Birthing Pod

  • #51
    Great primer. I came up with a 5-Color-Pod list, I'll post it as soon as I get home
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  • #52
    Hey everyone. I'm looking around for ideas for another Standard deck, and this one caught my eye. Does anyone have opinions of which one is more powerful and/or more fun to play? Right now I'm considering Bant Pod or BUG Pod, since I don't have the Huntmasters that really make Naya Pod tick.

    Also, to the OP: I noticed in your BUG Pod section that you talk about Undying and BSZ allowing your undying creatures to live through the sweeper. According to this judge, with a rules quote to back it up, that's not the case and undying creatures with +1/+1 counters on them die to a BSZ > their toughness just like everything else:

    http://blogs.magicjudges.org/rulestips/2012/02/undying-creatures-and-black-suns-zenith/
  • #53
    Bant Pod has put up more results than BUG Pod, so it'll be the better deck. As for which one is more fun, that's entirely subjective. I find them both more fun than Naya at least, because Phantasmal Image is just so much fun.

    Yeah the only way to make that work is having the undying creatures not die (for example if you have a 3/2 +1/+1 Messenger, BSZ for 2, making it a 3/2 -1/-1, meaning it will come back when it actually dies)
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  • #54
    When I first learned about "Birthing Pod" I was a bit skeptic, as I am most things. I think that this was a really good post and it helped me learn a few things, about what I should be looking to go up against. I always heard people use the term "Pod" but I was never really sure what it was. I also was considering running Birthing Pod in my Naya Zoo deck.
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  • #55
    Another nitpick: "and he sideboard " -> "and the sideboard "

    I would also add Buntmaster as a competitive variant (which is a blend of Naya, Bant and Wolf Run), and move make a 'fringe variants' section for BG / BUG / Jund / Junk.
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  • #56
    I'll be working on some updates on the OP very soon. I was thinking along the same lines as what you were thinking: Competitive Variants and Fringe Variants.

    I think the Competitive Variants will include:
    Naya Pod
    Bant Pod
    Wolf Run
    Hybrids of the above (4c Pod, Butnmaster)
    Kibler Pod

    I still have to complete the rest of the thread (esp Sideboard). I have kind of neglected the thread as of late, but given the influx of popularity of Naya Pod, I think it's time for some major updates. Stay tuned.
  • #57
    I've only played Pod for a day or so and I think it's awesome sauce. Got 3rd in a 20 man Sunday Night Magic, but I'm still also a new player and not that great at knowing what to side in and out. I hope to see the sideboard options and side ins and outs soon Smile
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  • #58
    Why no mention of Junk colors (GWB)? The deck has a lot of longevity and a very high threat density.
  • #59
    Quote from Ebel
    Why no mention of Junk colors (GWB)? The deck has a lot of longevity and a very high threat density.


    What kind of results has it been putting up? What is the argument for running something besides Huntmaster?
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  • #60
    It hasn't been putting any results up. To my mind, the arguement for black is the incredible awesomeness of Massacre Wurm. It just wins games even harder than Elesh Norn does.

    The only problem is, that craps on your manabase, and precludes colourless utility lands.
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  • #61
    I HAVE A FEW QUESTIONS!


    I'm a fairly competitive player. I haven't won any Gradn Prix or anything but I do go to bigger tournaments with intention of doing well or winning. I also do very well in a large FNM group that has at least 50 percent of the people being truely comeptitive. The chances of me going against janky decks all 4 rounfds is 0. the chances of me getting a janky opponent round 1-2.... 25-50%. Chances of me facing Teir 1 decks. 100% (assuming I didn't get curb stomped and had a crap record by some previous builds)


    So when I build decks I wanna keep competitiveness in mind. I have yet to gaze into the podding direction but since its going out this October I'd like to build it before it gets tossed soley to modern/extended players.



    And unless I miss my guess the way that the competitive pods work are this.

    Naya Pod- Basically Zoo with pod? Good without pod. Great with it?

