
Geth, Lord of the Vault
I have bee playing with a rebirth skirsdaggro build and have been thinking about the combo in the goblin deck. I am going to test this as well as I have the cards.
Videomaker at youtube.com/magicgatheringstrat
Streaming at twitch.tv/magicgatheringstrat & twitch.tv/bavaplays
MtGO: Bava
Match 1 vs White Weenies
Game 1 was a straight-out aggro race. I had a number of goblins, but then he got a Mirran Crusader and put both a bonds of faith and a sword of war and peace on it. He swung in for 14, leaving two blockers open and 4 life. I had 3 2/2 goblins to swing with on my turn, and luckily had Kessig on the table with enough mana to pump up to 4 damage, so game 1 went to me. And I got to use Kessig!
I sided in my sword of war and peace for game 2, and after a little give and take (he bonds of faithed a goblin chieftain and a wardriver) I got out the sword and equipped to remove the stifling enchantments, giving me the edge to run him over.
Games 2-0 | Matches 1-0
Match 2 vs WR Proliferate Weenies
His deck was, more or less, Stromkirk Noble, Champion of the Parish, Stormblood Berserker, Mikaeus the Lunarch, Curse of Stalked Prey, and Volt Charge.
Game 1 was a bad draw for me, but only against this deck. It just so happened that I ran heavy on my Stormblood Berserkers this game (drew and played 3), and he ran heavy on his Stromkirk Nobles. Since my berserkers couldn't block his nobles, and his nobles kept getting bigger and bigger, I ended up losing pretty quickly.
He had just got the deck together and didn't have a sideboard. I sided in my ratchet bombs, pro-red refugees, and sword of war and peace.
Game 2 I started with spikeshot and then cast my sword on turn 3. He proceeded to volt charge each success creature I tried to equip my sword to (for three consecutive turns) while hitting me with a doomed traveler. On the fourth try, I got a creature to stick with the sword, and after that it was GG.
Game 3 didn't see the sword, but I got out a ratchet bomb (he was running a total of 15 1-drops in his deck, we counted later) and hosed a few of his guys, and killed him with goblins to the face.
Games 4-1 | Matches 2-0
Match 3 vs UB Control
Game 1 I got a great draw, including 2 resolved shrines. The only thing he put on board was a batterskull, which I played an arsonist + grenade to kill, pumping my shrines up to 9 and 3-4, respectively. He was at 11 life, took his draw phase, and then conceded.
Game 2 was a pretty bad / slow draw for me, and I was creature light the entire game. I resolved a few goblins and a shrine - he misplayed by putting 2 ratchet bombs on the table at once, so when he blew up my shrine he also got his other ratchet bomb. We were both draw-go for awhile, and I ended up sitting on a dismember and 2 brimstone volleys in my hand, but couldn't get anything to stick on the board. He played a Grave Titan, and lacking a better play, I dismembered one of his zombies and then brimstoned him in the face for 10, putting him to 2 life. I didn't draw any burn after that, though, and he swung through with titan and zombies for the win.
Game 3 was another pretty good draw, and I basically got a lot of great goblins out early, hit with some nice swings, wore him down, and finished with some burn.
Games 6-2 | Matches 3-0
Match 4 vs GW Tokens
In which Spikeshot Elder and Ratchet Bombs save the day.
Game 1 was a straight aggro race. I was at 8 life when my opponent forecasts his overrun (for the win, according to him) but then pulls back to realize I have spikeshot in play. He thinks for awhile, and I think for awhile, and he ends up not going with the overrun after all, pointing an o-ring at my spikeshot instead, who takes a parting shot to kill his 3/3 golem token. With him down on life and only a bird and spirit in play, I swing through for the win on my turn.
I feel pretty good about my board, since ratchet bombs rule tokens, and I throw in my sword against the white half of his deck.
Game 2 my opponent gets a ridiculously good draw. Turn 3 he has Thrun, who he shortly follows with Garruk, then Elspeth, then Hero of Bladehold. I manage to ratchet bomb garruk and some deathtouch wolves, and swing at Elspeth with a 4/4 sworded wardriver, who he chump-blocks with his green weenie. I last a turn or two longer and then concede when nothing turns up to help me.
Game 3 is a better race. I play a t2 wardriver into a t3 chieftain and swing for 6, and get him to 9 life pretty quickly, at which point he plays a timely reinforcements and goes back up to 15 life and gets 3 tokens, following with a hero and another 2 tokens. I ratchet bomb all 5 tokens and grenade the hero, and we trade for awhile, but in the end I have 5 goblins on the board, including 2 spikeshots, and he can't deal with them all.
Games 8-3 | Matches 4-0
It was a battle, but also a ton of fun. After I beat the GW tokens deck the first time, the guy said to me, "Huh, that's the first game I've lost all night." I replied, "Well, not to be mean, but I hope you lose at least one more."
Videomaker at youtube.com/magicgatheringstrat
Streaming at twitch.tv/magicgatheringstrat & twitch.tv/bavaplays
MtGO: Bava
4 Goblin Arsonist
3 Spikeshot Elder
4 Stormblood Berserker
4 Goblin Wardriver
4 Goblin Chieftain
3 Adaptive Automaton
Spells
2 Arc Trail
4 Goblin Grenade
4 Brimstone Volley
2 Reverberate
4 Shrine of Burning Rage
16 Mountain
2 Kessig Wolf Run
4 Rootbound Crag
3 Ancient Grudge
4 Vulshok Refugee
4 Dismember
3 Ratchet Bomb
1 Sword of War and Peace
Ideally, this would be +1 spikeshot and -1 adaptive - I just don't have my 4th spikeshot yet. Also, I'm still considering phyrexian metamorph over adaptive automaton. He kills Thrun and Geist of Saint Traft, he can copy a wurmcoil or a grave titan, and if you're already on the win, he can become another chieftain in a snap.
Videomaker at youtube.com/magicgatheringstrat
Streaming at twitch.tv/magicgatheringstrat & twitch.tv/bavaplays
MtGO: Bava
4x Goblin Arsonist
4x Goblin Fireslinger
4x Goblin Wardriver
4x Goblin Cheiftain
4x Spikeshot Elder
4x Stormblood Berserker
4x Incinerate
4x Arc Trail
4x Brimstone Volley
4x Goblin Grenade
Lands
20x Mountains
2x Act of Aggression
3x Mana Barbs
2x Reverberate
3x Shrine of Burning Rage
3x Manic Vandal
2x Dismember
your advice are always welcome
My advice, think about what you can do in this deck if:
Your opponent plays a turn 3 phyrexian crusader, Thrun, or Geist of Saint Traft -
Our toughest match-ups involve mean dudes we can't hit with our burn, and it's important to have an answer to that (which is why i mained 4 shrines and SBed 4 dismembers).
Just something to think about.
Videomaker at youtube.com/magicgatheringstrat
Streaming at twitch.tv/magicgatheringstrat & twitch.tv/bavaplays
MtGO: Bava
Videomaker at youtube.com/magicgatheringstrat
Streaming at twitch.tv/magicgatheringstrat & twitch.tv/bavaplays
MtGO: Bava
more creature based aggro list
4 goblin fireslinger
3 spikeshot elder
4 goblin wardriver
4 goblin chieftan
3 hero of oxid ridge
4 geofury
4 shrine of burning rage
4 goblin grenade
22 mountain
3 arc trail
2 rachet bomb
3 Vulshok Refugee
3 maniac vandal
4 brimestone volly
EDIT
so i was thinking of adding black. bump in the night seems nice and u get that land that if it goes late game can shock