There's a discussion going on in the New Card Discussion portion of the Rumor Mill which basically started off with the reveal of Epic Experiment. I like the spirit of the deck, and what it's trying to do
The gist of the deck is to power out token-generating spells like Krenko's Command and Thatcher's Revolt, then power out mana using Battle Hymn and Infernal Plunge, then use that mana to power out a sizeable Epic Experiment, which does the same, resulting in a massive Devil's Play to burn out the opponent, while Guttersnipe shanks the victim from the side for 2 damage for every spell you cast
As it is, the deck is quite inconsistent, needing to hit the right spells at the right time. The diggers help a lot, by not only digging for the key cards, but dumping other spells for later use by Past in Flames, but I can't help but think that winning would be so random
Thoughts, suggestions? Let's not let the Dracogenius down and make this work people!
I really really erally really really want this to work. I would think it to be inconsistant and perhaps some better token makers. Something that stays on the field. Thatcher is good and all but not b/c it doesnt' stay on the field. Epic experiment only works with a really really really really really good mana base with a TON of instants/sorceries.
So....this should work if you can get the mana up. Have you tried wild guess? it isn't as filtered as faithless or izzet but it does give you actual card advantage.
I really really erally really really want this to work. I would think it to be inconsistant and perhaps some better token makers. Something that stays on the field. Thatcher is good and all but not b/c it doesnt' stay on the field. Epic experiment only works with a really really really really really good mana base with a TON of instants/sorceries.
So....this should work if you can get the mana up. Have you tried wild guess? it isn't as filtered as faithless or izzet but it does give you actual card advantage.
We could try Wild Guess, but its the filtering and card selection I think that's more important
In my opinion splashing green for ramp would be your best bet. running T2 farseek into a T3 rangers path into either a T4 experiment for 5 or a boundless realms then T5 experiment for 12...kinda nut draw it seems but it can work...
In my opinion splashing green for ramp would be your best bet. running T2 farseek into a T3 rangers path into either a T4 experiment for 5 or a boundless realms then T5 experiment for 12...kinda nut draw it seems but it can work...
I doubt Boundless Realms will ever see play in a constucted format, but I guess we will see.
Firstly, here's my iteration of the deck
2x Guttersnipe
Rituals:
4x Battle Hymn
3x Infernal Plunge
Token generators:
2x Talrands Invocation
4x Krenko's Command
4x Thatcher Revolt
3x Epic Experiments
2x Past in Flames
2x Devil's play
1x Rewind
1x Temporal Mastery
Diggers:
3 Faithless Looting
3 Izzet Charm
2x Mizzium Mortars
2x Cyclonic Rift
Land:
4x Steam Vents
4x Sulfur Falls
6x Island
8x Mountain
The gist of the deck is to power out token-generating spells like Krenko's Command and Thatcher's Revolt, then power out mana using Battle Hymn and Infernal Plunge, then use that mana to power out a sizeable Epic Experiment, which does the same, resulting in a massive Devil's Play to burn out the opponent, while Guttersnipe shanks the victim from the side for 2 damage for every spell you cast
As it is, the deck is quite inconsistent, needing to hit the right spells at the right time. The diggers help a lot, by not only digging for the key cards, but dumping other spells for later use by Past in Flames, but I can't help but think that winning would be so random
Thoughts, suggestions? Let's not let the Dracogenius down and make this work people!
So....this should work if you can get the mana up. Have you tried wild guess? it isn't as filtered as faithless or izzet but it does give you actual card advantage.
We still have a decent part of the set left, maybe we can find some new toys for this deck to play with.
Theres always the possibility of adding another color, white for more tokens, or green for ramp.
About Mindslaver rulings:
We could try Wild Guess, but its the filtering and card selection I think that's more important
Increasing vengeance can be insane if you can somehow squeeze snapcaster mage into the list to recast it. 3x epic experiment? Yes please!
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
I doubt Boundless Realms will ever see play in a constucted format, but I guess we will see.
4 Augur of Bolas
4 Guttersnipe
Spells
4 Battle Hymn
1 Burn at the Stake
4 Faithless Looting
4 Infernal Plunge
4 Krenko's Command
3 Past in Flames
4 Reforge the Soul
4 Thatcher Revolt
4 Epic Experiment
5 Island
8 Mountain
4 Steam Vents
4 Sulfur Falls
RRRR mono red aggro
GWGW selesnya aggro