    Bant Pod- find something good. Clone it. Work from there?

    BUG Pod- similar to Bant only better kill spells but no Elesh?



    Does that bout sum it up? And my question is that when I was looking at ways to construct a pod I was actually thinking of another color combo of using G/W/B. Whcih would run similarly to Naya pod but with black instead of red as the winner.

    Does this have any real competitive merrit? if not why? If so how so?

    thank you to anyone in advance for clarification.
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  • #62
    Quote from Yorutenchi
    I HAVE A FEW QUESTIONS!


    I'm a fairly competitive player. I haven't won any Gradn Prix or anything but I do go to bigger tournaments with intention of doing well or winning. I also do very well in a large FNM group that has at least 50 percent of the people being truely comeptitive. The chances of me going against janky decks all 4 rounfds is 0. the chances of me getting a janky opponent round 1-2.... 25-50%. Chances of me facing Teir 1 decks. 100% (assuming I didn't get curb stomped and had a crap record by some previous builds)


    So when I build decks I wanna keep competitiveness in mind. I have yet to gaze into the podding direction but since its going out this October I'd like to build it before it gets tossed soley to modern/extended players.



    And unless I miss my guess the way that the competitive pods work are this.

    Naya Pod- Basically Zoo with pod? Good without pod. Great with it?

    Bant Pod- find something good. Clone it. Work from there?

    BUG Pod- similar to Bant only better kill spells but no Elesh?



    Does that bout sum it up? And my question is that when I was looking at ways to construct a pod I was actually thinking of another color combo of using G/W/B. Whcih would run similarly to Naya pod but with black instead of red as the winner.

    Does this have any real competitive merrit? if not why? If so how so?

    thank you to anyone in advance for clarification.

    B's main weakness in Pod is the mana base. It has good pod targets like Geralf's Messenger and Massacre Wurm, but mana costs like that can screw you in a three-color deck. Although for GWB's defense, blinking a Massacre Wurm would be sweet.
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  • #63
    Quote from Windreave
    B's main weakness in Pod is the mana base. It has good pod targets like Geralf's Messenger and Massacre Wurm, but mana costs like that can screw you in a three-color deck. Although for GWB's defense, blinking a Massacre Wurm would be sweet.


    Well i had put down pod for a little while. Now i have a few pods and the land for naya. Do youthink a dragon pod is possible? The new mythick dragon as well as some other flires.
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    Current Decks

    Standard
    RDW R

    Extended
    ELDRAZIWOLFRUN RG
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    ELVESG

    Modern
    Storm UR
    Land Destruction RB
    Turbo Smog WR

  • #64
    Not as a competitive deck.
  • #65
    Quote from ForgetFreeman
    Not as a competitive deck.


    and why not? The new Mythic is a decent finnisher. I'm not saying there be nothing but dragons but incorporating some of the new dragons and other fliers that have haste into the deck for a faster version of the deck. You still keep all the key components that it had before but with faster win conditions and creatures.
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    Current Decks

    Standard
    RDW R

    Extended
    ELDRAZIWOLFRUN RG
    DEMONIC LANDFALL BG
    GOBLINS RU
    ELVESG

    Modern
    Storm UR
    Land Destruction RB
    Turbo Smog WR

  • #66
    Faster doesn't always mean better. There is a reason RDW and Tempered Steel sit on the side lines: inconsistent.

    I think Thundermaw deserves a spot, but imo no other dragon i've seen so far belongs in this deck

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  • #67
    Quote from DXI-Edge
    Faster doesn't always mean better. There is a reason RDW and Tempered Steel sit on the side lines: inconsistent.

