Mutilate

  • #1
    It seems like mutilate is one of the best cards for control right now, if your really desperate to play it. Its the only sweeper that deals with undying and thragtusk tokens because the -x/-x persists till end of turn, killing the returned undying creatures and spawned tokens that come back into play the turn you play it (maybe thats obvious, but I thought I would write that in case some newer people haven't grasped it yet).

    Sure it requires swamps, but how many swamps (edit: in play) do you really need for it to be good? I think 2-3 is probably enough - the main creatures that would be a problem for other sweepers are strangleroot geist and thragtusk.

    As long as you are running evolving wilds, or something else that ensures you are getting swamps in your multicolour deck - I think mutilate is really good.

    What does everyone else think? Is mutilate only for Mono Black Control, and hence not very good, or is the best removal for any control deck that can play black (and it seems like maybe you should be running black, all things considered, if you want to play control).
  • #2
    If shocklands get reprinted, Mutilate will be very good. Play multiple colors while having access to a board sweeper that isn't Bonfire.
  • #3
    Um... Mutilate only effects creatures on the battlefield when it resolves.
    http://magiccards.info/query?q=mutilate&v=card&s=cname
  • #4
    Quote from resum
    Um... Mutilate only effects creatures on the battlefield when it resolves.
    http://magiccards.info/query?q=mutilate&v=card&s=cname


    Yeah I know that's why I said board sweeper. We don't have many of them going into RtR.
  • #5
    Its the only sweeper that deals with undying and thragtusk tokens because the -x/-x persists till end of turn, killing the returned undying creatures and spawned tokens that come back into play the turn you play it (maybe thats obvious, but I thought I would write that in case some newer people haven't grasped it yet).

    Couldn't be more wrong. Creatures that return with undying are completely new objects that enter the battlefield after Mutilate has already resolved and it does nothing to them.
    It's more fun to slay the dragon, than it is to be the dragon, even though the dragon has more power.


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  • #6
    The basic issue is how many swamps you need for it to be good. It's arguably better than Black Sun's Zenith, but the design constrictions + the presence of Undying the format make it relatively unimpressive right now.

    Now, if there were lands that tapped for multiple colors of mana but still counted as Swamps, you'd be on to something...
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  • #7
    Mutilate is a perfectly fine card in any Heavy Black control list, not just MBC. You just need to have enough swamps to ensure Mutilate is going to kill the majority of threats, so fewer duals, until RtR, and fewer utility lands.

    However, it is not anywhere near as powerful as the original poster seems to think.

    All Creatures (who are in play when Mutilate resolves) get -X/-X until end of turn. Undying creatures come back as "new" creatures, and Thragtusk's Token is very much a new Token. By the time these creatures enter/re-enter the Battlefield, Mutilate has resolved and it's effect has ended.
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  • #8
    The only way to deal with Undying creatures is via bounce (not recommended) or exile. The only way to deal with Thragtusk, and by deal with I mean mitigate, is via Phantasmal Image/Metamorph/Evil Twin/Clone.
    Currently Playing ~ RWG Naya Control GWR


    Disclaimer: Unless I state otherwise, I'm referring to standard.
  • #9
    ^"Only" doesn't apply in either cases. Removal+Graveyard hate works on undying; Surgical Extraction is a very popular SB card partly for this reason. A 3/x first strike creature (AKA Blade Splicer) deals with the more popular undying creatures and Thragtusk well enough.
  • #10
    wow guys... that is how mutilate works?

    gg control.

    Thanks for giving me the heads up.
  • #11
    Quote from Scar
    Its the only sweeper that deals with undying and thragtusk tokens because the -x/-x persists till end of turn, killing the returned undying creatures and spawned tokens that come back into play the turn you play it (maybe thats obvious, but I thought I would write that in case some newer people haven't grasped it yet).


    Uhhh, no.

    "Only creatures on the battlefield at that time will be affected."
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  • #12
    I have been using Pillar of Flame and Sever the Bloodline as some of my main removal. Made sure a Zombie player never cast a Gravecrawler from his graveyard.

    Sever is really underrated.

    Nihil spellbomb is also really good against undying
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  • #13
    I have been getting a ton of use out of my Nihil Spellbombs as of late and Tormod's Crypt looks better and better these days with all the Strangleroots running around.
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