    I think Thundermaw deserves a spot, but imo no other dragon i've seen so far belongs in this deck


    What about other fliers or things with haste? Haste was the key word I was looking at when thinking of a faster pod. A lot of people already use Strangelroot Geist. thundermaw will most likely be used.
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    Current Decks

    Standard
    RDW R

    Extended
    ELDRAZIWOLFRUN RG
    DEMONIC LANDFALL BG
    GOBLINS RU
    ELVESG

    Modern
    Storm UR
    Land Destruction RB
    Turbo Smog WR

  • #68
    Strangleroot Geist =/= "we need haste"

    In fact i've cut Geist from my deck.

    Geist was used because he was an effecient beater with undying.

    Hellrider was used for a brief time because its ability > haste.

    This guy WILL see play. Can it see play in Naya? Possibly. Does it have stiff competition at the 5 slot? Ask Thragtusk, Wolfir Silverheart, Zealous Conscripts, Geist-Honored Monk, Acidic Slime, Sigarda...ya. its a little crowded.

    It could be good, but not an entire deck based around it. Thundermaw will see play bar none. Im just not sure what deck he fits best in

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  • #69
    Yeah it isn't exactly that we need haste. I see one argument for haste in the upcoming metagame though. But it isn't so much a matter of having a need for haste creatures. I just think that sweepers will be the only way to fight back through the value we get that makes 1 for 1's pretty useless. For all the value we get our creatures aren't necessarily that aggressive. If I was playing against a control deck that was all sweepers I think I'd want haste (although I think I'd rather have it with all my creatures, so that any top deck could put them away). But still mainly a sideboard consideration.
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  • #70
    Quote from TobyornotToby


    Yeah the only way to make that work is having the undying creatures not die (for example if you have a 3/2 +1/+1 Messenger, BSZ for 2, making it a 3/2 -1/-1, meaning it will come back when it actually dies)


    That isn't correct. BSZ won't remove the +1/+1 counter; nothing that makes -1/-1 counters will. It will give him two -1/-1 counters and a +1/+1 counter, so he will NOT come back with Undying again.

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  • #71
    Quote from erebus91
    That isn't correct. BSZ won't remove the +1/+1 counter; nothing that makes -1/-1 counters will. It will give him two -1/-1 counters and a +1/+1 counter, so he will NOT come back with Undying again.


    can you find the Rule for that? I was under the impression that it did cancel out the counters.
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    Current Decks

    Standard
    RDW R

    Extended
    ELDRAZIWOLFRUN RG
    DEMONIC LANDFALL BG
    GOBLINS RU
    ELVESG

    Modern
    Storm UR
    Land Destruction RB
    Turbo Smog WR

  • #72
    Quote from erebus91
    That isn't correct. BSZ won't remove the +1/+1 counter; nothing that makes -1/-1 counters will. It will give him two -1/-1 counters and a +1/+1 counter, so he will NOT come back with Undying again.

    This isn't correct.

    Quote from The rulebook that you never read »
    121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.
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  • #73
    Quote from Magic Rules »

    121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704


    If a permanent with a +1/+1 counter receives a -1/-1 it will end up with no counters on it.

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  • #74
    Yes but if a creature dies because of -1/-1 counters, the +1/+1 counters on it will not remove.

    BSZ will kill a Geist with +1/+1 counters. If u Fume Spitter'd the Geist, then BSZ'd, THEN the Geist would come back. But the state base trigger will not work

    His quote was partially correct. Actually now that i read it, he meant it the way i did, but i read it wrong.

    Quote from erebus91 »
    That isn't correct. BSZ won't remove the +1/+1 counter; It will give him two -1/-1 counters while he has a +1/+1 counter, so he will NOT come back with Undying again.

    UWRThe only colors I'll ever need RWU


    Standard
    ----------
    UUUBlue DevotionUUU
    UWUUW DevotionUWU
    RWRRW BurnRWR

    Modern
    --------
    xUxAffinityxRx
    URUStormURU
  • #75
    Thoughts on Silverblade Paladin in Naya? The 2 white mana hurts it, but it could give something to hardcast to improve our beaters, and increase our speed a bit, and double strike is a way out of deathtouch.
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